Search found 1202 matches

by Sherlock
2011-10-24, 05:38:08 PM
Forum: Theater Tools
Topic: GUI for tools.
Replies: 3
Views: 5640

Re: GUI for tools.

ADHS I would refer you to the Falcon 4 Wiki: http://www.pmctactical.org/wiki/doku.php?id=falcon4
by Sherlock
2011-10-16, 07:51:11 PM
Forum: Terrain / Theater
Topic: About Aegean Theater 4.1
Replies: 27
Views: 11212

Re: About Aegean Theater 4.1

Nice work 611-eagle!
by Sherlock
2011-08-15, 10:59:18 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

WlodekG,
I saw at SIMHQ you said that version 0004 was ready. But I couldn't find a download link for it. Do you have one? Thanks.
by Sherlock
2011-08-14, 10:45:01 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

Hi WlodekG, Thanks for answering my post above. I can't figure out the area selection process you describe above. I've tried holding the shift key down and pressing the left mouse button to select an area but it just drags the map around. I also tried with the right mouse and the shift key. That jus...
by Sherlock
2011-08-13, 05:49:24 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

Thank you Luk for a comprehensive response - for you can really rely on :D .... Support for strings already done but I had to insert a MessageBox with the text "String table is full" - I do not like such texts, but I have no other choice. :( Unfortunately, however remains a problem open. I greet – ...
by Sherlock
2011-08-10, 02:31:29 AM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

WlodekG wrote:No one has any comments ? Luk - where are you ? :lol:
Relax... they're coming. :mrgreen:

Just busy at work and with "life". Weekend is catch up time.
by Sherlock
2011-08-03, 11:21:39 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

Luk wrote:"http://www.mediafire.com" works for me fine (ZIP files).

Luk
Mediafire.com works for me too. Music also played just fine on my notebook system: Core2-duo Dell D630, 2.1GHz, 4GB RAM, Windows 7 64-bit, integrated sound card.
by Sherlock
2011-08-03, 05:39:59 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

WlodekG, Do you want us to consolidate our comments over at SimHQ or here? The only one I have so far is really more of a question. Have you implemented reading and displaying reinforcement times on units yet? All the units I checked had it set to "0000". However, I may not have checked a unit that ...
by Sherlock
2011-07-31, 11:09:04 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

WlodekG,
It's great you are working on this. I am downloading now. I will check it out in the week or so to come and post my comments soon. Thank you for your efforts on this!
by Sherlock
2011-06-28, 01:44:59 AM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

I like the idea because it gives us a capability we do not currently possess for the AF specific .cam/.tac file formats. Up until now, we have had to utilize the older SuperPAK 3/4 .cam/.tac files which are problematic/unreliable when running under the AF .exe program. I am a avid AF flyer and modde...
by Sherlock
2011-06-27, 11:11:23 PM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Re: Beta AF Campaign Editor

Luk wrote: I am very, very excited now. We really need you here - the possibility to have a chance to touch the AF campaign additions is our dream.
...
Luk
I agree. This is exciting to finally begin to visualize a "TacEdit" type tool for Allied Force. The future looks bright!
by Sherlock
2011-06-24, 05:04:30 AM
Forum: Theater Tools
Topic: Beta AF Campaign Editor
Replies: 60
Views: 20443

Beta AF Campaign Editor

A new beta campaign editor for Allied Force .cam files was presented at SimHQ.com the other day by it's creator "Piorun" from Poland. Details are in this thread at SimHQ begining on page 2: http://simhq.com/forum/ubbthreads.php/topics/3315412/2.html Here is a repeat of the download link he provided:...
by Sherlock
2011-06-22, 04:09:45 PM
Forum: Israel
Topic: F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's
Replies: 2
Views: 5521

Re: F4 AF ITO 2 - issues with IAF F-4's and F-16-Block 15's

Any clues ? Thanks. Most of these problems can usually be fixed via F4Browse for AF. Search the forums and you will find how to add new weapons/change weapons to an aircraft. You will also find a way to call up a missile or bomb which could not be previously called up in the MFD. These items are bo...
by Sherlock
2011-06-19, 05:39:02 PM
Forum: Terrain / Theater
Topic: 3D model tweak - data format changes
Replies: 57
Views: 28679

Re: 3D model tweak - data format changes

Luk wrote: yes, perhaps Sherlock could recommend me suitable program for AF hacks...(He has some experience I think)
Sorry Luk. I've never delved into the modeling or DOF data at all. I don't know anything about it.
by Sherlock
2011-03-29, 08:07:46 PM
Forum: Terrain / Theater
Topic: ui map help
Replies: 4
Views: 5812

Re: ui map help

toonces, Try these recource file compressor and uncompressor tools: http://www.mediafire.com/?t5qh5a453gbox9v They were developed by Malc so he should get the credit. I think they will compress higher than 8-bit images but as to what exact process gets them where they will display properly in the UI...
by Sherlock
2011-03-21, 08:37:17 PM
Forum: Terrain / Theater
Topic: Libya Theater
Replies: 3
Views: 5931

