Search found 4577 matches
- 2010-09-21 02:23:00
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Re: Bugs in FF5.5-compatible Balkans cam.
i checked FF3 DB for comparsion.. CT 132 is Headquarters.. but it looks like a set of radio towers in ObjEditor virew. NOT a building complex. CT 562 is Radio Tower 1. it has no features, nothing in ObjEditor view. i changed wrong number(232) to correct one(562), ran [obj functions] again.. the numb...
- 2010-09-20 16:18:44
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Re: Bugs in FF5.5-compatible Balkans cam.
i just report there're obj bugs.
- 2010-09-20 14:49:07
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Re: Bugs in FF5.5-compatible Balkans cam.
build obj list bug.. FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module FFViper.exe at 0023:005CE848, GroundTaskingManagerClass::BuildObjectiveLists()+328 byte(s) Exception handler called in Campaign Thread. Read from location 0000000c caused an access violation. Code: 0f bf 54 41 08 89 55 e0...
- 2010-09-20 14:30:53
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Re: Bugs in FF5.5-compatible Balkans cam.
the three buggy obj are..
ID 1044, Sjenica Radio Twr
ID 1056 BanjaKov. Mil Radio
ID 1071 FRY/MUP HQ
BTW, TacEdit check shows all three cams have the same obj bugs.
ID 1044, Sjenica Radio Twr
ID 1056 BanjaKov. Mil Radio
ID 1071 FRY/MUP HQ
BTW, TacEdit check shows all three cams have the same obj bugs.
- 2010-09-20 14:25:32
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Re: Bugs in FF5.5-compatible Balkans cam.
- for the no-name italian airbase, i googled its name = Bari Palese. key in the name and done. - for the missing obj CT/DB issue bugs, there're THREE buggy obj. first and second are some radio tower, and the thirs is FRY/MU? HQ. this bug is hard to fix..all their Ocd ID = 232. BUT in FF5.5 DB CT232 ...
- 2010-09-20 13:49:03
- Forum: Balkans
- Topic: Bugs in FF5.5-compatible Balkans cam.
- Replies: 7
- Views: 15442
Bugs in FF5.5-compatible Balkans cam.
i opend save0.cam with TacEdit, ran TacEdit function - obj > check obj, repair obj, auto flag obj. found few bad obj messages.. - obj ID 1674 has no name for 2298. >> this is an italian airbase at east coast, no name. - obj ID 132 is not marked as obj. >> several obj has this bug. i checked FF DB wi...
- 2010-09-20 08:52:29
- Forum: Terrain / Theater
- Topic: Max altitude of airbases
- Replies: 4
- Views: 10011
Re: Max altitude of airbases
Malc, have you tried with high-thrust ac like F-22 or EF2000? or test with high-lift ac like An-2? or test with VSTOL ac like Harrier/AV-8, or MV-22? or, try edit ac parameter with F4browse, reduce it's weight, fuel capacity, remove all loadouts.. see if AI and human can fly it. if no go.. then got ...
- 2010-09-17 01:53:24
- Forum: Terrain / Theater
- Topic: New 3d toys added for Aegean 4.1
- Replies: 1
- Views: 7189
Re: New 3d toys added for Aegean 4.1
Great job!
you've added many new building models to DB.. excellent!
you've added many new building models to DB.. excellent!
- 2010-09-16 14:46:30
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
http://www.multiupload.com/FYX41TX18H
tweak file 0916.
- tweak obj linking.
- use no-river THR.
- increase Wakkana priority to 99.
= jpn GU offensive lasting for a while, then became consolidation for days. GUs refused to move further north.
tweak file 0916.
- tweak obj linking.
- use no-river THR.
- increase Wakkana priority to 99.
= jpn GU offensive lasting for a while, then became consolidation for days. GUs refused to move further north.
- 2010-09-16 01:34:53
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
- run cam to Day 5, no big progress. Blue GUs hold positions at Bifuka, two armour GUs stayed slightly north of Bifuka- won't move further to Wakkana. Blue turned into cosolidation or defensive, no offensive. - i checked saved cam, found blue initiative and supply values were lowered - so i manually...
