Search found 6719 matches
- 2020-12-24 06:13:09
- Forum: PMC Tactical
- Topic: Merry christmas!
- Replies: 15
- Views: 16940
Re: Merry christmas!
PMC Tactical wishes Merry xmas and happy new year 2021 for everyone!
- 2020-12-07 01:17:23
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-12-02
Finished terra incognita re-downloads for vietnam, some were better... some pretty much the same what we had before.
Finished terra incognita re-downloads for vietnam, some were better... some pretty much the same what we had before.
- 2020-12-07 01:16:39
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-12-02 Compiled and binarized new Yemen Al Hudaydah terrain, this has not been released yet but was created already early last year. 2020-12-03 GIMP edited Libya Msallata satellite texture, added ocean sand bottom part and clone brushed few clouds off. Msallata was one of these really bad satel...
- 2020-12-05 22:21:43
- Forum: ArmA 3 General
- Topic: PMC Real World Data Terrain MEGA Project
- Replies: 106
- Views: 56299
Re: PMC Real World Data Terrain MEGA Project
PMC Mongolia v0.1 for ArmA 3. 409km x 409km terrain with massive 204,800 x 204,800 resolution satellite texture/mask (2 meter / pixel)! This is largest terrain in the history of OFP/ArmA! :D https://www.pmctactical.org/arma3/screenshots/PMC-Mongolia-Satellite.jpg Read online manual: PMC Addons/Mods...
- 2020-12-03 15:59:58
- Forum: ArmA 3 General
- Topic: PMC Real World Data Terrain MEGA Project
- Replies: 106
- Views: 56299
Re: PMC Real World Data Terrain MEGA Project
PMC Georgia Sokhumi v0.2 for ArmA 3. 81km x 81km with 81,920 x 81,920 resolution satellite texture from ArcGIS world imagery (1 meters / pixel). https://www.pmctactical.org/arma3/screenshots/PMC-Georgia-Sokhumi-Satellite.jpg Read online manual: PMC Addons/Mods Online Manuals: PMC Georgia Sokhumi . ...
- 2020-11-29 07:47:14
- Forum: ArmA 3 General
- Topic: PMC Real World Data Terrain MEGA Project
- Replies: 106
- Views: 56299
Re: PMC Real World Data Terrain MEGA Project
PMC Libya Benghazi v0.3 for ArmA 3. 143km x 143km terrain with massive 143,360 x 143,360 resolution satellite texture/mask (1 meter / pixel)! https://www.pmctactical.org/arma3/screenshots/PMC-Libya-Benghazi-Satellite.jpg Read online manual: PMC Addons/Mods Online Manuals: PMC Libya Benghazi . Downl...
- 2020-11-29 06:40:31
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-11-28 Yesterday I moved VTE project directories from Western Digital 4tb Blue 5400rpm hard disk to m.2 NVMe Corsair MP600 drive. Need to get some more performance out of the computer when editing these large files. New day started by binarizing VTE. Was my first time trying several pboproject ...
- 2020-11-29 06:37:55
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-27 Mongolia got binarized. Had to reduce vegetation object count from 1.3 million to mere 19,000 because arma3 was running out of memory. It was the usual symptom of objects flickering. Kind of shame, dunno if there is some middle ground between these object counts but its not worth investi...
- 2020-11-27 06:49:01
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-24 Woke up this morning and had libya benghazi pretty much ready for binarization, your morning cant get any better than that :) When binarization was done, libya ras ajdir and sabha were both good to go for release, this is awesome early in the morning and already two terrains done :) Geor...
- 2020-11-25 03:06:42
- Forum: ArmA 3 General
- Topic: PMC Real World Data Terrain MEGA Project
- Replies: 106
- Views: 56299
Re: PMC Real World Data Terrain MEGA Project
PMC Libya Sabha v0.3 for ArmA 3. 143km real world data terrain with 71,680 resolution satellite texture/mask. https://www.pmctactical.org/arma3/screenshots/PMC-Libya-Sabha-Satellite.jpg Read online manual: PMC Addons/Mods Online Manuals: PMC Libya Sabha . Download from PMC Tactical ArmA 3 Downloads .
