some nice sat images
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some nice sat images
thx to gargoyle i found some nice huge sat images of iran iraq on http://www.digitalglobe.com/
gallery - iran iraq sites
I should try to make some 512 tiles from them...
Do 512 textures lead to low fps or stuttering if applied to the whole terrain? Any experiences?
gallery - iran iraq sites
I should try to make some 512 tiles from them...
Do 512 textures lead to low fps or stuttering if applied to the whole terrain? Any experiences?
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Re: some nice sat images
Thanks I love those huge images, I have 770mb of sat images leeched from the NASA site, very cool.quote:Originally posted by kinggeorge:
thx to gargoyle i found some nice huge sat images of iran iraq on
Afghanistan Theater is only 512 res tiles. I did not see any low fps on it, yeah it might effect, but I didn't notice anything worth mentioning.quote:Do 512 textures lead to low fps or stuttering if applied to the whole terrain?
Aaah, maybe someday... ODS 512 res tiles!
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Re: some nice sat images
I've resized some of them in proper scale and saved it as 2048 pixel squares (16 times 512's) - some in 512x512.
The hard work is the transitions and the n8 lightning i guess.
How do i get the last 5 colors out of the image so it doesnt randomly distribute the n8 lightning pixels?
The hard work is the transitions and the n8 lightning i guess.
How do i get the last 5 colors out of the image so it doesnt randomly distribute the n8 lightning pixels?
Re: some nice sat images
Awesome........
I can try to do some grafic work, but then you´ll have to convert.
I can try to do some grafic work, but then you´ll have to convert.
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Re: some nice sat images
I'll use paintshoppro for this. When the image is 256 colors you change the 252-255 to white then save the color palette. Then close the image but do not save it. Reload the image and load the saved color palette. Done, now it should have the original look but the 252-255 is white.quote:Originally posted by kinggeorge:
How do i get the last 5 colors out of the image so it doesnt randomly distribute the n8 lightning pixels?
However if you want to have night lighting in that image, then I don't know. I've never yet done those.
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Re: some nice sat images
Ami - im trying a few things out for now - then we'll see - i can also send you the resized and selected sat immages later on...
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Re: some nice sat images
Beautiful....
Re: some nice sat images
wow, the 512 quality looks great.
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Re: some nice sat images
obsolete link
Some nice in-game ODS screenshots of the KG roads
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Some nice in-game ODS screenshots of the KG roads
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Re: some nice sat images
Well with a couple of more guys knowing how to use psp or photoshop or having good sat image resources i guess it could go pretty fast making most of the "mainstream" ods textures...
Re: some nice sat images
Can i have few tile to play with? i mean those road tiles.
Re: some nice sat images
Awesome!!
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Re: some nice sat images
Well if you arrange us some nice satellite images from middle east citiesquote:Originally posted by ccc:
Can i have few tile to play with? i mean those road tiles.
Do you have any satellite images which you could use to make tiles now?quote:Originally posted by Showtime:
Just gimmie something to work with!
We are making some research which satellite images could provide best; irrigated farmland, rough grazing, pastures, arable land and woodland/forest.
Could you try to make some city tiles from satellite images? If you don't have any I have here kuwait, baghdad and some other cities what we could use.
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Re: some nice sat images
Would be cool if someone helped
1st get in the newnet theater irc channel #falcon4theaters
Here's how i did the texture stuff so far:
- Get decent sat image (we have afew no i guess) scale it to the correct resolution 1 [EDIT!]pixel=2 meters[EDIT!] (look at cars, roads...) -adjust the red/blue/green gamma settings and saturation/hue if needed
- Select an area for the generic/ F /all directions texture cut/copy it(not scaling) to the 512x512 size
- manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders
-with photoshop filter offset it 20 or more pixels and make the borders dissappear by filtering/soften/blur or copying small irregular parts over the border
- first tile done -save it in true color pcx
-for testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones
- Now do either the 16 river or 16 road tiles (see texture tutorial about the texture structure from *1 to *F)
-select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixes and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle).
Take this tile then as reference for the correct borders
- place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always.
- when all are done copy all of them in a huge 2048x2048 pic and save the paletta. Edit the paletta change color 253 to 256 to white for instance (n8 lighting) - save the paletta!
- open your 16/17 tiles individually - for each one decrease colors to 256 and open(=apply) the saved paletta in the pic. Save the pic as alway sin the pcx format(should be around 300KB with 256 colors)
-Check correct/good file names -test them by replacing existing ones or send them to the theater makers/snakeman
DONE!
1st get in the newnet theater irc channel #falcon4theaters
Here's how i did the texture stuff so far:
- Get decent sat image (we have afew no i guess) scale it to the correct resolution 1 [EDIT!]pixel=2 meters[EDIT!] (look at cars, roads...) -adjust the red/blue/green gamma settings and saturation/hue if needed
- Select an area for the generic/ F /all directions texture cut/copy it(not scaling) to the 512x512 size
- manual make the texture objects evenly distributed by copying small irregular parts around / filter any rough borders
-with photoshop filter offset it 20 or more pixels and make the borders dissappear by filtering/soften/blur or copying small irregular parts over the border
- first tile done -save it in true color pcx
-for testing reduce color to 256, name it after a generic existing tile replacing all T,M,H,L* ones
- Now do either the 16 river or 16 road tiles (see texture tutorial about the texture structure from *1 to *F)
-select the generic tile as basis copy a road/crossing from your sat pic into it making it fit on the border (use a grid or so and finally choose the offset filter for 3-5 pixes and make the last adjustments, begin with the f tile (roads from all directions and a crossing in the middle).
