Search found 33 matches

by Vigilante
2009-05-24 15:09:03
Forum: ArmA General
Topic: PMC Multiplayer conclusions
Replies: 4
Views: 13378

Re: PMC Multiplayer conclusions

I call those game-scavengers... :P i am one sometimes too, so dont complain me calling them that ... You just want to have some entertaining round of 'fun' so you 'scavenge' all kinds of servers till you find some place to go nuts or whatever you think of 'entertaining fun' ... I have it myself, aft...
by Vigilante
2009-05-24 00:25:09
Forum: Vietnam: The Experience (ArmA)
Topic: PMC Saturday Night VTE Special (May 23rd)
Replies: 6
Views: 15295

Re: PMC Saturday Night VTE Special (May 23rd)

Hey hey heeey... went for the server when it was quite full, about 26ppl... but after some time loading the mission, i got a 'Session lost' ... :( ... i joined a couple hours later when not soo many where still there, about 16-20, then it was fine... maybe something with that mission going on there?...
by Vigilante
2009-05-19 15:07:33
Forum: ArmA General
Topic: Multiplayer game modes PvP, COOP, AD etc
Replies: 8
Views: 16263

Re: Multiplayer game modes PvP, COOP, AD etc

I am not a instance in saying whats right or wrong, see my note 'dont take it too seriously' as my disclaimer... ;) A&D in my terms is what i wrote, C&H is actually some place to capture and hold as long as possible, be it empty place or defended by opponent Playerteam or AI or third fraction or ali...
by Vigilante
2009-05-19 10:46:08
Forum: ArmA General
Topic: Multiplayer game modes PvP, COOP, AD etc
Replies: 8
Views: 16263

Re: Multiplayer game modes PvP, COOP, AD etc

Ah, ok i see ... same i had too ... PvP is just the opposite to Coop ... ie player versus player (duh) ... coop is ALWAYS players against AI .. (yeah, i know some exceptions apply) TDM is a PvP, but not Coop ... well maybe a mix of both... Its a variant of DM (DeathMatch) where its everybody against...
by Vigilante
2009-05-19 09:10:33
Forum: ArmA General
Topic: Multiplayer game modes PvP, COOP, AD etc
Replies: 8
Views: 16263

Re: Multiplayer game modes PvP, COOP, AD etc

Oh, i REALLY need to convert my old OFP sebnam missions to ArmA.. if i still can find them. I dont know where your real problem is now? Knowing the abbrevations? Differences in the gamemodes? I mean, hey you do that VTE almost barehandedly ;) you already know a lot... I really dont get where your pr...
by Vigilante
2009-05-18 16:36:56
Forum: Vietnam: The Experience (ArmA)
Topic: PMC Saturday Night VTE Special (May 23rd)
Replies: 6
Views: 15295

Re: PMC Saturday Night VTE Special (May 23rd)

Will be there too... if nothing uncalculated (girelfriend :roll: :P ) comes to my door a knocking...
by Vigilante
2009-05-10 16:49:52
Forum: ArmA Editing
Topic: Common scripting errors
Replies: 4
Views: 12677

Re: Common scripting errors

how do you call the script? Via execVM? I would rather call or spawn it with previous preProcess.. like so VIG_WP_new = compile preprocessFileLineNumbers "VIG_WP_new.sqf"; this way you get much better errormsg PLUS the line of code where it came from, well most of the time since it seems to ignore c...
by Vigilante
2009-05-09 09:29:43
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

_explosionSound = "VIG_Sounds_Explosion_Small_Muffled"; // here comes the sound effect if ((count _subMunList) % 2 == 0) then { [_position,_explosionSound,550,3] spawn VIG_TmpSoundSource; }; Its using every 2nd or so sublet, it works, doing it for every 10th or so would be ok maybe, but then the so...
by Vigilante
2009-05-09 08:21:19
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

Hi there... one more thing i came along while doing some ICM for a project... the largest part of stagger seems to stem from sounds!! ... I never thought about that, but while i was creating these ICM Effects (only particles, no ammoclass used!) i realized, when i only let every other bomblet 'explo...
by Vigilante
2009-04-11 00:00:49
Forum: Vietnam: The Experience (ArmA)
Topic: Documentation ie VTE manual
Replies: 32
Views: 36246