- 2020-11-24 11:36:28
- Forum: ArmA 3 General
- Topic: PMC Real World Data Terrain MEGA Project
- Replies: 106
- Views: 56299
Re: PMC Real World Data Terrain MEGA Project
PMC Libya Ras Ajdir v0.3 for ArmA 3. 40km real world data terrain with 40,960 resolution satellite texture/mask. https://www.pmctactical.org/arma3/screenshots/PMC-Libya-Ras-Ajdir-Satellite.jpg Read online manual: PMC Addons/Mods Online Manuals: PMC Libya Ras Ajdir . Download from PMC Tactical ArmA ...
- 2020-11-24 05:04:21
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-22 PMC Rattler and PMC Rugen First L3DT Generated Satellite Test 2020-11-20 ArmA 3 https://www.youtube.com/watch?v=yTlBNikBCzM Did some work to create new pmc_terrain_data layers.cfg, satellite mask making. Slow progress, actually had to switch to PMC Pakistan Abbottabad 2km terrain so that...
- 2020-11-22 03:46:46
- Forum: ArmA 3 General
- Topic: PMC Ulah-Uruyakh ArmA 3
- Replies: 1
- Views: 1559
Re: PMC Ulah-Uruyakh ArmA 3
PMC Ulah-Uruyakh v1.2 has been released!
40km siberia russia wilderness terrain.
See PMC Tactical Addons/Mods Online Manuals for details. Get them from PMC Tactical ArmA 3 Downloads page.
40km siberia russia wilderness terrain.
See PMC Tactical Addons/Mods Online Manuals for details. Get them from PMC Tactical ArmA 3 Downloads page.
- 2020-11-22 02:04:39
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-20 PMC Rugen L3DT satellite mask 2020-11-20T0204. blue is ocean bottom, orange is (beach) sand, green is grass, "faded green" is hillside grass-ish, bright green is "lush grass" and gray is rock. PMC-Rugen-L3DT-Mask-2020-11-20T0204.png . Then did tons of work for designing new large europea...
- 2020-11-21 02:45:20
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-11-18 Re-generated heightmaps using L3DT for the new terrains, now elevations are much lower which produces much more playable terrain, haven't tested in-game yet. Wanted to create couple of more L3DT fictional terrains, yes I am out of control crazy just no limits... hey, what else is new heh...
- 2020-11-19 00:42:24
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-17 Finished downloading satellite texture for Libya Sabha, usual arcgis 17 level download. Started to put together libya benghazi terrain builder project while global mapper was exporting satellite texture as 8 x 8 tiles. Created BPW files for 8x8 tiles at 143k 1m/px resolution. Now won't e...
- 2020-11-17 02:05:20
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-11-14 Started to create new L3DT generated 40km and 61km fictional terrains ;) 2020-11-15 Got the heightmaps in-game but satellite texture/mask still will take some time while I tweak L3DT climate and generate images. Also the new heightmaps were way too rough, elevations were way too high and...
- 2020-11-15 22:33:16
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-13 Libya Wazzin satellite texture is atrociously bad (according to PMC Tactical terrains web page), so decided to make 8 x 8 BPW world file setup for 81,920 x 81,920 resolution 1 meter / pixel scale satellite and global mapper exported new good arcgis 17 level satellite texture. This new sa...
- 2020-11-14 02:40:39
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-11-12 Finished binarizing all the newly renamed terrain addons, now just need to do in-game testing that they work and look OK :) Created VTE Terrain Pack 6, it now hosts the vietnam terrains from pack 4. Didn't like how large pack 4 got with both cambodia and vietnam terrains in it. Sure we h...
