Search found 17 matches
- 2009-04-11 15:05:07
- Forum: Falcon 4 General
- Topic: Problem with AWACS in F4AF
- Replies: 0
- Views: 7624
Problem with AWACS in F4AF
Being a Falcon4 newbie, I hope some of you veterans can help me out. My problem is with the AWACS in F4AF; the radio calls from AWACS have random volume, and I can't hear the replies (if there are any) to my requests (Picture, Declare or others). It's definitely not about radio range, since sometime...
- 2009-04-10 11:13:29
- Forum: General Editing (tools)
- Topic: PowerGREP
- Replies: 3
- Views: 11412
Re: PowerGREP
I'm using the Open Source program SourceGlob as the grep tool under windows. And it's much cheaper...
- 2009-04-07 18:43:23
- Forum: General Editing (tools)
- Topic: C++ programming with Qt
- Replies: 3
- Views: 11632
Re: C++ programming with Qt
Hmm wonder if this is the "DLL hell!" my other friend mentioned when we talked about windows GUI programming :) Basically yes; the complete "DLL hell" contains different versioned DLLs (with possibly the same name). So by packing, you mean when I release tool made by Qt there has to be those three ...
- 2009-04-07 12:39:13
- Forum: General Editing (tools)
- Topic: C++ programming with Qt
- Replies: 3
- Views: 11632
Re: C++ programming with Qt
Look into the Qt documentation under "Deploying an Application on Windows"; depending on what Qt-modules you have used you need to pack the necessary DLLs along with your EXE. Most probably you only need the following DLLs from your Qt's bin-directory: QtCore4.dll QtGui4.dll mingwm10.dll Those DLLs ...
- 2009-04-02 13:30:01
- Forum: General Editing (tools)
- Topic: Blender thread
- Replies: 6
- Views: 13965
Re: Blender thread
Here's a link to a "box" modeling tutorial I did a long time ago for Blender, of a shotgun: http://lowpolycoop.com/forum/viewtopic.php?t=73 Thanks for that link and tutorial! Do you know of any other low-poly-modelling tutorials for Blender? I probably have used the wrong search terms, or perhaps t...
- 2006-05-24 09:05:16
- Forum: WrpTool
- Topic: Mapfact leaked WrpTool
- Replies: 10
- Views: 19659
Re: Mapfact leaked WrpTool
As far as i know, and dont quote me on this, wasn't there a problem with communication and Sniping Jack did have talks and offered one of the WRP team a place at teh workshop but they could go so they represented WRPtool there for you. As far as I know they didn't hand it out either, it was just a ...
- 2006-04-23 17:15:39
- Forum: WrpTool
- Topic: Open-source landscape generator
- Replies: 6
- Views: 16243
Re: Open-source landscape generator
Unless you've got linux installed (or any other OS that supports the GNOME desktop), you won't get this application to work. Forget about Windows...http://terraform.sourceforge.net/tf_features.html
Who can make a pre-built package ?
it s only the source
- 2006-01-28 11:55:53
- Forum: WrpTool
- Topic: Binarizing islands
- Replies: 12
- Views: 20502
- 2006-01-27 15:31:38
- Forum: WrpTool
- Topic: Binarizing islands
- Replies: 12
- Views: 20502
Re: Binarizing islands
Add .wrp to it.p3d
.paa
.pac
.bak
.backup
Hm, no .wrp ...
what it means?
- 2006-01-24 09:45:10
- Forum: WrpTool
- Topic: Binarizing islands
- Replies: 12
- Views: 20502
Re: Binarizing islands
Could you please show your exclude.txt ?
Just make sure, there is ".wrp" in one line.
Just make sure, there is ".wrp" in one line.
- 2005-12-11 15:57:57
- Forum: WrpTool
- Topic: PboX cannot unpack OWP_Mi8
- Replies: 23
- Views: 21980
Re: PboX cannot unpack OWP_Mi8
@Vektorboson obviously you're using "D" programming language ;) You took a look at my source? ;) Hehe, my bin2cpp extracted the config.cpp without problems (didn't have to modify anything, thanks to your complete PBO-documentation); therefore I saw that they used #include <...***> I've got to admi...
- 2005-12-10 12:38:17
- Forum: WrpTool
- Topic: PboX cannot unpack OWP_Mi8
- Replies: 23
- Views: 21980
Re: PboX cannot unpack OWP_Mi8
edit: I tried using mike's depbodll and I could not even get it to start. Whenever I clicked on the .exe files for this program they would come up for a second then close itself. And yes I did install the dll in my windows/system folder. It's a command line program; try to drag&drop the PBO on th...
- 2005-12-09 20:17:58
- Forum: WrpTool
- Topic: PboX cannot unpack OWP_Mi8
- Replies: 23
- Views: 21980
Re: PboX cannot unpack OWP_Mi8
and also: i dont know if this would help anyone with being able to decompress the addon, but inside the OWP_mi8.pbo there is a file named SIS and this is what is extracted when I attempt to unpack it. The "SIS" is not a file, but it is the end of "Cold War Crisis". It's a product entry, and PboX do...
- 2005-09-11 11:48:13
- Forum: WrpTool
- Topic: Baracken addon - open door/gates
- Replies: 5
- Views: 10380
Re: Baracken addon - open door/gates
THX but that is not what I am asking. I want to put gates on the road in WRP tool, by default the gates are closed ( the ramp is down ), and I want them to be open (ramp is up). Is it posible to do this while editing the island with WRP, so when you load the island in OFP the gates are open ,withou...
- 2005-09-05 19:19:09
- Forum: WrpTool
- Topic: Rot/slant and float data meaning in 4VWR
- Replies: 4
- Views: 9318
Re: Rot/slant and float data meaning in 4VWR
Just another question: When trying to view the elevations I realized, that the elevations aren't integer(short) values as A-Lone-Wolfs doc implies. After watching some hex-values, I found some formulas, that should reflect the values right. w_e: elevations as in 4WVR wrp file f_e: elevations with fl...
- 2005-08-16 14:04:15
- Forum: WrpTool
- Topic: Rot/slant and float data meaning in 4VWR
- Replies: 4
- Views: 9318
Re: Rot/slant and float data meaning in 4VWR
No prob, a) That makes much more sense than A-Lone-Wolf's documentation! Should've figured that out myself, shame on me! Thank you! b) Figured that out, as WrpTool was complaining as I added some models to objects.ini Regarding chatting, my ICQ number is 259686789. I lost my old account because of s...
- 2005-08-08 23:41:46
- Forum: WrpTool
- Topic: Rot/slant and float data meaning in 4VWR
- Replies: 4
- Views: 9318
Rot/slant and float data meaning in 4VWR
Hi, I'm currently working on a personal project where I want to generate WRP-files automatically. According to A-Lone-Wolf's doc on the WRP-format for objects there are twelve floating point values named rotation/slant, X, Z, Y, slant/rotation, X, Z, Y, normal position, X, Z, Y. The names seem to be...