PMC 51km Desert v1.0 has been released!

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Snake Man
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PMC 51km Desert v1.0 has been released!

Post by Snake Man » 2011-06-21 12:20:18

PMC 51km Desert v1.0 for ArmA 2 (this does NOT work in ArmA).

This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.

New features are conflig errors fixed, satellite texture upgraded to 12800 resolution, ils (automatic landing) added etc.

ArmA 2 screenshots, 10km viewdistance: image 1, image 2, image 3, image 4, image 5, image 6, image 7, image 8, image 9, image 10, image 11, image 12, image 13, image 14, image 15 and image 16.

Read online manual: PMC 51km Desert.

Required Addons: AGS Industrial Pack and AGS Port / Harbor Pack.

Download PMC_51km_Desert_v1.0.rar - 309mb.
Mirror 1: Armedassault.info
All mirrors are very much appreciated, thank you.
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Lao Fei Mao
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Re: PMC 51km Desert v1.0 has been released!

Post by Lao Fei Mao » 2011-06-27 14:55:14

Hey,Snake. Could you reduce the amount of villages, tens of villages with many random houses seems uselss. Maybe it's better if there are 3 big cities + 10 small villages + some highways(with some trees along the roadside), thus we can change its name to Lybia region, we might be able to edit a Lybia campaign in this island. :)

Snake Man
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Re: PMC 51km Desert v1.0 has been released!

Post by Snake Man » 2011-06-27 16:36:50

No I'll keep it as its designed now, just make better decorations and finishing touches for the existing cities. Yes there are many small house groups but its also very large terrain with lot of empty space.
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PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

Metal
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Re: PMC 51km Desert v1.0 has been released!

Post by Metal » 2012-09-26 12:34:17

I now digging up a old thread shame on me, but since I use this map for a mission I thought it needed some attention.

Bug found using this map with ACE and it happens when ever a tank is firing, not happen on any other map I use so I don't think it's related to ACE/CBA but to something in the surface script part on the actual map.

From RPT

Code: Select all

Error in expression < = ([_surface, "#"] call CBA_fnc_split) select 1;
_surface_multi = getNumber(con>
  Error position: <select 1;
_surface_multi = getNumber(con>
  Error Zero divisor
File x\ace\addons\sys_muzzleblast\fnc_tankdebris.sqf, line 25
Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word light
Error in expression < = ([_surface, "#"] call CBA_fnc_split) select 1;
_surface_multi = getNumber(con>
  Error position: <select 1;
_surface_multi = getNumber(con>
  Error Zero divisor
File x\ace\addons\sys_muzzleblast\fnc_tankdebris.sqf, line 25
Regards Metal [_MTL]

Snake Man
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Re: PMC 51km Desert v1.0 has been released!

Post by Snake Man » 2012-09-26 18:15:39

Yeah you need to ask ACE team about that, I have no idea.
PMC Tactical Forum New User Registration please read new info here.

PMC since 1984

Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel

PMC Tactical forum Advanced Search is power.

"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."

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