Search found 188 matches
- 2011-03-01 15:13:10
- Forum: Israel
- Topic: ITO2 for FF5
- Replies: 16
- Views: 28044
Re: ITO2 for FF5
This is nearly 2 years after the top post of Ranger822. Time is indeed flying very fast. Good news is that theater is very close to being released. Few more weeks Really.
- 2010-11-20 10:55:51
- Forum: Falcon 4 Cockpits
- Topic: .gif format specifications
- Replies: 4
- Views: 11888
Re: .gif format specifications
Sometimes the palette is written backwards in export/load/save operations depending on the paint program u using. Maybe.i edited the picture then i loaded palette from F16 cockpit and exported this last palette into W.I.P. cockpit, so where am i wrong?
- 2010-11-19 23:14:46
- Forum: Falcon 4 Cockpits
- Topic: .gif format specifications
- Replies: 4
- Views: 11888
Re: .gif format specifications
The 1st shot has wrong palette. Here is GIF format spec. Hope that it was what u were looking for.
http://www.fileformat.info/format/gif/spec/index.htm
http://www.fileformat.info/format/gif/spec/index.htm
- 2010-11-16 01:17:42
- Forum: Campaign
- Topic: Falcon4 OBJECTIVES table
- Replies: 41
- Views: 49413
Re: Falcon4 OBJECTIVES table
Where is then information that the bridge is DESTROYED and road path interupted coming from?One more time I will try to explain this better\simpler.
LINKS = Where the GU's need to go
PATHS= How they can get there
ROADS\RIVERS = Artwork on a PICTURE!!!!! Dos'nt mean a thing to the Code
- 2010-11-16 01:03:55
- Forum: Campaign
- Topic: Falcon4 OBJECTIVES table
- Replies: 41
- Views: 49413
Re: Falcon4 OBJECTIVES table
I am total novice in the area of "objectives" . How can I view objectives and links between them using Monster's Terrain Editor? I ahve read and re_read this post above by Luk. I must admit that I do not understand it completely. Are talking here roads crossing one river or three rivers consecutivel...
- 2010-11-15 00:25:46
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
No problem Luk, that's easy... expect an update tomorrow... Tomorrow.... :roll: :roll: :roll: What time you got in Europe now. Not too late to crank out something before sunset.... or sunrise at the worse. :mrgreen: You are a real Champ monster and I cannot wait to grab some time to continue have a...
- 2010-11-14 00:38:37
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
@Polak That's a little weird... Did you see the windows in the taskbar or there weren't any sign of them anywhere (no matter if the windows were checked in the menus)? I assume a reinstall fixed it, correct? Yes, reinstallation has fixed all. As for the problem.... I saw the program running on the ...
- 2010-11-13 17:55:44
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
Thank you for continously updating and upgrading your program. I have installed 3.1.9 and unfortunately windows of the program seems not to be showing anymore. Should I reinstall it from scratch and then upgrade? Other that that as always big kudos for this Terrain Tool. To safe on time I reply to m...
- 2010-10-23 14:19:29
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
I think the number of tiles is limited obviously by byte allowance in the Lx and other terrain files. Current is 2 bytes so 256^ should be the ceiling. However, that perhaps can be modified by code wise men and I heard from Bald Eagle that now there is no limits to sets,so perhaps there is no limits...
- 2010-10-18 13:40:13
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
Install the TE and it will update itself with build in updater. Nothing easier and more simple than that.
- 2010-10-18 12:39:07
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
New version 3.16 of this wonderful Terrain Editor tool has been posted with really increadible new features incorporated in very short time upon our requests. Congratulations and thanks. Here they are: [v3.1.6] ■Added Feature: Tile replacer function with a lot of features… ■Added Feature: Zoom funct...
- 2010-09-14 12:10:50
- Forum: Campaign
- Topic: Guideline for creating a working campaign?
- Replies: 35
- Views: 39744
Re: Guideline for creating a working campaign?
I know not too much about paths and areas, but I have noticed that in some of the tiles the paths sometimes are not matching the same start/end point. I am talking here exact coordinates. I presume taht this is sometimes because the pixels of the painted roads are off (and whoever was placing the pa...
- 2010-09-13 14:50:48
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
Make Terrain module shoould take care of your fartiles. Here:if you have to understand how the program works to make fartiles?
http://docs.sakgiok.gr/manuals:make_terrain:home
But finish all your tiles first.