- 2020-11-12 00:01:05
- Forum: ArmA 3 General
- Topic: VTE Never ending developer diary (ArmA 3)
- Replies: 19
- Views: 9961
Re: VTE Never ending developer diary (ArmA 3)
2020-11-11 Some of the new VTE terrains had "vte_terrain_wrp_" file / addon naming style, not sure why I did it like this on initial creation but it did not match to the other terrains which had simply "vte_wrp_" style. Today went through all those vte_terrain_wrp_ terrains and recreated them to vt...
- 2020-11-11 23:53:23
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-09 PMC Mongolia 18.7 million object version is stuttering a lot, its just too much data (satellite + objects) combined for arma3 to handle. Had to revert back to the v0.0.2 which only has pitiful 19,354 objects. This is not really what I wanted, but terrain builder project is broken and it ...
- 2020-11-08 00:50:49
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-11-02 Downloading Vietnam Da Nang satellite texture and it was better than the first download, it wasn't perfect but much better. 2020-11-04 Darkened PMC Ulah Yuruakh (whatever spelling heh) satellite texture as it looked so bright, also did some background L3DT work kind of got carried away. ...
- 2020-11-06 21:10:30
- Forum: ArmA 3 General
- Topic: Vietnam: The Experience - full ArmA 3 release!
- Replies: 7
- Views: 4533
Re: Vietnam: The Experience - full ArmA 3 release!
2020-11-06 New releases are out: VTE Core v1.6.8 VTE Terrain Core v1.6.7 VTE Terrain Pack 1 v1.6.5 VTE Terrain Pack 2 v1.6.5 VTE Terrain Pack 3 v0.1.2 VTE Terrain Pack 4 v0.1.4 VTE Terrain Pack 5 v0.1.2 changelog: - character models had black hands, texturing was bad, fixed (not all of them yet). -...
- 2020-11-02 01:12:44
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-10-29 Cambodia siem pang terra incognita satellite downloaded. Started Chechnya Grozny 143km terra incognita satellite download, this will be another 2 day task at minimum. Terra incognita is so slow to download. Today terra incognita is clearly the weakest link in terrain development tool pip...
- 2020-10-29 08:09:07
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-10-26 Terra incognita finished downloading balkans montenegro satellite texture, got global mapper exported preview image out of it. Cant really say if its better than 2017 download, but at least if both are combined it should be pretty ok result. 2020-10-27 Terra incognita started downloading...
- 2020-10-26 02:34:36
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-10-23 Finished downloading terra incognita balkans belgrade 143km satellite texture. 2020-10-24 On windows 8.1 loaded balkans belgrade into terrain builder from E: hard disk partition, sure enough that terrain builder project was broken, so had to delete it. Terra incognita was downloading bal...
- 2020-09-04 11:55:46
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2020-05-11 PMC 51km Desert went through all the road polylines and deleted any objects that were on or too close to the road. This included rocks, bushes and trees, also in few cities actual buildings. 2020-05-14 PMC Rattler and PMC Rugen terrain builder projects re-created due known bug in terrain...
- 2020-09-04 10:34:26
- Forum: PMC Tactical
- Topic: PMC web sites paid for the next year
- Replies: 3
- Views: 3479
Re: PMC web sites paid for the next year
PMC web sites have just been paid for the next year again.
Enjoy PMC web sites & services
Enjoy PMC web sites & services

- 2020-04-27 05:08:30
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-31
PMC Greece Agios Efstratios more objects added, some of the locations are still missing.
PMC Greece Agios Efstratios more objects added, some of the locations are still missing.
- 2020-04-27 05:08:01
- Forum: ArmA 3 General
- Topic: PMC Mission Development
- Replies: 10
- Views: 6313
Re: PMC Mission Development
2019-12-31
PMC Powder Bat tweaked few task locations which were put on wrong spot.
PMC Powder Bat tweaked few task locations which were put on wrong spot.
