Search found 38 matches

by DoctorX
2010-09-07, 03:46:55 AM
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 16971

Re: FreeFalcon 5.5.1 Georgia theater

I agree teams 1-2 should always be used as the main opposing force against team 6. But, you can separate teams 1 and 2 if you want to... In addition to setting the relations tab in tacedit, check the "active" and "member" settings for both teams. Sounds like team 1 and 2 are linked as in Korea. To u...
by DoctorX
2010-09-05, 03:44:12 AM
Forum: Georgia
Topic: FreeFalcon 5.5.1 Georgia theater
Replies: 33
Views: 16971

Re: FreeFalcon 5.5.1 Georgia theater

...however there's a confusing bug - the event report said " Russia offered support to Azerbaijan ", not to "Iran"! i did set owner/control of Tskinvali facotry to #3-Iran.. that's why i got confused at nation/team selection for seperaist stats.. some code error?... The news reports are not linked ...
by DoctorX
2010-09-05, 03:23:42 AM
Forum: Europe
Topic: Europe mod for AF - UI enhance
Replies: 24
Views: 12825

Re: Europe mod for AF - UI enhance

1) Where is the awacs map located please? (I guess this was not ever defined for PMC Eu, so I would enlarge my question - how to add working dedicated awacs screen please? Art\Resource\CampMap.rsc Add your AWACS map to that, the same one that has the main campaign map (so there will be 2 files merg...
by DoctorX
2010-08-24, 08:00:58 PM
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 9324

Re: TRI file tips 'n tricks

Does it exist some relation between campaign *.tri file events(located in TRI) and events included in *.cam file? There are 21 slots for the CAM in Tacedit. I guess it is always the same(empty) for all CAMs. (???) The events settings in the .cam file should always match the events settings in the ....
by DoctorX
2010-07-16, 12:22:26 AM
Forum: General Editing (tools)
Topic: Paint Shop Pro X2
Replies: 5
Views: 6922

Re: Paint Shop Pro X2

Just a thought... Most Falcon TGA's use an 8-bit mode for the color pallate. TGA's in 8-bit mode can be either 256 color or greyscale. Perhaps PSP is defaulting to greyscale? Try looking around for a way to switch the mode to 8-bit 256 color. (I don't use PSP so I don't know where that option would ...
by DoctorX
2010-07-16, 12:11:58 AM
Forum: Campaign
Topic: howto setup TEAMS
Replies: 3
Views: 6989

Re: howto setup TEAMS

Under the team relations tab, uncheck "Active" and uncheck the members boxes for team 1 (US). For team 2 (NATO), check "Active" and check the members boxes for team 1 and team 2. Set both to allied with each other. Same procedure for the 2 OPFOR teams. This unfortunalely "merges" the allied teams, s...
by DoctorX
2010-06-07, 12:55:25 AM
Forum: Campaign
Topic: Guns-Only Fighter Tweak
Replies: 1
Views: 6599

Guns-Only Fighter Tweak

In response to a request by ccc, here is the procedure I used to convert existing aircraft to guns-only in my Korea 1959 campaign. Keep in mind I designed Korea 1959 for FF4-RV, and I haven’t tried the tweak with any other version since then, so I can’t guarantee it still works. At any rate, if you ...
by DoctorX
2010-06-06, 04:29:13 PM
Forum: Panama
Topic: Panama Campaign Development 2
Replies: 7
Views: 9038

Re: Panama Campaign Development 2

...I added the KA-3D as a tanker off the boat. The tanker flies, is tasked with refueling, etc, but I've never seen one in "friendly view" and I have a sneaking suspicion it is causing a CTD because everytime I try to fly to it, I get a CTD at some point... From my experience, this is usually an is...
by DoctorX
2010-05-31, 07:44:01 PM
Forum: Falcon 4 Cockpits
Topic: Importing FF4 3D pit into FF5
Replies: 1
Views: 6483

Importing FF4 3D pit into FF5

I'd like to take the default F-16 3D pit from RV and import it into FF5.5, seems doable but I have little to no experience with LodEdit.

