Search found 1202 matches
- 2010-11-09 06:59:14
- Forum: Terrain / Theater
- Topic: Campaign Hack for Dogfight mode?
- Replies: 11
- Views: 18330
Re: Campaign Hack for Dogfight mode?
I just did the Theater ValidAc rename trick. Pretty fun flying those other planes especially the F22. Does anyone know of a file that you can rename to fly the other planes in dogfight?? this could be an epic hack. If anyone understands the file structure we may be able to do this Please dont suggu...
- 2010-11-08 02:31:35
- Forum: Theater Tools
- Topic: The THING about the TOOL's
- Replies: 2
- Views: 9712
Re: The THING about the TOOL's
Yep. Knew that....but sometimes I forget!demer928 wrote:Not for Nothing.......but!!!!!
Do you guy's know that you need to modify your .dat file's in Theatermaker to match your Theater?????
Just asking.
demer
- 2010-10-27 02:28:19
- Forum: Theater Tools
- Topic: DEM2Terrain - objectives problem
- Replies: 5
- Views: 11999
Re: DEM2Terrain - objectives problem
I assume you checked the box on the popup screen that lets you choose whether you want to generate the objectives .csv file or not?
- 2010-10-22 03:21:40
- Forum: Terrain / Theater
- Topic: Can Falcon handle 192 theater?
- Replies: 10
- Views: 13237
Re: Can Falcon handle 192 theater?
I can not wait to model vulcanos (there is perhaps already prepared such asmoking objective in db? - if not, I can place few factories in the bottom of the creater!) IIRC there is a vulcano obj in FF3 or FF5 DB.. with four or five smoking trail features. it was added in SP or F4Alliance era..probab...
- 2010-10-21 19:37:40
- Forum: Terrain / Theater
- Topic: Can Falcon handle 192 theater?
- Replies: 10
- Views: 13237
Re: Can Falcon handle 192 theater?
And a 256x256 is too big for the F4 engine to properly task ground units (I think demer stated this?).
- 2010-10-19 16:37:40
- Forum: Terrain / Theater
- Topic: Csv. to TacEdit
- Replies: 8
- Views: 14438
Re: Csv. to TacEdit
err.. how about giving him a second - or thrid chance? or reduce restriction to 1 week? :wink: I agree with ccc SnakeMan. I believe in todays environment of large bandwidth connections that a 100kb file size is way too stringent. I think you should consider raising the limit to at least 300kb in si...
- 2010-09-29 21:41:48
- Forum: Theater Tools
- Topic: Dem2Terrain.. and Palette
- Replies: 12
- Views: 16661
Re: Dem2Terrain.. and Palette
That's fine for editing but remember the Falcon .exe will only load it when it is in 4-byte version.dandixie wrote:Thanks guys i leave the theater in 2 byte and ... 128 segments... !
- 2010-09-28 19:42:58
- Forum: Theater Tools
- Topic: texture.zip lost after ...
- Replies: 2
- Views: 9267
Re: texture.zip lost after ...
Suggest you post at the Freefalcon forums since the new FF 5.5.2 is so new.dandixie wrote:I try to creat terrain in sptinstall but i view there isnt texture.zip .. after super patch 5.5.2 ...
Oh Noooo and now?
SptInstall not work without this file...
- 2010-09-28 19:41:34
- Forum: Theater Tools
- Topic: Dem2Terrain.. and Palette
- Replies: 12
- Views: 16661
Re: Dem2Terrain.. and Palette
terrainviewlg is for 4-byte Lx/Oxdandixie wrote:No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
terrainviewsm is for 2-byte Lx/Ox.
- 2010-09-13 16:51:48
- Forum: Campaign
- Topic: Guideline for creating a working campaign?
- Replies: 35
- Views: 39796
Re: Guideline for creating a working campaign?
