Search found 29 matches
- 2011-08-16 15:19:46
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Sherlock - forgive me - just forgot to share :oops: Under the agreement with Snake trying to send a new version to him, but still rejects the mail as spam. So here I am giving a temporary link: http://www.mediafire.com/file/qrh7h2w094rxc3i/CampEdit_ver_0_004_PreBeta.zip New features: 1. Handling str...
- 2011-08-14 23:08:18
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Hi. As for the music that we have a problem. Gaming to use standard Windows features (virtually without parameters). I do not have any parameter adjusting the speed of sound playback. In his spare time, read something about this feature in Microsoft's documentation - may have some way or may need a ...
- 2011-08-14 14:13:46
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Hi Sherlock. I'm sorry that I did not answer a long time but I made myself two days leave and I did not have access to a computer. I have over the selection rectangle, and probably will implement it fairly quickly. For now, the selection should work with the Shift (Add to selection list) but can not...
- 2011-08-11 14:35:55
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283056
Re: TerrainEditor Utility
The angle of neighboring triangles affects the final normal, i guess. OK, but based on the fact that no triangle can not go beyond the boundaries of the segment, the processing of any triangle is enough to have in memory only 9 segments (1 central and 8 border). So thinking about the speed would be...
- 2011-08-11 13:55:05
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283056
Re: TerrainEditor Utility
I have maybe a silly question - whether the procedure "fix the normals" have to work on the entire map and not, for example, the rows of 256 segments in a row?
Then the memory requirements would be 256 times smaller (perhaps?)
Then the memory requirements would be 256 times smaller (perhaps?)
- 2011-08-11 13:30:17
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Thank you Luk for a comprehensive response - for you can really rely on :D First, may be able to describe precisely where the limitations are in the names. There are two: 1. Number of names can not exceed the number of 65,535 names 2. The sum of all letters of the names can not exceed the number of ...
- 2011-08-11 10:32:51
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
So if I understand I should not worry about the algorithm for automatic generation of names and leave this issue to the person editing the map?
- 2011-08-10 19:25:50
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Houston we have a problem :? Watching the big theaters editor such as Iran and Europe I noticed that most of the terrain objects (bridges, EWR etc) do not have assigned names. The exceptions are probably only cities and towns. Although I came up with a rather simple idea of automatically generate na...
- 2011-08-09 21:14:32
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
No one has any comments ? Luk - where are you ?
- 2011-08-08 16:59:37
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
The new version of the editor is ready. I'm just waiting for uploaded to SnakeMan repository.
- 2011-08-07 22:12:10
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 283056
Re: TerrainEditor Utility
I'm sorry Luke, but the extension of virtual memory space in WinXP is not possible. This "switch" is a specific programming trick that allows the use of additional gigabytes of physical memory actually existing in a kind of like working buffers. This is true in programs such as database engine.For e...
- 2011-08-04 19:43:01
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
OK. But how would for other theaters? Is it always the same names in the file idx?
How will for other Falcon's (FF, OF, etc.) ?
How will for other Falcon's (FF, OF, etc.) ?
- 2011-08-04 19:20:29
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Help! I'm finishing TeamDialog and encountered a problem. Does anyone know what algorithm is to assign indices in the field "Owner" to the names of the State Flag in "resource\\flags.idx" file ? OOB_FLAGS_USA =? OOB_FLAGS_NKOREA =? OOB_FLAGS_CHINA =? OOB_FLAGS_CIS =? OOB_FLAGS_SKOREA =? ... Urgent !
- 2011-08-04 15:18:05
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
And everything is clear. I just thought that you are from Germany. For them, the Polish is no so easy :lol: Returning to the topic - by chance do you know whether they are currently available on the network some text files with the exact position of cities (and the number of inhabitants)? That would...
- 2011-08-04 14:18:26
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
The campmap is twice a resolution of the L2 map(means 4x larger). If you would make an option to load L2 resolution bitmap (for example BMP or PNG file) as a background, it could reduce the problem (twice resolution campmap file does not provide any aditional info). This smaller bitmap would be a p...
- 2011-08-04 13:25:45
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Luk - I have no problem recognizing the size of the theater, I just have not implemented the appropriate scaling factor for theater other than 64 segments (normal laziness). And you already did this "snap" function, dragged Because objects are jumping to the L2 acording resolution. Luk you sorry but...
