Search found 1202 matches
- 2010-02-22 23:17:53
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45623
Re: Magic Number is: 2.40 km ?
Very nice. Thanks to Nomis at the 72nd to taking the time to translate the original. Also thank you chuckl for posting the translation.
- 2010-02-22 20:46:53
- Forum: Operation Desert Storm
- Topic: New tiles for ODS
- Replies: 66
- Views: 62585
Re: New tiles for ODS
[quote="Polak"]Thank you for your interest. Despite radio silence in the eter the work slowly continues on this and other desert theatres. :wink: Polak, if there is anything I can do to help out (not graphic artist "heavy" skill - related) please let me know. I have very little "artist" skill in me ...
- 2010-02-17 05:02:28
- Forum: Nevada
- Topic: Airbase issues at Nellis in AF
- Replies: 13
- Views: 19649
Re: Airbase issues at Nellis in AF
The airbase I was thinking of is called "GEN AFB" in the LODEditor list and it is CT#1409 (OCD ID # 1509)in the database. Based on your picture the airport model I was thinking of is not the one you are seeing the problem with. Yours is OCD ID#225 which I believe is CT#125 in LODEditor. Sorry for th...
- 2010-02-16 22:16:16
- Forum: Nevada
- Topic: Airbase issues at Nellis in AF
- Replies: 13
- Views: 19649
Re: Airbase issues at Nellis in AF
I installed .05RC from clean install. It has desert textures in the desert but not in the base or around Vegas. Could the elevation numbers be wrong? In TacEdit it says Nellis AFB if I am looking in the right place. Save0.cam loaded Object List-Objective. You have to swap out the Falcon4.vcd and Fa...
- 2010-02-16 18:22:36
- Forum: Nevada
- Topic: Airbase issues at Nellis in AF
- Replies: 13
- Views: 19649
Re: Airbase issues at Nellis in AF
Check in the .cam file for which airport objective #/name was used for that particular airport location . If it was the "Gen Airport" (or named "Gen" something) then that is the problem. AF can't use that model because it isn't a finished (complete) model for an airbase. It needs to have another air...
- 2010-02-11 00:38:56
- Forum: Operation Desert Storm
- Topic: TE template, and tactical engagements created, AF
- Replies: 20
- Views: 25528
Re: TE template, and tactical engagements created, AF
Was I the only one who thought Cornbread's comment was a little funny?
- 2010-02-11 00:34:22
- Forum: Falcon 4 General
- Topic: Test 3d toys in sim - warning -pics.
- Replies: 311
- Views: 420290
Re: Test 3d toys in sim - warning -pics.
Very nice and quick work ccc!
- 2010-01-29 02:00:20
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 106251
Re: Eu terrain update
I'm not talking about communities around AF. I'm talking about its developing. Won't get any fix or updates. You can do anything but AF is grounded as level as exist now. You can fly only F-16Cs, never will get new campaigns, ect.. Not true. I've done several new campaigns for AF using SP4.2 cam fi...
- 2010-01-28 02:30:27
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 106251
Re: Eu terrain update
I disagree. I still fly AF as do those at MV's as well as the 69th VFW (and others). I know this for a fact. AF is still alive and well.molnibalage wrote:I agree. There is no sense to make anything for AF. It is dead. Never will be upgraded.
- 2010-01-25 01:17:41
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 106251
Re: Eu terrain update
It looks awesome Luk. Very excellent work! Now for ODS or Iran????!!
- 2010-01-18 23:00:18
- Forum: Falcon 4 Cockpits
- Topic: Other plane cockpits in Allied Force
- Replies: 31
- Views: 36878
Re: Other plane cockpits in Allied Force
Note that a converter program has been created by Pegasus over at Viperpits. The converter will convert a AF binary dat cockpit file (bcockpit.dat and bpadlock.dat) to ASCII text so it can be edited. The converter will then convert back into binary format so the AF exe can read it. See this thread: ...
