haha
Yeah, that's what prompted me to switch, too. Well, Delphi was always around, but was rarely pleasant.
There's a refugee camp of sorts-
http://frugalsrefugees.yuku.com/directory
If you are interested.
Search found 839 matches
- 2011-01-31 16:59:04
- Forum: PMC Tactical
- Topic: Is Frugalsworld dead?
- Replies: 7
- Views: 16566
- 2011-01-12 15:21:55
- Forum: ArmA 2 Missions
- Topic: JTD Wolf3d mission
- Replies: 0
- Views: 8856
JTD Wolf3d mission
Posting this here and at OFPEC, just to get some feedback before going to BI forums with it. The Setup: Long ago, in what seems like a whole different world, it was 1992. In that year, the DOS-based progenitor of first-person-shooters was released: Wolfenstein 3d. Those of us of a certain age probab...
- 2010-11-05 14:35:16
- Forum: ArmA 2 Editing
- Topic: Ambient Civilian Traffic module
- Replies: 10
- Views: 20626
Re: Ambient Civilian Traffic module
Simultaneous release at BI of this.... Here is a dev version. If I get some positive feedback, I'll make this an 'official' version. Download: http://www.mediafire.com/file/u3szfamiw3wrm2n/JTD_ACTON_02dev.7z This DOES NOT include the hpp. It should work with the one from earlier. (Actually, it may e...
- 2010-11-05 14:05:43
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Hey, as soon as you get ArmA, you'll never turn back! :D Anyway, in a PMC exclusive, here is a dev version of the new mine implementation: http://www.mediafire.com/file/gyw34pz4f3yd753/JTD_Mines_devC_1105.7z It should have all the functionality of the original, plus a bit more. I can post some readm...
- 2010-11-04 12:30:22
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Actually, I think I have that worked out - a hit or killed EH on the mine that actually detonates it and deletes the trigger, or places some sort of object within the trigger to detonate it. I have a couple other ideas, but that seems the simplest. The new implementation is a bit different - I'll up...
- 2010-11-03 12:45:33
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Well, some setbacks in trying to increase the functionality of some stuff with the new system. I'm having to revert and start over. I was too unfocused when trying different things, and it just got too messy. I do have a better idea now, so can be more focused.
- 2010-10-29 18:52:39
- Forum: ArmA 2 Editing
- Topic: BIS models in MLOD format
- Replies: 10
- Views: 15541
Re: BIS models in MLOD format
Do you regularly google random strings related to Arma?
- 2010-10-26 15:10:40
- Forum: ArmA 2 General
- Topic: ArmA 2 OA v1.54 patch released!
- Replies: 1
- Views: 7387
Re: ArmA 2 OA v1.54 patch released!
I just got OA, and combined it with A2, which means that I'm running 'Combined Ops' or something. :) I gotta say that I'm really loving it. I'm running it with the latest beta, and my frame rates are better than with stock A2. But more, everything just seems... smoother... and more beautiful overall...
- 2010-10-26 15:06:53
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe Very near an update. :) I *think* it is SP stable, with some additional functionality. There are just a few things I need to continue to test, and I'm a bit nervous about MP functionality, but that is just one of those things that I won't know until I test. I anticipate having a semi-private be...
- 2010-09-20 16:41:22
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Brief update.
There were some MP issues discovered with the mines, so I'm trying to address those. I don't do much MP, but I want to make sure it does work for those folks.
Probably going to end up trashing the current system and moving to almost a purely setVariable system....
There were some MP issues discovered with the mines, so I'm trying to address those. I don't do much MP, but I want to make sure it does work for those folks.
Probably going to end up trashing the current system and moving to almost a purely setVariable system....
- 2010-09-07 12:08:48
- Forum: General Editing (tools)
- Topic: ImageMagick
- Replies: 1
- Views: 9696
Re: ImageMagick
Yeah, I looked at making it portable a few years ago. As I recall, there's also another, related product, but I can't remember what it was called. :doh:
It was a very powerful app!
It was a very powerful app!
- 2010-09-01 13:14:24
- Forum: ArmA 2 Editing
- Topic: Script designs; how to do x, and y etc?
- Replies: 3
- Views: 11195
Re: Script designs; how to do x, and y etc?
hehe You know me too well! Post an interesting problem, and I'll come like a moth to a flame.... :D Couple things. :) 1 - You can add the EH right when you create it. You can handle what to do with it in the script it calls, depending on what happened to trigger the EH. For instance: _helo =(spawned...
- 2010-09-01 12:43:45
- Forum: ArmA 2 Editing
- Topic: Script designs; how to do x, and y etc?
- Replies: 3
- Views: 11195
Re: Script designs; how to do x, and y etc?
My first thought was the dammaged or hit EH, but then when I went to check the reference, perhaps what you really want is the engine EH. Triggered when the engine of the unit is turned on/off. Global. Passed array: [vehicle, engineState] * vehicle: Object - Vehicle the event handler is assigned to *...
