Search found 18 matches
- 2011-05-11 11:14:56
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: VTE ArmA 2 Multiplayer
- Replies: 55
- Views: 57155
Re: VTE ArmA 2 Multiplayer
Add a link to the site or DL in the servername.
- 2010-07-01 17:15:40
- Forum: ArmA 2 Editing
- Topic: Operation Arrowhead config.cpp files, all of them
- Replies: 13
- Views: 21382
Re: Operation Arrowhead config.cpp files, all of them
Thanks.
Uncrustify is more for making badly formatted community configs readable, aka well formatted.
I am bit confused though with your update.
I need still need the configs from expansion\dta for 1.51, as well as the all in one for it.
Uncrustify is more for making badly formatted community configs readable, aka well formatted.
I am bit confused though with your update.
I need still need the configs from expansion\dta for 1.51, as well as the all in one for it.
- 2010-06-29 12:53:52
- Forum: ArmA 2 Editing
- Topic: Operation Arrowhead config.cpp files, all of them
- Replies: 13
- Views: 21382
Re: Operation Arrowhead config.cpp files, all of them
Almost forgot
Both dta missing and language plus all-on-one.
Both dta missing and language plus all-on-one.
- 2010-06-29 12:44:15
- Forum: ArmA 2 Editing
- Topic: Operation Arrowhead config.cpp files, all of them
- Replies: 13
- Views: 21382
Re: Operation Arrowhead config.cpp files, all of them
Thanks SM. Possible to provide also the script and rvmat files.
See the bat extractors in CMB:
http://dev-heaven.net/projects/cmb/repo ... ractFilter
(login: guest/guest)
Cheers!
See the bat extractors in CMB:
http://dev-heaven.net/projects/cmb/repo ... ractFilter
(login: guest/guest)
Cheers!
- 2009-09-26 15:59:31
- Forum: ArmA General
- Topic: PMC finishing ArmA projects, read TODO here
- Replies: 7
- Views: 15784
Re: PMC finishing ArmA projects, read TODO here
Respect SM!
Your list of project is even bigger than mine.
Your list of project is even bigger than mine.
- 2009-09-26 15:56:38
- Forum: Vietnam: The Experience (ArmA 2)
- Topic: Ia Drang for ArmA 2
- Replies: 8
- Views: 12985
Re: Ia Drang for ArmA 2
Why not repack the missing objects to a new pbo and repath your wrp via MoveObject?
Should be done without too much effort.
Should be done without too much effort.
- 2009-07-18 20:21:06
- Forum: ArmA 2 General
- Topic: PMC Apache v1.1 for ArmA 2 has been released!
- Replies: 4
- Views: 13617
Re: PMC Apache v1.1 for ArmA 2 has been released!
SM please fix:
// new code
Code: Select all
weapons[] =
{
"PMC_M230",
"PMC_FFARLauncher",
"PMC_HellfireLauncher"
};
- 2009-07-15 18:47:18
- Forum: AGS/CAT Afghanistan (ArmA)
- Topic: CAT Afghanistan v1.2 released!
- Replies: 5
- Views: 16333
Re: CAT Afghanistan v1.2 released!
Thanks SM!
- 2009-07-14 19:00:39
- Forum: AGS/CAT Afghanistan (ArmA)
- Topic: CAT Afghanistan v1.2 released!
- Replies: 5
- Views: 16333
Re: CAT Afghanistan v1.2 released!
Hehe. The goal and solution is to automate these tasks.
Btw just realized that it says ArmA not ArmA II - any reason for that?
Btw just realized that it says ArmA not ArmA II - any reason for that?
- 2009-07-14 18:04:08
- Forum: AGS/CAT Afghanistan (ArmA)
- Topic: CAT Afghanistan v1.2 released!
- Replies: 5
- Views: 16333
Re: CAT Afghanistan v1.2 released!
Congrats mate :!: You have put huge efforts in it. Will test it in the next couple of days with my vehicle DM. I was a bit surprised about the size at first. Yet the PBO as actually more of an object pack. :D So again what about a wiki page that lists all models with screenshots to help world design...
- 2009-07-14 17:59:46
- Forum: ArmA Editing
- Topic: Unpacked addons
- Replies: 2
- Views: 11817
Re: Unpacked addons
Here is the full guide on it:
BIKI - CMA DevelopmentSetup # Develop_with_unpacked_data
BIKI - CMA DevelopmentSetup # Develop_with_unpacked_data
- 2009-06-05 13:55:21
- Forum: ArmA 2 General
- Topic: PMC Apache v1.1 for ArmA 2 has been released!
- Replies: 4
- Views: 13617
Re: PMC Apache v1.1 for ArmA 2 has been released!
Good job Snake Man! Will test late tonight I hope.
- 2009-06-05 13:54:53
- Forum: ArmA 2 Editing
- Topic: Porting ArmA (1) addon
- Replies: 7
- Views: 16482
Re: Porting ArmA (1) addon
OAC will release an OFP and A1 to A2 class mapping addon.
Soon to be follow by updated A1 pbos ported to A2.
Soon to be follow by updated A1 pbos ported to A2.
- 2009-05-30 15:08:56
- Forum: ArmA Missions
- Topic: Cutbacks in mission editing community
- Replies: 1
- Views: 12210
Re: Cutbacks in mission editing community
Snake Man I think A1 was a big let down for many people.
Especially the bad stock campaign, and the bad quality drove many people away.
Making a campaign takes a huge effort.
Overall A1 SP/Campaign play was hardly existing in A1.
A2 will bring better times again.
Especially the bad stock campaign, and the bad quality drove many people away.
Making a campaign takes a huge effort.
Overall A1 SP/Campaign play was hardly existing in A1.
A2 will bring better times again.
- 2009-01-29 18:24:21
- Forum: ArmA Editing
- Topic: unRap tool's configuration
- Replies: 1
- Views: 11004
Re: unRap tool's configuration
he needs
unRap.exe
rapTypes.txt
in the same folder
unRap.exe
rapTypes.txt
in the same folder
- 2008-05-29 11:31:46
- Forum: ArmA Editing
- Topic: p3dminf - p3dm mlod quick scan tool...
- Replies: 24
- Views: 24256
E:\downloads\p3dminf>p3dminf.exe Akat02S.p3d p3dminf v0.1.0.0 Copyright © Synide, 2008 Error: <filename>.p3d is a required parameter. and E:\downloads\p3dminf>p3dminf.exe -s E:\Games\ArmA\@PROPER_VegetationReplacement\addons\plants\ Akat02S.p3d p3dminf v0.1.0.0 Copyright © Synide, 2008 Unbehandelte...
- 2005-07-24 07:28:50
- Forum: WrpTool
- Topic: saving maps
- Replies: 1
- Views: 7226
Re: saving maps
well i am not to sure as i dont know much about it.
but i could be that you have to reset the path of the objects and textures. especially if the wrp file and the two other ones were in the same pbo.
experts ... help
but i could be that you have to reset the path of the objects and textures. especially if the wrp file and the two other ones were in the same pbo.
experts ... help
- 2005-07-15 09:56:05
- Forum: WrpTool
- Topic: textures are flipped
- Replies: 2
- Views: 8018
textures are flipped
well as far as i did get this there is the schema for textures 1-2 3-4 this way you (should) do also the naming part. yet sometimes wrptool does flip certain textures (horizontal reflected) like 3-4 1-2 well you can flipped them by yourself like in photoshop, but its then against the system - what t...