Search found 7467 matches

by Snake Man
2002-03-08 06:28:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

quote:Originally posted by Ender Wiggin: got that btw 20307 just got released a lil while ago, maybe this will help the CTDs though No, there was no mention in the changelog or from coders on any of those CTD fixes I posted earlier. quote: when are we gonna begin on SE or SW terrain? no rush just c...
by Snake Man
2002-03-08 06:17:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

Two campaign action screenshots from SP2a 0307 build (let me know if these are too large)

Firestorm over Kuwait
Image

Image

PMC TFW
Snake Man
by Snake Man
2002-03-08 05:28:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

quote:Originally posted by Ender Wiggin: Do you know if any of these bugs were fixed with our new build 20306? i havent finished downloading ODS yet. Yes SP2a build 0306 + edited campaign file will create much activity in the campaign. But if you use the ODS install and 0306 directly it will crash ...
by Snake Man
2002-03-07 18:07:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: road/rivers/cities - are these standard tiles, or does this has something to do with tdf file Standard tiles, nothing to do with TDF files. Here is part of my vietnam config file, replacing dry tiles with wet ones: # # ROAD: dry to wet # TileRule=160 660 112 (1...
by Snake Man
2002-03-07 17:37:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: In TileRules, you can specify if such or such tile number should be replaced. So if you don't want to overwrite swamp tiles, write your rules so that swamp tiles are excluded of it. But when we tile the painted bmp terrain types, at the same pass we should make...
by Snake Man
2002-03-07 17:21:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: you can already use a BMP pass first, and immediatly apply other CATE rules after that first pass. Maybe this is enough ? Lets assume we have desert all around, but then we use bmp to draw small swamp somewhere in the desert. Now when we do the another pass and...
by Snake Man
2002-03-07 17:03:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: in the BMPRules, a list of tiles in which CATE would choose randomly (as in TileRules) could be a nice feature, don't you think ? Like my earlier post, it would rock if we can just paint the areas where we want to "apply tilerule's". The painting would be like ...
by Snake Man
2002-03-07 16:59:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: No, no, for you, it's the usual R,G,B. Clear enough ? Crystal. I have been now playing with it and it is simply so awesome tool it scares me. This is something that really will kick the terrains of falcon world. We can have so good realistic terrain types appli...
by Snake Man
2002-03-07 16:48:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
Hehe, french proverbs always speak the truth ;)
One thing I'm wondering, you said the colors are B,G,R in there?

I was wondering could it be R,G,B to make it more simpler (for me at least).

PMC TFW
Snake Man
by Snake Man
2002-03-07 16:35:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
He must be busy trying to find problems :)
Or painting the map with amazement!

PMC TFW
Snake Man
by Snake Man
2002-03-07 10:14:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
So, hopefully, this version (sent 2 minutes ago to SnakeMan ;)) will be correct.
I'm on it...

PMC TFW
Snake Man
by Snake Man
2002-03-07 08:43:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
about ocean tiles being at offset 0. I'm not sure this an issue at all, but I must check that with Dr. Fred Balding.
What about ocean tiles offset? Ocean is always 0 like you stated.

PMC TFW
Snake Man
by Snake Man
2002-03-07 08:38:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by crossup: Nice to pop back in after a long absence Hey nice to see you again and welcome back! quote: Im glad I was unable to have the time to spend retiling ( a spherical convented one) since CATE will reduce that task immensely. I suggest you wait a few weeks before we g...
by Snake Man
2002-03-07 05:44:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

Re: ODS SP2 internal beta

Install instructions 1) install SP2 (final or latest SP2a build) 2) unzip this ODS_SP2-03.zip into falcon4 dir (and let it ovewrite). If you have other theaters installed then don't let it overwrite the theaters.lst file. Just manually edit it and add desstorm.tdf 3) run eF4Ptinstall to rebuild the ...
by Snake Man
2002-03-07 05:24:00
Forum: Operation Desert Storm
Topic: ODS SP2 internal beta
Replies: 142
Views: 113622

ODS SP2 internal beta

This is the area of information for Desert Storm SP2 compatible internal betas.