- 2010-09-15 02:11:08
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
- add more obj to help matching obj-linking lines on roads - and reducing move cost. - move more GUs to roads. - in TacEdit>Team info page, increase Japan/US initiative value to 99. ( i aslo try 255.. dunno what the maximal value for initiative) - in TacEdit>Team priority page, set first few priorit...
- 2010-09-14 12:48:45
- Forum: Campaign
- Topic: Guideline for creating a working campaign?
- Replies: 35
- Views: 39780
Re: Guideline for creating a working campaign?
Default korea tiles work well in default campaigns - so i assumed some path deviation is tolerable.. when road definition packed into THR, it shouldn't affect 2d War. OTOH, GUs can move over those terrain tile in 3d world.. few misaligned path definition shouldn't stop their movement. of course, for...
- 2010-09-14 02:43:49
- Forum: Kurile
- Topic: Japan SAM network info
- Replies: 0
- Views: 8842
Japan SAM network info
Sean has updated his site with Japan SAM site info!!
http://geimint.blogspot.com/2010/08/jap ... twork.html
i noted Hokkaido got five EW sites, three Chun-SAM and two PAC-3 sites near Sapporo.
the rest counts on short-range mobile SAMs/MANPADS.
http://geimint.blogspot.com/2010/08/jap ... twork.html
i noted Hokkaido got five EW sites, three Chun-SAM and two PAC-3 sites near Sapporo.
the rest counts on short-range mobile SAMs/MANPADS.
- 2010-09-13 16:21:48
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
http://www.multiupload.com/V0BTKR05DY test file 0913. - change Hokkaido Airbase name to Wakkanai - change several airbase models to correct ones(TacEdit tweak), use google satellite image for reference. - check and fix road tiling with TerrainView - east and southeast part of hokkaido. - check obj-l...
- 2010-09-13 02:40:37
- Forum: Campaign
- Topic: Guideline for creating a working campaign?
- Replies: 35
- Views: 39780
Re: Guideline for creating a working campaign?
PLEAZ.............FORGET about "ROADS\RailLine's etc......." they do not MATTER!!!!!!! Think Path and Tile Type only!!! Demer, we knew the difference.. in the case of default korea or theater using default korea tile set, Path on Tiles are already defined properly.. the path definition is set to fo...
- 2010-09-11 09:23:15
- Forum: Campaign
- Topic: Guideline for creating a working campaign?
- Replies: 35
- Views: 39780
Guideline for creating a working campaign?
All falcon modders kept looking for some campaign-making guidelines.. but there's no such document. To collect useful info, here i list my cam-tweaking findings - hope other campaign-modders post theirs too. 1. for Ground war, road system must be checked- espeically the main combat routes. check wit...
- 2010-09-11 08:36:25
- Forum: Campaign
- Topic: Campaign Teams, who vs who?
- Replies: 5
- Views: 14399
Re: Campaign Teams, who vs who?
Just reviewed this thread...phew, i should have read it. the team setting is hard-coded..so, US always be Team 1. first Red opponet should use Team 6, then the rest of Red opponents use Team 4, 5. 0 XX 1 US 2 ROK 3 Japan 4 CIS 5 PRC 6 DPRK 7 Gorn Dunno if we set teams as those in default korea help ...
- 2010-09-11 01:39:12
- Forum: Taiwan
- Topic: 3D stuff for Taiwan theater - warning- pics
- Replies: 70
- Views: 73468
Re: 3D stuff for Taiwan theater - warning- pics
Alright... you convinced me you have a capable 3d/DB guy. From your pic i found a bug on HF-2 ASM model: there's an air-inatke lid, once the missile launched, the lid will disappear. i fixed the Switch node in new file: http://www.multiupload.com/VLHF8HVDUN BTW, Both HF-2 and WJ SOW have X-switch no...
