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Paths

Posted: 2001-08-09 20:44:00
by Widowmaker
theory:

Korea has a 1024 segement L2
tilesize is 1 km
and the object grid in tacedit is 1024 too

paths(road river coast terraintype) are laid within the texture.bin per tile.. ok

Icland has a 4096 segment map
tilesize is 250 meter
yet the objectgrid I use is still 1024 segments.. (this part is crucial)
I did this so the objects will be placed just like the normal map.. and the campaign engine would not be stressed too much
since noone ever did a 4096 campaign yet..

ok object placing goes fine
all looks good in Falcon4
air to air no problems
since I havent got paths in my bin
I would like to have some feedback
as to how I could make a test te wich test
how units behave on this kinda theater

for instance I make a road from A to B to harsh terrain..
will I see the tanks actually moving in TE
while flying over the objects
do they need to be triggered somehow to drive there.. can this be done in a TE??
etc...

(I'm a tacedit moron and would like to have some clues or insights on this subject)

Widmak

Re: Paths

Posted: 2001-08-10 04:19:00
by Snake Man
quote:Originally posted by Widowmaker:
make a road from A to B to harsh terrain..
will I see the tanks actually moving in TE
while flying over the objects
do they need to be triggered somehow to drive there.. can this be done in a TE??
etc...
- Tile ROAD's into the terrain.
- Create .THR file with PathMaker.
- Create working texture.bin (road tiles) with PathMaker.
- Make a te_new.tac template with A and B objects with path between them.
- Start TE and add battalion, order it to move, advance the clock.

There. Thats the simple guideline, of course you might know that the "make a te_new.tac" is not just that easy for the first time. I will help you, just ask some specific guestions and we will start from there.

Good luck :)

PMC TFW
Snake Man

Re: Paths

Posted: 2001-08-10 06:59:00
by 87th_striker
Is there a way to define amphibous vehcles, so that they follow roads and open water ?

Anyone ?

Re: Paths

Posted: 2002-03-22 21:20:00
by Widowmaker
late reply but still.. :)

all naval units can be made to follow waypoints in tacedit.

Widmak

Re: Paths

Posted: 2002-04-17 01:26:00
by 80th-Gordo-VSG
Hello Widowmaker. Longtime no chat. I like your Iceland map. After I lost all my work on the Caribbean (Florida/Cuba) with 2 months worth of tiling in it, I just couldn't restart it. But now with the new tiling program, I might just tackle it again.
Glad to see your still at it. Adios Amigo.
Gordo

Re: Paths

Posted: 2002-04-17 09:22:00
by Widowmaker
hey Gordo nice to see ya back.

yeah Skyfires proggie makes alot possible
in a short time.

Widmak