F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's

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visioninthedark
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F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's

Post by visioninthedark » 2011-06-08 11:39:40

Hi,

The F-4's and F-16 Block 15 units in the ITO 2 campaign for F4 AF have the following issues:

1- The F-4's don't have skins ond no weapons can be added on to them. They ATO's are generated with F-4's performing various roles, but they are always carrying no weapons since none can be added on.

2- The F-16's Block 15, seem to only have Cluster Bombs enables in some units while in others, the same aircraft can carry basic GP bombs and cluster bombs.

3- There seems to be a problem with the AIM 7's selection in the MFD for the F-16's Block 15's - you can load them on to the aircraft, but cannot select them on the MFD's unless all your papas and mikes are fired off first .... though this does not seem to be the case for AI aircraft.

Does anyone know how to resolve these issues.

Any help welcome.

Thanks.

visioninthedark
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Re: F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's

Post by visioninthedark » 2011-06-22 08:01:30

Any clues ?

Thanks.

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Sherlock
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Re: F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's

Post by Sherlock » 2011-06-22 16:09:45

visioninthedark wrote:Any clues ?

Thanks.
Most of these problems can usually be fixed via F4Browse for AF. Search the forums and you will find how to add new weapons/change weapons to an aircraft. You will also find a way to call up a missile or bomb which could not be previously called up in the MFD. These items are both present here in the forum, e.g., viewtopic.php?f=26&t=21871&p=181267 for editing hardpoints on aircraft to add/modify what the aircraft carries for bombs or missiles.
Sherlock
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