I read through a couple posts and the wiki, but I'm still a bit confused. Anyone able to help me out with a walkthrough?
by DoctorX
2010-02-14, 11:34:26 PM
Forum: Terrain / Theater
Topic: "Nowhere" objectives
Replies: 9
Views: 7312

Re: "Nowhere" objectives

FF4
by DoctorX
2010-02-14, 12:16:20 AM
Forum: Terrain / Theater
Topic: "Nowhere" objectives
Replies: 9
Views: 7312

Re: "Nowhere" objectives

OK, so the magic number seems to be 32,759 (give or take a few bytes) for the max size of the .wch file. Once this is exceeded, all of the names that occur after that will be some form of "Nowhere" or "NowhereNew" (it appears that the corrupted names will have the correct character count, but will b...
by DoctorX
2010-02-13, 01:12:47 AM
Forum: Terrain / Theater
Topic: "Nowhere" objectives
Replies: 9
Views: 7312

Re: "Nowhere" objectives

Looking through my old notes, I unfortunately only wrote down the line number of the limit I reached, which is meaningless since I don't have the .wch file I used to test with anymore.

I'll test it out again and try to get an exact character (byte) count for you.
by DoctorX
2010-02-11, 03:15:45 AM
Forum: Terrain / Theater
Topic: "Nowhere" objectives
Replies: 9
Views: 7312

Re: "Nowhere" objectives

If an objective is not given a dedicated name it is supposed to inherit its name from its parent, not be "Nowhere". If you look through all of the objective names in game you can actually find the first name where the limit has been exceeded, its name will be mangled and contain a bunch of garbage d...
by DoctorX
2010-02-10, 09:40:22 PM
Forum: Terrain / Theater
Topic: "Nowhere" objectives
Replies: 9
Views: 7312

"Nowhere" objectives

Reading some of the recent posts about Europe being worked on again (Yay!), reminded me of something I discovered a while ago when I tried fiddling with the theater: The problem with many of the objectives being named "Nowhere" seemes to stem from there being too many objectives in the theater. The ...
by DoctorX
2009-12-19, 11:05:39 PM
Forum: Korea
Topic: Simulated Korea war-1950 screenshots
Replies: 25
Views: 12727

Re: Simulated Korea war-1950 screenshots

You have at least one audience member. :mrgreen:

This is awesome ccc, I'll check these out.
by DoctorX
2009-11-26, 03:54:46 AM
Forum: Campaign
Topic: Creating a Custom Theater With Database
Replies: 9
Views: 9036

Creating a Custom Theater With Database

This is probably old news for a lot of you, but for anyone searching for info here is how to create your own custom theater with its own individual database. This will cover how to take an existing theater and copy/isolate it so you can edit it without affecting/porking anything else. This doesn't c...
by DoctorX
2009-11-26, 02:02:08 AM
Forum: Terrain / Theater
Topic: Aegean campaign design talk
Replies: 12
Views: 8173

Re: Aegean campaign design talk

Isn't it better to use TDF file to define a new theater with its own database? Yes it certainly is. That's what I would normally do, but might be a bit of overkill if Corsair is only looking to make a few minor changes. *EDIT* I should also warn you, Corsair, if you edit the main DB you most likely...
by DoctorX
2009-11-25, 08:45:34 PM
Forum: Terrain / Theater
Topic: Aegean campaign design talk
Replies: 12
Views: 8173

Re: Aegean campaign design talk

First, back up the entire DB (Falcon4\TerrData\Objects). Changing squadron numbers: In F4Browse, click on "Units" and find the entry for the squadron (not flight) you want to edit. Double click on the squadron and it will bring up the squadron screen. At the bottom of that screen you will see a box ...
by DoctorX
2009-11-25, 06:56:35 PM
Forum: Terrain / Theater
Topic: Aegean campaign design talk
Replies: 12
Views: 8173

