ODS v0.7 bug reports

Operation Desert Storm theater

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ODS v0.7 bug reports

Post by Snake Man » 2007-12-22 12:16:44

This is the Desert Storm theater v0.7 bug reporting topic, please keep the discussions about bugs only, thanks.

--- bugs
- change bullseye location to middle of the map.
- J Hozman AB not leveled.
- Is WOOD21 (city with roads, but no woods) and CITY83 any different? (no?)
- ARAB50 has only 1 transition to arable (ARAB504) rest city with roads, is this correct?
- Is VEGE12 and VEGE20 any different?
- add AB tiles 11_29-AB_to_Arable_Land.rar from Sherlock.
- Open Falcon bug, F-16s not selectable for TE.
- Bahrain international; 3D objects placed on adjacent tile to airbase tile.
- Bahregan airbase Iran is half in the ocean.
- if squadron is named 0th, it means we have no real world information about it.
- CTD in 1st and 3rd campaign in Iraqi freedom.
- few remaining old 128 res tiles left, mostly road/river transitions.
- 08_26 city airbase tiles missing from .bin.
- 08_26 desert airbase tiles missing from .bin.
- 11_29 city airbase tiles missing from .bin.
- 11_29 forest airbase tiles missing from .bin.
- 01_19 rough grazing tiles missing from .bin.
- 01_19 city airbase tiles missing from .bin.
- 32_14 irrigated airbase (2 ABs) tiles missing from .bin.
- 21_03 desert (or city, take a pick) airbase tiles missing from .bin.
- 1991 ODS theater tga file typo "dessert".
- forest to grazing(?) road transition palette wrong.
- CATE AB unknown type airbase too low, desert. ODS_bug-001.jpg

--- fixes v0.8
- ?
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Post by Pallbearer-FB-VFW » 2007-12-22 22:55:52

Cannot change control or areas via Paint Tool in Teams editor. :D

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Post by Malc » 2007-12-23 08:41:52

The debrief screen is reporting enemy activity as "North Vietnam" in the Op. Desert Storm/Desert Storm campaign.

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Post by 87th_striker » 2007-12-23 11:29:40

Pallbearer-FB-VFW wrote:Cannot change control or areas via Paint Tool in Teams editor. :D
This may be a fault for all others theaters too ? Also seen in Iran theater.

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Post by RingoSurf » 2007-12-23 15:06:37

1-I note a scarcenes of enemy planes
2-iran is not active in campaigns
2-what's the difference among operation desert storm,iraqi freedom,persian lightnings? appears to be the same! (iraqi freedom is not working)

thanks

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Post by Pallbearer-FB-VFW » 2007-12-23 15:11:49

Striker, I concur.. This is a problem with every one of the addon theaters.. It is very annoying because the only way to change ownership of areas on a map during TE writing, is one by one at a time.. Lots if time involved there.. Then another side of the coin is once you save the TE and re-enter it you find that most of the objects you changed ownership on have reverted back to orginal state.. Id give anything to get this fixed myself.. It would be HEAVEN to just alter large portion of the map with the paintbrrush instead of one click at a time..LOL :D

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Post by lamurt » 2007-12-23 16:14:00

PB: try tacedit for editing ownerships.
-murad

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Post by RingoSurf » 2007-12-23 17:38:28

-there's no missions against iranian targets in campaign

it would be better if iran involved

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Post by Fafa » 2007-12-23 17:54:38

...
Last edited by Fafa on 2007-12-25 08:16:05, edited 1 time in total.

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Post by RingoSurf » 2007-12-23 21:34:46

-only in "brothers at arms" is possible to assign iranian targets

-atc radio calls are refered to korean air bases

-pak: vietnam map

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Post by RingoSurf » 2007-12-24 08:53:22

The debrief screen is reporting enemy activity as "North Vietnam"
1-I note a scarcenes of enemy planes
2-iran is not active in campaigns
-there's no missions against iranian targets in campaign

it would be better if iran involved
may be enough modify .cam files or the problem is more complicated?

