Soviet-Afghanstan war 1980

Afghanistan theater

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ccc
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Soviet-Afghanstan war 1980

Post by ccc » 2009-05-27 16:39:35

just for record..

i found this pic.. and luckily all objective name can be found on PMC128 afghanstan mod.
Image
roughly located the combat zone on 128 map.. no TE road test yet.
Image

ccc
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Re: Soviet-Afghanstan war 1980

Post by ccc » 2009-05-28 14:09:52

a quick TE check shows some broken sectino of road network.. marked in yellow line.
Image

and re-locate the battle zone box.. should move lower as black box area. some Afghanstan objectives are mistakenly painted in blue color, in TE tamplete.
Image

ccc
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Re: Soviet-Afghanstan war 1980

Post by ccc » 2009-05-28 15:02:08

i fly a closed circular route along the red arrow routes( see pic above), about 1100nm.
fly with su24, two 3000L fuel tank, curise at <M 0.9, 10000ft. throttle 98%.

phew.. the sightseeing is great, cool ridges and valley at several sections of flight path.. when i landed, stil left 10000lb fuel :mrgreen:

derStef
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Re: Soviet-Afghanstan war 1980

Post by derStef » 2009-05-28 15:07:18

sounds great, when i'm thinking about F-16A against Floggers and so on!

nice one!

Snake Man
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Re: Soviet-Afghanstan war 1980

Post by Snake Man » 2009-05-28 16:09:44

That's just it guys... not many people comprehend the possibilities all these theaters provide for us now and who the hell knows what wars we might see in the next 10 years.

Once we get the terrain + objectives in order, we can have tons of fun creating campaigns (units, victory conditions etc) on top of them.

Anyways, bit offtopic so I'll shut my trap now.
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derStef
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Re: Soviet-Afghanstan war 1980

Post by derStef » 2009-05-28 16:36:34

Snake Man wrote: Once we get the terrain + objectives in order, we can have tons of fun creating campaigns (units, victory conditions etc) on top of them.

Totally my point.
cheers
sorry for also being off topic.

ccc
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Re: Soviet-Afghanstan war 1980

Post by ccc » 2009-05-29 09:55:16

A ficitional campaign is Russia invading Pakistan/1980, pinpointing at Islanmabada.
possible main combat route as Blue line/box marked.. just another possibility :lol:
Image

ccc
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Re: Soviet-Afghanstan war 1980

Post by ccc » 2009-05-29 14:31:20

fly in F22 at M 1.2, from Islanmabada to Peshawar, then to Kabul, for sightseeing.

the terrain over paksistan is plain.. then ridges from border to Kabul...give a good idea how it look when pak AF fighting against russian mig/su in 1980.

btw i fly a trip over Jammu and Kashmir - wooow.. gorgeous moutains! some peaks over 20000ft.. probably over 22000ft!!

a thought comes to me.. where's Mount Everest / 8800+meter - oh no it's in Nepal, located at NE of India/Bangladesh..just out of this map :mrgreen:

ccc
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Re: Soviet-Afghanstan war 1980

Post by ccc » 2009-07-04 09:04:43

more thoughts for making the historical mod.

excution..
1. need a better 2d map, with clear national border.
2. check and fix road system..make sure the main red route and auxillary yellow route open. - TerrainView
http://i112.photobucket.com/albums/n192 ... kesite.jpg
3. re-link key objectives if indicated, use THR creator to create no-river THR.
4. change all obj in Afghanstan into BLUE color. ( current one has one half blue, one half red) - TacEdit
5. add russain, Afghanstan, Pakistan air/land units.
-Basically Russia will have lots air/land units advancing along red route, and some paratroops can be airmobilzed by helo to Kabul ( as DoctorX's tip).
- Afghanstan forces could be minimal in the begining, then have some reinforcement poping up later, at given intervals to slow down the advance of russia ground units.
- Pakistan, only need minimal guard forces and pure air-air fighters.( Pakistan will join the game as russia captures border town -Fasisabad/Jalalabad..)
6. tweak obj priority, to guide the red army moving along red route, one from Kushka down to Kandahar, the other from Termez -Kunduz-Kabul- Kandahar. if possible, branch of red army should be guided to capture jalalabad or Fasisabad, to trigger Pakistan joining the game( only A-A fighter working).
7. Apart from defensive, minlmal Afghanstan forces since the begining of war, some reinforcement infantry units/spec op units with stinger, can be placed as resistance, along the red route.
8. simmers only play for russia only..mainly strike/CAS/S & D missions in su22/24/25, mig23 air cover, and tu22.
9. the win condition/TRI edit is very simple, red units capture all key obj on red route. if the route is ok and afghanstan resistance is minimal, the campaign can be ended in 7 days.
10. As the red side is destined to win in this historical scenerio, the playability will depend on the scale of afghanstan ground resistance.. more reinforcement, more resistance, slow down the advance of red army.. and the earily PAF join the game -sending F16 sorties for CAP -will reduce russian air-ground strike sorties, add more AA engagment. so, the stalemate can be set in TRI if red army can not reach Kandahar in given days.

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Re: Soviet-Afghanstan war 1980

Post by toonces » 2009-07-04 12:47:47

The easiest campaigns to build (in my limited opinion), based on my Nevada experience, are a campaign where one side is clearly offensive and one side is clearly defensive.

If you make AFG very heavily favored with ground units, fix up the pri settings correctly, and can fix linkages such that the paths to victory are fairly obvious and straightforward, I see no reason why you won't get fine ground movement towards the objectives.

You can easily set up victory conditions in the .tri file with certain OBJ need to be captured by xx time. That's easy to do.

You can set up the AFG ground forces as spec ops and I think there's an insurgent-type ground unit in there somewhere, might be civil guard or something like that. Sling those around all over AFG, have many pop up as reinf, even behind enemy lines maybe.

Totally do-able.

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