In an extreme condition: i set team A has overwhelming GUs, team B has minimal GUs. TRI and team relations are properly set. Why team A can not start major offensive and finish the war - in a straight forward way? GU composition bug? GU organization bug? PAK bug? Because you do all you testing at 6...
- 2010-09-12 16:17:59
- Forum: Nevada
- Topic: Upcoming Nevada v0.5
- Replies: 123
- Views: 143081
Re: Upcoming Nevada v0.5
Learn to use TacEdit and put your own squadron in where you like it!Cornbread wrote:Do any of the campaigns have a squadron of F-15E's?
Can't seem to locate any but it does look like they are available for TE's.
- 2010-09-05 20:58:26
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296647
Re: TerrainEditor Utility
Excellent work. Would you be willing to convert it for use in AF for pcx files? We could definitely use a tool like this for our development work. I know it would be more work for you but I can't program myself out of a wet paper bag!
- 2010-09-05 19:47:41
- Forum: Europe
- Topic: Europe mod for AF - UI enhance
- Replies: 24
- Views: 27895
Re: Europe mod for AF - UI enhance
You already have that file. It's the "ProcIDX" file that unpacks the rsc file to the TGA files.Luk wrote:
But I dont have all unpacked flags here. Just the flags I created + NATO flag. I can not find "reverse" translation script for converting default flags.* 2 tga.
Luk
- 2010-09-05 19:17:01
- Forum: Europe
- Topic: Europe mod for AF - UI enhance
- Replies: 24
- Views: 27895
Re: Europe mod for AF - UI enhance
Luk, when working on AF it is very, very handy to have the old Falcon 4.0 loaded with the SuperPAK 4.2 patch applied. This is because AF is very closely based off of the SP4.2 patch code base. From the SP4.2 you can get teh .irc files you need to work on AF. Can you load the old Falcon 4.0 with the ...
- 2010-09-05 17:59:03
- Forum: Europe
- Topic: Europe mod for AF - UI enhance
- Replies: 24
- Views: 27895
Re: Europe mod for AF - UI enhance
When you unpack campmap.idx you get the .irc file, in this file the awacs map should be listed so it will show up in-game. But campmap problem is aready solved. Only flag problem (no 2) ) is not solved yet. Luk Flags are still done the same as in the Wiki. You CANNOT use any other names than the Ko...
- 2010-09-03 16:59:06
- Forum: Europe
- Topic: Europe mod for AF - UI enhance
- Replies: 24
- Views: 27895
Re: Europe mod for AF - UI enhance
I just downloaded those two files, are these your contribution for the PMC Europe Theater that I should queue them for next release? It is originaly made for updated European terrain - water, forrests, cities, river and road features..., all is extracted directly from new European terrain thr. As I...
- 2010-09-02 19:42:29
- Forum: Falcon 4 General
- Topic: Slime lights question/poll
- Replies: 10
- Views: 17434
Re: Slime lights question/poll
How are they employed in real life? In other words, which selection in the poll above is the most realistic?
- 2010-09-02 15:56:42
- Forum: Falcon 4 General
- Topic: Slime lights question/poll
- Replies: 10
- Views: 17434
Re: Slime lights question/poll
Same question here as well...!Malc wrote:I have a slimey question too... what the heck are slime lights!?
- 2010-08-28 23:52:59
- Forum: Iran
- Topic: Iran Campaign's for FF
- Replies: 45
- Views: 81134
Re: Iran Campaign's for FF
A little update, Ran into a little "snag" on Day 8. I "think" I know where it is. Should'nt effect your AF work though, Sherlock.Your path's\movecost\link's and Code are quite different in AF.BTW: That "Zero" comment in the PM on Move Cost, seem's to be wrong for AF. Seem's they use all "zeroe's" u...
- 2010-08-25 16:31:23
- Forum: Theater Tools
- Topic: THR Creator
- Replies: 61
- Views: 64966
Re: THR Creator
Heya, I tried this on an India/Pakistan theater I been playing round with, I have a custom tiles expanded texture.bin/zip too, but getting a subscript out of range error. I know VB6 quite well - can i have the source code for this tool please?! Cheers! Malc, I think this is the source to Phoenix's ...
