Search found 72 matches
- 2010-06-28 08:00:52
- Forum: General Editing (tools)
- Topic: Paint Shop Pro X2
- Replies: 5
- Views: 12599
Re: Paint Shop Pro X2
Sherlock I had the same problem. I have had to use different programs for different graphic formats in the UI. I like PSP X2, but the TGA's don't work. I use Photoshop for some things, like CATE BMP work. 2 other freeware programs that I have used are Gimp2 and Paint.net. At the moment I don't remem...
- 2010-06-26 14:20:19
- Forum: Terrain / Theater
- Topic: Digital Terrain Mode for feature development
- Replies: 2
- Views: 8842
Re: Digital Terrain Mode for feature development
Is there any way to to use the terrain similar to BAZT to give a more accurate look in F4 or would that take changes in the graphics engine?
Epic
Epic
- 2009-11-06 00:27:02
- Forum: Theater Tools
- Topic: 2Byte to 4Byte Conversion Problem
- Replies: 3
- Views: 9490
Re: 2Byte to 4Byte Conversion Problem
I figured out the problem. I had the theatermaker .ini file set for my 128seg as the 5th theater and it wasn't being recognized as 128seg and was being covnerted as a 64seg. I used the ODS 128seg setting and it worked. Its very strange because I used the theater specific setting 9months ago when I w...
- 2009-11-05 10:37:38
- Forum: Theater Tools
- Topic: 2Byte to 4Byte Conversion Problem
- Replies: 3
- Views: 9490
2Byte to 4Byte Conversion Problem
I have just switched from XP to Vista and I am building terrain. Seasonswitcher continually crashes on me with a "Error 84" and mentions not being able to read "offset blocks". I re-made all my files multiple times with no success. Then I tried looking at my 4Byte theater.l2 with TerrainviewLG for 4...
- 2008-08-10 00:40:42
- Forum: Theater Tools
- Topic: Reducing 512 res dds H tiles to M and L
- Replies: 18
- Views: 18813
DDS Format
I am making some GE tiles of airbases and ranges. Would creating tiles in DDS format and converting to PCX yield a higher quality image in F4 when using Open Falcon which uses DDS as opposed to creating the tiles in pcx and using seasonswitcher to convert to DDS. I lose so much quality when I reduce...
- 2008-08-06 16:49:02
- Forum: Terrain / Theater
- Topic: Aegean Theater
- Replies: 78
- Views: 63080
Imagery Colour
Phoenix Thanks, that's great news. A lot less work using a T tile. Did you have any imagery that you needed to use that wasn't of very good colour, but wanted to use it anyways? I have a specific area that I want to tile with Sat imagery and the colouring is very poor. What type of adjustments did y...
- 2008-08-05 16:11:44
- Forum: Terrain / Theater
- Topic: Aegean Theater
- Replies: 78
- Views: 63080
All of the tile sets found in the theater can be used in any theater, as sets or individually. Do the tile numbers match the original korea tile numbers for the tiles you have replaced or would we need to re do our CATE configs? Amazing job BTW!! Did you keep any original F4 tiles in the texture.zi...
- 2008-07-29 16:47:29
- Forum: Theater Tools
- Topic: Theater.map Editor
- Replies: 23
- Views: 22271
Utility
Thanks for sharing Monster!
- 2008-07-01 23:32:23
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45634
Tile Quality
Pheonix Thanks for the advice on the print screen!! I will use that. For every 2048*2048 picture, convert to 256 color, make the last 4 colors copies to 1,2,3,4th colors (by using RGB values) and then make the last 4 colors RED (255,0,0) (For night lighting not to be an issue). Save the palette. Und...
- 2008-06-30 07:34:01
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45634
Airbase Tiles
Pheonix Working still, I think 1.76 might be the real height. It is not so important at some point tho. I have been working on GE airbase tiles as well and I am using a similar process as you are. I have the eye altitude narrowed down to around 1.77. Same as you I am still trying to get it exact. Pr...
- 2008-02-19 03:53:59
- Forum: Terrain / Theater
- Topic: Tiling Cities
- Replies: 1
- Views: 7378
Tiling Cities
Guys When I tile cities from my city.tdf file, most if not all are hollow. I realize that not all cities are completely solid city, but there are too many city tiles missing from the center of the cities. Below is an example of a couple cities. They are small, but this happens with much larger citie...
- 2008-01-30 06:02:45
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Fixed
I installed an older version of OF. I was using 4.5 and that is when my problems started. I switched to an old install of OF3? and my terrain installed fine. Original tiles + clone brushed transitions + GE tiles + brand new fartile.pal I generated from the palette of all the tiles. Thanks for all th...
- 2008-01-30 05:59:22
- Forum: Terrain / Theater
- Topic: Question: 1 Tile = 1 km ?
- Replies: 5
- Views: 10150
Resolution
Guys Sorry, I don't understand the resolution issue completely. Basically, 512 tiles are better, right? If I take a screenshot of Google Earth at 1.01km and make 512 tiles will they be better quality than if I make them 256 from the same screenshot? Or, should I decrease my distance by 1/2, IE 0.5km...
