Search found 72 matches

by Epic
2010-06-28 08:00:52
Forum: General Editing (tools)
Topic: Paint Shop Pro X2
Replies: 5
Views: 12599

Re: Paint Shop Pro X2

Sherlock I had the same problem. I have had to use different programs for different graphic formats in the UI. I like PSP X2, but the TGA's don't work. I use Photoshop for some things, like CATE BMP work. 2 other freeware programs that I have used are Gimp2 and Paint.net. At the moment I don't remem...
by Epic
2010-06-26 14:20:19
Forum: Terrain / Theater
Topic: Digital Terrain Mode for feature development
Replies: 2
Views: 8842

Re: Digital Terrain Mode for feature development

Is there any way to to use the terrain similar to BAZT to give a more accurate look in F4 or would that take changes in the graphics engine?

Epic
by Epic
2009-11-06 00:27:02
Forum: Theater Tools
Topic: 2Byte to 4Byte Conversion Problem
Replies: 3
Views: 9490

Re: 2Byte to 4Byte Conversion Problem

I figured out the problem. I had the theatermaker .ini file set for my 128seg as the 5th theater and it wasn't being recognized as 128seg and was being covnerted as a 64seg. I used the ODS 128seg setting and it worked. Its very strange because I used the theater specific setting 9months ago when I w...
by Epic
2009-11-05 10:37:38
Forum: Theater Tools
Topic: 2Byte to 4Byte Conversion Problem
Replies: 3
Views: 9490

2Byte to 4Byte Conversion Problem

I have just switched from XP to Vista and I am building terrain. Seasonswitcher continually crashes on me with a "Error 84" and mentions not being able to read "offset blocks". I re-made all my files multiple times with no success. Then I tried looking at my 4Byte theater.l2 with TerrainviewLG for 4...
by Epic
2008-08-10 00:40:42
Forum: Theater Tools
Topic: Reducing 512 res dds H tiles to M and L
Replies: 18
Views: 18813

DDS Format

I am making some GE tiles of airbases and ranges. Would creating tiles in DDS format and converting to PCX yield a higher quality image in F4 when using Open Falcon which uses DDS as opposed to creating the tiles in pcx and using seasonswitcher to convert to DDS. I lose so much quality when I reduce...
by Epic
2008-08-06 16:49:02
Forum: Terrain / Theater
Topic: Aegean Theater
Replies: 78
Views: 63080

Imagery Colour

Phoenix Thanks, that's great news. A lot less work using a T tile. Did you have any imagery that you needed to use that wasn't of very good colour, but wanted to use it anyways? I have a specific area that I want to tile with Sat imagery and the colouring is very poor. What type of adjustments did y...
by Epic
2008-08-05 16:11:44
Forum: Terrain / Theater
Topic: Aegean Theater
Replies: 78
Views: 63080

All of the tile sets found in the theater can be used in any theater, as sets or individually. Do the tile numbers match the original korea tile numbers for the tiles you have replaced or would we need to re do our CATE configs? Amazing job BTW!! Did you keep any original F4 tiles in the texture.zi...
by Epic
2008-07-29 16:47:29
Forum: Theater Tools
Topic: Theater.map Editor
Replies: 23
Views: 22271

Utility

Thanks for sharing Monster! :D
by Epic
2008-07-01 23:32:23
Forum: Terrain / Theater
Topic: Magic Number is: 2.40 km ?
Replies: 40
Views: 45634

Tile Quality

Pheonix Thanks for the advice on the print screen!! I will use that. For every 2048*2048 picture, convert to 256 color, make the last 4 colors copies to 1,2,3,4th colors (by using RGB values) and then make the last 4 colors RED (255,0,0) (For night lighting not to be an issue). Save the palette. Und...
by Epic
2008-06-30 07:34:01
Forum: Terrain / Theater
Topic: Magic Number is: 2.40 km ?
Replies: 40
Views: 45634

Airbase Tiles

Pheonix Working still, I think 1.76 might be the real height. It is not so important at some point tho. I have been working on GE airbase tiles as well and I am using a similar process as you are. I have the eye altitude narrowed down to around 1.77. Same as you I am still trying to get it exact. Pr...
by Epic
2008-02-19 03:53:59
Forum: Terrain / Theater
Topic: Tiling Cities
Replies: 1
Views: 7378

Tiling Cities

Guys When I tile cities from my city.tdf file, most if not all are hollow. I realize that not all cities are completely solid city, but there are too many city tiles missing from the center of the cities. Below is an example of a couple cities. They are small, but this happens with much larger citie...
by Epic
2008-01-30 06:02:45
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Fixed

I installed an older version of OF. I was using 4.5 and that is when my problems started. I switched to an old install of OF3? and my terrain installed fine. Original tiles + clone brushed transitions + GE tiles + brand new fartile.pal I generated from the palette of all the tiles. Thanks for all th...
by Epic
2008-01-30 05:59:22
Forum: Terrain / Theater
Topic: Question: 1 Tile = 1 km ?
Replies: 5
Views: 10150

