Search found 43 matches

by Hustler
2011-09-04 02:24:02
Forum: Theater Tools
Topic: How to change the number of seats in a flight by TacEdit ?
Replies: 2
Views: 10009

Re: How to change the number of seats in a flight by TacEdit

Roster numbers define the number of vehicles contained in each slot. There are 16 slots (0-15) and it is possible to have up to 3 vehicles per slot. I know of no way to tell the ATO how many aircraft are in a flight.
by Hustler
2011-07-16 02:17:47
Forum: Falcon 4 General
Topic: FF homepage/forum down!?
Replies: 5
Views: 14339

Re: FF homepage/forum down!?

The forums were hacked and held for ransom. We have instructed our webmaster to take the forums down and transfer control to me. That will happen this weekend. When the transfer of management is complete, my Company will clean things up, verify there are not any malicious files or code implanted, th...
by Hustler
2011-01-20 18:08:50
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 36462

Re: Adding squads to a campaign and reinf

They do not appear to be resupplied via airlift, so we assume they have unlimited stores.
by Hustler
2011-01-20 14:18:08
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 36462

Re: Adding squads to a campaign and reinf

Naval Units are an exception to almost every rule. They exist but there is very little code written to support them. IMO you guys need to quit playing with the Navy. They always have supply, they go no where, there is no Tasking Manager assigning them, to get things to fly off of them you have to tr...
by Hustler
2011-01-19 18:47:15
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 36462

Re: Adding squads to a campaign and reinf

The range field in the UCD file determines the max range the unit can move with full supply. The valid numbers are 0 -999 and is in kilometers. Ammo for GU's is resupplied every 60 minute campaign cycle and it doesn't come from anywhere. You mention the number 255 when referring to ammo, that number...
by Hustler
2011-01-19 02:15:14
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 36462

Re: Adding squads to a campaign and reinf

Telling us both we're right, that's useful. :roll:
by Hustler
2011-01-18 06:09:46
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 36462

Re: Adding squads to a campaign and reinf

Airlift is required in FF as well.
by Hustler
2010-12-14 05:18:25
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

I totally agree and recognize this is your house. Any time I get closed to or cross the line, send me a message. At this time I would like to remind you guys that PMC forums have always been friendly place to share knowledge for everyone's benefit. Other forums are known to be the nasty places for n...
by Hustler
2010-12-14 02:19:09
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

No state secret, but when I come here and I read people commenting on how a campaign in FF works or doesn't, that leads me and others to believe you guys know what your doing. When you guys start asking questions and stop pretending you know something, when you clearly don't, then we can get down to...
by Hustler
2010-12-14 01:25:34
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

7000 Objectives is totally asinine, if you can't build a theater with less than 2000 Objectives, you should stay at home and play with the dog. I don't know what you mean by ' we ', I understand exactly how this works. There are many numbers that are set to a value that may be questionable, but that...
by Hustler
2010-12-13 22:13:26
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

Now your talking about something entirely different. We are discussing the data rate as defined in f4Browse. There is a relationship, but you guys have failed to figure it out. How much do you need? When you do an objectives dump from tacedit to csv file format. What objective variables in that csv ...
by Hustler
2010-12-13 21:19:08
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

How much do you need?
by Hustler
2010-12-13 15:46:57
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

Right on Ed. :wink:
by Hustler
2010-12-13 02:57:55
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

I don't know what you mean by 'we', I understand exactly how this works. There are many numbers that are set to a value that may be questionable, but that field has to be filled in. I think the original values were set to ensure that it would be near impossible to deplete your resources down to a po...
by Hustler
2010-12-12 22:20:00
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 92321

Re: Fuel and Supply levels in campaign

Data rate of 1 or 2 for all Objectives is wrong. Data rate of 1 is for single runway Airbases and 2 is for dual rate Airbases.
by Hustler
2010-12-04 06:11:02
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14293

Re: FF5.53 Eurowar campaign test - Winnable.

