Search found 344 matches

by molnibalage
2011-12-24 14:06:38
Forum: Europe
Topic: New Theater: campaign bug?
Replies: 7
Views: 16250

Re: New Theater: campaign bug?

After installing Europe I cannot select in theater menu. It seems to me that tdf files are not linked for game, but I cannot find similar file as theater.lst for FF.

EDIT: Ok, I found the lst file, but why is not automatic the link for tdf file? You did not mention or explain the process...
by molnibalage
2011-10-03 20:17:32
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 14617

Re: BMS4 Rolling Fire campaign - winnable.

not really.. in old RedViper/ IF cam, i remembered massive flows of red GUs do break thru Blue defence line, try to capture Pusan from north, east, and west routes.. i've to sink bridges to relieve blue GUs. I'm taliking about other campaing. In Rolling Fire red forces have to capture Pusan. This i...
by molnibalage
2011-10-03 10:00:56
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 14617

Re: BMS4 Rolling Fire campaign - winnable.

This is the problem. Just setting enourmus vehicle qty. does not help on red side...

IMHO in AMRAAM era with RL weaponary and current modeling values campaign cannot be lost on blue side.
by molnibalage
2011-10-03 07:37:10
Forum: Korea
Topic: BMS4 Rolling Fire campaign - winnable.
Replies: 5
Views: 14617

Re: BMS4 Rolling Fire campaign - winnable.

Is there any campaign where blue side can be defeated? :)
by molnibalage
2011-08-26 06:18:43
Forum: Theater Tools
Topic: How to change the number of seats in a flight by TacEdit ?
Replies: 2
Views: 9935

Re: How to change the number of seats in a flight by TacEdit

In TE it is easier to create a new flight. I campaigns I have never tried to change the size of flight.
by molnibalage
2011-08-21 16:53:35
Forum: Europe
Topic: Eu terrain update
Replies: 91
Views: 106293

Re: Eu terrain update

Will be usabe this update for FreeFalcon? MolnyFalcon is "done" I'm ready to apply my DB for another theaters.
by molnibalage
2011-08-04 20:00:05
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

Thx the report. Falcon sometimes just ignore that I set transparent part for a skin. I preview thread you could see that MLD skin was fine in beta 2. I have no idea why is bad not MLD skin... I will clear again the area, maybe it helps. K-30 has skin in my install. AGM-88 had skin problems, because ...
by molnibalage
2011-08-03 20:16:37
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

Beta 3 is released. Chech the fist post for link.
by molnibalage
2011-06-30 12:27:58
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417118

Re:

ccc wrote:Two more old 3ds parts, add to lods for the shots..
http://i112.photobucket.com/albums/n192 ... ap1k30.jpg
the chiasis is Ripper's pegasus.
I downloaded your pack but I could not find the K-30 BIHO LOD. Is it included in the pack?
by molnibalage
2011-06-15 18:05:19
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83771

Re: 3D model tweak - data format changes

I still do not understand what you did.
by molnibalage
2011-06-15 09:53:41
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 83771

Re: 3D model tweak - data format changes

I do not understand the post. Are you saying that you are able to create radar guided missile and the air denfense handle then as an aircraft that can be shoot down?
by molnibalage
2011-06-05 16:11:39
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign and reinf/supply :)

How can I set the ground troops reinforcement? The inactive flag + hours value do not work. Ground units visible from the beginning of campaign.
by molnibalage
2011-06-04 16:00:58
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

- nice jas39 model. a bit sink into ground, need FM.dat tweak. aileron animation seems reversed. starboard aileron flip upward when braking. - mig21PF loadout is off.. AAM on centerline slot. - A-37. hard to fly and fight. most underwing slots load SUU14? unable to handle weapon store in 2d pit. I ...
by molnibalage
2011-06-01 12:37:31
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

500 kg optical KAB have been added for some AC, but 1500 kg has been not. I did not delete for some PRC, because they not know well them + in even the '90s with PGM they were only dream... It is a serious question for gamebalance that with a much easier aiming and PEN warhed can have a red AC - MAV ...
by molnibalage
2011-05-31 16:46:33
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

test 1982 cam.. i think this cam is WIP? Not WIP. As I have said in release post only 1991 have been touched. The rest of two campaign is untoched. 100% same as they were in 5.3. -blue ac has no BLU-107/durandel in store. it's hard to set weapon store properly for different timeframes..in one insta...
by molnibalage
2011-05-31 16:34:27
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