Resolution

Guys Sorry, I don't understand the resolution issue completely. Basically, 512 tiles are better, right? If I take a screenshot of Google Earth at 1.01km and make 512 tiles will they be better quality than if I make them 256 from the same screenshot? Or, should I decrease my distance by 1/2, IE 0.5km...
by Epic
2008-01-28 22:59:24
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Terrain Problem

One: Curtheater Two: TheaterDir CurTheater, should be the name of your theater. TheaterDir should be set to the upper directory of your terrain. Check it, I think this will fix your problem. It did for me. Both my entries seem to be correct. CurTheater shows my theater name and TheaterDir shows the...
by Epic
2008-01-28 04:22:16
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Terrain Problem

Phoenix 1. All tiles in all sets has the same palette. Check set by set. All my new tile sets have the same palette. I added all tiles in a given set to a pcx file, reduced to 256 colour, reduced to 252 colour palette, and saved the palette. Then I applied the palette from an entire set to each tile...
by Epic
2008-01-28 00:48:02
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Terrain Problem

Malc Here is what the latest screen shot. It is not what I was seeing before with the symetrical square of ocean tiles surrounded by purple tiles, but its still a major problem. http://i40.photobucket.com/albums/e227/Epic157th/2008-02-27_184102.jpg And, IMO, dont change your xfartilex.pcx between an...
by Epic
2008-01-27 19:12:09
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Pics

Just in the midst of re-building terrain with the new-fartile.pal and fartiles.pal set to 252 colours. As soon as its done I can get a shot and post.
by Epic
2008-01-27 18:15:48
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Frustrated

Guys I am still having no luck with my suspected fartile problem. The steps I have taken so far. 1. I created new transition tiles with clone brush and original terrain and transition tiles. 2. I created brand new tiles with GE images. 3. I took all the tiles from a given set and copied them into a ...
by Epic
2008-01-26 15:30:44
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Palette

Malc Thanks for all the info. I checked my palette and it is the right format as you demonstrated above. Now that won't distract me I won't be wondering if it is right when I am trying to track down the problem. Here is the range. I still haven't transitioned the outer tiles to forest yet, I wanted ...
by Epic
2008-01-26 00:48:31
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Palette Issue

Malc Thanks, that definitely helps me focus where to look for problems. At first, I added a few transition tiles, but using an original terrain type tile and clone brushing that texture onto an already existing transition tile, keeping the last 3 digits of the filename the same. I created an xfartil...
by Epic
2008-01-25 17:14:33
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Tiles

Malc Thanks for the advice. For now, I re-did the tiles as 256. I was just trying to add some R/L sat images of a particular air weapons range and the existing tiles were 256 anyways. Now I am just struggling with my fartiles after I build the terrain. Water surrounding my jet and purple tiles outsi...
by Epic
2008-01-24 21:04:02
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Alchemy.exe

Malc

Sorry, missed your post. I must have been creating my reply when you posted. Do you know of any other freeware program that would work for me and is simple to use? I found links here in the forums, but they are dead.

Thanks,

Epic
by Epic
2008-01-24 18:53:14
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Alchemy.exe

SM After creating the directories myself I tried manually running the first line using alchemy and this is the error that I got. http://i40.photobucket.com/albums/e227/Epic157th/alchemyerror.jpg Do I need a different version of alchemy.exe for this to work? In the 512 Runtiles.rar file that I downlo...
by Epic
2008-01-24 18:12:35
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

directory

SM I have all the files in c:\temp directory. The 512 runtiles.bat file contains commands to create htiles,ltiles,mtiles,and ttiles directories. When I create the directories, run 4dos.com, and then the 512 runtiles.bat it gives an access denied error when trying to create the directories and then t...
by Epic
2008-01-24 03:36:22
Forum: Theater Tools
Topic: Runtiles
Replies: 26
Views: 24352

Runtiles

SM I used the runtiles V1.1 with success when I added a few tiles to an existing texture.zip. I tried creating a 512 texture.zip from scratch and to see if I could get it to work I started with 9 tiles. I updated my runtiles.bat with the one modified for 512 tiles. When I run runtiles.bat I get the ...
by Epic
2008-01-24 03:24:28
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39713

Pak Map

Thanks, I missed your final post when I was following that thread.

