Search found 120 matches

by Gnat
2010-11-02 10:06:47
Forum: ArmA 2 Editing
Topic: How to open ArmA 2 files (OA BAF etc).
Replies: 2
Views: 10950

Re: How to open ArmA 2 files (OA BAF etc).

hmmmm ... cant say I think such a public post is a good thing for the BIS community.
by Gnat
2010-07-20 14:37:02
Forum: ArmA 2 Editing
Topic: World tools 1.0 released
Replies: 17
Views: 23061

Re: World tools 1.0 released

If OA does auto villages (havent tested myself yet) then maybe use a script like at the end of this thread; http://forums.bistudio.com/showthread.php?t=94373 and "rip" the buildings location, direction, type etc to clipboard or file. Then use this data to import "templates" into visitor. If that was...
by Gnat
2010-04-23 09:44:53
Forum: ArmA 2 Editing
Topic: Question texture
Replies: 3
Views: 12375

Re: Question texture

NOHQ texture is only referenced in the text of the RVMAT file, not in O2 The RVMAT file is referenced in O2 You have to make a NOHQ, you can't just "rename" a texture. Have a look at some NOHQ textures in some of BIS own PBO's If you dont already have a NOHQ texture, you need a program like CRAZYBUM...
by Gnat
2009-03-21 16:28:25
Forum: ArmA Editing
Topic: Rotor / Propeller proxy
Replies: 5
Views: 13452

Re: Rotor / Propeller proxy

Really quite easy Is it easy as just adding a proxy, linking to a blur model of the rotor/propeller? Yes, just make a simple proxy p3d like BIS did. It only has to be a resolution LOD. autocenter = 0 LODNoShadow = 1 Its got to have named bits "mala vrtule" and "mala vrtule blur" or similar When in y...
by Gnat
2009-03-21 06:44:56
Forum: ArmA Editing
Topic: Rotor / Propeller proxy
Replies: 5
Views: 13452

Re: Rotor / Propeller proxy

Not sure what you actually want mate. - Damage textures can be assigned to the resolution lod blades - Damage hide can be assigned to blades also, but you have to ensure they are named in the "sections" and also got the skeleton arranged correctly. - Blur proxy doesnt matter, it should never be visi...
by Gnat
2008-08-30 07:49:06
Forum: ArmA Editing
Topic: Missile, Bomb etc firing/dropping, proxy or something
Replies: 8
Views: 17391

Or you have 2 or 3 different types of bombs Hmm do you mean that I cannot add two different bombs with proxys literally, ie I cannot have napalm and mk82 (both normal freefall bombs) into one plane? Hmmm ... cant remember, if 2 is ok. I think its the total number of proxy types. 2 maybe work, 3 doe...
by Gnat
2008-08-30 03:59:52
Forum: ArmA Editing
Topic: Missile, Bomb etc firing/dropping, proxy or something
Replies: 8
Views: 17391

Am I correct that if you only have 1 type of bombs, you can use proxys, but if you have missiles, rockets and bombs etc loadout, you must model the weapons into the plane and use hiddenselection to make them disappear after firing? Yes. Or you have 2 or 3 different types of bombs But the non-proxy ...
by Gnat
2008-08-19 15:20:16
Forum: ArmA Editing
Topic: Creating normal maps / specular maps
Replies: 5
Views: 12544

.
......... would you believe is as simple as saving an existing texture as _AS
..... and TexView2 does the rest for you !!

Bzzzzztt ... your talkin Normal maps hehehe.

Only thing I've found since Crazybump is ATINormalMaker ...... not as good, but its very quick.
by Gnat
2008-08-16 02:32:19
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

Nice finds thank SM !!
by Gnat
2008-07-23 11:33:45
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

Redoing the texture overlay again on the model I think is the only real way to fix those problem areas .... or if you know where in your merged texture its using the transparent section, manually fill the transparent area with more of the same texture. I did the latter because I only had a very thin...
by Gnat
2008-07-22 11:29:37
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

a) If the merged textures dont completely fill the selected size (1024x1024 or 2048x etc) then the "unused" space typically becomes transparent. b) If the model is using a "looping" texture (ie the edge of the texture loops back and continues covering the selected area) A) + B) can mean the texture ...
by Gnat
2008-07-03 14:12:02
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

BINGO ! Thx SM

Now i just got a transparent seam to get rid of :evil:
by Gnat
2008-07-03 12:32:10
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