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Post by RingoSurf » 2007-12-24 10:36:50

-there's no missions against iranian targets in campaign

it would be better if iran involved

countermand!

in brothers at arms missions against iran are planned

(iran is called csi anyhow)

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Post by Pallbearer-FB-VFW » 2007-12-24 16:10:04

Not able to use Pre-Planed Threat Steerpoints in the Map Screen.. OF install. If you try it once-you are CTDd like a Hot Rock..Anyone got an idea about this? PPT points are a very useful tool, and they are used a lot.Should be a way to work around this.. :D

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Post by Sherlock » 2007-12-24 16:23:52

RingoSurf wrote:
(iran is called csi anyhow)
What does this mean? Where did "csi" come from?
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Post by ccc » 2007-12-24 16:25:57

test ODS1991 campaign..

when news come, no flashing red dots on the left upper corner 2d map.

only few armour units near kuwait border.. and only one armour unit moving north.. most blue units are static or moving south.

hmm.. the ground offensive is not that striking.. any chance to make them more aggressive?

in contrast, air operation is going well.

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Post by RingoSurf » 2007-12-24 17:02:47

Quote:
(iran is called csi anyhow)


What does this mean? Where did "csi" come from?
CSI is for russia

the names of the states involved in this scenario are wrongs:

csi instead of iran
south vietnam = saudi arabia
north vietnam= iraq
cina (prc)= israel
...

my installation is falcon4 AF

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Post by Sherlock » 2007-12-24 17:13:38

RingoSurf wrote:
Quote:
(iran is called csi anyhow)


What does this mean? Where did "csi" come from?
CSI is for russia

the names of the states involved in this scenario are wrongs:

csi instead of iran
south vietnam = saudi arabia
north vietnam= iraq
cina (prc)= israel
...

my installation is falcon4 AF
It's not "CSI".

It's "CIS" = Confederation of Independent States
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Post by RingoSurf » 2007-12-24 17:36:41

Yes sorry...... In italian was csi

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Post by ccc » 2007-12-25 05:50:24

ODS1991, run to day 2. the blue ground offensive is very weak, only one armour unit moving and take the small town at west of Kuwait, then retreat. no red unit in kuwait, no blue units move to capture the capital.

i found some ground unit placed by TCL, are not near or on a route.. they become totally static. ODS1991 doesn't seem to work right.

another check - ODS black pheonix, run to day two. this time few more ground units moving. 2-3 armour, and few infantry, successfully take kuwait , kuwait intl airport, and few spots. not ending yet.

still notice some units not moving, or move to and fro along a road.

once kuwait down, i found the ground offesnive target become empty.. means ground offensive AI has no idea where to attack.

hope the ground offensive could be more aggressive.
i checked all *.tri, there're still left few politcal spots to capture before ending the war.

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Post by ccc » 2007-12-26 02:35:38

i checked ODS1991 from the start again.. it's day 2, no hostile unit left in kuwait, no blue ground unit moving to capture empty kuwait city.

i confirmed this campaign is not that fluid as old SP3 one.. maybe put some armour units near frontline?

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CTD on MP-TEs

Post by Jaguar » 2007-12-27 20:09:56

its same for all ODS versions. Our screen freez on the last loading pie each time...Its impossible to fly MP-TEs with ODS :(

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Post by ccc » 2008-01-11 08:00:22

revisit ODS1991 campaign with my humble tweaking experience..

- [obj movement cost], the values are high for many bridges and obj.

- there're broken road and missing bridges around kuwait-Saudi border, make many blue units unable to move further.

-the ODS-feature.bmp used to CATE-tile terrain, has many thin blue rivers in desert area - i think they should be dry river bed? ground units probably stalled due to broken roads or missing bridges at these areas. my test shows only one road to kuwait is open, the other along coast line is broken at border.

- i test with my tweaked tri. both sides retreating in the begining, tho blue is on offensive and the ground posture shows major offensive. it takes a long while a TCL-generated armor unit moving to capture few kuwait towns, moving back, then another armor unit takes over the advance.. the offensive power is horribly weak. anyway, with air superiority, blue take kuwait city around day 3.

- i noted the win-condition is set to be capturing Kuwait city and Barsa now..the road to victory seems longer than expected.. with many high mov cost bridges ahead :lol:

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Post by ccc » 2008-01-11 12:23:11

run the campaign to day 6. tho kuwait city is captured, no following blue unit move in to secure it.

-tho blue ground posture is major offensive, i did not see any blue unit moving north to capture Barsah.