- 2010-08-19 23:24:02
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 107504
Re: Eu terrain update
I hope Sherlock will help me with UI bugs/enhancements. :wink: Thanks. Regards Luk Glad to help out anyway I can Luk (as time permits). I just moved into a new house so my time is limited right now. Let me know what you need help with and I will do what I can. Just may take a little longer....! ;)
- 2010-08-19 00:02:04
- Forum: Theater Tools
- Topic: TCL-placed Ground Units and Terrain
- Replies: 7
- Views: 13667
Re: TCL-placed Ground Units and Terrain
Would you care to list them for us?demer928 wrote:...
BTW: There are at least 10 Important thing's to consider whilst' building Campaign's on your MAP.!!!!!!!
- 2010-08-17 04:34:49
- Forum: Iran
- Topic: Iran Campaign's for FF
- Replies: 45
- Views: 81134
Re: Iran Campaign's for FF
cool..you made big progress. :shock: BTW Ending game in 9-12 days sounds good... whats the target obj- Tehran? Thanx ccc !!!, I think the retaking of Objective's back to the Iraq\Iran Border should be the EndGame. Kinda' slap their hand for even trying!!! :mrgreen: That is very doable in 9-12 day's...
- 2010-08-17 04:31:49
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17512
Re: Kneemap update needed
I'm short on time right now (can't read everything in detail) but if Polak is offering up new tiles that will add variation to ODS/IRAN and they are at least 512x512 resolution then I am all for it. WIll catch up later.
- 2010-08-13 16:38:29
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17512
Kneemap update needed
I was flying the other night in Iran theater and noticed there are no borders, airbases, etc., identified on the kneemap. If anyone with the proper skills would like to edit the kneemap and add these necessary items just post here or pm me. Personally, I'd like it to closely resemble the AF version ...
- 2010-08-13 16:34:07
- Forum: Georgia
- Topic: Georgia-Russia conflict..
- Replies: 89
- Views: 95483
Re: Georgia-Russia conflict..
This release of the Georgia theater is for developers only. If you don't know how to properly install/fix it then I would suggest you wait for the corrections to be made and then install it later when there is a properly working installation package made.
- 2010-08-12 18:35:29
- Forum: Georgia
- Topic: Georgia-Russia conflict..
- Replies: 89
- Views: 95483
Re: Georgia-Russia conflict..
To Sherlock or anyone who uses FALCON 4.0 AF with Georgian terrain Please note for any AF developers that the command for LxNormalFix above is different as follows: C:\Program Files\Lead Pursuit\Battlefield Operations\Theaters\Georgia\terrdata\LxNormalFix.exe $LP @georgia @c:\Program Files\Lead Pur...
- 2010-08-11 21:41:55
- Forum: Theater Tools
- Topic: Tacedit - TCL corner
- Replies: 37
- Views: 57314
Re: Tacedit - TCL corner
I have question regarding the PMC Theater buiding TCL scripts. Specifically, the script called "fDivision.tcl". This script basically is divided into two parts, the "bluefor" part and the "opfor" part. This script also makes use of the "fBrigade_Battaltions.tcl" script to create the Division-->Briga...
- 2010-08-11 14:41:46
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
# Airbase 1 checked # Army base 3 checked #[inserted] Beach 4 checked #[inserted] Border/Checkpoint 5 checked # Bridge 6 checked # Chemical Plant/Bioweapons/Nerve Gas/Cyborg 7 checked # City 8 checked # Depot 10 checked # Factory 11 checked #[inserted] Fortification 13 checked # HartSite 30 checked...
- 2010-08-11 14:13:52
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
I think you missed my question I put above?
Here it is again:
Here it is again:
Sherlock wrote:...Only problem now is that it puts a SAM unit at EVERY airbase. I was wanting to do it randomly so some would not get a SAM assigned to them. Would you 2nd tcl script above do this?
