Search found 12 matches

by m21man
2004-01-02 23:30:52
Forum: WrpTool
Topic: Forests
Replies: 3
Views: 4362

Re: Forests

OK, I figured that I would put them in the cell center's, and it worked :D . you could place indivigual(sp) trees in a cell, select all the trees in that cell... use the object tool to rotate and scale them ( I click the direction button 3 times and use 38 to 185 scale on them, works for me) then co...
by m21man
2004-01-02 06:56:08
Forum: WrpTool
Topic: Forests
Replies: 3
Views: 4362

Forests

For some reason, I'm placing down forest squares but OFP is cutting off parts of the squares, resulting in corridors in my forest. What can I do to solve this problem?
by m21man
2003-12-10 21:05:16
Forum: PMC Baltic Command
Topic: Fighting on the battlefield as Commander
Replies: 6
Views: 16908

Re: Fighting on the battlefield as Commander

I want a key like "jump to soldier" to play inside other soldier and not only as commander. I´ll never worry about be killed, and I´ll play with all the weapons I need or like (sniper, AT soldier, tank commander and soon). That wouldn't be possible. Since you can't change a unit model ingame, then ...
by m21man
2003-12-02 20:18:30
Forum: WrpTool
Topic: Kolevermaldova
Replies: 28
Views: 21954

Re: Kolevermaldova

I think that you could completely texture Everon and some areas of Malden with the default BIS /o textures. Everon is mostly green, so you could just use the default Nogova grass textures. It would be nice if we could make a new set of high-res Malden textures, the old ones look pretty bad compared ...
by m21man
2003-12-02 13:51:10
Forum: WrpTool
Topic: Kolevermaldova
Replies: 28
Views: 21954

Re: Kolevermaldova

That is a possible legal solution, however, the technical likelyhood of everyone's maps being identical is rather slim.
Where would the differences be? Objects, names, or textures?
by m21man
2003-12-02 03:01:11
Forum: WrpTool
Topic: Kolevermaldova
Replies: 28
Views: 21954

Re: Kolevermaldova

2) BIS does not want actual Nogova data made publicly available. ie: no Nogova WRP. I'm wondering what they would say to a blurred variant, as it would not be 'identical' node points. In any rate, since not everyone is garaunteed to have RES (And red hammer, as opposed to CWC), BIS has put their fo...
by m21man
2003-12-02 02:54:47
Forum: WrpTool
Topic: Kolevermaldova
Replies: 28
Views: 21954

Re: Kolevermaldova

I am working though, on a complete retexture of all CWC islands to use o textures. When that is completed, I will post links for them, as well as a 102km island including them and others.
Can't wait for it to be released :D .
by m21man
2003-12-01 23:29:35
Forum: WrpTool
Topic: Kolevermaldova
Replies: 28
Views: 21954

Kolevermaldova

Is there a practical way to combine Everon, Kolgujev, Malden, and Nogova into one 25 x 25 map?
by m21man
2003-11-29 18:12:44
Forum: PMC Baltic Command
Topic: PMC Command Campaign
Replies: 68
Views: 92492

Re: PMC Command Campaign

m21man will have his hands full in the next version where there are some additional enemies to balance the added CoC UA
Are you just adding more heavy armor, or are you going to add enemy air support?
by m21man
2003-11-27 19:02:29
Forum: PMC Baltic Command
Topic: PMC Command Campaign
Replies: 68
Views: 92492

Re: PMC Command Campaign

There needs to be enemy counter-artillery fire in some of the more advanced missions. The Soviets' lack of artillery makes the campaign much easier than it should be ;D .
by m21man
2003-11-07 21:51:06
Forum: WrpTool
Topic: Most Annoying & Most Wanted
Replies: 46
Views: 43875

Re: Most Annoying & Most Wanted

Some kind of ILS Airport tool would be nice. Place some markers on map (landing point, taxi, takeoff etc) then run the tool and presto AI can land and take off from your airport. Maybe a good idea would something like the road designer, except that you'd make a series of airport waypoints in the ed...
by m21man
2003-11-07 21:36:27
Forum: PMC Baltic Command
Topic: Fighting on the battlefield as Commander
Replies: 6
Views: 16908

Re: Fighting on the battlefield as Commander

I use the Delta team as bodyguards so I can get into position and accurately call down artillery fire on enemy tanks. The Deltas are devastating against small enemy patrols, so I just put them around me, facing in all directions, and then I call in the wrath of 155s on any tanks ;D .