Search found 4577 matches

by ccc
2010-09-21 02:23:00
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Re: Bugs in FF5.5-compatible Balkans cam.

i checked FF3 DB for comparsion.. CT 132 is Headquarters.. but it looks like a set of radio towers in ObjEditor virew. NOT a building complex. CT 562 is Radio Tower 1. it has no features, nothing in ObjEditor view. i changed wrong number(232) to correct one(562), ran [obj functions] again.. the numb...
by ccc
2010-09-20 16:18:44
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Re: Bugs in FF5.5-compatible Balkans cam.

i just report there're obj bugs.
by ccc
2010-09-20 14:49:07
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Re: Bugs in FF5.5-compatible Balkans cam.

build obj list bug.. FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module FFViper.exe at 0023:005CE848, GroundTaskingManagerClass::BuildObjectiveLists()+328 byte(s) Exception handler called in Campaign Thread. Read from location 0000000c caused an access violation. Code: 0f bf 54 41 08 89 55 e0...
by ccc
2010-09-20 14:30:53
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Re: Bugs in FF5.5-compatible Balkans cam.

the three buggy obj are..

ID 1044, Sjenica Radio Twr
ID 1056 BanjaKov. Mil Radio
ID 1071 FRY/MUP HQ

BTW, TacEdit check shows all three cams have the same obj bugs.
by ccc
2010-09-20 14:25:32
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Re: Bugs in FF5.5-compatible Balkans cam.

- for the no-name italian airbase, i googled its name = Bari Palese. key in the name and done. - for the missing obj CT/DB issue bugs, there're THREE buggy obj. first and second are some radio tower, and the thirs is FRY/MU? HQ. this bug is hard to fix..all their Ocd ID = 232. BUT in FF5.5 DB CT232 ...
by ccc
2010-09-20 13:49:03
Forum: Balkans
Topic: Bugs in FF5.5-compatible Balkans cam.
Replies: 7
Views: 15442

Bugs in FF5.5-compatible Balkans cam.

i opend save0.cam with TacEdit, ran TacEdit function - obj > check obj, repair obj, auto flag obj. found few bad obj messages.. - obj ID 1674 has no name for 2298. >> this is an italian airbase at east coast, no name. - obj ID 132 is not marked as obj. >> several obj has this bug. i checked FF DB wi...
by ccc
2010-09-20 08:52:29
Forum: Terrain / Theater
Topic: Max altitude of airbases
Replies: 4
Views: 10011

Re: Max altitude of airbases

Malc, have you tried with high-thrust ac like F-22 or EF2000? or test with high-lift ac like An-2? or test with VSTOL ac like Harrier/AV-8, or MV-22? or, try edit ac parameter with F4browse, reduce it's weight, fuel capacity, remove all loadouts.. see if AI and human can fly it. if no go.. then got ...
by ccc
2010-09-17 01:53:24
Forum: Terrain / Theater
Topic: New 3d toys added for Aegean 4.1
Replies: 1
Views: 7189

Re: New 3d toys added for Aegean 4.1

Great job!
you've added many new building models to DB.. excellent!
by ccc
2010-09-16 14:46:30
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

http://www.multiupload.com/FYX41TX18H

tweak file 0916.
- tweak obj linking.
- use no-river THR.
- increase Wakkana priority to 99.

= jpn GU offensive lasting for a while, then became consolidation for days. GUs refused to move further north.
by ccc
2010-09-16 01:34:53
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

- run cam to Day 5, no big progress. Blue GUs hold positions at Bifuka, two armour GUs stayed slightly north of Bifuka- won't move further to Wakkana. Blue turned into cosolidation or defensive, no offensive. - i checked saved cam, found blue initiative and supply values were lowered - so i manually...
by ccc
2010-09-15 02:11:08
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

- add more obj to help matching obj-linking lines on roads - and reducing move cost. - move more GUs to roads. - in TacEdit>Team info page, increase Japan/US initiative value to 99. ( i aslo try 255.. dunno what the maximal value for initiative) - in TacEdit>Team priority page, set first few priorit...
by ccc
2010-09-14 12:48:45
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39780

Re: Guideline for creating a working campaign?