- 2010-01-18 22:42:59
- Forum: Terrain / Theater
- Topic: .CAM/.TRN/.TAC format
- Replies: 57
- Views: 48568
Re: .CAM/.TRN/.TAC format
Another item you might want to turn your considerable talents to is deciphering the bcockpit.dat and bpadlock.dat files (from Allied Force) which appear to be binary conversions of the older SuperPAK versions (which were ASCII Text). Martin "Pegasus" Schmitt already did that back in September -- se...
- 2010-01-16 00:54:01
- Forum: Terrain / Theater
- Topic: .CAM/.TRN/.TAC format
- Replies: 57
- Views: 48568
Re: .CAM/.TRN/.TAC format
There's still work to be done in terms of converting AF .cam files back to a format usable by non-AF TacEdit, but I'll keep you posted, whatever happens. Thanks Mucho! You get that done and I'll buy you a case of your favorite beer (or other favorite beverage)! I live "down the road" from you south...
- 2010-01-14 00:25:29
- Forum: Terrain / Theater
- Topic: .CAM/.TRN/.TAC format
- Replies: 57
- Views: 48568
Re: .CAM/.TRN/.TAC format
Great to see you back lightning. Do you plan to address .cam versions beyond v73 including up to v83?
- 2009-12-19 19:01:24
- Forum: Campaign
- Topic: Flights not planable by human
- Replies: 56
- Views: 66561
Re: Flights not planable by human
Hi all, I am a newbie on this site - and have searched and searched to see if there was a previous thread or post resolving my problem - but have only found this thread which talks about a similar problem and so thought I should post my comment in this thread as well as in the Iran theater Thread. ...
- 2009-12-17 03:22:20
- Forum: Campaign
- Topic: Squadron skin
- Replies: 2
- Views: 10947
Re: Squadron skin
Hey guys, during my work on a custom israel campaign I noticed that sometimes IAF F16s looked like Egypt ones. It's a little bit funny to stand beside them at the ramp of Ramad David. Is it possible to assign a skin pack to a squadron within AF? Snapper I haven't tracked this down before but this p...
- 2009-12-11 14:33:57
- Forum: Operation Desert Storm
- Topic: TE template, and tactical engagements created, AF
- Replies: 20
- Views: 25528
Re: TE template, and tactical engagements created, AF
I think there is a text file (bfops.cfg?) where you can specify the starting coordinates of Bullseye for the campaign. I'm not at home right now so I don't have any load of AF handy to check. I'll try to check it out and get back asap though and edit this post. It doesn't set the starting point for...
- 2009-12-10 21:32:53
- Forum: Operation Desert Storm
- Topic: TE template, and tactical engagements created, AF
- Replies: 20
- Views: 25528
Re: TE template, and tactical engagements created, AF
I think there is a text file (bfops.cfg?) where you can specify the starting coordinates of Bullseye for the campaign. I'm not at home right now so I don't have any load of AF handy to check. I'll try to check it out and get back asap though and edit this post.
- 2009-12-05 02:42:51
- Forum: Campaign
- Topic: Flights not planable by human
- Replies: 56
- Views: 66561
Re: Flights not planable by human
Snapper,
What version of Israel theater are you trying this with?
Can you email me the .cam file you are trying this with? I can check it out first hand for you then. Let me know and I will pm you my email addy.
What version of Israel theater are you trying this with?
Can you email me the .cam file you are trying this with? I can check it out first hand for you then. Let me know and I will pm you my email addy.
- 2009-12-05 02:01:04
- Forum: Terrain / Theater
- Topic: 2009 Theater development organized
- Replies: 71
- Views: 55542
Re: 2009 Theater development organized
Ed,Ed_1 wrote:On the tools, you would have to ask the creator as there not mine to give out .
Ed
Can you PM me a good email address for Julian Onions (aka codec) please?