Re: Libya Theater

You need to be aware that the Libya theater is a VERY, VERY early beta. It may have many non-working parts. As to your particular problem I don't know. Perhaps someone with more experience on the theater can jump in...
by Sherlock
2011-03-15, 09:26:42 PM
Forum: Falcon 4 General
Topic: Falcon 4 AF on widescreen
Replies: 4
Views: 8099

Re: Falcon 4 AF on widescreen

I mean when we are in the pit and press "2" on the keyboard - that then takes us to the 3D view ..... Easiest way to do it is to buy Aeyes widescreen pits for Allied Force: http://www.cockpits.nl/ They only cost about $12US for each cockpit (there are 3) and they are very nicely done. I have them m...
by Sherlock
2011-03-15, 12:10:07 AM
Forum: Falcon 4 General
Topic: Falcon 4 AF on widescreen
Replies: 4
Views: 8099

Re: Falcon 4 AF on widescreen

Is there any way to run Falcon 4 Allied Force at 1920 x 1080 and use the entire screen? when I select this resolution from options, the sim still runs at a 4:3 ratio. Any ideas or tweaks to files to use the entire width of the screen? the black areas to the sides are relly disturbing to have .... D...
by Sherlock
2011-02-25, 04:05:12 PM
Forum: Nevada
Topic: TFR on F-15
Replies: 3
Views: 5693

Re: TFR on F-15

even when I'm in the 2D view: when I select the TFR the MFD show "TFR OFF" .. this only on some aircraft including the F-15 The planes I know of off the top of my head that have working TFR are the F-16C/D and the F-111F. I'd recommend you check the F4Browse settings on a couple of these aircraft a...
by Sherlock
2011-02-24, 07:56:57 PM
Forum: Nevada
Topic: TFR on F-15
Replies: 3
Views: 5693

Re: TFR on F-15

F-15s are very important in this theater, do you know if it is possible to see the TFR on the F-15 for example by adding the string (if any) on BFOps.cfg? What happens when you try to use the TFR in 3D? Are the settings available at all? If you have to add anything to get the TFR selections in cock...
by Sherlock
2011-02-14, 07:53:06 PM
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 21082

Re: Iran Campaign's for FF

Luk wrote:Let's convert to the AF dark side then! :twisted:
Sounds like a plan to me. We still need to find a programmer who will make us a new TacEdit that will directly edit the AF .cam/.tac files though. Too many workarounds have to be done to make AF campaigns/theaters...imho
by Sherlock
2011-02-12, 02:54:42 PM
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 21082

Re: Iran Campaign's for FF

demer928 wrote:
Snake Man wrote:What do you mean by Non-Cooperative interaction?
My FF HDD died..................!!!! :lol:

demer
Bummer dude. Sorry to hear that.
by Sherlock
2011-01-17, 11:29:36 PM
Forum: Campaign
Topic: Adding squads to a campaign and reinf/supply :)
Replies: 28
Views: 11371

Re: Adding squads to a campaign and reinf

In AF you must have active airlifts landing for supply to happen. If your airlifters are not getting through then your reinforcement will not happen. Also, if enemy troops are too close to the base then reinforcement will not happen either (I think this is all versions of Falcon in this case).
by Sherlock
2010-12-16, 04:43:38 PM
Forum: Terrain / Theater
Topic: "objectives" (cam, tac) in dogfight scenery
Replies: 7
Views: 6851

Re: "objectives" (cam, tac) in dogfight scenery

Afraid I have to disagree. Each file:

instant.cam
te_new.tac
save0.cam
save1.cam
save2.cam

each contains objectives for that "role" or scenario within themselves. They are indexed against the theater.wch file for unique labels for each objective.
by Sherlock
2010-12-16, 04:39:29 PM
Forum: Balkans
Topic: 6 IAP (Instrument Approach Procedure) charts for Balkans
Replies: 7
Views: 7326

Re: 6 IAP (Instrument Approach Procedure) charts for Balkans

Most excellent! Very nice contribution to the community. KUDOS!
by Sherlock
2010-12-15, 02:59:34 AM
Forum: Campaign
Topic: Flights not planable by human
Replies: 56
Views: 25947

Re: Flights not planable by human

VintheD, did you set up the path for your campaign and objects directories first in TacEdit? (I'll use AF since that is what I fly and mod) FIle->Properties in the "Theater Directory" field I have: C:\Program Files (x86)\Lead Pursuit\Battlefield Operations\Theaters\Iran\campaign in the "Object Direc...
by Sherlock
2010-12-14, 04:09:51 AM
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 21877

Re: Fuel and Supply levels in campaign

@ demer: can you post a bigger picture of the one above? It's not readable and it is not enlargeable (it's not a thumbnail pic). Thanks. I'd like to see the details of what you have circled.
by Sherlock
2010-12-14, 01:26:09 AM
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 21877

Re: Fuel and Supply levels in campaign

There is a relationship, but you guys have failed to figure it out. So.... is it a state secret or what? :mrgreen: 7000 Objectives is totally asinine, if you can't build a theater with less than 2000 Objectives, you should stay at home and play with the dog. But doing a 128x128 theater with just 2,...
by Sherlock
2010-12-13, 09:48:22 PM
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 21877

Re: Fuel and Supply levels in campaign

Hustler wrote:How much do you need?
When you do an objectives dump from tacedit to csv file format. What objective variables in that csv spreadsheet need to be tweaked and to what value(s)? That's what I meant. Is that doable?
by Sherlock
2010-12-13, 04:45:56 PM
Forum: Campaign
Topic: Fuel and Supply levels in campaign
Replies: 47
Views: 21877

Re: Fuel and Supply levels in campaign

Interesting discussion gents.