Re: Aegean campaign design talk

...How can I select the number of airplanes in a sqn? When, in TacEdit, I select Add Unit-Squadron-Fighter-F-16xx the number is already filled and I can't change it. Also, whatever change I make to stores, it doesn't apply to campaign... For both of these changes you need to use F4Browse, which aff...
by DoctorX
2009-11-23, 11:08:11 PM
Forum: General Editing (tools)
Topic: Photoshop; filling image with single color
Replies: 3
Views: 6772

Re: Photoshop; filling image with single color

Create a new layer, select that layer, then use the paintbucket tool on that.
by DoctorX
2009-11-18, 10:44:15 PM
Forum: Korea
Topic: Russian Assault campaign for FF4
Replies: 19
Views: 11920

Re: Russian Assault campaign for FF4

No, Russia does ally w/ DPRK at the very start of the campaign. Ideally I would have had it occur a few hours into it but there is no way to do that and still have the two teams remain independant.
by DoctorX
2009-11-18, 12:17:09 AM
Forum: Korea
Topic: Russian Assault campaign for FF4
Replies: 19
Views: 11920

Re: Russian Assault campaign for FF4

- Shorter repair times for airbases and bridges How could you set this? First, I changed the ObjectiveRepairInterval setting in Falcon4.aii from 120 to 20. This actually shortens the repair time for all objectives but since bridges and runways get repaired at a way faster rate than any other object...
by DoctorX
2009-11-17, 03:12:24 AM
Forum: Korea
Topic: Russian Assault campaign for FF4
Replies: 19
Views: 11920

Russian Assault campaign for FF4

So, without any fanfare... here's a new campaign for FreeFalcon4 (if anyone is still flying FF4)- http://rapidshare.com/files/308144641/F4-RussianAssault.zip (~45MB) NOTE: This campaign will NOT work with FreeFalcon 5!!! There's no installer, but the installation is straightforward. Just read the re...
by DoctorX
2009-10-29, 11:47:24 PM
Forum: General Editing (tools)
Topic: Choosing a programming language
Replies: 8
Views: 8249

Re: Choosing a programming language

I realize this is an old thread, and hopefully you have made progress with your programming studies, but having recently achieved my own personal C++ epiphony I figured I'd share it. As far as programming languages go, C/C++ is arguably the most daunting and least straightforward language to learn, ...
by DoctorX
2009-10-02, 01:14:05 AM
Forum: Theater Tools
Topic: Adding Ground Units
Replies: 17
Views: 9181

Re: Adding Ground Units

FWIW here is a TCL script I use for creating ground units. It creates a "block" of the units of your choosing with a proper Division/Brigade/Battalion structure: ################################################################################################### # # Create Division TCL Script for Tac...
by DoctorX
2009-09-15, 12:56:14 AM
Forum: Campaign
Topic: Captured objectives questions
Replies: 5
Views: 8082

Re: Captured objectives questions

This is normal. The "Control" field always displays the orignal owner, the "Owner" field is the one that changes when objectives are captured.

IMO the "Control" field is mislabeled in tacedit. If you export the objectives, the column for "Control" is actually "FOwner" (former owner).
by DoctorX
2009-07-09, 05:17:49 AM
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 9324

Re: TRI file tips 'n tricks

INITIATIVE MANAGEMENT- Since there are three primary objectives for each team, it seems logical that if the war is going well for one side and they have captured two of the three they should get a boost in initiative as a reward. (Woo-hoo!! We kicked their asses all the way back to P'yongyang *high ...
by DoctorX
2009-07-09, 05:16:39 AM
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 9324

Re: TRI file tips 'n tricks

PRIORITY MANAGEMENT- In my campaign, each side has three objectives to capture to achieve victory. For the red side those objectives are Seoul, Choongwon, and Wonsan (Wonsan is initially occupied by the blue side in this campaign). For the blue side, they must capture P'yongyang, Ch'aryon'gwan, and ...
by DoctorX
2009-07-09, 05:14:54 AM
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 9324