1. for SA11/17, you may add snowdrift as search radar vehicle. it won't affect the rest TELAR vehicles. I know but it can can only 'S' symbol. When the battery knocked out the search radar also goes offline because of code. This is why only SA-10 get seacrh radar. Eye candy. It looks good. All othe...
by molnibalage
2011-05-30 10:01:48
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

Re: MolnyFalcon released

- your SA-11/17 battalion has no swnowdrift radar vehicle? Yes. It is intended. Beacuse SA-11/17 has own FCR its modeling should be close to radar guided SHORADs. In old style setting if you killed the search radar of battery it remained silent. (Check how is set the radar vehicle slot number in cu...
by molnibalage
2011-05-30 07:32:15
Forum: Terrain / Theater
Topic: MolnyFalcon released
Replies: 17
Views: 27535

MolnyFalcon released

http://www.freefalcon.com/forum/showthr ... post210856

It is still WIP, but you can see the potential and comments about the stuff.

Release video.
http://www.youtube.com/watch?v=OiEWOs-Ov-8
by molnibalage
2011-04-26 06:51:35
Forum: Terrain / Theater
Topic: NAVY ships formation
Replies: 8
Views: 14938

Re: NAVY ships formation

Hi all, is there a way howto change the formation type for NAVY warships please? Is it possible to force for example "line" formation instead of big "X" formation? This one is used in AF for all NAVY units I think. Thanks Luk As I know it is much wiser to use only one ship in one shipgroup because ...
by molnibalage
2011-03-24 21:11:00
Forum: Falcon 4 General
Topic: AIM 9L/M spash into flares?
Replies: 4
Views: 12765

Re: AIM 9L/M spash into flares?

http://www.mediafire.com/?vl45u3iwb9cd4k5

Here is that I promised. It is very basic.
by molnibalage
2011-03-21 10:46:34
Forum: Falcon 4 General
Topic: AIM 9L/M spash into flares?
Replies: 4
Views: 12765

Re: AIM 9L/M spash into flares?

You can define only flare chance modifier in DB. These are the ICD entries. Some missile share on same ICD. simdata.zip --> misdata directory. You can find dat files. In that files is defined which ICD is used for missile. First number is 0 for sensor, the second is the ICD. The WCD file of a missil...
by molnibalage
2011-02-02 07:18:18
Forum: Terrain / Theater
Topic: F4AF: how to build a database?
Replies: 2
Views: 10035

Re: F4AF: how to build a database?

I do not understand your problem. Are you speaking about 2 or 3 database that are separtated for Korea, Korea 2005 (?) and Korea 2010? (I used AF last time about 2 years ago.)
by molnibalage
2011-01-28 12:27:35
Forum: Theater Tools
Topic: HSD page modification
Replies: 3
Views: 11008

Re: HSD page modification

With correct scaling you can't do it. In some pits the moving map is simulated by using the kneemap in 2D pit. But kneemap is not scalable...
by molnibalage
2011-01-21 07:46:51
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign and reinf

They do not appear to be resupplied via airlift, so we assume they have unlimited stores. I played long time ago full campaign with FFx.x. I can remember that my suqadron could run out from AIM-54s BUT carrer squadron got resupply from AIM-54. I don't know how, but I was very happy to see this. :)
by molnibalage
2011-01-17 15:37:40
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign and reinf

Supply is coming time to time for sqadrons and likey will ground troops too. I can't say more about this. Supply system is a black hole to me.
by molnibalage
2011-01-15 10:03:45
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign

+ inactive flag. As I have said even the save / exit the starting time of activity can be random. RAM22 said in ceratin cases to big time acceleration can cause problems. I tested with F-111F and with F-22 about 2 years ago. I set 6 and 4 hour to reinf time. Sometimes they flew their first mission a...
by molnibalage
2011-01-14 14:07:09
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign

Im not getting a problem with the add squadron'. Seems to be working fine, but i dont think im using a 5.3 cam. Is there a need to use the 5.3? Why not just set up a fresh korea wouldn't it be simpler? You mentioned reinforcements using the inactive flag, i tried just entering a figure in the box, ...
by molnibalage
2011-01-14 12:41:52
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign

Hey, you did not say anything about CTD... I you did it I could help after your first post. For FF - using the last unlocked cam files (5.3's) - if you add more than one squadron for an airbase using 'add squadron' option you will get CTD in the game. I do not know why. How can you avoid? Copy the e...
by molnibalage
2011-01-13 07:33:45
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 35838

Re: Adding squads to a campaign

Yes, save your changes. :)
You can set reinforcements if you want. Type number into appropriate field - arrival hour after starting (it carries a small randomness...?) - and set inactive flag.
by molnibalage
2011-01-05 07:10:37
Forum: Falcon 4 Cockpits
Topic: Can you Help me about FLIRon hud ???
Replies: 6
Views: 15060

Re: Can you Help me about FLIRon hud ???