Hmmmmm .... bloody thing wont work No errors, but I'm not getting any change in texture references Couple questions; - Do I have to have OFP O2 Buldozer running as well? - You still use Select-All even if not all texture are being merged (yet)? - Does the; mergedpath="APath"; get changed too? If so ...
by Gnat
2008-07-03 00:04:56
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

Yes, but as some people have already pointed out, most LCD monitors are 16XX by 1050 ..... the 1050 means it *just* misses allowing you to do 2048 height.
by Gnat
2008-07-02 15:00:34
Forum: ArmA Editing
Topic: Merging Textures
Replies: 16
Views: 20920

ARH HA !!! For a temparary extended desktop size so you can make 2048x2048 ..... Display Properties | Settings | Advanced | Monitor you have a check box "Hide modes that this monitor cannot display". Uncheck it, and you should now be able to increase your screen resolution further. I will look crapp...
by Gnat
2008-06-13 10:46:50
Forum: ArmA Editing
Topic: Creating normal maps / specular maps
Replies: 5
Views: 12544

Since CrazyBump now only haves an expiring version ... I'm using this.
Now many if any options, but it works.

ATI NormalMapGenerator
by Gnat
2008-06-13 01:46:15
Forum: ArmA Editing
Topic: Convert many paa / pac to TGA at once?
Replies: 9
Views: 25596

Hmmmm ... yeh, but like, probaby many people, a little GUI that allows u to make simple obvious selections of what files u are converting to what and where, in some ways instant and infinitely changable.
Batch files are not so "community friendly" I feel.

Maybe I'll just shut up and actual "do"
by Gnat
2008-06-11 12:42:34
Forum: ArmA Editing
Topic: Convert many paa / pac to TGA at once?
Replies: 9
Views: 25596

Would there be much call for batch converting like this (ie others in the community)?

Was just wondering because it would be easy to create a GUI tool that allowed you to select the files and initiate the conversion process in one click.
by Gnat
2008-05-27 11:16:55
Forum: ArmA Editing
Topic: p3dminf - p3dm mlod quick scan tool...
Replies: 24
Views: 24044

Cool !
Thanks
by Gnat
2008-01-05 23:52:01
Forum: ArmA Editing
Topic: Editing Tutorial: Beginners
Replies: 34
Views: 37060

Nice work SM.
5 second review.
- Need to add BinPBO to the tool list
by Gnat
2007-12-29 05:42:27
Forum: ArmA Editing
Topic: V-Swapper - Exchange OFP objects for ArmA ones
Replies: 3
Views: 9431

Might want to remove these addons; O\Hous\domek01 -> ca\buildings\sara_domek01 O\Hous\domek02 -> ca\buildings\sara_domek02 O\Hous\domek03 -> ca\buildings\sara_domek03 O\Hous\domek04 -> ca\buildings\sara_domek04 O\Hous\domek05 -> ca\buildings\sara_domek05 from any object swap list you use. The ArmA m...
by Gnat
2007-12-24 17:02:41
Forum: ArmA Editing
Topic: V-Swapper - Exchange OFP objects for ArmA ones
Replies: 3
Views: 9431

V-Swapper - Exchange OFP objects for ArmA ones

A Quick-n-Dirty tool to help out (well it helped me) V-Swapper Made this tool to take a Swap Definition file (per definitions in the PMC OFP objects in ArmA post) (OFP_2_ArmA-ObjectSwapDef.txt) and match to a OFP Wrp file Object Dump (OFP_WrpObjectsDump.txt). The dump file has the OFP object and its...
by Gnat
2007-12-15 06:01:41
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

I am confident this is not a P3d problem.I/We have tested over 130 of em(VTE vs ARMA) and it still happens so i am looking at other reasons.And as Gnat stated his island has only a very small number of objects which are ARMA i believe.But not sure.. Yes, there were only a few ArmA objects on the ma...
by Gnat
2007-12-14 14:55:09
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

.....
Yes .... the "WrpTool Team" has been rather quiet! *kicks the door*

Hello, anyone there who wants to help us out ?!