So we shouldn't take your post's as being serious? Oh OK. You are trying to fly Falcon on a laptop using Win7 and an on board video card? We have had very little success with that and have posted numerous times that a: this OS is terrible for Falcon, and b: on board video cards have always done poor...
by Hustler
2010-12-03 20:08:12
Forum: Korea
Topic: FF5.5.3 Eurowar/Op:Eurowar campaign test
Replies: 8
Views: 14293

Re: FF5.53 Eurowar campaign test - Winnable.

ccc, I read this post and considered not responding. However, you carry some status on these forums and so your post may have weight with members here. Let me start by clearly stating this is not a personal attack on you, but instead I'm simply stating some questions and concerns I have about your m...
by Hustler
2010-11-25 02:46:27
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 86282

Re: 3D model tweak - data format changes

Ed,

I think your correct. I thought about this today and looked at a few things, but didn't see a way to make it work. The overall killer is, as you mentioned, the hard coding that exist for so many things.
by Hustler
2010-11-24 04:35:02
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 86282

Re: 3D model tweak - data format changes

All of this is based on CT numbers, you would need to make ships ground units via their CT. I doubt this will work, but I'll think about it for the next few days. I think your over reaching, but sometimes Falcon surprises you.
by Hustler
2010-11-15 17:16:01
Forum: Falcon 4 Cockpits
Topic: OF 3d pit converted for FF?
Replies: 5
Views: 13948

Re: OF 3d pit converted for FF?

FreeFalcon does not condone nor support the decision to rip models from one version of Falcon and use in another. We will not offer any technical support for this work, nor will we allow any links on our site to a download that contains this work.
by Hustler
2010-11-04 23:04:02
Forum: ArmA 2 Editing
Topic: JTD mines
Replies: 60
Views: 70785

Re: JTD mines

Turn coat. :wink:
by Hustler
2010-10-12 03:29:28
Forum: Europe
Topic: Europe v0.6 bug reports
Replies: 47
Views: 55284

Re: Europe v0.6 bug reports

Maybe I wasn't clear. There is no new texture.zip, FreeFalcon doesn't need or use it. The texture.bin is of course used, but each theater will start to need its own as ours will be changing. PMC mods may need old texture.zip and texture.bin. dunno if new texture.zip has extra new tiles.. if yes, it ...
by Hustler
2010-10-11 16:53:21
Forum: Europe
Topic: Europe v0.6 bug reports
Replies: 47
Views: 55284

Re: Europe v0.6 bug reports

This error is my fault. FreeFalcon does not use nor require the texture.zip file in order to run. I removed that file from my FF5.5.2 installer and that instructed the installer to remove the file from YOUR install, while patching. I have restored the file to my installer, so our next upgrade, comin...
by Hustler
2010-09-16 22:35:19
Forum: Falcon 4 General
Topic: Add 3d model from FF to OpenFalcon
Replies: 2
Views: 10311

Re: Add 3d model from FF to OpenFalcon

You don't have my permission to do that.

Geraki wrote:Hello to all i would like to import the A-7E 3d model from FF DB to openfalcon DB for testing ..can we do that ? or we need new LE ? any suggestions
by Hustler
2010-09-04 17:03:06
Forum: Theater Tools
Topic: Runtiles 2010 Upgrade Project
Replies: 7
Views: 14599

Re: Runtiles 2010 Upgrade Project

BaldEagle just created a tool that takes 10 minutes to run, creates Fartiles from the H Tiles and is not in PCX. After the release of FF5.5.2, which we are using to test it, I'll provide it to anyone that wants it.
by Hustler
2010-08-31 16:44:45
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

I was thinking of a better way to explain this. You refer to a HQ unit, the code see's 3-6-1-6-1. That number in our database is a land, unit, battalion, tracked_HQ, specific #1 (HQ M2A2 BCV). Contained within that Unit are vehicles like: 3-7-3-3-6, or a land, vehicle, tracked, tracked_armor, specif...
by Hustler
2010-08-31 14:45:55
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

Then that Unit contained Armor. This is very clearly stated in the code.

ccc wrote:
As I stated in another post...only Armor can capture an Objective and trigger a win.
in my first F5.5 cam test - it's a HQ unit captured Wonson and ended the war.
by Hustler
2010-08-31 07:33:58
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

As I stated in another post...only Armor can capture an Objective and trigger a win.
ccc wrote:on Day 8 2350, one single armour unit finally captured P'yongyang by AI command. the war ended.
by Hustler
2010-08-31 07:31:14
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42674

Re: PMC Korea TCL Campaigns

I know...and I have explained why to Snake Man in a PM. It is not a mystery, you have bad data.

ccc wrote:BTW, in 2d map at 16x, when "Blue side has reinforcement arrived", it causes CTDs for two times.
by Hustler
2010-08-31 07:29:07
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42674