- 2010-09-11 11:35:38
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
Were do you want me to send problems/bug reports to? Obviously cannot answer for monster, but why don't you post them here. We all can read them as to not repeat them unnecessary , if encountered. I am currently also work with TEU finding it more appealing and elegant. This program seems to be best...
- 2010-09-06 18:27:00
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
I am also truly exciting by this program. I was going through the manual and I think I am grasping the basics. Not the Make and Mod Terrain modules, not yet , but it sure looks promising. The Tile Lab Window is truly revolutionary and long dreamed of. Imagine the possiblities now to include photorea...
- 2010-09-06 10:04:43
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
After my first gulp of manuals and "kick the tires" ride of this new TEU I have to apploud the well done job. It must have taken long time to create such a extensive, complete and well polished tool. Just manuals alone are the piece of art. I have loaded terrains and played with them for a good whil...
- 2010-09-05 22:35:08
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296184
Re: TerrainEditor Utility
Monster , many thanks.
I have PM you and have spread the word on FF forum. I am going to give this serious road test. Thanks again.
2nd link with updated executable not working .
I have PM you and have spread the word on FF forum. I am going to give this serious road test. Thanks again.
2nd link with updated executable not working .
- 2010-08-22 19:42:39
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17470
Re: Kneemap update needed
Here is upload link with requested map.
http://www.megaupload.com/?d=GVXVG3CN
Review please and let me know if more edit is needed.
http://www.megaupload.com/?d=GVXVG3CN
Review please and let me know if more edit is needed.
- 2010-08-17 10:09:41
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17470
Re: Kneemap update needed
Of course all tiles will be available to any of the PMC theater they might be usefull. At the moment I am working on night tiles. Unfortunately since there is some significant difference between tiles for AF and FF (night tiles specially) that will be time consuming. There is many other attempts of ...
- 2010-08-14 01:16:01
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17470
Re: Kneemap update needed
Subject here is request for kneepad map. Here what I can offer (and consider this one done and ready). Here sample: http://i364.photobucket.com/albums/oo83/TPolak/i.jpg I believe that max kneepad map is 2048x2048 which is good for the one above but way below for this one which I have full ME (Middle...
- 2010-08-13 21:38:38
- Forum: Iran
- Topic: Kneemap update needed
- Replies: 11
- Views: 17470
Re: Kneemap update needed
I can do that for you. Post or PM me the existing kneemap and specify the max size of the new kneemap.
- 2010-08-07 11:09:43
- Forum: Iran
- Topic: Plan for Editing Iran in 2010
- Replies: 16
- Views: 21398
Re: Plan for Editing Iran in 2010
Don't know about the Tile's, though, seem's Polak has expressed some interest though. Dunno...!?!?!? IF he is interested in "Giving" his work away.You'd have to talk to the Polak.... My tiles are going to be available very soon. When ready. "Giving" them is not the right word, but no matter. Meanwh...
- 2010-08-06 19:11:15
- Forum: Terrain / Theater
- Topic: Theater editing organization table
- Replies: 17
- Views: 18652
Re: Theater editing organization table
You can write me in the tilemaking chore. Also soon I am going to post something new. Something which can be used by anyone with JUST basic painting skills to make tiles. Hopefully this can provide needed boost here. I just wish there was more terrain editing tools to make part of the terrain photor...
- 2010-07-31 15:35:50
- Forum: General Editing (tools)
- Topic: Texture editing tutorial wanted
- Replies: 12
- Views: 18885
Re: Texture editing tutorial wanted
Process of making terrain tiles requires one of the most important painting skills - making tiles seamless. There are many many webpages hinting and tutoring how to make them, however not all of them make it easy and clear. Here are 3 links with IMHO some best of them. A. http://www.gamasutra.com/vi...
- 2010-07-29 12:28:10
- Forum: Operation Desert Storm
- Topic: New tiles for ODS
- Replies: 66
- Views: 63101
Re: New tiles for ODS
I believe that ODS will be automatically in works as soon as currently working on projects for FF5 are finished. I have working folder for ODS and as as soon as I catch some time I will start assigning and renaming tilesets. By now I have quite good understanding about hierarchy of the tiles in this...
- 2010-02-22 23:25:55
- Forum: Operation Desert Storm
- Topic: New tiles for ODS
- Replies: 66
- Views: 63101
Re: New tiles for ODS
Thank you Sherlock very much for offer to help. At this stage the work is progressing in making various tiles sets, which will eventually and hopefully serve as a library from which one can draw resources for not only desert, but other theaters as well. I know, that always is that problem of proper ...
