BIS wiki.
Changes from public beta 1.15:
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* 5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
* 5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
* 5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
* 5277 - Attempt to fix: Crash opportunity
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* Newly adjusted default field of view
* Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
* Significant optimizations with large view distances
* New scripting functions (string manipulation, multiplayer synchronization)
* Further improved recoil
* Improved airplane turn dynamics simulation (including improved rudder simulation)
* Fixed clipping issues with 16:9 or TrippleHead displays
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Multiplayer
* Numerous voice over net and multiplayer related fixes and improvements
* BattlEye anti-cheating system
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AI
* AI bridge pathfinding much improved
* Many combat AI improvements and tuning
* Fixed some bugs in the AI target recognition both visually and aurally
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Stability and Compatibility
* Fixed compatibility issues with Vista x64 platform with 4 GB RAM
* Fixed Out Of Memory problems caused by exhausting 32b virtual address space
* Fixed compatibility problems caused by various copy protections used
* Fog is rendered correctly on DX10 generation cards
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New content
* ArmA Warfare
* Southern Sahrani
* Desert Marines
* Woodland Army soldiers
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5164 - Fixed: spinning in select() on Linux Dedicated Server
5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
5164 - Fixed: Signature verification timeout significantly relaxed.
5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
5164 - Fixed: Building ruins were not visible for JIP-ed players.
5164 - Improved: UI - better detection of focused buttons
5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
5170 - Fixed: Handling of duplicate CD key improved
5170 - Added: Improved anti-cheat measures
5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
5170 - Fixed: Possible crash caused by malformed resize scripting command.
5175 - Fixed: Chat message length limited to 150 characters
5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
5175 - Fixed: Reduced loading time for large textures.
5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
5180 - New: BattlEye protection integration
5180 - New: Better NAT traversal for VoN.
5180 - Optimized: Reduced GPU load of shore area rendering.
5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
5184 - Fixed: AI units in safe mode could randomly stop
5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
5191 - New: publicVariable now works for all types of variables
5191 - Added: function addPublicVariableEventHandler
5191 - Fixed: Airplanes bombing laser designated targets.
5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
5195 - Added: functions toUpper, toLower, toArray, toString
5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
5203 - New: Option to mute individual players in the Players screen (key P)
5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
5203 - Fixed: Possible crashes with VoN used with HW acceleration.
5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
might end outside of the vehicle with no control over direction of his character.
5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
5209 - Fixed: Direct speech inside vehicles was not hearable often.
5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
5209 - Fixed: nearTargets returned position more accurate than known by AI.
5209 - New: nearTargets now returns approximate assumed position accuracy as well.
5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
5211 - Fixed: AI detected IR / radar targets very late compared to human players.
5211 - Improved: AI: Better weapon selection when target is far away.
5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
5212 - Fixed: Further reduced virtual address space usage.
5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
5213 - Fixed: MP freeze opportunity fixed.
5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
5218 - Fixed: VoN - VOID channel indication.
5218 - Fixed: VoN - mouth is moving but no voice is heard.
5218 - Fixed: VoN - voice crackling reduced.
5219 - Fixed: Possible crash in scene loading when mission was started.
5219 - Fixed: Improved handling of missing or old OpenAL32.dll
5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
5220 - Fixed: Night sky background was too black, now slightly brighter.
5224 - Optimized: Faster texture loading when starting mission with large view distance.
5225 - Fixed: Several crash opportunities with malformed addons.
5226 - Fixed: Improved text clarity.
5226 - Fixed: VoN - Unable to hear other players issue.
5226 - Fixed: Reduced AI eye sensitivity during night time.
5227 - Fixed: MP: Head movement for players in cargo is now visible.
5229 - Fixed: Improved AI pathfinding on bridges.
5231 - Fixed: VoN - Direct channel volume is louder now.
5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
5232 - Fixed: VoN - P2P connection was not established sometimes.
5232 - Fixed: Reduced network traffic caused by hovering seagulls.
5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
5240 - Fixed: More than 64 players can use VoN now.
5241 - Optimized: Reduced CPU load of shore area rendering.
5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
5242 - Fixed: AI can spell the whole alphabet now.
5243 - Fixed: Cargo is involved in chat on vehicle channel now.
5243 - Fixed: Direct communication chat enabled inside vehicles.
5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
5246 - Improved: Mouse ballistics allowing for more precise aiming.
5248 - Fixed: NAT negotiation failed issue while connecting to server.
5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
5249 - Changed: -vm108 option no longer supported.
5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).
5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
5252 - Fixed: Recoil curves are now less dependent on framerate.
5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.
5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
5253 - New: BattlEye filter to show servers not running BattleEye in server browser
5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)
5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
5253 - New: BattlEye filter to show servers not running BattleEye in server browser
5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server
5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)
5255 - Fixed: Player could not use grenades added by Rearm
5257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257 - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257 - Optimized: Reduced memory usage with large view distances.
5257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257 - Optimized: Slightly reduced VRAM usage with large view distances.
5257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257 - Improved: Provided error message for some unexpected memory initialization failures.
5258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258 - Fixed: Crash at offset 0xfb57.
5259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260 - Fixed: status of disableAI was reset during save
5261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262 - Fixed: Fast forward is now disabled when using binocular.
5262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Possible values: "none", "short", "full".
5262 - Fixed: Manual camera left/right movement was not mapped to mouse.
5262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263 - Improved: Texture mip management more reliable in low VRAM conditions.
5264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - New: Action inputs "Car more left" / "Car more right".
5272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277 - Attempt to fix: Crash opportunity
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* FIX (RECOIL): recoil for all hand weapons were reworked.
* NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
* FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
* FIX (AMMO): Improved Javelin missile precision.
* FIX (AMMO): land mines - increased indirect hit range and reduced hit value
* FIX (AMMO): Grenades and Flares deflection reduced to half
* FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
* FIX (AMMO): count of ammo is changed (M113).
* FIX (AMMO): Cobra cannon ammo changed from AP to HEI
* FIX (AMMO): Sabot rounds no longer produce large explosion effects
* FIX (WEAPONS): GAU-8 fixed rate of fire
* NEW (WEAPONS): Added unguided rockets salvo for AI.
* FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
* FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
* FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
* FIX (ANIMATIONS): Improved turning around with launcher.
* FIX (WEAPONS): Improved M16A2 reload time (faster).
* FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
* NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
* FIX (LOCALIZATION): various localization fixes
* FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
* FIX (LOCALIZATION): mission M13 is localized to all languages
* FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
* FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
* FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
* FIX (OILFIELDS): Improved animation.
* NEW (GUI): BattlEye filtering in multiplayer games list.
* FIX (ANIMATIONS): Crew in cargo can move with head.
* FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
* FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
* FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
* FIX (M4A1): now use fullauto fire mode instead burst.
* FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers
* FIX (SOUND): added sound for unguided rockets launch and flight
* FIX (AMMO): added GP25 rounds to SLA Weapons Crates
* FIX (ANIM): slower Oil fields derrick animation
* FIX (ANIM): improved weapons swapping.
* IMPROVEMENT (GENERAL): default infantry FOV values adjusted.
* FIX (USMCD) Wound materials for all WDL soldiers.
* NEW (USMC) More Woodland Army soldiers.
* FIX (MI-17 (57mm rockets)) Fixed rockets count.