- 2020-04-24 06:39:35
- Forum: Nevada
- Topic: Nevada Theater
- Replies: 10
- Views: 6651
Re: Nevada Theater
All good, sent you a reply in discord.
- 2019-12-30 16:38:33
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-29 Started to paint satellite mask go PMC Agios Efstratios. Because openstreetmap did not provide any usable landuse and natural shapes I drew the forest shapes in terrain builder, now I used those to export shapes as imagery to create roads and forest mask parts. Ocean and deepocean (is th...
- 2019-12-29 18:44:37
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-27 Solved the binarize crashing issue by changing surface tile and texture layer size, now its been without any crashes over 10+ binarizations. Huge load of work to start two arma3's (yes, two), one has altis open in mission editor, another one PMC Greece Lemnos, I'll look altis locations t...
- 2019-12-27 15:19:21
- Forum: ArmA 3 General
- Topic: PMC Mission Development
- Replies: 10
- Views: 6313
Re: PMC Mission Development
2019-12-26 PMC Powder Bat campaign porting from fake bis terrains to real world data greece terrains. Today I restored from backup all the altis missions, loaded them up one by one in mission editor and screenshotted the locations. Now I can accurately place them into the new real greece lemnos ter...
- 2019-12-26 15:33:45
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-25 Work on PMC Agios Efstratios continues. Opteryx did a great satellite texture ocean background. I went and fixed ocean bottom depth to much deeper which looks better as water color but also "feels like" real ocean/water heh. 2019-12-26 Binarize is (still) crashing a lot when adding objec...
- 2019-12-25 13:28:31
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-24
Finally got binarize crashing stopped (for now, hah) in PMC Agios Efstratios terrain. Got LZ Connor, Camp Maxwell and Air Station Mike-26 all in-game.
ArmA3.Agios.Efstratios.LZ.Connor.Camp.Maxwell.AirStation.Mike-26.jpg
ArmA3.Agios.Efstratios.Satellite.2019-12-24.jpg
Finally got binarize crashing stopped (for now, hah) in PMC Agios Efstratios terrain. Got LZ Connor, Camp Maxwell and Air Station Mike-26 all in-game.
ArmA3.Agios.Efstratios.LZ.Connor.Camp.Maxwell.AirStation.Mike-26.jpg
ArmA3.Agios.Efstratios.Satellite.2019-12-24.jpg
- 2019-12-24 00:11:29
- Forum: PMC Tactical
- Topic: Merry christmas!
- Replies: 15
- Views: 16940
Re: Merry christmas!
PMC Tactical wishes Merry xmas and happy new year 2020 for everyone!
- 2019-12-21 22:11:11
- Forum: ArmA 3 General
- Topic: Terrain Development
- Replies: 35
- Views: 14168
Re: Terrain Development
2019-12-21 Dating back to probably arma3 early days 2014 maybe 2015 I created PMC Powder Bat campaign for stratis and later it expanded on altis, long story short today it is largest campaign I've made for arma3 with 221 mission dirs. I have put just incredible amount of work and effort into this c...
- 2019-12-19 07:36:07
- Forum: ArmA 3 General
- Topic: PMC Mission Development
- Replies: 10
- Views: 6313
Re: PMC Mission Development
2019-12-18 Finished all "PMC" campaigns and multiplayer missions respawn changes from group to base. Now still got VTE campaigns and missions left. Yeah respawn property has no meaning in campaigns but why keep the useless line there, so I'll fix those. I must say its been tedious job, yesterday sp...
- 2019-12-17 23:24:21
- Forum: ArmA 3 General
- Topic: PMC Mission Development
- Replies: 10
- Views: 6313
Re: PMC Mission Development
2019-12-17 It was a long day of mission editing. Mainly did respawn="group" change to BASE, had no idea its going to take this long time to fix such simple thing. Yeah sure it would have taken all 3 seconds to just mass change that group to base with powergrep, but the whole process also involves a...