Search found 9 matches
- 2009-03-24 23:35:08
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
Tried again. I've modified it a little (added radio) and tested it with guys. But still nothing. http://euro-net.pl/~faguss/temp/snake_conflict.eden.rar The mission objective is really bad - killing 50 spawns of 25 units. It's hard to find them. I don't think that randomness is a good way because it...
- 2009-03-17 12:21:07
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
Exactly Variable said that "I would give this mission a try, because I like conflicts" after checking Montignac which was totally clear.
Nevermind.
OK. So that's all. I'm through it.
Nevermind.
OK. So that's all. I'm through it.
- 2009-03-17 00:04:32
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
Modified it a little. It's available under the same link. 1. Init.sqs Line 2 - because ReadyToEnd is in condition of the trigger it needs to be predefined. Otherwise game can ignore it. Line 12 - further code isn't necessary for client (like defining all these variables) 2. Description.ext Deleted '...
- 2009-03-16 03:44:13
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
I see you haven't changed it much. Well, suit yourself. Anyway, I've modified it a little: 1. Changed 'onLoadIntro' value. No point to localize this string. 2. Added command to hint end message in trigger. 3. Added localization for negoview message. 4. Set medic to playable. Link for it: http://euro...
- 2009-02-19 16:36:10
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
I wouldn't want to change the mission too much. You won't. Basically, negoview script just sets viewdistance based on computers performance. There is already gamelogic 'Server' so just launch it from init, for example: [5000] exec "negoview.sqs" playing my shitty missions [CiA]Variable said that he...
- 2009-02-16 09:44:06
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
I've saw on your website that it's also meant to be played in SP. (by the way, link to OFP from your main website www.pmctactical.org leads to arma page) So overwiev.html file and onLoadMission line in description should be kept, then. You need to remove all these hints & title texts like War looper...
- 2009-02-07 17:46:58
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
1. createsquad.sqs Line 9 - client will never execute this script so this condition is pointless. 2. description.ext Line 4 - this works only for single missions Line 10-21 - there aren't any radio sounds, it's never used by the mission either so there's no sense to define it 3. overview.html This ...
- 2009-02-07 13:01:58
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
Re: PMC Conflict
You can wait and I'll send you localization for this mission.
- 2009-02-06 20:56:36
- Forum: OFP Missions
- Topic: PMC Conflict
- Replies: 15
- Views: 21913
PMC Conflict
Unable to complete this mission.
End trigger condition is "ReadyToEnd" while in 'war.sqs' this is "ReadyForEnd".
End trigger condition is "ReadyToEnd" while in 'war.sqs' this is "ReadyForEnd".