- 2010-08-31 13:36:04
- Forum: ArmA 2 Editing
- Topic: Question: shot decals on buildings
- Replies: 1
- Views: 9463
Question: shot decals on buildings
Hey- What information is there out there about how the decals get placed on buildings when they are shot? I've looked at impactConcrete, and I think there's something to do with bisurf files. But, I know some mods (like SLX) put blood stains on buildings. How does it know where to place the particle...
- 2010-08-26 13:06:42
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe
It isn't THAT bad.
I think you'd find it is in the same spirit as the FreeFalcon license, actually. Or at least, my personal vision of it.
http://creativecommons.org/licenses/by-nc-sa/3.0/
It isn't THAT bad.
I think you'd find it is in the same spirit as the FreeFalcon license, actually. Or at least, my personal vision of it.
http://creativecommons.org/licenses/by-nc-sa/3.0/
- 2010-08-26 12:27:24
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Ok, main release will be today: http://www.mediafire.com/file/r57yvrhj68jgb52/JTD_Mines_05a.7z I'm going to call this a "public beta." There are still quite a bit of things to get feedback on. Things that need tweaked that I know of: - bounding mines are not always partially buried in the ground (in...
- 2010-08-19 13:55:39
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Ok, I tried the tripwire function and it seemed to work for me. :) Make sure you "end tripwire"? :) Also, here's the 3rd component - JTD_IEDs. These are purely editor-placed (at this point). http://www.mediafire.com/file/ucdt3ot8lddcck8/JTD_IEDs_PMC.7z Readme: Readme for the JTD Mines - IED - addon ...
- 2010-08-19 13:42:50
- Forum: ArmA 2 Editing
- Topic: Dev scripts I use
- Replies: 4
- Views: 13219
Re: Dev scripts I use
Oh yeah, I played around with spawning groups of units, and vehicles. But, that was somewhat redundant of the BIS function that spawns groups, too.
- 2010-08-19 13:15:47
- Forum: ArmA 2 Editing
- Topic: Dev scripts I use
- Replies: 4
- Views: 13219
Re: Dev scripts I use
Ok, been awhile since I've looked at these, so some may need updating, but they work for me. :) These all require you, in a mission init or unit init, to create addactions that reference the init scripts. Like in the mission init, I usually have something like: // @@ dev addactions _JTD_teleport = p...
- 2010-08-19 13:04:59
- Forum: ArmA 2 Editing
- Topic: Ambient Civilian Traffic module
- Replies: 10
- Views: 20626
Re: Ambient Civilian Traffic module
Ah - no, not so much in terms of updates. Well, sorta. :) I had decided against further development of this, since OA seems to implement many of the things I had either already done, or was working on. But now, it seems like there are still MP issues with it, which I think mine resolves. So, it was ...
- 2010-08-18 18:22:30
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Not really. Earlier versions were, and I got a bit of feedback on that, and it seemed to work.
But, I am helping out the Project Reality guys, and have given them a very similar implementation. No deep testing on that yet, but it seems ok.
But, I am helping out the Project Reality guys, and have given them a very similar implementation. No deep testing on that yet, but it seems ok.
- 2010-08-18 17:05:25
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe Glad you like them. :) Trash: I played with this a bit more last night, in an "empty" commandline (it wasn't truly empty, but you know what I mean). I think part of the problem is that the default density is rather low. If you are getting the dots, something is spawning, although it may be smal...
- 2010-08-18 13:25:03
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Another PMC evaluation version: http://www.mediafire.com/file/4u13r1nu6867qnp/JTD_Mines_PMC.7z This has the claymores and bounding mines. Readmes: Readme for the JTD Mines - claymore - addon for ArmA2 Ver. 05a JTD: -- DMarkwick -- ReconPathFinder -- TRexian ==========================================...
- 2010-08-18 13:04:41
- Forum: ArmA 2 Editing
- Topic: Blender -> 02 tools
- Replies: 2
- Views: 10617
Re: Blender -> 02 tools
hehe
I'm wondering now what kind of typo I had last night with the title!!! :doh:
This guy Leopotam really looks like he's putting alot of support into it. Could be very beneficial!
I'm wondering now what kind of typo I had last night with the title!!! :doh:
This guy Leopotam really looks like he's putting alot of support into it. Could be very beneficial!
- 2010-08-17 20:45:55
- Forum: ArmA 2 Editing
- Topic: Blender -> 02 tools
- Replies: 2
- Views: 10617
Blender -> 02 tools
Leopotam at BI has come out with some Blender python scripts that I am VERY excited about:
http://forums.bistudio.com/showthread.php?t=105516
Import/export between Blender and O2 (p3d), including named selections and stuff like that! The fear is that I may turn into an ArmA 3d demon now.....
http://forums.bistudio.com/showthread.php?t=105516
Import/export between Blender and O2 (p3d), including named selections and stuff like that! The fear is that I may turn into an ArmA 3d demon now.....
- 2010-08-17 17:22:37
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Can you check your rpt? Are there any unusual comments?