PMC TFW
Snake Man
by Snake Man
2002-03-07 05:19:00
Forum: Operation Desert Storm
Topic: Desert Storm Baghdad SP2 screenshots
Replies: 35
Views: 20964

Re: Desert Storm Baghdad SP2 screenshots

quote:Originally posted by Ender Wiggin:
Snakeman, i havent heard back from you yet, i didnt know if my email wasnt comin though or not.
Lets hope your email works. I can post some note here when I've sent you something.

PMC TFW
Snake Man
by Snake Man
2002-03-07 05:18:00
Forum: Operation Desert Storm
Topic: T-Bone's F4ME and/or ODS "North East" tiling
Replies: 53
Views: 31309

Re: T-Bone's F4ME and/or ODS "North East" tiling

quote:Originally posted by ccc: BTW, guess theater objects placed? or use previous placement files? cannt wait to have some screenshots! F4ME was moved bit to the east so I had to create totally new objectives to it. I have now working campaign running, so objectives like airbases, villages, cities...
by Snake Man
2002-03-07 03:08:00
Forum: Operation Desert Storm
Topic: T-Bone's F4ME and/or ODS "North East" tiling
Replies: 53
Views: 31309

Re: T-Bone's F4ME and/or ODS "North East" tiling

F4ME and ODS "North East" tiling is now completed.

http://www.pmctactical.org/f4/tiling.php

I like to thank all the tilers who were helping us here, I truly appreciate your work.

Thank You!

PMC TFW
Snake Man
by Snake Man
2002-03-06 17:01:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
OK, same problem.
From a 4.65 MB L2 file, I get a 3.23 MB new L2 file.
Well zip the L2/O2 up and email it to me.

PMC TFW
Snake Man
by Snake Man
2002-03-06 16:46:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76:
OK, I've finished a first test version
Whohuu! :)
quote:(no, SM, I can't send it yet :) Leech it here: http://www.pmctactical.org/f4/vietnam-t ... kyfire.zip

Let me know when you've downloaded it so I can remove it. Thanks.

PMC TFW
Snake Man
by Snake Man
2002-03-06 15:42:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by T_Rex: Well, the more important question is what do we do when CATE becomes self-aware, meets the AI subroutines in F4 and starts reproducing little baby self-aware programs that take over the world! :) :) More likely we wake up few days from now and look Theater Switcher...
by Snake Man
2002-03-06 15:35:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: - Load BMP - Load L2 and O2 and translate that in compatible BMP format (that is, a grid of tiles matching the BMP pixels) So, BMP rules should now be easy to do. Can you send test version on my way, I'd like to test it right here (I know the bitmap rules is no...
by Snake Man
2002-03-06 14:04:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: That is : if some BMP color rules are found, then that means that CATE needs to work with it. If not, it will behave as before. Sounds good, but how long does it take to read the bmp (2048x2048 or maybe even the huge sucker Widowmaker wants, 4096x4096)? If it t...
by Snake Man
2002-03-06 10:48:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: I think that soon we'll need SnakeMan and WidowMaker to write some functional specifications doc. Yeah I'll put something together. quote: how would you like BMP feature to integrate with current UI of CATE ? Basically as CATE is not the painter program, it sho...
by Snake Man
2002-03-06 09:56:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

The campaign file format is useful when CATE someday reads the airbase locations (and possibly lot of other locations also) from the campaign objectives file.

- Read airbase coordinates and type
- Place correct airbase tiles
- Level the airbase and surrounding tile area

PMC TFW
Snake Man
by Snake Man
2002-03-06 09:49:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

Have you guys gotten the campaign/te (.cam/.tac) file formats yet?

PMC TFW
Snake Man
by Snake Man
2002-03-05 16:13:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: Problem is that there was a misunderstanding. I was about to create O2 and L2 files just by reading a BMP. no, that would be impossible. quote: load existing O2 and L2 files, match them with a BMP (and associated conf file) Thats right, the bmp is where tiler t...
by Snake Man
2002-03-05 15:44:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: How in hell do I know how to assign altitude to a tile by reading a bitmap ??? Idea of the bmp drawing is that you, the painter/drawer tell to the program what to tile and where to tile. Those are the two rules - What and Where. Altitude is no factor here. Can ...
by Snake Man
2002-03-05 09:30:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by xjussix: It checks the colour of each pixel and if the colour corresponds to a rgb value in the tile list the pixel is then associated with the tile number of that rgb value. Yeah that sounds right. There would be list of tile numbers and matching RGB values. Of course ni...
by Snake Man
2002-03-05 09:19:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