- no blue unit moving at all. i check JSTAR - the only visible move is one or two blue units, moving to capture kuwait, then retreating. after that, all units are static.. along the horizontal FLOT seperating Iraq and Saudi Arab.

imho the bug is broken roads and missing bridges.. which probably come from dry rivers on feature bmp, autotiled by CATE. i'd suggest erase those rivers, then run CATE again.

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Post by RingoSurf » 2008-01-15 22:04:28

the tanker is trembling during refueling..
(when is coming closer to the f16 or another plane)

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Post by RingoSurf » 2008-01-15 22:16:58

after a four hours mission,after two refueling,after miles and miles of flight has been very frustrating to see my plane sinking under the asphalt of turaif's runaway... anyway the theater in the complex is a good evolution of the previous version (good job!)

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ODS Fictional Campaign Issue

Post by Parislord » 2008-01-19 23:25:14

Desert Storm 3 campaign folder/Save0 this campaign does not point to the ODS Obj folder, but to the primary Falcon4.fed. How do I redirect to the ODS Falcon4.fed?
"The terrain has a higher Pk than any missile you may currently be evading..."

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Re: ODS Fictional Campaign Issue

Post by Sherlock » 2008-01-19 23:33:59

Parislord wrote:Desert Storm 3 campaign folder/Save0 this campaign does not point to the ODS Obj folder, but to the primary Falcon4.fed. How do I redirect to the ODS Falcon4.fed?
The path to the objects folder you want to use is given in the <theater>.tdf file.
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Post by Parislord » 2008-01-20 01:44:18

Input: "objectdir Theaters\DesertStorm\objects", still points to default Falcon4.FED in terrdata\objects
"The terrain has a higher Pk than any missile you may currently be evading..."

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Post by RingoSurf » 2008-02-09 14:08:10

transparency after landing in turaif airbase (and in others)

Image

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Post by Skwabie » 2008-04-03 12:43:03

Hi,
I just tested this theater in OF.
1. Installer runs seasonswitcher but it's compressing korea's tiles. Have to re-run seasonswitcher again after install's finished.
2. In TE module, after pressing the "BACK" button, game freezes up.
3. Cannot display threat circle in campaign, results in CTD. I remember it's caused by imcompatible data in saveX.cam and the DB?
4. New entries in theater.lst did not start with a new column.

So currently both campaign and TE are unusable....

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Re: ODS v0.7 bug reports

Post by Polak » 2009-01-14 11:18:42

Since I am perhaps the most frequent tester of this theatre, please instruct me how to gather and document bug findings in some organized and classified manner according to some order of magnitude and importance in each category.

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Re: ODS v0.7 bug reports

Post by Sherlock » 2009-01-14 15:28:50

Polak wrote:Since I am perhaps the most frequent tester of this theatre, please instruct me how to gather and document bug findings in some organized and classified manner according to some order of magnitude and importance in each category.
For a bug to be reported it must be reproducible. If it only happens to you once and then you cannot jump right back into the sim 3D world and perform the same steps again to create the bug then don't report it. Because it you can't reproduce it then no one else will be able to reproduce it either.

You need to give as much information about the bug as you can gather, i.e., what conditions existed when you experienced the bug. Small bugs like "Airbase tiles at airbase xyz are not aligned properly with the airbase 3D model" are simple to report as by reporting the name of the airbase anyone can jump into the 3D world and take a screenshot to document what the problem is.

Other bugs are more complicated. For example, you could be flying around in the 3D world just fine until you get to a specific region of the theater map and then the sim crashes to desktop for no apparent reason. After many, many hours of research/testing and elimination of possiblities I tracked this down to a bad objective (city/town/village) on the map. Eliminating this objective (which I think wasn't usable in the AF database) eliminated the problem of crashing to desktop when I flew through that region of the theater map. In this later example you would need to document as much as you could think of including your system specs (RAM amount, video card specs, CPU, O/S), what area of the map (as specific as possible) you were flying in when the crash occurred, how many times you were able to reproduce the bug and exactly what you were doing when the crash occurred. Remember that you probably won't know the exact cause of the bug (at least in this example this is the case) so it starts with a "scattergun" approach to reporting the bug, i.e., the more information given, the better, because we have to close in on the cause of the bug by eliminating other possible causes to zero in on the actual cause of the bug.

Basically, keep in mind that if you think the information you have about the circumstances under which you experienced the bug are important, then report them with the bug. The more information reported, the easier it is for someone to find the bug and fix it.