Default korea tiles work well in default campaigns - so i assumed some path deviation is tolerable.. when road definition packed into THR, it shouldn't affect 2d War. OTOH, GUs can move over those terrain tile in 3d world.. few misaligned path definition shouldn't stop their movement. of course, for...
by ccc
2010-09-14 02:43:49
Forum: Kurile
Topic: Japan SAM network info
Replies: 0
Views: 8842

Japan SAM network info

Sean has updated his site with Japan SAM site info!!

http://geimint.blogspot.com/2010/08/jap ... twork.html

i noted Hokkaido got five EW sites, three Chun-SAM and two PAC-3 sites near Sapporo.
the rest counts on short-range mobile SAMs/MANPADS.
by ccc
2010-09-13 16:21:48
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

http://www.multiupload.com/V0BTKR05DY test file 0913. - change Hokkaido Airbase name to Wakkanai - change several airbase models to correct ones(TacEdit tweak), use google satellite image for reference. - check and fix road tiling with TerrainView - east and southeast part of hokkaido. - check obj-l...
by ccc
2010-09-13 02:40:37
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39780

Re: Guideline for creating a working campaign?

PLEAZ.............FORGET about "ROADS\RailLine's etc......." they do not MATTER!!!!!!! Think Path and Tile Type only!!! Demer, we knew the difference.. in the case of default korea or theater using default korea tile set, Path on Tiles are already defined properly.. the path definition is set to fo...
by ccc
2010-09-11 09:23:15
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39780

Guideline for creating a working campaign?

All falcon modders kept looking for some campaign-making guidelines.. but there's no such document. To collect useful info, here i list my cam-tweaking findings - hope other campaign-modders post theirs too. 1. for Ground war, road system must be checked- espeically the main combat routes. check wit...
by ccc
2010-09-11 08:36:25
Forum: Campaign
Topic: Campaign Teams, who vs who?
Replies: 5
Views: 14399

Re: Campaign Teams, who vs who?

Just reviewed this thread...phew, i should have read it. the team setting is hard-coded..so, US always be Team 1. first Red opponet should use Team 6, then the rest of Red opponents use Team 4, 5. 0 XX 1 US 2 ROK 3 Japan 4 CIS 5 PRC 6 DPRK 7 Gorn Dunno if we set teams as those in default korea help ...
by ccc
2010-09-11 01:39:12
Forum: Taiwan
Topic: 3D stuff for Taiwan theater - warning- pics
Replies: 70
Views: 73468

Re: 3D stuff for Taiwan theater - warning- pics

Alright... you convinced me you have a capable 3d/DB guy. From your pic i found a bug on HF-2 ASM model: there's an air-inatke lid, once the missile launched, the lid will disappear. i fixed the Switch node in new file: http://www.multiupload.com/VLHF8HVDUN BTW, Both HF-2 and WJ SOW have X-switch no...
by ccc
2010-09-10 16:49:03
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

http://www.multiupload.com/ZXF447I9WD rough tweak, report later. the zip contains following tweaks.. - theater L2/O2 : i checked/tweaked main routes in TerranView, covering upper 1/3 of Hokkaido - west coast from Wakkana to Sapporo, and parts of NE to E coast. - Kurile THR : new one is generated wit...
by ccc
2010-09-10 02:05:07
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

i can't remember if i ever sent files to you. no backup here. with more understanding of terrain-cam interaction, checking main combat route/tiles won't take long. I ran cam at 64, CIS won't take offensive. Japan remained static/ defnsive. no ground engagement. then i moved some Japan armour GUs to ...
by ccc
2010-09-10 01:42:26
Forum: Taiwan
Topic: 3D stuff for Taiwan theater - warning- pics
Replies: 70
Views: 73468

Re: 3D stuff for Taiwan theater - warning- pics

err.. who's doing the DB now?
Do you succeed in adding 3d stuff to DB now? screenshots?
by ccc
2010-09-09 15:41:11
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

Kurile was one of those theaters that just repacking it was enough. I don't think I edited pretty much anything, so the answer is no.
i see.. then my road tweak is lost.
You can change the team with TCL.
then re-link all of them?
by ccc
2010-09-09 14:05:48
Forum: Kurile
Topic: FreeFalcon 5.5.1 Kurile theater
Replies: 23
Views: 30822

Re: FreeFalcon 5.5.1 Kurile theater

two questions..

1. does this installer include my TerrainView road tweak files?
viewtopic.php?f=65&t=21867

2. is there any easy way to change Japan to Team 2(ROK), CIS to Team 6(DPRK)? the Force ratio and level diagrams won't show Japan and CIS info.
by ccc
2010-09-09 12:36:55
Forum: Taiwan
Topic: NEW Real-life weapons in Taiwan theater
Replies: 38
Views: 54453

Re: NEW Real-life weapons in Taiwan theater

YJ-91/Kh-31 can be loaded on H-6G bomber now..dunno if it's anti-ship or anti-radar, or both variants.
The latest image indicated that the locally produced Kh-31A (YJ-91A?) has entered the service with PLAN H-6G anti-ship missile carrier.
http://cnair.top81.cn/missiles/H-6G_YJ-91.jpg
by ccc
2010-09-09 09:30:30
Forum: Terrain / Theater
Topic: Peru.. a lost mod?
Replies: 14
Views: 20534

Re: Peru.. a lost mod?