Epic
by Epic
2008-01-22 23:21:15
Forum: Taiwan
Topic: Taiwan PAK Map fixed
Replies: 38
Views: 39713

Pak Map

Closter Read PAK Tutorial. I am simply not following that path for the PAK bitmaps: the Saving PAK bitmap paragraph is not working for me. The Show PAK map View option simply gives me white screen. So I am creating the bitmaps from the .pak file. How are you creating the bitmaps from the .pak file? ...
by Epic
2008-01-15 18:01:39
Forum: Terrain / Theater
Topic: Adding Tiles to Texture.Zip
Replies: 3
Views: 9057

New Terrain View

Phoenix

I never thought to actually insert the new tiles to see if they worked. I just assumed I had done something wrong.

Thanks,

Epic
by Epic
2008-01-13 20:08:45
Forum: Terrain / Theater
Topic: Adding Tiles to Texture.Zip
Replies: 3
Views: 9057

Modified Terrain View

SM The problem is in the new modified Terrain View, which is capable of using a larger number of tiles. I switched to the old version of Terrain Viewand the tile palette problem is fixed. I used the modified Terrain View file to load the original texture.bin and texture.zip and it had the same probl...
by Epic
2008-01-13 12:11:11
Forum: Terrain / Theater
Topic: Aegean Theater
Replies: 78
Views: 63080

Video

Pheonix

Very impressive!!

Epic
by Epic
2008-01-13 12:02:50
Forum: Terrain / Theater
Topic: Adding Tiles to Texture.Zip
Replies: 3
Views: 9057

Adding Tiles to Texture.Zip

SM I wanted to add use swamp tiles, but there were some transitions tiles and city tiles missing. I used the clonebrush in PSP to create transition, city, and river and road tiles. I created the M,L, and T files and added them all to the texture.zip. I updated the texture.bin and fartiles. I thought...
by Epic
2007-10-28 02:05:44
Forum: Campaign
Topic: Editing Campaign Descriptions and Names
Replies: 11
Views: 14674

Sherlock

What terrain scripts do you use to unpack/pack *.rsc files?

Thanks,

Epic
by Epic
2007-06-19 19:08:29
Forum: Terrain / Theater
Topic: Tactical Engagement
Replies: 6
Views: 10317

TE Editor Map

TE Editor Map now working, the F4 "hanging" problem was caused by leaving the campmap.irc Perl file in the resource directory.

Epic
by Epic
2007-06-17 10:59:02
Forum: Terrain / Theater
Topic: Tactical Engagement
Replies: 6
Views: 10317

Campaign Map

I finally got my campaign map from the main screen to work. The file name is Camp_smap.tga and is RGB 16bit from the Main.idx file.

Epic
by Epic
2007-06-14 22:34:04
Forum: Terrain / Theater
Topic: Tactical Engagement
Replies: 6
Views: 10317

Hangs

Snakeman/Sherlock How to make the te_new.tac is in the Ultimate Theater Tutorial. I didn't use the save0.cam file to create a te_new.tac, I used a copy of it to make a TE to see if F4 would "hang" when I tried to edit it in the TE editor. I followed the tutorial to build the 3 files. I did assign ow...
by Epic
2007-06-14 20:28:53
Forum: Terrain / Theater
Topic: Tactical Engagement
Replies: 6
Views: 10317

Tactical Engagement

Snakeman I added my art files and IA and the initial TE maps look good. The campaign map didn't change for some reason, but I wasn't concerned about that at this point. I created the campaign directory, deleted out the specified Korean files and added my new files. I edited the Save0.cam, instant.ca...
by Epic
2007-06-10 18:54:25
Forum: Terrain / Theater
Topic: Question about Fartiles
Replies: 16
Views: 17618

LxNormalsFix

Sherlock

Thanks. That's bittter sweet news though. My 64 segment terrain builds fine aside from a fartile issue going from ocean to land. But my 128 segment refuses to work so far. I have redone from tiling on 3 times now. My testing is all in IA btw.

Epic
by Epic
2007-06-10 02:56:03
Forum: Terrain / Theater
Topic: Question about Fartiles
Replies: 16
Views: 17618

LxNormalsFix

Snakeman I have posted topic on the Theater Tools area to call out for C/C++ coders to create new util for this which works properly in 128 and 256 theaters LxNormalsFix does not work with 128 segment theaters? When I ran it after your advice I happened to have a 64 segment version installed. I swit...
by Epic
2007-06-08 04:16:52
Forum: Terrain / Theater
Topic: Changing Tiles
Replies: 7
Views: 11560

Utilities

SM

Awesome!!! That was the problem, I had to run LXNormalFix and Seasonswitcher. Now on to the maps. Not looking forward to them.

Thanks again,

Epic
by Epic
2007-06-08 03:19:37
Forum: Terrain / Theater
Topic: Changing Tiles
Replies: 7
Views: 11560

Utilities

SM Can you guarantee for me that you have succesfully rebuild the terrain with SPTinstall (or some tinstall thingy) AND then run SeasonSwitcher (or similar util thingy)? I ran sptinstall, but that is the only utility that I ran. I did not run lxnormalfix or seasonswitcher. I will run lxnormalfix and...