One important point for the terrain type bmp reader... Lets assume we have autotiled L2 file with roads, rivers and basic terrain types (basic, like from the DEM2L2 etc). But we want to change some regions not by altitude (CATE) but our own pleasure. For example in Iraqi desert there are swamps whic...
by Snake Man
2002-03-05 09:14:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: I'll force the user to use the browse buttons, as well as use and ".l2" extension for l2 terrain file, then copy the old O2 file (eventually saving previous one under another name). Yeah there is no point to save terrain.L2 files to anything else except <name>....
by Snake Man
2002-03-05 09:11:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

Tile number reading is not an issue. Here are the example default terrain type tilenumbers: in vietnam the wet farmland tile is #160, dry farmland #48. In Desert Storm the desert tile is #382, light brown mountain is #46, dark mountain is #244. So you see these are all changing according to the tile...
by Snake Man
2002-03-05 08:57:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: - I'll see what I can do about "creating" the O2 file with the L2 file Simply copying from the input L2/O2 is ok, that should be simple. And that feature is not even a high priority, its just user friendliness. quote: - Same thing about heights of 0 or 1 foot. ...
by Snake Man
2002-03-05 08:46:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

Very nice to hear you guys are on it, but here is some facts from my perspective. Graphical program where we can draw/paint the map with different colors which we simply choose to go with certain terrain types sounds like an awesome util to have... However I am totally satistfied if I just take pain...
by Snake Man
2002-03-05 06:54:00
Forum: Operation Desert Storm
Topic: Desert Storm Baghdad SP2 screenshots
Replies: 35
Views: 20964

Re: Desert Storm Baghdad SP2 screenshots

quote:Originally posted by Ender Wiggin:
no big deal, i can just wonderin how it was comin along.
Want to download internal beta for SP2? :)

PMC TFW
Snake Man
by Snake Man
2002-03-05 04:58:00
Forum: Vietnam
Topic: Terrain types of Vietnam
Replies: 32
Views: 36677

Terrain types of Vietnam

What kind of terrain types are we looking for in the Vietnam area? Sometime in the future we get the "paintbox bitmap" util where we can draw the different terrain type areas and those get tiled automatically by the CATE. Here is quick example what I used so far, these are just top of my head and do...
by Snake Man
2002-03-05 04:15:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

I just tried out the tile randomizer, this is the config lines used: # # generic background tile randomizer # TileRule=1 1640 382 (382-48-49-50-64-65-66-67-256-257-258-259-260-96-97-98-99-544-545-546-547-548-549-550-551) * * * * TileRule=1640 6560 46 (45-1808-1819-1828-1835-1836-1837-1838-1839) * * ...
by Snake Man
2002-03-05 04:09:00
Forum: Theater Tools
Topic: ReadL2 Util
Replies: 345
Views: 240199

Re: ReadL2 Util

quote:Originally posted by Skyfire76: I think you've not tried latest version yet : I use standard Microsoft Save dialog box. So it's up to the user. I have always just wrote there like "afghanistan" and hit save or enter. Then it saves nicely "afghanistan.L2" hmm, thats the v1.20 PMC TFW Snake Man
by Snake Man
2002-03-05 02:45:00
Forum: Terrain / Theater
Topic: Theaters for Super PAK a
Replies: 9
Views: 7924

Re: Theaters for Super PAK a

quote:Originally posted by Snake Man:
Afghanistan
F4ME
Desert Storm
Vietnam
Vietnam 128
And some more theaters got added to the list today.

Israel
Nevada
Nordic


Soon we have screenfull of theaters. Looks very good.

PMC TFW
Snake Man
by Snake Man
2002-03-05 01:40:00
Forum: Iceland
Topic: Iceland with CATE
Replies: 14
Views: 20891

Re: Iceland with CATE

Everybody rise hands who loves egroups as much as I do.

Oooh. Well here is new Iceland goodies Widowmaker asked to post.

Image

PMC TFW
Snake Man