All fixed
bout 4 weeks ago I deleted all addons I didn't use uno BAS and other mega mb mods.
So I just did a sysrestore.
Search found 18 matches
- 2004-04-24 22:12:30
- Forum: WrpTool
- Topic: ODOL Explorer; ODOL -> MLOD convert
- Replies: 23
- Views: 30683
- 2004-04-23 23:43:35
- Forum: WrpTool
- Topic: ODOL Explorer; ODOL -> MLOD convert
- Replies: 23
- Views: 30683
Re: ODOL Explorer; ODOL -> MLOD convert
Just a little problem
when I try to run prog I get err
cant find Pal2pac.dll
anybody know where I can find this?
when I try to run prog I get err
cant find Pal2pac.dll
anybody know where I can find this?
- 2003-12-26 19:39:18
- Forum: WrpTool
- Topic: Runway coordinates into config........
- Replies: 9
- Views: 8019
Re: Runway coordinates into config........
lol
is the cpp example a direct cut and paste
coz if it is then the problem is just the usual typo err
"ilsPostition[] = {9525.0,8997.9,0}; // TOUCHDOWN"
ilsPosition might go better
I hope that is it or otherwise I cant see a problem with cpp
is the cpp example a direct cut and paste
coz if it is then the problem is just the usual typo err
"ilsPostition[] = {9525.0,8997.9,0}; // TOUCHDOWN"
ilsPosition might go better
I hope that is it or otherwise I cant see a problem with cpp
- 2003-12-26 12:18:27
- Forum: WrpTool
- Topic: Runway coordinates into config........
- Replies: 9
- Views: 8019
Re: Runway coordinates into config........
Is the map you are using a standard size?
The central co-ords seem irregular
"centerPosition[]={5657.1,7085.7,50}; "
The central co-ords seem irregular
"centerPosition[]={5657.1,7085.7,50}; "
- 2003-12-26 05:09:17
- Forum: WrpTool
- Topic: Runway coordinates into config........
- Replies: 9
- Views: 8019
Re: Runway coordinates into config........
Try setting out like this { "9525.0","6625.0", // HALT POINT "9554.9","6625.1", // POINT 0 "9537.6","6628.0", // POINT 1 "9575.0","6706.4", // POINT 2 "9575.0","7158.9", // POINT 3 "9575.0","7314.4", // POINT 4 "9575.0","7730.0" // CENTER OF TAXIWAY }; ilsTaxiOff[] = { "9525.0","7730.0", // CENTER O...
- 2003-11-10 19:03:58
- Forum: WrpTool
- Topic: config.cpp, and previewing........
- Replies: 11
- Views: 19449
Re: config.cpp, and previewing........
Just as it is written, that is a direct copy of what I use on 4 out of 6 islands.
this is the only line where wrp is used
""worldName = "bobbob.wrp"; ""
this is the only line where wrp is used
""worldName = "bobbob.wrp"; ""
- 2003-11-10 09:21:31
- Forum: WrpTool
- Topic: config.cpp, and previewing........
- Replies: 11
- Views: 19449
Re: config.cpp, and previewing........
Hey you confused me (but thats not hard to do) Make things easy for yourself 1: Use this basic config.cpp ----------------------- class CfgPatches { class myworld { units[] = {}; weapons[] = {}; worlds[] = {bob}; requiredVersion = 1.20; }; }; cla...
Re: Runways?
AI dont see textures
they use co-ords to land that are/you set in island config.cpp
At the moment you can only make 1 runway AI friendly but I am trying to find a way to make multiple working runways.
they use co-ords to land that are/you set in island config.cpp
At the moment you can only make 1 runway AI friendly but I am trying to find a way to make multiple working runways.
- 2003-10-31 04:07:07
- Forum: Vietnam: The Experience (OFP)
- Topic: PMC NAM 1965 campaign background
- Replies: 14
- Views: 17515
Re: PMC NAM 1965 campaign background
I think keeping addons to a minimum is good idea.
- 2003-10-24 22:54:40
- Forum: PMC Baltic Command
- Topic: Fighting on the battlefield as Commander
- Replies: 6
- Views: 17252
Re: Fighting on the battlefield as Commander
Yeah a full 12 man squad is never wasted.
I always split em into three groups
lead the 1st up the middle with the other 2 groups flanking
I always split em into three groups
lead the 1st up the middle with the other 2 groups flanking
- 2003-10-21 03:26:02
- Forum: WrpTool
- Topic: object s and height
- Replies: 1
- Views: 6698
Re: object s and height
I had simular problem with bridging but I found
if you set all the bridge or wall object heights last before saving your island then it should be ok.
Once you alter any other objects then it seems all that all objects are reset to 'fit to ground'.
Well it works for me.
if you set all the bridge or wall object heights last before saving your island then it should be ok.
Once you alter any other objects then it seems all that all objects are reset to 'fit to ground'.
Well it works for me.
Wet Feet
I have notice when walking on my island I get trudging thru water sounds.
How do I or can I reset or change background noises flags in WRPTool?
How do I or can I reset or change background noises flags in WRPTool?
- 2003-10-20 10:15:42
- Forum: WrpTool
- Topic: Most Annoying & Most Wanted
- Replies: 46
- Views: 45293
Re: Most Annoying & Most Wanted
plz explain
- 2003-10-20 07:06:16
- Forum: WrpTool
- Topic: Most Annoying & Most Wanted
- Replies: 46
- Views: 45293
Re: Most Annoying & Most Wanted
The only trouble I am having with bridges is getting AI to walk across them. They will drive no worries but the little buggers will not walk across.
- 2003-10-18 20:06:02
- Forum: WrpTool
- Topic: Most Annoying & Most Wanted
- Replies: 46
- Views: 45293
Re: Most Annoying & Most Wanted
Some kind of ILS Airport tool would be nice.
Place some markers on map (landing point, taxi, takeoff etc) then run the tool and presto
AI can land and take off from your airport.
Place some markers on map (landing point, taxi, takeoff etc) then run the tool and presto
AI can land and take off from your airport.
- 2003-10-16 09:43:19
- Forum: WrpTool
- Topic: Most Annoying & Most Wanted
- Replies: 46
- Views: 45293
Re: Most Annoying & Most Wanted
Not sure if this has been mentioned or not but I just finished texturing fairly large map.
Would it be possible to have a key that hides all objects when required.
Would it be possible to have a key that hides all objects when required.
- 2003-10-13 11:10:54
- Forum: WrpTool
- Topic: Baracken Objects
- Replies: 3
- Views: 7465
Re: Baracken Objects
Yeah I knew it was 'a dum user error'.
my dir's were a little mixed but all is sweet now.
I going to do some (baracken.bmp)'s for the previews.
my dir's were a little mixed but all is sweet now.
I going to do some (baracken.bmp)'s for the previews.
- 2003-10-13 09:58:11
- Forum: WrpTool
- Topic: Baracken Objects
- Replies: 3
- Views: 7465
Baracken Objects
I am trying to use Mapfacts 'Baracken' objects on an Island. They are loaded as required (I believe) I place them on map and veiw them with 3d viewer, everything is sweet. but when I run the island in OFP I get err cant load etc. and they do not appear in game. (all other objects work) Any ideas whe...