Search found 29 matches

by ebud
2007-05-28 05:22:59
Forum: Vietnam: The Experience (ArmA)
Topic: VTE 2 ArmA?
Replies: 6
Views: 11005

I'm not trying to be a downer. The difference between a building and a helo is huge. The buildings they ported over were from resistance which were pretty well done. Look at the Jeep Cj7 that came with resistance vs something from OFP. The difference in the quality and production technique is like n...
by ebud
2007-05-27 20:57:21
Forum: Vietnam: The Experience (ArmA)
Topic: VTE 2 ArmA?
Replies: 6
Views: 11005

I personally don't want any of the old stuff I worked on ported over. It is really really old, not done that well, at least not good enough for ARMA. As for VTE Islands, I think just porting things over is definately a bad idea. The base WRP files maybe as well as some objects such as fences and wha...
by ebud
2007-05-17 13:46:47
Forum: ArmA Editing
Topic: -window mode for editing
Replies: 3
Views: 9154

Nice, but one thing I always hated was having to restart OFP/ARMA every time I updated an addon for testing. It would have been nice if there was an option in the menu for an "addon refresh" so you could just pbo a new addon, refresh and try again.
by ebud
2006-09-24 06:22:41
Forum: WrpTool
Topic: Object base 0m in O2,  - 9m in WRPTool?
Replies: 9
Views: 17803

Re: Object base 0m in O2,  - 9m in WRPTool?

haha, same here. If I ever need to raise something I always just raised all the lods, added a box, merged the points and set it to 0,0,0. SOooooooo many O2 features as well I still have no clue as to what they do.
by ebud
2006-09-21 12:55:39
Forum: WrpTool
Topic: Sinking through object
Replies: 7
Views: 15846

Re: Sinking through object

Weird. Nothing in there that would cause it.

Dunno what would cause it. I've made tons of islands and I've seen lots of bugs, but not that one. Sorry.
by ebud
2006-09-20 17:15:28
Forum: WrpTool
Topic: Sinking through object
Replies: 7
Views: 15846

Re: Sinking through object

Only one thing I've seen why this would do this. You've edited the model. Never once have I seen a model from the data3d folder that works on all other islands placed onto an island and then not have it work. Did you define it in your island config? That also could be causing it to conflict with soe...
by ebud
2006-05-24 15:44:37
Forum: WrpTool
Topic: Mapfact leaked WrpTool
Replies: 10
Views: 19298

Re: Mapfact leaked WrpTool

I have no real opinion on this either way, but in my eyes it's the equivalent on someone working with a mod team, then right before release taking all the models they made and passing them around and showing them off to various other mod teams in a private forum, who may or may not then pass them ar...
by ebud
2006-05-19 21:07:22
Forum: Vietnam: The Experience (OFP)
Topic: Some other things to add
Replies: 21
Views: 29534

Re: Some other things to add

it's because the model would be a pain in the ass to animate correctly. Not worth the extra work. Nice idea, but there are a lot of other things that would be nicer to implement.
by ebud
2006-05-19 21:06:12
Forum: Vietnam: The Experience (OFP)
Topic: Modifying existing units..
Replies: 9
Views: 13508

Re: Modifying existing units..

I will probably end up using some hidden selections for various headgear and loadouts, but still that only cuts down a few models.

And yes I know how to make them. Been doing this going on 6 years now.
by ebud
2006-05-14 04:56:56
Forum: Vietnam: The Experience (OFP)
Topic: Modifying existing units..
Replies: 9
Views: 13508

Re: Modifying existing units..

it's still a no at this point as I'm hoping to cut down on the amount of units needing models. I'm at 44 models now, so 1 more may not kill anything, but I'm trying to cull off some models as it is, and I don't do hidden selections. Just a personal preference.
by ebud
2006-05-13 23:31:47
Forum: Vietnam: The Experience (OFP)
Topic: Modifying existing units..
Replies: 9
Views: 13508

Re: Modifying existing units..

I agree variety is good, but I've yet to see any pics or read any reference to any NVA south of the border wearing the steel helmets, and I have nearly 100 books on the war. Probably happened, but off the top of my head, all the pics I have seen with it are in the north and worn my aa gunners. Nice ...
by ebud
2006-05-13 20:44:17
Forum: Vietnam: The Experience (OFP)
Topic: Modifying existing units..
Replies: 9
Views: 13508

Re: Modifying existing units..

have you even played with the NVA in VTE/SEBNam? If so, you;d see the pith helmets. If you mean steel helmets, then no, they won't be in there.

Also if you look in the post below, one of your questions is answered.
by ebud
2006-04-21 14:40:59
Forum: WrpTool
Topic: Bigger terraingrid
Replies: 5
Views: 15007

Re: Bigger terraingrid

I was aking Snakeman if he knew how to do this, but I figured the typedemo island seemed to be a good starting point to look at. I looked at that typedemo island to see the config and how he set up an island with 1 meter cells. But what I want is a normal/large size island, but with 100-200 meter gr...
by ebud
2005-12-05 17:04:29
Forum: WrpTool
Topic: Suggestion for a new feature
Replies: 10
Views: 20000

Re: Suggestion for a new feature

Rather than start a new topic for another randomized feature, the replace texture tool updated to replace a texture with several random textures would be an amazing touch. Like the replace objects tool is now. I love being able to replace random trees and bushes. Being able to replace textures this ...
by ebud
2005-09-29 03:33:19
Forum: WrpTool
Topic: Bigger terraingrid
Replies: 5
Views: 15007

Re: Bigger terraingrid

I think what he needs is to know if there is a way to keep the objects placement after the terrain grid is changed.
by ebud
2005-09-22 04:13:39
Forum: WrpTool
Topic: Binarizing islands
Replies: 12
Views: 20164

Re: Binarizing islands

thanks for the info. I was always wondering exactly what happens when they are binarized other than shrinking the file size.