Snake Man wrote:Just give me the word if its required, if not, it will stay on my dvdr's.
if possible, a FF5/OF/AF-compatible installer is welcomed. :mrgreen:
by ccc
2010-09-09 03:27:38
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

Summary of To-dos. supplement to this list.. - sea terrain - sea area has tsunamai elevation bug. though terrainView shows zero elevation in these areas. - seperaist stats - nation setting. South Ossetia and Abkhazia should be set as Team 6(DPRK). Georgia as Team 2(ROK). Azerbajan and Armenia as on...
by ccc
2010-09-09 01:48:24
Forum: Terrain / Theater
Topic: Peru.. a lost mod?
Replies: 14
Views: 20534

Re: Peru.. a lost mod?

i checked my collecton of falcon mod CDs last night.. just to find i lost Peru files.

so.. SM yours is probably the only backup.
by ccc
2010-09-08 15:01:58
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 435889

Re: New 3d toys? VIII

i found some outdated rendering shots taken in 2001-2002.. http://i112.photobucket.com/albums/n192/ccc1tw_2006/0a4test.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/0a4test1.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/SHvsM3.jpg http://i112.photobucket.com/albums/n192/ccc1tw_20...
by ccc
2010-09-08 12:32:28
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 435889

Re: New 3d toys? VIII

update an old model.. solid radome, add EO turret, SAT antenna/EM fairing.
Image
by ccc
2010-09-07 16:08:28
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

i changed Azerbajan and Armenia to Team 6. South osseetia obj to Team 7. the cam test still triggered "Russian joins the war" at the first second of war..wierd, the trigger obj is owned by Team 7, but treated as it was captured by Team 1/2. BTW, the team 0 and team 7 have the same nation name in Tac...
by ccc
2010-09-07 01:43:26
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

I changed south Ossetia/seperaist state to Team 1-US(owner/control) for test.. - i think.. US-Georgia alliance is hard-coded . US is Team 1, Georgia is team 2(=ROK). so, when i set Tskhinvali(trigger obj) owned/controlled by US, it immediately trigger " Russia joins the war " event in the begining o...
by ccc
2010-09-07 00:02:05
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module ntdll.dll at 0023:77C228C5, RtlInterlockedFlushSList()+752 byte(s) Exception handler called in WinMain Thread. Read from location 00000001 caused an access violation. Code: 8b 12 3b d1 0f 85 b9 5c 00 00 3b d0 0f 85 b1 5c Stack dump: Stack: 0...
by ccc
2010-09-06 08:13:04
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

i changed south ossetia and NW Georgai to Team 1- US. then edited the team relations/TRI. - well, the cam reported " Rissian joined the war" at the beginning of war.. movied played. wierd, it should be triggered after Georgia GUs capturing Tskhinvali factory obj. anyway, all US obj turned into the s...
by ccc
2010-09-06 01:41:27
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 296366

Re: TerrainEditor Utility

GREEEEEAT JOB!!

do you plan to make a NEW Campaign Editor/TacEdit too? :wink:
by ccc
2010-09-05 15:29:04
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

thanx Dr X. you are right.. i turned on obj icons and found Azerbijan is white color = it's the same color of Team 0 !! No wonder Russia offers support to Azerbijan.. and there're events said - bridges captured by Georgia force - in Azerbaijan land. BTW i found Armenia is the same color as Georgia -...
by ccc
2010-09-04 11:22:13
Forum: Theater Tools
Topic: Runtiles 2010 Upgrade Project
Replies: 7
Views: 14648

Re: Runtiles 2010 Upgrade Project

Snake Man wrote:I was going to say that please post any links for good utils/ideas, but I guess its waste of time...
hahah - no surprise - only few Tile makers can/have the knowledge to join discussion!
by ccc
2010-09-04 07:56:55
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

The latest zip contains tweaked campaign save0.cam and TRI, 0904. - i changed south ossetia obj and NW Georgia obj into [ #0 - XX ] country. In this way Georgia GUs and ac won't attack Iran [ #3 = Iran ] at south end of map. - i edited carefully on nation relations [ TacEdit - Team - Relations ]. - ...
by ccc
2010-09-04 06:58:30
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

by ccc
2010-09-04 03:04:05
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 35991

Re: FreeFalcon 5.5.1 Georgia theater

http://www.multiupload.com/CYGC9F8AV3 tweak files 2010-09-03 ============================================ - fix shared sea tile bug- partially. i replaced (1.63) with sea tiles, all level to sea level zero. ran htti and LxNormalFix tool. BUT - in 3d world I still see big waves/tsunami like elevation...