Re: TRI file tips 'n tricks

STALLED CAMPAIGN PREVENTION- This one is intended to reignite a stalled campaign. It acutally combines two events into one. If no events occur after 100 campaign hours since the last event, an initiative bias is randomly given to either the red side or the blue side. The idea is that if neither team...
by DoctorX
2009-07-09, 05:12:20 AM
Forum: Campaign
Topic: TRI file tips 'n tricks
Replies: 11
Views: 9324

TRI file tips 'n tricks

Here are a few tricks with the .tri file I've been experimenting with in the campaign I'm currently designing. They haven't been tested fully but so far they seem promising. I have added an indentation scheme to the code just to make it easier to follow. Don't use indentation in the actual .tri file...
by DoctorX
2009-06-27, 10:49:33 PM
Forum: Theater Tools
Topic: Tool to display Squadron Patches with their proper ID #?
Replies: 3
Views: 6462

Re: Tool to display Squadron Patches with their proper ID #?

An easier way to do it is to set the squad patch to 0 - then it will choose the patch according to the squadron name.

Here are all of the squadron patches for the default Korea theater:
http://rapidshare.com/files/249387359/K ... s.zip.html
by DoctorX
2009-06-27, 09:15:38 PM
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 11131

Re: amphibious landings

My intent, though, wasn't to find a work around for an amphibious landing; it was to actually do an amphibious landing. The campaign idea, for example, would be a Europe campaign centered around a US amphib group trying to land troops somewhere with the blue side tasking to protect the group all th...
by DoctorX
2009-06-27, 09:07:54 PM
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 11131

Re: amphibious landings

I don't understand the method. Do I have to create manually mission using Tacedit? How should I use helos? This is not clear to me. AI does few airborne mission on both side but never drops any airborne units behind the FLOT. Will be good if AI can create mission like that using An-2 and Mi-8s. In ...
by DoctorX
2009-06-27, 08:51:22 PM
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 11131

Re: amphibious landings

- as i said, if i set Taean and few more objs owned by red from the start, can marine unit activaited on time without helo/airmobile units operation? This would work, but you must also set at least two other objectives that are directly linked to Taean as red also or else it will automatically be r...
by DoctorX
2009-06-18, 03:37:44 AM
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 11131

Re: amphibious landings

In my tests, the Marine units did actively engage in the war. They moved inland and captured Seosan airbase and started making headway towards Seoul before the blue side finally took out the last of them. I only had one division of 5 brigades as the landing force - if it had been a larger force it c...
by DoctorX
2009-06-18, 03:16:22 AM
Forum: Falcon 4 General
Topic: New member
Replies: 5
Views: 6388

Re: New member

Hey CCC! Thanks for the welcome. Unfortunately there isn't much to show. The cockpit edits I did were mostly .dat file edits, not so much artwork - mainly just tweaking little issues like aligning the CCIP piper and making sure all the gages were properly zeroed. As for the models, they weren't anyt...
by DoctorX
2009-06-18, 12:58:01 AM
Forum: Campaign
Topic: amphibious landings
Replies: 20
Views: 11131

Re: amphibious landings

Here's a trick... Add a division or two of Airborne units and task them to capture several of the objectives at the beachhead you want to land at (At least 3 linked objectives). Also make sure to add a squadron or two of transport helos to ferry the Airborne units from where you have placed them to ...
by DoctorX
2009-06-18, 12:55:40 AM
Forum: Falcon 4 General
Topic: New member
Replies: 5
Views: 6388

New member

Hey all- Just wanted to pop in and introduce myself. Some of you may know me from over at FreeFalcon. derStef dropped me a PM over there a few weeks ago inviting me over here to check out the joint. I was a little late in responding, but I promised I’d stop in. I have dabbled to varying degrees of d...