Lol, you'd think if anyone knew outside of BIS it would be you guys :)

Why in the world would that info not be explained with Visitor. Or is it?
by ebud
2005-09-20 14:23:51
Forum: WrpTool
Topic: Binarizing islands
Replies: 12
Views: 20164

Binarizing islands

Hi, I've made a ton of islands over the last few years, but I've never once been able to binarize them. I always get an error somewhere before binarize finishes. Every time. The islands always seem to work fine, no config errors, no model errors when those are binarized. A few things. All islands ar...
by ebud
2005-06-30 16:55:02
Forum: WrpTool
Topic: Custom objects, fine ingame, no icons in editor!
Replies: 7
Views: 11548

Re: Custom objects, fine ingame, no icons in edito

lol, ok, thanks for clearing that up :) For me, all I ever needed was for the model, in the geometry lod, to have in the named properties, map , and the property for it to be say, house if it is a house. I almost never put objects in the config unless they need to be highlighted in the OFP editor, s...
by ebud
2005-06-30 14:49:19
Forum: WrpTool
Topic: Custom objects, fine ingame, no icons in editor!
Replies: 7
Views: 11548

Re: Custom objects, fine ingame, no icons in edito

are you saying that when you load the map in the OFP mission editor you cannot see where the items are on the map?

Or when you place them in the OFP editor as objects there are no icons for the objects?

2 different problems.
by ebud
2005-05-11 20:26:31
Forum: WrpTool
Topic: Texture limitations?
Replies: 8
Views: 11672

Re: Texture limitations?

one way to fix that is to create large single plane polys with your texures applied, say .5 km per poly, then lay them on the map with the object placer. If they are tagged with the on suface properties they'll warp to the ground. Then you can have several km of ground by using fewer textures. But y...
by ebud
2005-05-09 16:09:28
Forum: WrpTool
Topic: Texture limitations?
Replies: 8
Views: 11672

Re: Texture limitations?

thanks for the reply. So basically if I were to test an island with say... 4-5 2048 textures for the ground and it ran fine, it would also run fine if I maxed out the total number of usable textures? I'll run a test, but would all of them have to be loaded into memory? I'm still confused as to how t...
by ebud
2005-05-05 22:41:45
Forum: WrpTool
Topic: Texture limitations?
Replies: 8
Views: 11672

Re: Texture limitations?

Can someone explain how the engine handles these textures. Are they loaded on the fly, preloaded, etc. If you had 512 1024 textures would the engine be able to handle it?
by ebud
2005-02-01 18:22:17
Forum: WrpTool
Topic: Most Annoying & Most Wanted
Replies: 46
Views: 43861

Re: Most Annoying & Most Wanted

another most wanted, maybe it can be done, but I don't know how...

The ability to select terrain points within a region.
by ebud
2005-02-01 18:18:09
Forum: WrpTool
Topic: Floating Forests
Replies: 11
Views: 13335

Re: Floating Forests

the bas and ilo forests don't work well because they are made from squares and not triangles, and were not made to fit every terrain situation, heck when we made them we didn't really know what we were doing. They were made quite a while ago.
by ebud
2005-01-12 13:50:12
Forum: WrpTool
Topic: texure problem
Replies: 11
Views: 13883

Re: texure problem

try converting the textures from paa to pac or pac to paa, whichever they are now just try the other format. Then make sure there isn't an alpha channel in them. I'd just try a few different things and see what happens. Also try replacing them with default textures to see if the problem continues. T...
by ebud
2004-12-13 19:59:05
Forum: WrpTool
Topic: map grid sizes
Replies: 1
Views: 7056

Re: map grid sizes

to the 2 people whom emailed me and helped me out, thanks! The solution thats out there, to change the grid in the config, is a good option except that you cannot edit in that view. The solution I'm using is a simpler one. I'm using a tool that makes the wrptool window with my imported dem files tra...
by ebud
2004-12-06 21:48:13
Forum: WrpTool
Topic: map grid sizes
Replies: 1
Views: 7056

map grid sizes

Can someone explain a bit how to resize the map grids? Such as. I would like an island to possible have 100m or larger grid sizes. I saw in the BI forum that Visitor has an option for 25m grids. Is anything like this possible in WRPTool? Also I think I read in the wrptool pdf that this can be done, ...
by ebud
2004-10-12 13:24:22
Forum: WrpTool
Topic: Most Annoying & Most Wanted
Replies: 46
Views: 43861

Re: Most Annoying & Most Wanted

Most Wanted: Photo overlay so I can place roads/etc over real world sat photos

Most Annoying: Not sure
by ebud
2004-01-16 15:45:55
Forum: WrpTool
Topic: an Ideas list for the next update?
Replies: 4
Views: 4767

Re: an Ideas list for the next update?

How about a "collect for output" tool like Quark has, or Flightcheck. If you use a wide variety of objects and textures from all over the place, it could collect them into one folder. Just a thought.