As to the magnitued of the bug(s) you find, Snakeman will establish priority of what needs to fixed first, in what order.
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Re: ODS v0.7 bug reports

Post by Gusser » 2009-01-25 17:20:52

Thank´s SnakeMan about the registering !!
Ok here about the bug, Is there a way to fix this issue on J Hozman AB in ODS theater v0.7 ? It´s a little elevation and area probs me think? This is from OF 4.5
Image

Image

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Re: ODS v0.7 bug reports

Post by Snake Man » 2009-01-26 08:05:34

First post bug list updated. Thanks for reporting.
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Re: ODS v0.7 bug reports

Post by ccc » 2009-05-24 16:32:58

Image

TE route test shows.. from south of Kuwait border to Barsah .. is ok.

minor bug within whtie box, ground units may be diverted to that airbase and won't move north.

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Re: ODS v0.7 bug reports

Post by Snake Man » 2009-05-24 17:30:15

While you're at it, could you please do me another yellow line screenshot of the path to An Najaf (spelling) and even Baghdad (or where it would stop because broken links).

Thanks.
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Re: ODS v0.7 bug reports

Post by ccc » 2009-05-25 14:50:51

tanks can move from Al Basarh to Baghdad, takes 11 hours. route as pic shows.. since i use a vrigin install, it means ground units can move from south of Kuwait to al Basarh, then to Baghdad, ideally. minor bug within Baghdad city area, airports are not properly linked.
Image

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Re: ODS v0.7 bug reports

Post by ccc » 2009-05-26 02:45:49

another pic for reference..thanx to google map..there're two route from Al Basarh to Baghdad. the lower one is ok in current ODS install. the upper one is not checked.
Image

for historical ODS1991 dev, i think the minimal work is ensuring the main combat route open. the move all TCL-placed units back to main route, so they can move all the way from Saudi-kuwait border up to kuwait, and finally Al Basarh. the famous ground manuvor " Left hook", will need new obj-linking and road-tiling to create the routes.

for historical 2001 capturing Baghdad.. just extend the road-checking work to Baghdad.

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Re: ODS v0.7 bug reports

Post by ccc » 2009-05-26 05:22:55

there could be some minor road bug between Saudi and kuwait, along coastline.
Image

the yeloow box.. if you order a uni moving from kuwait down to saudi border( vice vera), it chooses a circular route to avoid the yellow box area. BUT if you move the destination circle slowly, one town after the other, the ground unit still can move along the coastline route!! it means the move calculation favor a detour route than go thru that box area.. well imo those blue line river should be dry river beds. minor re-tile tweak should fix it and force ground unit to pick coastline route.

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Re: ODS v0.7 bug reports

Post by 16th Speed » 2009-12-11 23:48:39

Many, many airbases are messed up, like Saddam Hussein Intl, Doha (a VERY important one to get straight!!!!)... just going off memory here, but maybe about half of them have a bad tiling issue. It seems that most of the ones in Saudi Arabia work fine, except for a few glaring exceptions- like Doha. If they do have a bad tiling issue, you usually cannot take off of them, but the AI doesn't seem to have a problem with it if outside of the bubble (seems logical). Just overall, alot of tiling and object placement issues.

(AF) When in a multiplayer TE, if anyone tries to connect to host after the host is in the 3d world, it causes the host to CTD. Reproducable and has happened twice, we now know to avoid it like the plague. It probably works the same in campaign mode, I wouldn't know, I didn't get this theater for its campaigns. Not sure if there is anything PMC can do about this.

Campaign is spelled "Operation Dessert Storm". I like desserts though, so maybe we can let that one stay :)

Just to let you guys know and give some thanks, the 16th has had some fun with this theater, I love it. We had a 10 man flight up in it last year around this time, TE of course. We also flew the Operation Opera reenactment twice, one of the times we CTDed before we got the Baghdad due to the aforementioned don't-connect-to-host-if-host-is-in-3d-world CTD bug, but the other time went very smoothly! I got all shakey and full of adrenaline as we popped up to hit the reactor in the middle of the Iraqi air defenses after a 1h 45 min flight (or however long it was) from Israel, 150 feet above the desert, and I had MADE the mission and KNEW what to expect :)

I'll post more bugs as I can think of them. Is it necessary to actually go through and list all the airbases that have tiling issues? Pretty much all of the issues can be spotted by just viewing the recon.

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