- 2008-01-28 22:59:24
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Terrain Problem
One: Curtheater Two: TheaterDir CurTheater, should be the name of your theater. TheaterDir should be set to the upper directory of your terrain. Check it, I think this will fix your problem. It did for me. Both my entries seem to be correct. CurTheater shows my theater name and TheaterDir shows the...
- 2008-01-28 04:22:16
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Terrain Problem
Phoenix 1. All tiles in all sets has the same palette. Check set by set. All my new tile sets have the same palette. I added all tiles in a given set to a pcx file, reduced to 256 colour, reduced to 252 colour palette, and saved the palette. Then I applied the palette from an entire set to each tile...
- 2008-01-28 00:48:02
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Terrain Problem
Malc Here is what the latest screen shot. It is not what I was seeing before with the symetrical square of ocean tiles surrounded by purple tiles, but its still a major problem. http://i40.photobucket.com/albums/e227/Epic157th/2008-02-27_184102.jpg And, IMO, dont change your xfartilex.pcx between an...
- 2008-01-27 19:12:09
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Pics
Just in the midst of re-building terrain with the new-fartile.pal and fartiles.pal set to 252 colours. As soon as its done I can get a shot and post.
- 2008-01-27 18:15:48
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Frustrated
Guys I am still having no luck with my suspected fartile problem. The steps I have taken so far. 1. I created new transition tiles with clone brush and original terrain and transition tiles. 2. I created brand new tiles with GE images. 3. I took all the tiles from a given set and copied them into a ...
- 2008-01-26 15:30:44
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Palette
Malc Thanks for all the info. I checked my palette and it is the right format as you demonstrated above. Now that won't distract me I won't be wondering if it is right when I am trying to track down the problem. Here is the range. I still haven't transitioned the outer tiles to forest yet, I wanted ...
- 2008-01-26 00:48:31
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Palette Issue
Malc Thanks, that definitely helps me focus where to look for problems. At first, I added a few transition tiles, but using an original terrain type tile and clone brushing that texture onto an already existing transition tile, keeping the last 3 digits of the filename the same. I created an xfartil...
- 2008-01-25 17:14:33
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Tiles
Malc Thanks for the advice. For now, I re-did the tiles as 256. I was just trying to add some R/L sat images of a particular air weapons range and the existing tiles were 256 anyways. Now I am just struggling with my fartiles after I build the terrain. Water surrounding my jet and purple tiles outsi...
- 2008-01-24 21:04:02
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Alchemy.exe
Malc
Sorry, missed your post. I must have been creating my reply when you posted. Do you know of any other freeware program that would work for me and is simple to use? I found links here in the forums, but they are dead.
Thanks,
Epic
Sorry, missed your post. I must have been creating my reply when you posted. Do you know of any other freeware program that would work for me and is simple to use? I found links here in the forums, but they are dead.
Thanks,
Epic
- 2008-01-24 18:53:14
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Alchemy.exe
SM After creating the directories myself I tried manually running the first line using alchemy and this is the error that I got. http://i40.photobucket.com/albums/e227/Epic157th/alchemyerror.jpg Do I need a different version of alchemy.exe for this to work? In the 512 Runtiles.rar file that I downlo...
- 2008-01-24 18:12:35
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
directory
SM I have all the files in c:\temp directory. The 512 runtiles.bat file contains commands to create htiles,ltiles,mtiles,and ttiles directories. When I create the directories, run 4dos.com, and then the 512 runtiles.bat it gives an access denied error when trying to create the directories and then t...
- 2008-01-24 03:36:22
- Forum: Theater Tools
- Topic: Runtiles
- Replies: 26
- Views: 24352
Runtiles
SM I used the runtiles V1.1 with success when I added a few tiles to an existing texture.zip. I tried creating a 512 texture.zip from scratch and to see if I could get it to work I started with 9 tiles. I updated my runtiles.bat with the one modified for 512 tiles. When I run runtiles.bat I get the ...
- 2008-01-24 03:24:28
- Forum: Taiwan
- Topic: Taiwan PAK Map fixed
- Replies: 38
- Views: 39713
Pak Map
Thanks, I missed your final post when I was following that thread.
Epic
Epic
- 2008-01-22 23:21:15
- Forum: Taiwan
- Topic: Taiwan PAK Map fixed
- Replies: 38
- Views: 39713
Pak Map
Closter Read PAK Tutorial. I am simply not following that path for the PAK bitmaps: the Saving PAK bitmap paragraph is not working for me. The Show PAK map View option simply gives me white screen. So I am creating the bitmaps from the .pak file. How are you creating the bitmaps from the .pak file? ...
- 2008-01-15 18:01:39
- Forum: Terrain / Theater
- Topic: Adding Tiles to Texture.Zip
- Replies: 3
- Views: 9057
New Terrain View
Phoenix
I never thought to actually insert the new tiles to see if they worked. I just assumed I had done something wrong.