Edit:
Try it with the init as:
JTD_trash_debug = true
Edit:
Try it with the init as:
JTD_trash_debug = true
- 2010-08-17 15:29:00
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
(Sorry about the pic sizes, I keep forgetting about that.) :doh: Ok, update just for PMC. :) Trash module is basically done. Readme: Readme for the JTD Trash addon for ArmA2 Ver. 05a JTD: -- DMarkwick -- ReconPathFinder -- TRexian ===================================================== Description: Th...
- 2010-08-11 13:08:44
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Some more information on the trash module. These pics are with a trashDensity setting of 2, which means it would be 2x as much trash as default (which itself is a formula based on the area to be "trashed"). I did that to get a good idea of how spread out the trash would be. Anyway, this uses a formu...
- 2010-08-10 17:32:10
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe Yes, I plan on doing videos to show how it all works. It looks more complicated than it really is. :) I guess right now I'm planning on vids as tutorials for: - mines: editor placing, player placing, spawning (including the player-carried anti-mine signs) - IEDs: editor placing, spawning - tras...
- 2010-08-10 17:00:45
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe Well, I'm not sure how "important" it will be. :) Right now, I'm planning on the package containing 3 free-standing pbos: Mines, IEDs, and Trash. That way, I can separately update them, as necessary. I am interested in feedback - given what I mentioned, what are your expectations about the tras...
- 2010-08-10 16:04:22
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
Sorry for the length of this post :) But, I've done some work, including the readmes. It still will take some testing, but I think I'm in the range of 80-90% ready for beta release. There are 5 readme files: a general one, then one each for the trash module, claymores, boundings, and IEDs. I've got ...
- 2010-08-04 20:50:28
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe
Just a formal update here. I'll likely have something to betatest in the coming weeks. Maybe as little as 2 weeks, even. It'll include the bounding mines.
Didn't want to post here without something more substantive, though.
Just a formal update here. I'll likely have something to betatest in the coming weeks. Maybe as little as 2 weeks, even. It'll include the bounding mines.
Didn't want to post here without something more substantive, though.
- 2010-06-28 13:38:21
- Forum: ArmA 2 General
- Topic: PMC ArmA 2 Operation Arrowhead review
- Replies: 2
- Views: 10337
Re: PMC ArmA 2 Operation Arrowhead review
Thanks, SnakeMan!
Your opinions carry alot of weight with me, and I'm sure many others!
Your opinions carry alot of weight with me, and I'm sure many others!
- 2010-06-17 16:36:58
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe
Just got back from a 10 day vacation (that was much needed).
I've got a few things to work on, but do intend to get back to the mines. I'll keep an eye on that other thread, too.
Just got back from a 10 day vacation (that was much needed).
I've got a few things to work on, but do intend to get back to the mines. I'll keep an eye on that other thread, too.
- 2010-06-04 12:46:59
- Forum: ArmA 2 Editing
- Topic: JTD mines
- Replies: 60
- Views: 70961
Re: JTD mines
hehe Unfortunately, it is. :) To really be able to support many different kinds of mines, I'm having to significantly re-structure it. More variables instead of more hard-coding of stuff. I'm VERY happy to help you with whatever you need, but I suspect that what I'll have when I'm done will be more ...
- 2010-05-16 17:38:18
- Forum: ArmA 2 Editing
- Topic: Ambient Civilian Traffic module
- Replies: 10
- Views: 20626
Re: Ambient Civilian Traffic module
Ah... video.. that's not a bad idea! I've certainly used plenty of utube tutorials for various things. I should do something like that to both promote this and to show how to use it.
- 2010-05-16 02:26:44
- Forum: ArmA 2 Editing
- Topic: Ambient Civilian Traffic module
- Replies: 10
- Views: 20626
Re: Ambient Civilian Traffic module
Ok ladies, alpha version (really more like beta, but close enough) of version 2 is here: http://www.mediafire.com/file/nuzr2d1zozg/JTD_ACTON_2a.zip Anyway, there is a readme, but it could probably stand to have a fuller pdf to really detail how it works. There is quite a bit changed in the mechanics...
- 2010-04-27 12:28:04
- Forum: PMC Tactical
- Topic: Hi Guys!
- Replies: 4
- Views: 13083
Re: Hi Guys!
hehe
Glad to see you around, too. Hope you finally finished a project.
I was thinking recently of Martin "Terrapin" Gerner, too. Wonder what ever happened to him....
T
Glad to see you around, too. Hope you finally finished a project.
I was thinking recently of Martin "Terrapin" Gerner, too. Wonder what ever happened to him....
T
- 2010-03-30 20:27:07
- Forum: Falcon 4 General
- Topic: Graphsim update about AF!
- Replies: 1
- Views: 10691
Re: Graphsim update about AF!
LMAO
So.. it'll be on the iPod Touch soon?
So.. it'll be on the iPod Touch soon?
- 2010-03-30 12:51:23
- Forum: PMC Tactical
- Topic: Is Frugalsworld dead?
- Replies: 7
- Views: 16566
Re: Is Frugalsworld dead?
Frugal in the (BBC) news!
http://news.bbc.co.uk/2/hi/technology/8589853.stm
Ironically, I remember when he got that deal....
http://news.bbc.co.uk/2/hi/technology/8589853.stm
Ironically, I remember when he got that deal....