- 2009-12-04 23:41:48
- Forum: Terrain / Theater
- Topic: 2009 Theater development organized
- Replies: 71
- Views: 55542
Re: 2009 Theater development organized
Did you know the number of objectives and objects allowed in Falcon has a hardcoded limit? Europe, in its current state CAN'T work because it exceeds Falcon's limits (based on what I know). If we were serious about Europe, we'd pick a small, limited scenario, build a suitable (small) terrain focusi...
- 2009-12-03 21:49:41
- Forum: Europe
- Topic: Eu mod for AF
- Replies: 1
- Views: 10456
Re: Eu mod for AF
Luk, I'll be glad to help you where I can...Luk wrote: Hope Sherlock will help me as he always did
must go back to work...
Luk
- 2009-12-03 02:26:07
- Forum: Terrain / Theater
- Topic: 2009 Theater development organized
- Replies: 71
- Views: 55542
Re: 2009 Theater development organized
I'm not sure exactly what I was expecting from this topic, nothing much... but total lack of nothing wasn't expected either. Good example is the invite to join in the IRC... there has been nobody on the channel so far (of course not counting you derStef). I don't know what to say/do really. Because...
- 2009-12-03 00:51:25
- Forum: Campaign
- Topic: Flights not planable by human
- Replies: 56
- Views: 66561
Re: Flights not planable by human
Yes. First make sure that particular type of aircraft has been identified as flyable in the teplanes.lst file for the Israel campaign. Then you MAY have to integrate the non-flyable aircraft into the ID system of the game. This means adding it to the different text files which end with ***.id The pr...
- 2009-11-27 07:13:47
- Forum: Campaign
- Topic: Creating a Custom Theater With Database
- Replies: 9
- Views: 16742
Re: Creating a Custom Theater With Database
Now that is the kind of stuff I've been looking for. I've been banging around in here for months looking for this step by step type of stuff. That's what prompted me to register. Have any more of this? I've been flying F4:AF for about six months and interested in modifying existing campaigns or cre...
- 2009-11-25 17:09:15
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 415829
Re: New 3d toys? VIII
thx for the advice Sherly! cheers maybe you could show me how.. ROFL Stef, If you know how to put objects in the DB already (as the new objects in your pictures above imply) then why are you posting they won't be used? That's just whining and/or trolling; hence my post to stop whining. BTW, you're ...
- 2009-11-23 00:26:49
- Forum: Falcon 4 General
- Topic: New 3d toys? VIII
- Replies: 276
- Views: 415829
Re: New 3d toys? VIII
If you want to use it then learn how to put it into the database. But don't whine about it.derStef wrote:87th_striker wrote:Impressive !!!
what, that all that stuff will never get used?
sooo sad...
- 2009-10-26 20:16:34
- Forum: Falcon 4 General
- Topic: Falcon Allied Force modders please post here!
- Replies: 19
- Views: 21265
Re: Falcon Allied Force modders please post here!
Hi Sherlock, after my first attempts to edit the existing old ODS campaign with success I want to try something new. My plan is to modify one of the existing ITAFMK2 campaigns to get a scenario like the 2010 campaigns. At first i want to add a new 3d model to the existing database. To do so I read ...
- 2009-10-22 16:19:35
- Forum: Campaign
- Topic: champaign not creating new missions
- Replies: 4
- Views: 12791
Re: champaign not creating new missions
Hi all been modding and doodling around in falcon for years. i got a champaign with all new units working fine in agean theater for of4.5+ but when i change the ownership of the objects and run the auto-flag function in taced, falcon creats one round of missions but once the ac have returned, it cr...
- 2009-10-07 04:15:47
- Forum: Falcon 4 General
- Topic: Falcon Allied Force modders please post here!
- Replies: 19
- Views: 21265
Re: Falcon Allied Force modders please post here!
Hi Sherloc, WildCard here. We have chatted a little already. I am just getting my feet wet so to speak. Right now I am trying to learn how to tweak existing theaters to suite my needs. So far its going pretty well. Glad to see you show up here. Lots of good info here at PMC to draw on. Be sure and ...