Geez, at the moment I'd even settle for a simple tool that exported the height-map for easy use in Visitor ....
by Gnat
2007-12-14 10:20:10
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

Yep, that map CTD'ed by itself after about 10 mins as I was flying over the main island.
by Gnat
2007-12-14 06:04:41
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

P.S i would love to have a ARMA version of ya Vbomber(and the B52 of course :) ) scripts m8.Hint Hint. Thanks! .... think thats the first I've heard feedback on VBomber! At least it wasn't a waste of time ;) Now you got me thinking of how I can port it to ArmA ..... As for the CTD, I was going to s...
by Gnat
2007-12-13 15:12:36
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

Cool .... I got my Water World into ArmA now ..... well, I have the Terrain into ArmA. http://members.iinet.net.au/~nrspence/ArmA/WW_1.jpg The Problem: Object Replacement In WrpTool I could blindly try replacing a few hundred object with no thumbnail preview (ok, not so bad) but the real pain is no ...
by Gnat
2007-12-12 10:33:32
Forum: ArmA Editing
Topic: PMC ArmA WRP Tutorial
Replies: 34
Views: 47986

Whoah !!!!
Thanks PROPER.Q ...... gotta try this out :)
by Gnat
2007-10-31 10:00:53
Forum: ArmA Editing
Topic: Turrets not moving / rotating properly
Replies: 3
Views: 8712

Maybe this will help. The model defined parts and memory points are fairly obvious. All from the config; class CfgSkeletons { class default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class GNT_FrigBones: default { isDiscrete=1; skeletonInherit = ""; skeletonBones[]= { "Radar","...
by Gnat
2007-10-28 10:02:09
Forum: ArmA Editing
Topic: Proxy visible in Buldozer (cargo, pilot, driver, gunner etc)
Replies: 5
Views: 16264

Cool, thx for sharing
by Gnat
2007-10-07 10:38:27
Forum: ArmA Editing
Topic: Missile, Bomb etc firing/dropping, proxy or something
Replies: 8
Views: 17391

No sorry SM, the thread of mine you quoted was as best I got.
The B52 still had problems keep the bombs in place, but it was likely due to the drop location being so close to (pretty much inside) the plane.
by Gnat
2007-09-29 04:28:39
Forum: ArmA Editing
Topic: Will There be a ARMA WRP?
Replies: 6
Views: 10784

Then could the WrpTool team consider making a couple of simple (maybe) tools; a) Tool reads an OFP Wrp file and outputs 1) XY file and/or 2) Greyscale PNG b) Tool reads an OFP Wrp file and outputs 1) A "key" map of texture squares and/or 2) a large compiled PNG that is made up of the Texture Tiles l...
by Gnat
2007-09-26 10:48:07
Forum: ArmA Editing
Topic: Root\Scripts\ directory
Replies: 1
Views: 7160

Nice info .... Thx
by Gnat
2007-06-03 16:14:01
Forum: ArmA Editing
Topic: PMC WRP Demo islands released!
Replies: 10
Views: 22843

fasad wrote:The 51 km island seems to crash my ArmA 1.07.5157 after a few of minutes of flying about (player is only unit on map).
Running the same version, got no problems myself.
None of the maps have crashed on me yet.
by Gnat
2007-06-03 02:12:27
Forum: ArmA Editing
Topic: Texture Builder
Replies: 2
Views: 8766

Texture Builder

I haven't tried making an island or even converting an island as yet, think I'll wait for some tools, but on the subject of tools, seems to me from the description of a ArmA island and the OFP convertion tut, a handy tool would be a "Texture Builder". i.e. An Application that reads the OFP texture t...
by Gnat
2007-05-29 12:03:37
Forum: ArmA Editing
Topic: Empty WRP files for download
Replies: 1
Views: 8857

Nice ! Thanks
by Gnat
2006-12-10 03:11:23
Forum: OFP Missions
Topic: Deciding the name for this campaign (PMC Joint Justice)
Replies: 3
Views: 13882

I like Scattered Peace or maybe

Shells of Peace
by Gnat
2006-12-05 11:15:38
Forum: WrpTool
Topic: 500+ hours of wrpTool 0.950 (feedback)
Replies: 3
Views: 13430

Re: 500+ hours of wrpTool 0.950 (feedback)

ooooooohhhhh!  :) Nice list fasad, yep, thats most of them!!! Also; OBJECT INSPECTOR: Bug - Fit To Ground doesn't update straight away, you need to de-select and re-select to get it to work. Bug - Fit To Ground seems to re-vert if you accidently touch the item again All a REAL pain when doing docks ...
by Gnat
2006-11-06 10:46:19
Forum: WrpTool
Topic: Suggestion for a new feature
Replies: 10
Views: 20013

Re: Suggestion for a new feature

don't stress gnat, in the last week a german site reported that BIS are currently working on a conversion tool.
Cool, thx fasad, but we still need a good tool to make our own from scratch (with the new method), so I hope BIS includes a good tool for that.