Search found 18 matches

by WGL.Q
2011-05-11, 11:14:56 AM
Forum: Vietnam: The Experience (ArmA 2)
Topic: VTE ArmA 2 Multiplayer
Replies: 55
Views: 19317

Re: VTE ArmA 2 Multiplayer

Add a link to the site or DL in the servername.
by WGL.Q
2010-07-01, 05:15:40 PM
Forum: ArmA 2 Editing
Topic: Operation Arrowhead config.cpp files, all of them
Replies: 13
Views: 9018

Re: Operation Arrowhead config.cpp files, all of them

Thanks.

Uncrustify is more for making badly formatted community configs readable, aka well formatted.

I am bit confused though with your update.
I need still need the configs from expansion\dta for 1.51, as well as the all in one for it. :(
by WGL.Q
2010-06-29, 12:53:52 PM
Forum: ArmA 2 Editing
Topic: Operation Arrowhead config.cpp files, all of them
Replies: 13
Views: 9018

Re: Operation Arrowhead config.cpp files, all of them

Almost forgot :oops:

Both dta missing and language plus all-on-one. :)
by WGL.Q
2010-06-29, 12:44:15 PM
Forum: ArmA 2 Editing
Topic: Operation Arrowhead config.cpp files, all of them
Replies: 13
Views: 9018

Re: Operation Arrowhead config.cpp files, all of them

Thanks SM. Possible to provide also the script and rvmat files.
See the bat extractors in CMB:

http://dev-heaven.net/projects/cmb/repo ... ractFilter
(login: guest/guest)

Cheers!
by WGL.Q
2009-09-26, 03:59:31 PM
Forum: ArmA General
Topic: PMC finishing ArmA projects, read TODO here
Replies: 7
Views: 8542

Re: PMC finishing ArmA projects, read TODO here

Respect SM!

Your list of project is even bigger than mine. :D
by WGL.Q
2009-09-26, 03:56:38 PM
Forum: Vietnam: The Experience (ArmA 2)
Topic: Ia Drang for ArmA 2
Replies: 8
Views: 7128

Re: Ia Drang for ArmA 2

Why not repack the missing objects to a new pbo and repath your wrp via MoveObject?
Should be done without too much effort.
by WGL.Q
2009-07-18, 08:21:06 PM
Forum: ArmA 2 General
Topic: PMC Apache v1.1 for ArmA 2 has been released!
Replies: 4
Views: 8742

Re: PMC Apache v1.1 for ArmA 2 has been released!

SM please fix:

Code: Select all

		weapons[] =
		{
			"PMC_M230",
			"PMC_FFARLauncher",
			"PMC_HellfireLauncher"
		};
// new code
by WGL.Q
2009-07-15, 06:47:18 PM
Forum: AGS/CAT Afghanistan (ArmA)
Topic: CAT Afghanistan v1.2 released!
Replies: 5
Views: 9130

Re: CAT Afghanistan v1.2 released!

Thanks SM!
by WGL.Q
2009-07-14, 07:00:39 PM
Forum: AGS/CAT Afghanistan (ArmA)
Topic: CAT Afghanistan v1.2 released!
Replies: 5
Views: 9130

Re: CAT Afghanistan v1.2 released!

Hehe. The goal and solution is to automate these tasks. :D

Btw just realized that it says ArmA not ArmA II - any reason for that?
by WGL.Q
2009-07-14, 06:04:08 PM
Forum: AGS/CAT Afghanistan (ArmA)
Topic: CAT Afghanistan v1.2 released!
Replies: 5
Views: 9130

Re: CAT Afghanistan v1.2 released!

Congrats mate :!: You have put huge efforts in it. Will test it in the next couple of days with my vehicle DM. I was a bit surprised about the size at first. Yet the PBO as actually more of an object pack. :D So again what about a wiki page that lists all models with screenshots to help world design...
by WGL.Q
2009-07-14, 05:59:46 PM
Forum: ArmA Editing
Topic: Unpacked addons
Replies: 2
Views: 6613

Re: Unpacked addons

by WGL.Q
2009-06-05, 01:55:21 PM
Forum: ArmA 2 General
Topic: PMC Apache v1.1 for ArmA 2 has been released!
Replies: 4
Views: 8742

Re: PMC Apache v1.1 for ArmA 2 has been released!

Good job Snake Man! Will test late tonight I hope. :mrgreen:
by WGL.Q
2009-06-05, 01:54:53 PM
Forum: ArmA 2 Editing
Topic: Porting ArmA (1) addon
Replies: 7
Views: 7966

Re: Porting ArmA (1) addon

OAC will release an OFP and A1 to A2 class mapping addon.
Soon to be follow by updated A1 pbos ported to A2. 8-)
by WGL.Q
2009-05-30, 03:08:56 PM
Forum: ArmA Missions
Topic: Cutbacks in mission editing community
Replies: 1
Views: 8004

Re: Cutbacks in mission editing community

Snake Man I think A1 was a big let down for many people.
Especially the bad stock campaign, and the bad quality drove many people away.
Making a campaign takes a huge effort.

Overall A1 SP/Campaign play was hardly existing in A1.

A2 will bring better times again. :)
by WGL.Q
2009-01-29, 06:24:21 PM
Forum: ArmA Editing
Topic: unRap tool's configuration
Replies: 1
Views: 6823

Re: unRap tool's configuration

he needs

unRap.exe
rapTypes.txt

in the same folder
by WGL.Q
2008-05-29, 11:31:46 AM
Forum: ArmA Editing
Topic: p3dminf - p3dm mlod quick scan tool...
Replies: 24
Views: 8836

E:\downloads\p3dminf>p3dminf.exe Akat02S.p3d p3dminf v0.1.0.0 Copyright © Synide, 2008 Error: <filename>.p3d is a required parameter. and E:\downloads\p3dminf>p3dminf.exe -s E:\Games\ArmA\@PROPER_VegetationReplacement\addons\plants\ Akat02S.p3d p3dminf v0.1.0.0 Copyright © Synide, 2008 Unbehandelte...
by WGL.Q
2005-07-24, 07:28:50 AM
Forum: WrpTool
Topic: saving maps
Replies: 1
Views: 4690

Re: saving maps

well i am not to sure as i dont know much about it.
but i could be that you have to reset the path of the objects and textures. especially if the wrp file and the two other ones were in the same pbo.

experts ... help ::)
by WGL.Q
2005-07-15, 09:56:05 AM
Forum: WrpTool
Topic: textures are flipped
Replies: 2
Views: 4843

textures are flipped

well as far as i did get this there is the schema for textures 1-2 3-4 this way you (should) do also the naming part. yet sometimes wrptool does flip certain textures (horizontal reflected) like 3-4 1-2 well you can flipped them by yourself like in photoshop, but its then against the system - what t...