- 2010-09-10 16:49:03
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
http://www.multiupload.com/ZXF447I9WD rough tweak, report later. the zip contains following tweaks.. - theater L2/O2 : i checked/tweaked main routes in TerranView, covering upper 1/3 of Hokkaido - west coast from Wakkana to Sapporo, and parts of NE to E coast. - Kurile THR : new one is generated wit...
- 2010-09-10 08:00:32
- Forum: Taiwan
- Topic: 3D stuff for Taiwan theater - warning- pics
- Replies: 70
- Views: 73468
- 2010-09-10 02:05:07
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
i can't remember if i ever sent files to you. no backup here. with more understanding of terrain-cam interaction, checking main combat route/tiles won't take long. I ran cam at 64, CIS won't take offensive. Japan remained static/ defnsive. no ground engagement. then i moved some Japan armour GUs to ...
- 2010-09-10 01:42:26
- Forum: Taiwan
- Topic: 3D stuff for Taiwan theater - warning- pics
- Replies: 70
- Views: 73468
Re: 3D stuff for Taiwan theater - warning- pics
err.. who's doing the DB now?
Do you succeed in adding 3d stuff to DB now? screenshots?
Do you succeed in adding 3d stuff to DB now? screenshots?
- 2010-09-09 15:41:11
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
i see.. then my road tweak is lost.Kurile was one of those theaters that just repacking it was enough. I don't think I edited pretty much anything, so the answer is no.
then re-link all of them?You can change the team with TCL.
- 2010-09-09 14:05:48
- Forum: Kurile
- Topic: FreeFalcon 5.5.1 Kurile theater
- Replies: 23
- Views: 30822
Re: FreeFalcon 5.5.1 Kurile theater
two questions..
1. does this installer include my TerrainView road tweak files?
viewtopic.php?f=65&t=21867
2. is there any easy way to change Japan to Team 2(ROK), CIS to Team 6(DPRK)? the Force ratio and level diagrams won't show Japan and CIS info.
1. does this installer include my TerrainView road tweak files?
viewtopic.php?f=65&t=21867
2. is there any easy way to change Japan to Team 2(ROK), CIS to Team 6(DPRK)? the Force ratio and level diagrams won't show Japan and CIS info.
- 2010-09-09 12:36:55
- Forum: Taiwan
- Topic: NEW Real-life weapons in Taiwan theater
- Replies: 38
- Views: 54453
Re: NEW Real-life weapons in Taiwan theater
YJ-91/Kh-31 can be loaded on H-6G bomber now..dunno if it's anti-ship or anti-radar, or both variants.
The latest image indicated that the locally produced Kh-31A (YJ-91A?) has entered the service with PLAN H-6G anti-ship missile carrier.
http://cnair.top81.cn/missiles/H-6G_YJ-91.jpg
The latest image indicated that the locally produced Kh-31A (YJ-91A?) has entered the service with PLAN H-6G anti-ship missile carrier.
http://cnair.top81.cn/missiles/H-6G_YJ-91.jpg
- 2010-09-09 09:30:30
- Forum: Terrain / Theater
- Topic: Peru.. a lost mod?
- Replies: 14
- Views: 20534
Re: Peru.. a lost mod?
if possible, a FF5/OF/AF-compatible installer is welcomed.Snake Man wrote:Just give me the word if its required, if not, it will stay on my dvdr's.
- 2010-09-09 03:27:38
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
Summary of To-dos. supplement to this list.. - sea terrain - sea area has tsunamai elevation bug. though terrainView shows zero elevation in these areas. - seperaist stats - nation setting. South Ossetia and Abkhazia should be set as Team 6(DPRK). Georgia as Team 2(ROK). Azerbajan and Armenia as on...
- 2010-09-09 01:48:24
- Forum: Terrain / Theater
- Topic: Peru.. a lost mod?
- Replies: 14
- Views: 20534
Re: Peru.. a lost mod?
i checked my collecton of falcon mod CDs last night.. just to find i lost Peru files.
so.. SM yours is probably the only backup.
so.. SM yours is probably the only backup.