Re: Documentation ie VTE manual

- a complete list of all classnames and a short description, nothing fancy, like (just an example, the periods are just placeholders to make it align threadlike somehow) Aircraft ... ... Helicopter ...... CH47 Classes .........VTE_CH47A - CH-47 Cargo lifter Helo - ...........- {VTE_CH47A ammoclasses...
by Vigilante
2009-04-08 16:46:36
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

right, for loops, like i posted some posts ago... how is your performance with those staggered ones? this is the one which creates flawlessly... only with the explosions it staggers a bit... but thats the problem with explosions in general, even though those submunitions drop like a bombcarpet i.e. ...
by Vigilante
2009-04-01 07:32:26
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

i second that snakeman ... and if we can get all of it, even better, but priorities must be set :) phased dispersion sounds good, three 'bursts' of bomblets, the first behind the _posCBU (seen in direction of flight) second at _posCBU and last in front of that position... they just shouldnt reach gr...
by Vigilante
2009-03-31 23:57:12
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

yeah, guys thats the same problems i face with my CBU... its hard to get any real number of ammoobjects in the needed timeframe in the correct spot without any stutter... unfortunately... and you cant use sleep < 0.001 since 0.001 is one frame ingame. I work atm on some ideas i had to get there, or ...
by Vigilante
2009-03-31 12:14:35
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

i would omit it alltogether... i just was asking because i thought you had a certain reason to do it... :) abs will make out of 365.44333 a 365 which might be just what you want, but if you want more randomness then the more numbers the better :) ... BUT sometimes ArmAengine doesnt like too big numb...
by Vigilante
2009-03-30 23:09:09
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

When i do some random i always do it like so : _sub setPosASL [((_expulPos select 0)-((random 6)-(random 6))),((_expulPos select 1)-((random 6)-(random 6))),((_expulPos select 2)-((random 6)-(random 6)))]; this will litter the sublets anywhere in +/-6m in all three axes around the dispenser ... this...
by Vigilante
2009-03-30 15:16:12
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

If you like clusterbombs (and WP effects) check out my YouTube Channel at http://www.youtube.com/user/VigilanteSystems (the direct link to video is: http://www.youtube.com/watch?v=5WKUbI63G_k&feature=channel_page) ther you can find a short video showing the last video i took of my CBU animations dep...
by Vigilante
2009-03-30 15:12:02
Forum: ArmA 2 General
Topic: Artillery
Replies: 3
Views: 8147

Re: Artillery

well, my guess is they are like the tubes we got with ArmA 1 ... I hope i can require some guys doing a new or reworked CoC UA ... itz my favourite... i used it heavily with SebNAM2 ... Although i dont think a rework is too feasible, i checked the stuff even reworked some myself and got it ingame (w...
by Vigilante
2009-03-30 09:41:35
Forum: ArmA 2 General
Topic: Artillery
Replies: 3
Views: 8147

Re: Artillery

AWESOME, finally ... and pretty models again! Now if the scripting is up-to-par with the modelling ... we will be happy campers ... well maybe not if its raining steel ... ;)
by Vigilante
2009-03-29 11:34:08
Forum: ArmA 2 General
Topic: Shotguns and AT / AA launchers
Replies: 2
Views: 7732

Re: Shotguns and AT / AA launchers

Quite nice, they upgraded EAST more than the last time ... nice models and SMAW is there too ....
by Vigilante
2009-03-28 22:51:25
Forum: General Editing (tools)
Topic: Choosing a programming language
Replies: 8
Views: 15300

Re: Choosing a programming language

actually i fool myself into thinking, my knowledge of sqf helps me in learning C++ (too in the next 12 month *chuckle*) :lol: no seriously, my main problem, also with sqf, was/is to understand/'get' the ideas of inheritance and this kind of structured stuff you encounter there setting up 'proper' co...
by Vigilante
2009-03-28 18:58:48
Forum: General Editing (tools)
Topic: FSX/FS2004 etc models and converting them
Replies: 3
Views: 12743

Re: FSX/FS2004 etc models and converting them

try milkshape... its free the first week or so ... and if you dont like installing on your workhorse... i would use a devbox just for that (your last old pc or so) ... aint there some plugins for modo or lightwave getting mdl? also, what i understood, the mdl format is quite different than others be...
by Vigilante
2009-03-28 18:50:50
Forum: General Editing (tools)
Topic: Choosing a programming language
Replies: 8
Views: 15300

Re: Choosing a programming language

there is a very nice book, originally in english (i only have the german translation) its called the "C++ weekend crashcourse" (C++ Wochenend Crashkurs) by Stephen R. Davis [Original English language edition text and art copyright © 2000 by IDG Books Worldwide, Inc.] ... Its separated into 30min chu...
by Vigilante
2009-03-28 17:31:06
Forum: General Editing (tools)
Topic: L3DT
Replies: 4
Views: 12530