As I know nobody will fix OF 4.x, because BMS team is working on BMS4. There was (is?) a project upgrading 4.7 to 4.8 but my guess, that never will be released because of BMS4.
by molnibalage
2011-01-04 07:06:29
Forum: Falcon 4 Cockpits
Topic: Can you Help me about FLIRon hud ???
Replies: 6
Views: 15060

Re: Can you Help me about FLIRon hud ???

Yes, this is buggy. Likely the exe the problem. --> My guess you can't fix it because you do not have source code. Even if you have you have to know well the code.
by molnibalage
2010-12-30 09:36:24
Forum: Korea
Topic: FF5.5.3 Korea 2012/Korea 1983 cam test - winnable
Replies: 1
Views: 8944

Re: FF5.5.3 Korea 2012/Korea 1983 cam test - winnable

All campaign before mid '90s should be flown that you turn off every markings - except NAV ponint and maybe FLOT display - on HSD. Now, it will be a bit different. Since FF4 the 2D modeling values are strongly changed. AG weapon are much accurate in 2D world as they were. (I printed out the whole DB...
by molnibalage
2010-12-26 09:33:15
Forum: Campaign
Topic: A-A Kill and A-G Kill counter not working
Replies: 2
Views: 9966

Re: A-A Kill and A-G Kill counter not working

A part of statisics are refreshed in every hour at xx:05:00. time. This is the point where game makes an autosave.
by molnibalage
2010-12-18 16:02:24
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417118

Re: New 3d toys? VIII

I opened a new topic for my project.

viewtopic.php?f=63&t=22407
by molnibalage
2010-12-18 16:01:43
Forum: Campaign
Topic: MolnyFalcon project, question, issues, suggetison help
Replies: 0
Views: 8926

MolnyFalcon project, question, issues, suggetison help

If anyone wants help of suggest please make it here. Current issues, plans and quetions are the followings. I use Tacedit for campaign tweaking. My goals are the followings: - I wish to place some SAM sites all around the map to ensure more realistic SAM placement and "false positions" for SAM batte...
by molnibalage
2010-12-17 08:01:44
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417118

Re: New 3d toys? VIII

The SA-2 is HARDCODED, just like the AIM-9M\P on an AC. Just like AWAC's flie's ALWAY's ....ad infintinum....!!!!! What does this mean hardcoed for you? What featrues or things are we talking about? I was able to change many things to AiM-9Ms and using only existing DB I could create a different mi...
by molnibalage
2010-12-17 07:25:19
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417118

Re: New 3d toys? VIII

ccc wrote:i can't provide any DB intergration help.
you better prove it or ask somebody else to help first.
Ok. I can try myself. Can ypu send me the LODs olny that I marked long time ago on pics?
by molnibalage
2010-12-16 22:54:49
Forum: Falcon 4 General
Topic: New 3d toys? VIII
Replies: 276
Views: 417118

Re: New 3d toys? VIII

ccc Can you send me your LODs? I will try to integrate some of them in MolnyFalcon. Likely I will need your help. With your LOD theoretically is possible to simulate the relocation of SA-2/3. With F4B I could twek static SA-2 batteries that the moving is possible for them. As I see in the Hawk ADS b...
by molnibalage
2010-12-11 19:39:24
Forum: Campaign
Topic: Guideline for creating a working campaign?
Replies: 35
Views: 39044

Re: Guideline for creating a working campaign?

I use Tacedit for campaign tweaking. My goals are the followings: - I wish to place some SAM sites all around the map to ensure more realistic SAM placement and "false positions" for SAM batteries. - Setting a continous reinformenets for ground troops to keep up the action in campaigns. I can arrang...
by molnibalage
2010-10-30 09:16:20
Forum: Terrain / Theater
Topic: European North Atlantic area - joined theater discussion
Replies: 9
Views: 16926

Re: European North Atlantic area - joined theater discussion

I agree with Stefan. Maybe if the terrain mesh has 10 meter resolution with textures that represents the year of 2010...

IMHO campaign stability and usability is much more important that a big and likely usless map.