- 2010-09-08 15:01:58
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 435889
Re: New 3d toys? VIII
i found some outdated rendering shots taken in 2001-2002.. http://i112.photobucket.com/albums/n192/ccc1tw_2006/0a4test.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/0a4test1.jpg http://i112.photobucket.com/albums/n192/ccc1tw_2006/SHvsM3.jpg http://i112.photobucket.com/albums/n192/ccc1tw_20...
- 2010-09-08 12:32:28
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 435889
Re: New 3d toys? VIII
update an old model.. solid radome, add EO turret, SAT antenna/EM fairing.
- 2010-09-07 16:08:28
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
i changed Azerbajan and Armenia to Team 6. South osseetia obj to Team 7. the cam test still triggered "Russian joins the war" at the first second of war..wierd, the trigger obj is owned by Team 7, but treated as it was captured by Team 1/2. BTW, the team 0 and team 7 have the same nation name in Tac...
- 2010-09-07 01:43:26
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
I changed south Ossetia/seperaist state to Team 1-US(owner/control) for test.. - i think.. US-Georgia alliance is hard-coded . US is Team 1, Georgia is team 2(=ROK). so, when i set Tskhinvali(trigger obj) owned/controlled by US, it immediately trigger " Russia joins the war " event in the begining o...
- 2010-09-07 00:02:05
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
FFViper.exe caused a EXCEPTION_ACCESS_VIOLATION in module ntdll.dll at 0023:77C228C5, RtlInterlockedFlushSList()+752 byte(s) Exception handler called in WinMain Thread. Read from location 00000001 caused an access violation. Code: 8b 12 3b d1 0f 85 b9 5c 00 00 3b d0 0f 85 b1 5c Stack dump: Stack: 0...
- 2010-09-06 08:13:04
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
i changed south ossetia and NW Georgai to Team 1- US. then edited the team relations/TRI. - well, the cam reported " Rissian joined the war" at the beginning of war.. movied played. wierd, it should be triggered after Georgia GUs capturing Tskhinvali factory obj. anyway, all US obj turned into the s...
- 2010-09-06 01:41:27
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296366
Re: TerrainEditor Utility
GREEEEEAT JOB!!
do you plan to make a NEW Campaign Editor/TacEdit too?
do you plan to make a NEW Campaign Editor/TacEdit too?
- 2010-09-05 15:29:04
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
thanx Dr X. you are right.. i turned on obj icons and found Azerbijan is white color = it's the same color of Team 0 !! No wonder Russia offers support to Azerbijan.. and there're events said - bridges captured by Georgia force - in Azerbaijan land. BTW i found Armenia is the same color as Georgia -...
- 2010-09-04 11:22:13
- Forum: Theater Tools
- Topic: Runtiles 2010 Upgrade Project
- Replies: 7
- Views: 14648
Re: Runtiles 2010 Upgrade Project
hahah - no surprise - only few Tile makers can/have the knowledge to join discussion!Snake Man wrote:I was going to say that please post any links for good utils/ideas, but I guess its waste of time...
- 2010-09-04 07:56:55
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
The latest zip contains tweaked campaign save0.cam and TRI, 0904. - i changed south ossetia obj and NW Georgia obj into [ #0 - XX ] country. In this way Georgia GUs and ac won't attack Iran [ #3 = Iran ] at south end of map. - i edited carefully on nation relations [ TacEdit - Team - Relations ]. - ...
- 2010-09-04 06:58:30
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
- 2010-09-04 03:04:05
- Forum: Georgia
- Topic: FreeFalcon 5.5.1 Georgia theater
- Replies: 33
- Views: 35991
Re: FreeFalcon 5.5.1 Georgia theater
http://www.multiupload.com/CYGC9F8AV3 tweak files 2010-09-03 ============================================ - fix shared sea tile bug- partially. i replaced (1.63) with sea tiles, all level to sea level zero. ran htti and LxNormalFix tool. BUT - in 3d world I still see big waves/tsunami like elevation...