Re: L3DT

I think spirit of 6thSense.eu did use it on his island he made.. it was his first ArmA island .. http://www.armaholic.com/page.php?id=3512 i dont know if he used it, but i read somewhere on their forums, that he tried it or at least it was mentioned there, but i dont know if there where more ppl usi...
by Vigilante
2009-03-28 02:48:55
Forum: General Editing (tools)
Topic: FSX/FS2004 etc models and converting them
Replies: 3
Views: 12743

Re: FSX/FS2004 etc models and converting them

Hi... the following is from an X-Plane forum (its a VERY nice Flightsim) http://forums.x-plane.org/index.php?showtopic=26616 (it talks about converting mdl->dx->3ds or so ... and thats quite a lot of work getting the planes to actually work inside ...) but cgsociety i think has a better answer... ht...
by Vigilante
2009-03-24 15:58:51
Forum: Vietnam: The Experience (ArmA)
Topic: VTE mission repository
Replies: 6
Views: 16588

Re: VTE mission repository

any user, then its best to let those files show up only after review by admin... nonetheless here is a very simple php script for such purpose without registration or review or such: http://clement.beffa.org/labs/projects/w2box/ or reMOSitory for Joomla! ... or MegaFileManager: User Front Features: ...
by Vigilante
2009-03-24 15:31:36
Forum: Vietnam: The Experience (ArmA)
Topic: VTE mission repository
Replies: 6
Views: 16588

Re: VTE mission repository

no, but there must be some review action before its shown publicly... to avoid users need to register and spam... or import userlist from the forums?
by Vigilante
2009-03-24 15:29:11
Forum: ArmA Editing
Topic: Guided missile (yes, TOW) config for helicopter?
Replies: 5
Views: 13616

Re: Guided missile (yes, TOW) config for helicopter?

sounds if the TOW (or gunner weapon) have/has some rockets stuff inherited... can you switch them to hellfire? also simulation = "something" is quite often a culprit. overwrite with "maverickWeapon", "shotMissile" or so... depends on where the trouble is. ammo could be a problem... I mean it sounds ...
by Vigilante
2009-03-24 13:16:01
Forum: ArmA Editing
Topic: Guided missile (yes, TOW) config for helicopter?
Replies: 5
Views: 13616

Re: Guided missile (yes, TOW) config for helicopter?

about 3rd person being, locked... at first i didnt understand... but why the hell you want to guide your tow from 3rd person??
I think its disabled by default, or its somewhere in your difficulty settings of veteran/recruit and maybe your TOW isnt really a guided class..
by Vigilante
2009-03-24 12:45:18
Forum: Vietnam: The Experience (ArmA)
Topic: VTE mission repository
Replies: 6
Views: 16588

Re: VTE mission repository

Maybe use some kind of Wiki software, maybe with review by admin before it shows on the site. Also quite simple for others to comment or vote... otherwise some standard community portal software+plugs like joomla has... depends on your server setup. It should be choosen by the least effort needed on...
by Vigilante
2009-03-24 11:02:42
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

hey, those hardmounted dispensers, could be more easily made like reverse mounted 'guns' on the plane with salvo settings to their payload nr. of bomblets. i.e. 1 mag loaded with 150 rounds and proper delay betweeen shots, like so: class Weapon... initSpeed = 0.1; // just for fun taking a split seco...
by Vigilante
2009-03-23 23:14:15
Forum: General Editing (tools)
Topic: EditPadPro editing tips
Replies: 4
Views: 12358

Re: EditPadPro editing tips

cool, i never got that expressions thing, but im using EPP for long time now... i even checked out the other tools by that company/guy... like the clipboard tool and such, very nice introduction Snake_Man thanks...
by Vigilante
2009-03-23 23:08:42
Forum: ArmA Editing
Topic: Guided missile (yes, TOW) config for helicopter?
Replies: 5
Views: 13616

Re: Guided missile (yes, TOW) config for helicopter?

Did you try to inherit directly from BIS TOW class, instead of creating your own baseclass first? You still can change values by overwriting in your own new class... I also guess the BIS TOW creates a invisibleTarget/Lasertarget at your gunsight (Like the Laserdesignator) which the missile tries to ...
by Vigilante
2009-03-23 22:53:23
Forum: ArmA Editing
Topic: Cluster bomb script
Replies: 49
Views: 52569

Re: Cluster bomb script

IF the bomblets are AmmoClass their lifetime in config must be quite high/long, because if they are expelled at like 500+m it will take quite a while for them to reach anything near ground... And during the NAM era there where more hardmounted dispensers than many think... I remember when building R...