Thanks,
Epic
I never thought to actually insert the new tiles to see if they worked. I just assumed I had done something wrong.
Thanks,
Epic
- 2008-01-13 20:08:45
- Forum: Terrain / Theater
- Topic: Adding Tiles to Texture.Zip
- Replies: 3
- Views: 9057
Modified Terrain View
SM The problem is in the new modified Terrain View, which is capable of using a larger number of tiles. I switched to the old version of Terrain Viewand the tile palette problem is fixed. I used the modified Terrain View file to load the original texture.bin and texture.zip and it had the same probl...
- 2008-01-13 12:11:11
- Forum: Terrain / Theater
- Topic: Aegean Theater
- Replies: 78
- Views: 63080
Video
Pheonix
Very impressive!!
Epic
Very impressive!!
Epic
- 2008-01-13 12:02:50
- Forum: Terrain / Theater
- Topic: Adding Tiles to Texture.Zip
- Replies: 3
- Views: 9057
Adding Tiles to Texture.Zip
SM I wanted to add use swamp tiles, but there were some transitions tiles and city tiles missing. I used the clonebrush in PSP to create transition, city, and river and road tiles. I created the M,L, and T files and added them all to the texture.zip. I updated the texture.bin and fartiles. I thought...
- 2007-10-28 02:05:44
- Forum: Campaign
- Topic: Editing Campaign Descriptions and Names
- Replies: 11
- Views: 14674
- 2007-06-19 19:08:29
- Forum: Terrain / Theater
- Topic: Tactical Engagement
- Replies: 6
- Views: 10317
TE Editor Map
TE Editor Map now working, the F4 "hanging" problem was caused by leaving the campmap.irc Perl file in the resource directory.
Epic
Epic
- 2007-06-17 10:59:02
- Forum: Terrain / Theater
- Topic: Tactical Engagement
- Replies: 6
- Views: 10317
Campaign Map
I finally got my campaign map from the main screen to work. The file name is Camp_smap.tga and is RGB 16bit from the Main.idx file.
Epic
Epic
- 2007-06-14 22:34:04
- Forum: Terrain / Theater
- Topic: Tactical Engagement
- Replies: 6
- Views: 10317
Hangs
Snakeman/Sherlock How to make the te_new.tac is in the Ultimate Theater Tutorial. I didn't use the save0.cam file to create a te_new.tac, I used a copy of it to make a TE to see if F4 would "hang" when I tried to edit it in the TE editor. I followed the tutorial to build the 3 files. I did assign ow...
- 2007-06-14 20:28:53
- Forum: Terrain / Theater
- Topic: Tactical Engagement
- Replies: 6
- Views: 10317
Tactical Engagement
Snakeman I added my art files and IA and the initial TE maps look good. The campaign map didn't change for some reason, but I wasn't concerned about that at this point. I created the campaign directory, deleted out the specified Korean files and added my new files. I edited the Save0.cam, instant.ca...
- 2007-06-10 18:54:25
- Forum: Terrain / Theater
- Topic: Question about Fartiles
- Replies: 16
- Views: 17618
LxNormalsFix
Sherlock
Thanks. That's bittter sweet news though. My 64 segment terrain builds fine aside from a fartile issue going from ocean to land. But my 128 segment refuses to work so far. I have redone from tiling on 3 times now. My testing is all in IA btw.
Epic
Thanks. That's bittter sweet news though. My 64 segment terrain builds fine aside from a fartile issue going from ocean to land. But my 128 segment refuses to work so far. I have redone from tiling on 3 times now. My testing is all in IA btw.
Epic
- 2007-06-10 02:56:03
- Forum: Terrain / Theater
- Topic: Question about Fartiles
- Replies: 16
- Views: 17618
LxNormalsFix
Snakeman I have posted topic on the Theater Tools area to call out for C/C++ coders to create new util for this which works properly in 128 and 256 theaters LxNormalsFix does not work with 128 segment theaters? When I ran it after your advice I happened to have a 64 segment version installed. I swit...
- 2007-06-08 04:16:52
- Forum: Terrain / Theater
- Topic: Changing Tiles
- Replies: 7
- Views: 11560
Utilities
SM
Awesome!!! That was the problem, I had to run LXNormalFix and Seasonswitcher. Now on to the maps. Not looking forward to them.
Thanks again,
Epic
Awesome!!! That was the problem, I had to run LXNormalFix and Seasonswitcher. Now on to the maps. Not looking forward to them.
Thanks again,
Epic
- 2007-06-08 03:19:37
- Forum: Terrain / Theater
- Topic: Changing Tiles
- Replies: 7
- Views: 11560
Utilities
SM Can you guarantee for me that you have succesfully rebuild the terrain with SPTinstall (or some tinstall thingy) AND then run SeasonSwitcher (or similar util thingy)? I ran sptinstall, but that is the only utility that I ran. I did not run lxnormalfix or seasonswitcher. I will run lxnormalfix and...