- 2010-02-22 17:00:00
- Forum: Operation Desert Storm
- Topic: New tiles for ODS
- Replies: 66
- Views: 63101
- 2010-01-26 11:49:38
- Forum: Europe
- Topic: Eu terrain update
- Replies: 91
- Views: 107408
Re: Eu terrain update
Truly monumental project. And it looks very good considering that all tiles were placed auto. Even rivers are in the lowest points of the valleys. I hate when the river runs higher than road tiles. Great job.
- 2009-11-23 23:15:44
- Forum: General Editing (tools)
- Topic: Photoshop; filling image with single color
- Replies: 3
- Views: 11539
Re: Photoshop; filling image with single color
You have to save your RGB picture into format which has alpha channel. Targa format is one of them. Then you can edit that last alpha channels opening it in "Channels" view. This you will accomplish by enabling Window->Show Channels. Hope it helped.
Hello mikew! World is small
Hello mikew! World is small
- 2009-11-12 15:24:14
- Forum: Theater Tools
- Topic: Working on a new tool.
- Replies: 7
- Views: 13161
Re: Working on a new tool.
I am finding this tool of great interest with possible use to randomize generic tiles without need to run terrain file through auto process in CATE. Few questions however as this was not found in readme. What is the largest repeated patch area which can be handled by the tool? Can this tool handle m...
- 2009-09-26 11:46:31
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
Here are some informational links to landuse maps of the South East Asia (Vietnam/Cambodia/Laos/Thailand). Here I have started with regional map which is perhaps easiest to rescale and overlay over the CATE bitmap. Same information (maps) of landuse categories are available for each of the country. ...
- 2009-09-23 23:45:03
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
Just as I did that to PMC Vietnam theater I have nearly finished dissecting original Korea textures. There are many more folders there and appears also many more terrain types. By looking at textures so seggregated to pertaining folders I can see what kind of terrain was used and all transitions and...
- 2009-09-22 10:49:18
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
Most likely I will take korean texture.bin and overwrite the korean tile graphics with new ones. Don't get too attached to the current tile-set. SM, How many types of Vietnam terrain are you suggesting? Dont get attached to current set :? What that means? Which set should then be :roll: Is that all...
- 2009-09-21 23:42:22
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
Most likely I will take korean texture.bin and overwrite the korean tile graphics with new ones. Don't get too attached to the current tile-set. Would that mean that there will be as many textures in PMC Vietnam as in original F4 Korea (1650)? I have never really analysed this original F4 texture s...
- 2009-09-21 21:00:20
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
I have uploaded for the public use Vietnam repaint template. http://www.mediafire.com/?sharekey=60eac351df31917dd2db6fb9a8902bda It is 5.7 MB file contaning all PMC Vietnam terrain tiles in respective folders named as per the tile group. Template may help during the discussion as we can at the glanc...
- 2009-09-21 20:36:51
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
In the series of initial trial tile looks for Vietnam I made those tiles for the jungle and the river there. They might also be looking too "dazzling" as they are little on the bright side. However, in my opinion the final judgement should be rather made when all major pieces (tiles) of the terrain ...
- 2009-09-21 16:17:41
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
Thanks for VERY prompt sample. yes... I think flying in the sim and looking at the shots 2 different things. On the shot they do not look too bad. They also need to be weighed against other tiles. Lowering saturation or contrast may produce some different results. Are you testing F4AF or some other ...
- 2009-09-21 15:56:25
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
PS- more test shows.. the rice paddies tile has very complex graphic pattern.. a bit dazzaling at low alt. we need some tiles with ponds, or less complex wasteland to relieve the overwhelming rice paddies image.. some areas to look at, to relieve the visual tension. Please post test shot. It is no ...
- 2009-09-21 09:49:37
- Forum: Vietnam
- Topic: Terrain types of Vietnam
- Replies: 32
- Views: 36611
Re: Terrain types of Vietnam
are you familiar with Battle of Britain 2: Wings of Victory? The latest iteration of that has this...code...edit that allows for dynamic trees. This rapidly gets out of my knowledge area, but I think it would take Falcon very far...beyond terrain edits. Sorry, but not familiar, however from the vid...
- 2009-09-20 07:05:09
- Forum: Theater Tools
- Topic: My way of making seamless tiles
- Replies: 3
- Views: 9500
Re: My way of making seamless tiles
It is important to remember that in making the choice of the material for common border "what is in, goes out". That needs to be coordinated as far as hue, tone and content is concerned .....or the border WILL show up its ugliness in the far away view in the Falcon4 world. This is this difficulty an...