- 2010-08-11 04:36:55
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
Suggests to me that AddUnits is the function name, 31 is the type of objective we are scanning and Sams is that we add SAMs. Could you try to change that 31 to airbase type (the generic type, not specific one)? Edit: ***question deleted*** I think the "generic" objective value for airbases is "1". ...
- 2010-08-10 22:50:56
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
Ok, I have a question... in the create.PMC.Airdefenses.tcl the following lines exist at the very bottom of the script: printout "Adding SAM units to SAM sites" AddUnits 31 Sams printout "Adding SAM units to Headquarters!" AddUnits 9 Sams printout "Adding AAA units to Airbases!" AddUnits 1 AAA printo...
- 2010-08-10 21:53:18
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
Customizing scripts for Iran; I'll let you know when I get results (or ask questions if I run into a "brick wall" and can't advance! )Snake Man wrote:Did you get it to work?
If so, how do you like it, cool eh to get division dumped into a objective instantly like that?
- 2010-08-10 19:08:23
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
Sorry 'bout that. I did read the Wiki first before posting but I overlooked your instructions (having a less than positive day today... )Snake Man wrote:Yes, read first post again.
- 2010-08-10 16:24:09
- Forum: Korea
- Topic: PMC Korea TCL Campaigns
- Replies: 38
- Views: 42738
Re: PMC Korea TCL Campaigns
Is there a "readme" or something on how to use the new tcl scripts? I don't mean within TacEdit. I know how to do that. What I mean is do you use them in a particular order? For example, do you run the fDivision.tcl first and it creates all of the ground troops? Or do you run the PMC.Korea.2.tcl and...
- 2010-08-10 05:25:24
- Forum: Theater Tools
- Topic: THR Creator
- Replies: 61
- Views: 64966
Re: THR Creator
Today I stripped out all the rivers and bridges in the Iran texture.bin/texture.zip using Pathmaker and left only road data in the texture.bin. I also rebuilt the .mea and .thr files after I revised the texture.zip/texture.bin files. I am still not seeing any easier movement by ground troops yet. I ...
- 2010-08-09 19:48:14
- Forum: Theater Tools
- Topic: THR Creator
- Replies: 61
- Views: 64966
Re: THR Creator
Your getting close CCC..............................very close!!!!! :D You may now want to look at the Tile Type's in that Area that you want to cross. :wink: demer In other words, movement doesn't depend on the .thr file. It's completely dependent upon the type of paths laid out on the terrain til...
- 2010-08-09 16:39:49
- Forum: Iran
- Topic: Iran Save2.tri file -DRAFT
- Replies: 1
- Views: 8731
Iran Save2.tri file -DRAFT
This is for AF only but could be edited for other versions of Falcon pretty easily I would think. I noticed the red side was unplayable in V0.3.1 so I did this TRI file to fix that. The red side clock now advances normally with this TRI file installed for the SAVE2.CAM file: // // Base event file //...
- 2010-08-09 00:24:43
- Forum: Theater Tools
- Topic: Tacedit - TCL corner
- Replies: 37
- Views: 57314
Re: Tacedit - TCL corner
I updated my earlier post, if that doesn't work let me know and I'll figure it out tomorrow. Worked like a champ! Thanks! Here's what I ended up with in total: foreach oid [objective list] { objective set $oid fuel 235 objective set $oid bflags 2 objective set $oid supply 235 printout "Objective $o...
- 2010-08-08 22:14:18
- Forum: Theater Tools
- Topic: Tacedit - TCL corner
- Replies: 37
- Views: 57314
Re: Tacedit - TCL corner
I added supply to the commands you provided so now my script looks like: foreach oid [objective list] { objective set fuel 235 objective set bflags 2 objective set supply 235 printout "Objective $oid fuel is " [objective get $oid fuel] printout "Objective $oid bflags is " [objective get $oid bflags]...