512 tex - tile progress

Operation Desert Storm theater

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Showtime
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Re: 512 tex - tile progress

Post by Showtime » 2003-04-16 21:10:00

It's all about quantity - not quality ;)

kinggeorge
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Re: 512 tex - tile progress

Post by kinggeorge » 2003-04-17 00:25:00

Yeah yeah :D So is the 3rd tile finshed ;) ;)

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Re: 512 tex - tile progress

Post by Ami » 2003-05-13 07:57:00

KG, can you send me those links to the desert base again. I´m working the base over and could use the photos again.

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Re: 512 tex - tile progress

Post by kinggeorge » 2003-05-16 10:53:00

update:

Rivers should be done and transitions apart from some too.

Ami is working on airbase tiles...

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Re: 512 tex - tile progress

Post by Ami » 2003-06-04 21:41:00

Just wanted to let you know I´m still alive.

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Re: 512 tex - tile progress

Post by kinggeorge » 2003-06-05 13:22:00

Hopefully new 512 beta is comming soon.

SNNNNNNNNNAAAAAAAAAAKKKEEEEEEEEE ;)

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Re: 512 tex - tile progress

Post by Jester87 » 2003-06-06 16:18:00

Snakeman, Any word on when we get ot play with the 512x512 ODS ?

The sense of speed at low alt when flying over such stuff makes all the difference in the world.
In fact, so much that if i could ask for just one feature in SP4, it would be 512x512 tiles :)
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Ami
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Re: 512 tex - tile progress

Post by Ami » 2003-06-06 21:09:00

For some reason I think that someone may be waiting on me :roll:

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Re: 512 tex - tile progress

Post by kinggeorge » 2003-06-07 09:50:00

Nah - we can have a beta with the current textures - in fact we need one - as the update organisation is going to be one mess without a beta "step" now.
Snakeman should soon have one ready... ?

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Re: 512 tex - tile progress

Post by Ami » 2003-06-08 07:21:00

Sorry Snake for not showing up yesterday. Since the weather has been great here lately, we´ve been getting visitors daily.
Compair it to working at the post office.

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Re: 512 tex - tile progress

Post by kinggeorge » 2003-06-19 16:56:00

Snake your on holidays? :?

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Re: 512 tex - tile progress

Post by Snake Man » 2003-06-22 12:50:00

quote:Originally posted by kinggeorge:
Snake your on holidays? :?
No, but I soon will be on permanent holiday.
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Re: 512 tex - tile progress

Post by ccc » 2003-06-22 12:58:00

quote:Originally posted by Snake Man:
No, but I soon will be on permanent holiday.
so.. you are about to quit f4 modding..forever..and shut down PMC..?

though you don't have to, i'd appreciate let us know the reason.

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Re: 512 tex - tile progress

Post by Snake Man » 2003-06-22 19:31:00

quote:Originally posted by ccc:
and shut down PMC..?
Heh as long as I'm breathing, PMC is around.

But yeah lets not nitpick on the words, you meant PMC Tactical Fighter Wing this forum, these web pages. Yes these will of course stay online. Since we dont host pretty much anything here, its rather "free of charge" to run these pages, no worries.

But I must say the ODS new tiles looks quite good... just had a quick flight there.
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Re: 512 tex - tile progress

Post by Ami » 2003-07-05 14:01:00

quote:Originally posted by ccc:
Great shots-will airbase tiles got smoother transition to terrain tiles?
A big fat YES ;)

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Re: 512 tex - tile progress

Post by Snake Man » 2003-07-06 19:58:00

Here is small update for the current texture.bin and tiles we have

coasts OK
roads OK
rivers OK
cities have arable road transitions missing
pastures OK
grazing OK
irrigated OK
arable OK
forest OK
road transition OK
river transition OK
bases are quite much old tiles.
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