- 2011-08-04 10:31:17
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Thanks Snake Man, would like to use. I think that ZIP should not be larger than 2 MB. Luk - sorry but I forget to write about it. I have to enter a scaling factor when positioning objects on the background bitmap. The problem is, however, that Windows has the function StretchBlt which has a limited ...
- 2011-08-03 19:44:55
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
I have one small question. Where do you think is the best place to do upload the next version (I hope that it will be close to the beta version).
People on the forum will condemn a little on RapidShare so perhaps know a better place (of course free of charge).
People on the forum will condemn a little on RapidShare so perhaps know a better place (of course free of charge).
- 2011-08-03 19:11:01
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Luk I'm sorry but the "save" you'll have to wait a little bit. But I have a question for everyone - at home noticed any problems with the sound - the guy from the Polish forum noticed that the music is played too fast. And as it sounds on your computer? Option to disable the music, of course, now I ...
- 2011-08-03 18:09:12
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Hi. Most of the data in the fields of dialogs windows are implemented only option to display the data (temporarily - sorry). Field "Reinforcement" - I think that this is not the time and probably the quantity. I don't know yet how to correctly interpret the content of this field. Currently I am work...
- 2011-08-02 14:22:38
- Forum: Terrain / Theater
- Topic: TAC Files and LZSS
- Replies: 7
- Views: 12985
Re: TAC Files and LZSS
Am I right? For compressed data, you have 2 bytes: First four bits of the first byte are the high four bits of the 12 bits Rpos? The second four bits of the first byte are the length? And the second byte are the low 8 bits of the Rpos? No - it is bad. First four bits (upper four bits) of the first ...
- 2011-08-02 12:00:39
- Forum: Terrain / Theater
- Topic: TAC Files and LZSS
- Replies: 7
- Views: 12985
Re: TAC Files and LZSS
Hi tiag. First, please write in what language you write your program. 19 = (1 << 4) + 2 + one byte (probably for safe :? ) I have to confess that this algorithm was taken from the network (but can't remember where) and some matched to my needs. The algorithm itself is very simple and should work wit...
- 2011-08-01 11:25:07
- Forum: Terrain / Theater
- Topic: TAC Files and LZSS
- Replies: 7
- Views: 12985
Re: TAC Files and LZSS
Hi. This is the procedure I use to decompress, and I hope that will be useful for you (my editor I wrote in C++). #define then #define WINLEN 0x1000 byte SlideWin[WINLEN+19]; /****************************************************************************/ /*+-------------------------------------------...
- 2011-07-30 20:30:13
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Hi. I present an initial version (pre-alpha), a new editor with a graphical interface. Many things I have yet to work out but the principle of action probably should already be visible.
Comments and suggestions welcome.
Link : https://rapidshare.com/files/148274794/ ... eAlpha.zip
Comments and suggestions welcome.
Link : https://rapidshare.com/files/148274794/ ... eAlpha.zip
- 2011-06-28 16:44:37
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Jawohl herr generale !Luk wrote: Kurwa do pracy!
- 2011-06-28 15:52:29
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
@ Luke - I need to explain why so little afraid waypoints. Structure waypoints for the AF differs little from the format described here: http://www.pmctactical.org/wiki/doku.php?id=falcon4:file_formats:cam_trn_tac:uni_file#waypoint_structure Flags field expanded to 32 bits and added an extra field t...
- 2011-06-28 14:08:57
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Just conclusion. I would suggest to start your program upgrade this way: - add support for naval waypoints creation+editing (also formations) - add (and move) squadrons, ground units (waypoints, formations,orders..) and NAVALs - acess to the campaign settings, espacially AF extensions I think it is...
- 2011-06-28 13:35:13
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
http://img717.imageshack.us/img717/1295/rys2r.jpg To avoid misunderstandings I suggest something may first be determined. Suppose that there are three types of editing programs Falcon4 (SP #, AF, etc.): 1. Database Editor (Browser) 2. Terrain editor 3. Campaign editor Domain Database Editor to modi...
- 2011-06-28 00:15:54
- Forum: Theater Tools
- Topic: Beta AF Campaign Editor
- Replies: 60
- Views: 91718
Re: Beta AF Campaign Editor
Hi all welcome. Thank you for your help in activating my account. First of all I would like to apologize in advance for the poor knowledge of English. I hope that it will not be too much difficulty when reading my posts. Turning to the merits. The file is unimportant kneemap for the game engine, you...