Re: PMC Korea TCL Campaigns

Only Armor can capture an objective. There is no ground war AI. There is the Ground Tasking Manager. 2 Trucks won't meet the 'minimum viable level'. While their target may be defined in the .tri file, how many nodes ahead are they looking for that target? If a ground unit only has a visual sensor an...
by Hustler
2010-08-30 16:57:24
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

This Campaign contains the same number of GU's as before, none were removed as you have guessed. You are correct, the .tri file was changed to read capture Wonson or Pyongyang. We decided the capture of both was not required to meet our goal in the design of a Campaign lasting just a few days. Your ...
by Hustler
2010-08-30 16:15:34
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

If you are posting crash logs looking for support then please install the latest upgrade. There is a crash log thread on the FF Forums, follow the proper procedures by providing the information essential for support and post your crash logs there. another random CTD in 2d map.. FFViper.exe caused a ...
by Hustler
2010-08-30 04:48:46
Forum: Korea
Topic: FF5.5 Tiger Spirit campaign test - Winnable.
Replies: 16
Views: 21450

Re: FF5.5 Tiger Spirit campaign test - Winnable.

Of course..the code does not weight the result based on Team color. If you build Campaigns that work and you fly on the Red side, you can win. When we tested the current Campaigns in FF, we had several instances where Red won the War, because there was no Blue human pilot. Once again, if everything ...
by Hustler
2010-08-24 02:59:02
Forum: Korea
Topic: PMC Korea TCL Campaigns
Replies: 38
Views: 42674

Re: PMC Korea TCL Campaigns

The FF5.5 terrdata/ database is not what we have in our Campaigns. The database in the Campaigns folder is tailored to meet the needs of that particular Campaign. You can't possibly build a 'one size fits all' database. FYI..the vehicle count in the Units can accommodate 48 vehicles, if you want to ...
by Hustler
2010-08-16 00:12:10
Forum: Terrain / Theater
Topic: Theater editing organization table
Replies: 17
Views: 18652

Re: Theater editing organization table

Mike, Your .cam files can be my Wing man any day. We're looking forward to getting into a set here very soon. I'm fairly good at making a mess of .cam files. I'm pretty much FF only. I would like to document my work such that Sherlock or whomever could make it backwards compatible for AF with a few ...
by Hustler
2010-08-03 15:28:58
Forum: Korea
Topic: Yellow sea - another Gulf of Sidra?
Replies: 36
Views: 43109

Re: Yellow sea - another Gulf of Sidra?

You have control of SAM's moving or not in F4Browse. In the Units record there is the 'move type' field. Any Unit with a move type of 0 (zero) will not move. The other move types are: 1=Foot, 2=Wheeled, 3=Tracked, 4=Low Air, 5=Air, 6=Naval, 7=Rail. If you wish to have a SAM Unit that moves, and 1 th...
by Hustler
2010-07-31 21:50:47
Forum: Korea
Topic: Yellow sea - another Gulf of Sidra?
Replies: 36
Views: 43109

Re: Yellow sea - another Gulf of Sidra?

There is nothing wrong with the FF5.5 mission.dat file, if that is what you are trying to say. What is wrong in my opinion is the inclusion of a/c that are not flyable by human pilots, tasked with the destruction of large capital assets. The P-3 is an ASW aircraft..that means Anti Submarine Warfare,...
by Hustler
2010-07-31 06:01:44
Forum: Korea
Topic: Yellow sea - another Gulf of Sidra?
Replies: 36
Views: 43109

Re: Yellow sea - another Gulf of Sidra?

The JSDF F-1 and F-2 have not been completed. The P-3 Orion is setup, but please explain to me what role as defined by the 41 mission types avail. to the ATM this a/c would fly.
by Hustler
2010-05-13 02:38:40
Forum: Theater Tools
Topic: automated way of reducing supp.& pri. of objects?
Replies: 2
Views: 10932

Re: automated way of reducing supp.& pri. of objects?

Zero is not a bad number. All of the Objectives in FF5.5 were exported, adjusted and imported. The code would not read an 'empty cell', that cell would be read as 0 or -1.
by Hustler
2010-05-13 02:33:20
Forum: Falcon 4 General
Topic: FF5.5 is released
Replies: 3
Views: 11339

Re: FF5.5 is released

Thanks Snake Man.