Search found 4 matches
- 2005-11-04 20:04:03
- Forum: WrpTool
- Topic: Binarizing islands
- Replies: 12
- Views: 20519
Re: Binarizing islands
i have a similar problem: a wrptool-made island, no BIS or 3rd party stuff used, 100% my own ground texture and models. but: binarize (old & new version) doesn't binarize the island. it works fine with all other stuff, but not with islands. .wrp is not in the exclude.txt btw. binarize returns no err...
- 2005-03-20 12:22:08
- Forum: WrpTool
- Topic: ofp crashes with new island
- Replies: 4
- Views: 8217
Re: ofp crashes with new island
YUHEEE! cheers m8, it works.
but why? with which other value must the CFGWorldlist entry correlate? and why must the cfgworld classname be the same as the filename? or am i barking up the wrong tree...
but why? with which other value must the CFGWorldlist entry correlate? and why must the cfgworld classname be the same as the filename? or am i barking up the wrong tree...
- 2005-03-19 23:53:03
- Forum: WrpTool
- Topic: ofp crashes with new island
- Replies: 4
- Views: 8217
Re: ofp crashes with new island
filename is imuc_i.wrp, path/name of pbo is also imuc_i the name of the island and the icon is displayed in ofp. when i select the island the game crashes, it doesn't even load the island - no please wait... screen (or whatever ofp normally displays there) <br>class CfgPatches {<br> class imuc_i {<b...
- 2005-03-19 23:08:33
- Forum: WrpTool
- Topic: ofp crashes with new island
- Replies: 4
- Views: 8217
ofp crashes with new island
the title says it all. i've made my first attempt in island-editing: imported a DEM from wilbur, made some changes, applied one custom texture which is packed in the same pbo as the island, all coded up with the sample config. i wanted to see in ofp if the elevations are ok and at least all appears ...