Search found 9 matches
- 2024-03-11 01:03:38
- Forum: FS22 Editing
- Topic: Antler22's Alfalfa Grass Models / Textures
- Replies: 1
- Views: 6319
Re: Antler22's Alfalfa Grass Models / Textures
Very sorry for the late response, I only stumbled upon this post today. Please feel free to host the files on your site! Just give me a shoutout or credit somewhere on the tutorial.
- 2023-07-21 20:56:54
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Re: Field no. limit
Just for others who may look at this... the problem originated in my weight files for the map. I used very large weight files to increase the resolution of foliage, paint, etc hoping to get rid of the "blockiness" you can see in larger maps. However, the strain this put on the game was too much, and...
- 2023-07-17 01:10:59
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Re: Field no. limit
I did put MTA in with max angles. I took it out completely and reverted back to base game angles. However, the problem remains. Any other ideas?
- 2023-07-16 18:50:37
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Re: Field no. limit
Great points made there. So, I restarted fields to make sure this would work I deleted all field dimensions except for the first 10 on the map. Then, I went through and manually defined so I would only use 1 square per field. So with a total of 10 squares (30 corners?) I loaded the map and the issue...
- 2023-07-15 18:45:33
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Re: Field no. limit
Makes sense. Well, so the first 200 or so fields I did by hand, so average corners is closer to that 20-30 per field. With that in mind, I also deleted all other fields except 200 and still that same issue. My .i3d shows about 22k corner pieces, far lower than the original. I am still getting the sp...
- 2023-07-14 19:56:02
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Re: Field no. limit
Quite a few. I painted these in and generated corners with the bitmap script. From the xml, counting the number of <TransformGroup name="corner... gives me 232,754 results which is about 300 per field. So I believe that's 100 of those square shapes per field. Maybe I found a limit here? I saw that W...
- 2023-07-14 15:02:10
- Forum: FS22 Editing
- Topic: Field no. limit
- Replies: 11
- Views: 2127
Field no. limit
Hi all, I am doing well with proress on a 16km map. DEM, roads, etc are all working perfectly, and I am upping the resolution on my weight files so curves look nice on texture and field transitions. All of this, and my system can hold 60FPS constant. However, I added fields as my next step, and now ...
- 2023-05-18 17:30:12
- Forum: FS22 Editing
- Topic: Sprayer ground layer and PF
- Replies: 3
- Views: 1462
Re: Sprayer ground layer and PF
Issue resolved. I overlooked a sprayGroundType="FERTILIZER" attribute in my spraytypes.xml. For precision farming it was an implement issue where I needed to use fillTypeCategories instead of fillTypes
- 2023-05-03 16:50:51
- Forum: FS22 Editing
- Topic: Sprayer ground layer and PF
- Replies: 3
- Views: 1462
Sprayer ground layer and PF
Hi guys, I'm not getting the "wet ground" look from sprayers or spreaders on my map. I also can't use a manual rates in PF. I can do auto rate, and the nitrogen map updates, but also throws the constant error (below). I know the error isn't PF related because Elm Creek works just fine both manual an...