NOHQ problem

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Atom
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NOHQ problem

Post by Atom » 2012-11-02 12:51:31

Hi all, im new here.

As you see on the Title of topic, i have problem with my _NOHQ file for Serbian Army units.

This is what I did:

I opened original us_soldier_nohq.paa file from BI Sample Models and saved it as .TGA.
I edited it, and again saved as .TGA 32bit format and called it "serbian_soldier_NOHQ.tga", i converted it into .paa format with Pal2PacE.exe. I copyed it in my "roberto_digi_srbarmy\" folder and edited an .rvmat file (i have no problems with .rvmat) and when i open Serbian Soldier in mission editor it says "Cannot open file serbian_soldier_NOHQ.paa". Then i just copyed original us_soldier_nohq.paa file into my "roberto_digi_srbarmy" folder and renamed it into serbian_soldier_nohq.paa and it works in game. Can someone teach me how to make vaild _nohq file that will work in game ? Thanks!

Anyway here my file is: http://uploading.com/files/get/8944a3bd ... er_NOHQ.7z

Snake Man
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Re: NOHQ problem

Post by Snake Man » 2012-11-02 16:36:42

The paa file in that packet is us_soldier_nohq.paa ?
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Atom
Newbie
Posts: 7
Joined: 2012-10-24 18:42:22
Gaming Interests: Armed Assault (ArmA)
Editing Interests: Modeling + Texturing
Location: Croatia

Re: NOHQ problem

Post by Atom » 2012-11-03 00:48:56

Yeah i called it us_soldier_nohq during putting it in archive. Anyway i solved the problem, i got Photoshop .paa plugin and it works nice when save as DX5. :)

Snake Man
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Re: NOHQ problem

Post by Snake Man » 2012-11-03 11:20:09

No no, don't use photoshop plugin, use texview.
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Atom
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Posts: 7
Joined: 2012-10-24 18:42:22
Gaming Interests: Armed Assault (ArmA)
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Location: Croatia

Re: NOHQ problem

Post by Atom » 2012-11-03 13:02:52

Yeah I tried texview, pal2pacE and similar programs but it always has some errors. But when i use PS plugin it works, i have no idea why .. but that's solution of my problem. :)

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