CATE for 4-byte terrains?

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Malc
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CATE for 4-byte terrains?

Post by Malc » 2008-01-11 15:48:31

Is it any good to anyone to have a version of CATE wich works with 4-byte terrains?

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Sherlock
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Re: CATE for 4-byte terrains?

Post by Sherlock » 2008-01-11 16:21:34

Malc wrote:Is it any good to anyone to have a version of CATE wich works with 4-byte terrains?
Absolutely!
And here is why:

It would disconnect us from the need to work in 2-byte L2/O2s altogether. We could create the L2/O2 using DEM2Terrain and move the L2/O2 immediately to a 4-byte pair. Then do all the work in 4-byte. It would SIMPLIFY the choices out there and make the process more efficient with less margin for error.

My 0.02 worth! ;)
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Post by Snake Man » 2008-01-11 16:32:53

You should spend your (coding) time to create new terrain rebuilder (SPTinstall) instead.
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Malc
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Post by Malc » 2008-01-12 08:43:32

Snake Man wrote:You should spend your (coding) time to create new terrain rebuilder (SPTinstall) instead.
Whats wrong with currently available tinstall programs?

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Post by Phoenix711 » 2008-02-03 17:26:46

CATE working on 4bit L2 would be GREAT !!!

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Sherlock
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Post by Sherlock » 2008-02-03 17:33:42

Malc wrote:
Snake Man wrote:You should spend your (coding) time to create new terrain rebuilder (SPTinstall) instead.
Whats wrong with currently available tinstall programs?
I believe Snake Man thinks the current Tinstaller proggie is too resource hungry because it maxes out memory and cpu resources when building the different levels of terrain.
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Post by 87th_striker » 2008-02-04 16:59:00

Sherlock wrote:
Malc wrote:
Snake Man wrote:You should spend your (coding) time to create new terrain rebuilder (SPTinstall) instead.
Whats wrong with currently available tinstall programs?
I believe Snake Man thinks the current Tinstaller proggie is too resource hungry because it maxes out memory and cpu resources when building the different levels of terrain.
Moore's law is working for you.

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