Take this tile then as reference for the correct borders
- place a few objects on crossings for diversity, since those tiles wont get repeated nearby normally - be sure to keep the tile borders the same as the generic one always.
- when all are done copy all of them in a huge 2048x2048 pic and save the paletta. Edit the paletta change color 253 to 256 to white for instance (n8 lighting) - save the paletta!
- open your 16/17 tiles individually - for each one decrease colors to 256 and open(=apply) the saved paletta in the pic. Save the pic as alway sin the pcx format(should be around 300KB with 256 colors)
-Check correct/good file names -test them by replacing existing ones or send them to the theater makers/snakeman
DONE!
Re: some nice sat images
What do you pay to know this? Took me literally days of research to find the perfect solution: www.saintpaint.com (I even registered..10$).quote:Originally posted by kinggeorge:
The hard work is the transitions and the n8 lightning i guess.
How do i get the last 5 colors out of the image so it doesnt randomly distribute the n8 lightning pixels?
This is a nice little paint program that allows Palette Exclusion! (BTW: It's only the last FOUR colors) You select the palette colors that you want to have remapped and they get eliminated from the pictures (replaced by the nearest available color).
You then reload the pics in PSP, select one of the last four colors (I take the last one) and apply "lights" (I set about 2-4 light pixels per road tile, in the places where there are houses - just make a low flyby over my farm road tiles
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Re: some nice sat images
Seems time for a texturing group ?
For now i replaced 53 to 55 with white and reloaded the paletta so that psp chooses the next neaerst colors afaik. Then i guess i add some nightlightning later on by choosing appropriate colors and placing them as you said...
For now i replaced 53 to 55 with white and reloaded the paletta so that psp chooses the next neaerst colors afaik. Then i guess i add some nightlightning later on by choosing appropriate colors and placing them as you said...
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Re: some nice sat images
Thanks haven't yet tried that out but it might turn out very valuable on tile processing.quote:Originally posted by tom2:
This is a nice little paint program that allows Palette Exclusion!
Speaking of those... any chance you could help us out creating ODS tiles?quote:just make a low flyby over my farm road tiles
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Re: some nice sat images
Really nice sat tiles that ones you've done.
Com_GP
Com_GP
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Re: some nice sat images
Thx - it would be cool to have a larger getting pool of various 512 textures usable by anyone doing theaters... With some tools i heard of - transitions won't be much time consuming
Re: some nice sat images
Hehe, I got youquote:Originally posted by kinggeorge:
With some tools i heard of - transitions won't be much time consuming
Jut let me know if you want them
Com_GP
Re: some nice sat images
Rgr that, getting some pictures from that satellite. Will try something good!quote:Originally posted by Snake Man:
Could you try to make some city tiles from satellite images? If you don't have any I have here kuwait, baghdad and some other cities what we could use.
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Re: some nice sat images
Showtime could you join irc? i have some nice sat immages for ya irc.newnet.net
ports: 6666,7000
connect to irc server
type "/join #falcon4theaters" without the ""
ports: 6666,7000
connect to irc server
type "/join #falcon4theaters" without the ""
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Re: some nice sat images
double post
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Re: some nice sat images
triple post
Re: some nice sat images
Got it...tho have some problems with that server you described...logged on another server now...
Edit: does not work either...can you describe the settings exactly? Have never worked with this proggie before...
Edit 2: Made it in, somethin wrong with server i think
Edit: does not work either...can you describe the settings exactly? Have never worked with this proggie before...
Edit 2: Made it in, somethin wrong with server i think
Re: some nice sat images
Showtime, when I see you online and you have the data, we can set our heads together.
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Re: some nice sat images
Ami - im unable to connect to icq - cya in irc hopefully asap
icq sucks anyway :p
icq sucks anyway :p
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Re: some nice sat images
A new site for sat pics.
Requires registering for high res version afaik
http://eol.jsc.nasa.gov/scripts/sseop/changepage.pl
Requires registering for high res version afaik
http://eol.jsc.nasa.gov/scripts/sseop/changepage.pl
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Re: some nice sat images
ok maybe now just this addy works: http://eol.jsc.nasa.gov/
Re: some nice sat images
CHECK THIS!!!
Another Spanish´s State, done all with satelite, in english, really worth, just click in the small map and you get closer and closer till a resolution of 1 or 2 meters per pixel.
http://sitna.cfnavarra.es/
http://sitna.cfnavarra.es/navegar/?lang=eng
Com_GP
Another Spanish´s State, done all with satelite, in english, really worth, just click in the small map and you get closer and closer till a resolution of 1 or 2 meters per pixel.
http://sitna.cfnavarra.es/
http://sitna.cfnavarra.es/navegar/?lang=eng
Com_GP
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