So for the larger theaters (128x128) what variable names for objectives should be set lower? And to what suggested value(s)?
by Sherlock
2010-12-04, 04:03:31 AM
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 21082

Re: Iran Campaign's for FF

...As for Brothers at Arm's......welllllllllll 4. Pick a place,battle or REASONABLE time frame that led them to the Peace Treaty and model that. Regard's, demer That sounds a reasonable approach to me. Agreed then. demer When you decide on specifics, post them and I will follow your lead for AF ver...
by Sherlock
2010-12-02, 02:10:38 AM
Forum: Iran
Topic: Iran Campaign's for FF
Replies: 45
Views: 21082

Re: Iran Campaign's for FF

demer928 wrote:...As for Brothers at Arm's......welllllllllll
4. Pick a place,battle or REASONABLE time frame that led them to the Peace Treaty and model that.

Regard's,
demer
That sounds a reasonable approach to me.
by Sherlock
2010-12-01, 07:32:46 PM
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 60851

Re: TerrainEditor Utility

monster wrote:@Sherlock. Are you sure for OF/FF the limit for X3 is 90. I thought it is 63.
@Monster: You are correct. My notes were unclear on whether it was 63 or 90 and it's been over 3 years since I looked at the subject so I couldn't remember for sure. Thanks for clarifying that.
by Sherlock
2010-12-01, 02:47:31 PM
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 60851

Re: TerrainEditor Utility

Just to add my 2 cents in. Remember that normals for AF are calculated differently than those for OF and FF. In AF the normal values (X3 in TerrainView) range from 0-255 while in OF/FF they range from 0-90. That is why Fred (aka BaldEagle) had to add the functionality to LxNormalFix to do AF terrain.
by Sherlock
2010-11-21, 04:52:39 AM
Forum: Terrain / Theater
Topic: How to Edit TE map?
Replies: 15
Views: 8195

Re: How to Edit TE map?

Ok, thanks for the info I have seen that I can use the kneemap file (converted to targa... and it is of the right size) for the TE map, too. Only I really don't know how to proceed I put that targa file (named MAP) inside bin directory of pl (is that right)? I tried to open the file Tga2res.pl and ...
by Sherlock
2010-11-19, 05:53:16 PM
Forum: Terrain / Theater
Topic: How to Edit TE map?
Replies: 15
Views: 8195

Re: How to Edit TE map?

Yes I want only to edit existing map. I understand now that the map I can see in the Tactical Editor page is the same map I fly in inside the cockpit. The kneemap gif in the \Korea\campaign folder is the "moving map" you see on the pilots (your) knee when in the 3D world flying the jet. As you said...
by Sherlock
2010-11-16, 06:55:23 PM
Forum: Theater Tools
Topic: TerrainEditor Utility
Replies: 195
Views: 60851

Re: TerrainEditor Utility

monster wrote:New version, adding the ability to open/edit/save Allied Force tac/cam files plus some bugfixes.
Absolutely Wow! Thank you!
by Sherlock
2010-11-11, 11:05:05 PM
Forum: Terrain / Theater
Topic: Campaign Hack for Dogfight mode?
Replies: 11
Views: 8011

Re: Campaign Hack for Dogfight mode?

yeah i downloaded one of the freeware A-10 cockpits from cockpits.nl and was going to rename, resize, to repace the default F-16's in FALCON AF I saw in the >art>ckptart> folder..Unless you guys already know it doesnt work and i shouldnt bother trying. It won't work because the bcockpit.dat and the...
by Sherlock
2010-11-11, 03:53:45 AM
Forum: Terrain / Theater
Topic: Campaign Hack for Dogfight mode?
Replies: 11
Views: 8011

Re: Campaign Hack for Dogfight mode?

thankyou for the advice you guys are very experienced here. I attempted swapping ckptart files last night but it made my game not start and then repair itself. Is there are a tutorial for changing the default F16 pit to a downloaded pit. Im guessing the program checks file sized and names thats why...
by Sherlock
2010-11-10, 03:31:59 AM
Forum: Terrain / Theater
Topic: Campaign Hack for Dogfight mode?
Replies: 11
Views: 8011

Re: Campaign Hack for Dogfight mode?

Jex at tacticalgamer.com says he was able to fly in the pit of any plane. "save the mission and then fly it. You should find yourself in the pit of your chosen plane to test out. I particularly liek the AV-8B. You don't get full hover capability but it's pretty good and you get napalm which is load...