BMS -Korea Old aircraft - RF cam - winnable.
Posted: 2011-10-22 02:18:28
I am in the middle of RF cam.. in case i forget something later, i post my impression in advance..
- Day 1 is the toughest day. bulky Red GUs crossed DMZ. the GU ratio, red to blue is 6000:3000.
- on Day 1 2330, the DMZ stablized for Blue side, then turn cosolidation. blue launched major offensive on Day 2, tho no obvious advancement noted, probably due to massive remaining red GUs along north side of DMZ.
- lots BAI/CAS/interdiction missions generated for A-7.. yeah i like it -tons of ammo load, act like A-10 nowaday.
- F-5E also work very hard on AG.
- US carrier wings in japan sea did launch flights and join A-G strikes. however i noted the ammo store is very limited..porbably setting or DB issue, many ac have very limited ammo load, most AG ammo in stock are OUT.. so carrier-based A-7 can not have full load ammo.
- F-100 won't take full load AG weapons.. probably DB issue.
- i noted many old ac won't load drop tanks.. the only one loads drop tanks is A-4.
- i checked the AG weapon parameter in BMS DB, most values are ok or similar to other falcon versions..but i "feel" the killing power or blast radius effect is much lowered, wierd. Thus i've to place CCIP aiming point close to target.. even with cluster type weapon. again, i rarely see "vehicle damaged" in debrief..in the past i can "damage" a lot of ground vehicles and turn the GU into defensive or retreat, to help relieving front line( with trick i can stop many advancing GUs in one sortie) , now i've to "destroy" to stop their move. one by one.
- FWIW blue side is on its way to win, blue GUs moved along several routes toward north and captured several red AFBs. now the GU force ratio is 1:1, both are around 3000. minimal red air activities, and blue has more air reinforcement.
- i hope there could be code change to increase " Search and Destroy " sorties..current ATO only generates BAI/interdiction/CAS when blue GUs encounter red GUs ( atively or passively).. the more aggressive move should be S an D.
- Day 1 is the toughest day. bulky Red GUs crossed DMZ. the GU ratio, red to blue is 6000:3000.
- on Day 1 2330, the DMZ stablized for Blue side, then turn cosolidation. blue launched major offensive on Day 2, tho no obvious advancement noted, probably due to massive remaining red GUs along north side of DMZ.
- lots BAI/CAS/interdiction missions generated for A-7.. yeah i like it -tons of ammo load, act like A-10 nowaday.
- F-5E also work very hard on AG.
- US carrier wings in japan sea did launch flights and join A-G strikes. however i noted the ammo store is very limited..porbably setting or DB issue, many ac have very limited ammo load, most AG ammo in stock are OUT.. so carrier-based A-7 can not have full load ammo.
- F-100 won't take full load AG weapons.. probably DB issue.
- i noted many old ac won't load drop tanks.. the only one loads drop tanks is A-4.
- i checked the AG weapon parameter in BMS DB, most values are ok or similar to other falcon versions..but i "feel" the killing power or blast radius effect is much lowered, wierd. Thus i've to place CCIP aiming point close to target.. even with cluster type weapon. again, i rarely see "vehicle damaged" in debrief..in the past i can "damage" a lot of ground vehicles and turn the GU into defensive or retreat, to help relieving front line( with trick i can stop many advancing GUs in one sortie) , now i've to "destroy" to stop their move. one by one.
- FWIW blue side is on its way to win, blue GUs moved along several routes toward north and captured several red AFBs. now the GU force ratio is 1:1, both are around 3000. minimal red air activities, and blue has more air reinforcement.
- i hope there could be code change to increase " Search and Destroy " sorties..current ATO only generates BAI/interdiction/CAS when blue GUs encounter red GUs ( atively or passively).. the more aggressive move should be S an D.