- 2009-09-27 19:44:47
- Forum: Iran
- Topic: Iran theater.. some thoughts
- Replies: 10
- Views: 17408
Re: Iran theater.. some thoughts
It is not about recreating wars that were fought in the past, if you ask me. No major wars have ever been recorded in China/Taiwan either -- but yet it is a compelling potential crisis, one of many that I can think of. I like it, and I think it has a lot to work with in terms of storyline. I worked...
- 2009-09-20 18:25:53
- Forum: Iran
- Topic: Iran v0.3 bug reports
- Replies: 45
- Views: 53660
Re: Iran v0.3 bug reports
But the tile doesn't have any continuation of the river through it (drawn on it)....?Snake Man wrote:That's a wrong palette applied to the set, or just different palette across the tiles in the set.
- 2009-09-20 16:11:20
- Forum: Operation Desert Storm
- Topic: Custom Campaign Question
- Replies: 14
- Views: 18583
Re: Custom Campaign Question
derStef , watch your manners, this is not your average flaming forum where you can post anything that pops into your mind. I'm not talking to you dude, so I also do not want any kind of flaming. i just wanted to note that mr sherlick should whatch his manners, before he starts posting about keeping...
- 2009-09-19 18:11:18
- Forum: Operation Desert Storm
- Topic: Custom Campaign Question
- Replies: 14
- Views: 18583
Re: Custom Campaign Question
Okay that works, can somebody tell me how I can add squadron patches? How do I find the right number of the patch in Taceditor? man, what a useless sh!t... keep conentrated on the real important things, man. regards Stef Stef, what is useless to you may not be useless to him. I suggest you keep you...
- 2009-09-17 05:37:53
- Forum: Afghanistan
- Topic: Afghanstan..AAR screenshots
- Replies: 16
- Views: 21993
Re: Afghanstan..AAR screenshots
ROFLMAO! CCC that's funny as hell!
- 2009-09-07 16:06:15
- Forum: Terrain / Theater
- Topic: Peru.. a lost mod?
- Replies: 14
- Views: 20295
Re: Peru.. a lost mod?
http://www.filefront.com/ will do up to 1GB downloads. Just FYI.
- 2009-09-06 21:02:23
- Forum: Nevada
- Topic: Upcoming Nevada v0.5
- Replies: 123
- Views: 140073
Re: Upcoming Nevada v0.5
Sorry. My mistake.Snake Man wrote:Nevada is 64 segments...
I stand corrected. Thanks SM!
- 2009-09-05 18:21:27
- Forum: Nevada
- Topic: Upcoming Nevada v0.5
- Replies: 123
- Views: 140073
Re: Upcoming Nevada v0.5
If SM is still reading this, and the new Nevada hasn't been done yet, a good idea (IMHO) might be to make the Nevada theater MUCH SMALLER and try integrating some of these tile ideas into it. It would be much less work to do some hand tiling in a small theater than a large one. Again, IMO only, SM ...
- 2009-08-16 16:21:30
- Forum: Terrain / Theater
- Topic: Crop an existing theater/map?
- Replies: 4
- Views: 9429
Re: Crop an existing theater/map?
You can't account/correct for the distortion induced in the re-projection of the coordinate system so your previously aligned terrain tiles will have increasing offsets (deltas) from your objectives as you move outward from the center of the new 64x64 size theater. Or so that is what I've seen.
- 2009-08-15 19:08:13
- Forum: Terrain / Theater
- Topic: Crop an existing theater/map?
- Replies: 4
- Views: 9429
Re: Crop an existing theater/map?
Sorry but there is no way to "crop" an existing theater other than from starting from scratch.Cally wrote:Has anyone already tried to crop--i.e. make smaller--an existing theater/map while retaining the uncropped objectives,etc.? Or do I have to start from scratch beginning with DEM2Terrain?
Thx,
Cally