There we go again, another small bugfix release:
Version 4.0.4 out.
Fixes the button list not working on buttonview properties.
Fixed kneemap wihtout destloc hanging.
http://www.dcc.ufmg.br/~mribeiro/falcon ... 0.4.tar.gz
Search found 68 matches
- 2007-07-25 17:27:54
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
- 2007-06-29 00:54:34
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
Another release, small glitches reported by winder.
Fixes a bug in new cockpit function, where images were not displayed.
http://homepages.dcc.ufmg.br/~mribeiro/ ... .3b.tar.gz
Fixes a bug in new cockpit function, where images were not displayed.
http://homepages.dcc.ufmg.br/~mribeiro/ ... .3b.tar.gz
- 2007-05-19 23:13:28
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
TBH, I dont know how the cockpit in AF is different. I remember badger said the cockpit itself was basically the same, except that aF used some sort of compression or encryption in it. Since I dont know anything about AF I cant say more than this. And since Im no AF user, I wont dig it... But youre ...
- 2007-05-19 18:52:41
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
New release, hopefully fixes problems with lockups when image cant be found.
http://homepages.dcc.ufmg.br/~mribeiro/ ... .2b.tar.gz
http://homepages.dcc.ufmg.br/~mribeiro/ ... .2b.tar.gz
- 2007-02-19 13:12:04
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
- 2006-12-30 13:38:30
- Forum: Theater Tools
- Topic: Feature Maker
- Replies: 4
- Views: 10367
- 2006-12-28 19:41:02
- Forum: Theater Tools
- Topic: Feature Maker
- Replies: 4
- Views: 10367
Feature Maker
This tool creates roads and rivers for theaters.
It outputs a file which can be read by CATE.
http://homepages.dcc.ufmg.br/~mribeiro/ ... 1.5.tar.gz
It outputs a file which can be read by CATE.
http://homepages.dcc.ufmg.br/~mribeiro/ ... 1.5.tar.gz
- 2006-12-19 18:55:54
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
Thanks
Hope we see some new 2d pits around =)
- 2006-12-19 13:43:31
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
Some people asked me about how to use my editor, so I decided to write this small tutorial. This is not a tutorial on cockpit building, but instead, of the program itself. So one must be used to cockpit building to understand it fully. DISCLAIMER This program may be distributed under the terms of GP...
- 2006-12-13 01:23:58
- Forum: OFP General
- Topic: OFP Resistance Problem
- Replies: 4
- Views: 13903
- 2006-12-11 14:20:09
- Forum: OFP General
- Topic: OFP Resistance Problem
- Replies: 4
- Views: 13903
Hi Snakeman, at first i thought it was overheating. But when my puter overheats, it freezes, not reboot. Also, once it rebooted after 1 min of gameplay and temperature was quite low. I play falcon a lot and never had a reboot. Im playing the cold war crisis campaign. Havent tried resistance or singl...
- 2006-12-11 04:59:26
- Forum: OFP General
- Topic: OFP Resistance Problem
- Replies: 4
- Views: 13903
OFP Resistance Problem
Yo guys, after a long time I finally bought OFP Resistance. After upgrading game to 1.96 Im having a hard time. While playing the original campaign, machine reboots randomly. I played lots of missions with no problem. Reboots started in Tank missions. My puter is an athlon XP 3200+ 1GB ram winXP, at...
- 2006-12-09 16:02:52
- Forum: Falcon 4 Cockpits
- Topic: Cockpit Editor
- Replies: 15
- Views: 29308
- 2003-09-14 16:08:00
- Forum: Falcon 4 General
- Topic: New 3d toys? XXIII
- Replies: 70
- Views: 60773
Re: New 3d toys? XXIII
Is that a BAe Vulcan?
- 2003-09-11 23:24:00
- Forum: Falcon 4 General
- Topic: Falkands sim?
- Replies: 9
- Views: 12012
Re: Falkands sim?
Actually, I think it was an amazing video... The feeling of speed is evident. Awesome. It has a much better perspective than falcon. But I agree it would have been better showing the airplane in external view.
- 2003-09-07 19:07:00
- Forum: Falcon 4 General
- Topic: LOD convert
- Replies: 3
- Views: 8530
Re: LOD convert
Ripper made the F14 model.
- 2003-08-08 23:03:00
- Forum: Operation Desert Storm
- Topic: ODS galery
- Replies: 44
- Views: 50626
Re: ODS galery
Tazz, that landing F18 pic is awesome!
- 2003-07-31 15:58:00
- Forum: Falcon 4 General
- Topic: Programming request for a script
- Replies: 2
- Views: 7811
Re: Programming request for a script
Hi, do you know the data format of those files you are requesting? I might be able to help.
- 2003-05-02 15:58:00
- Forum: Terrain / Theater
- Topic: HiTiles updated: Full AIRBASE tileset released
- Replies: 5
- Views: 5649
Re: HiTiles updated: Full AIRBASE tileset released
Hi tom, I have Ongjin Airbase tiles in 512x512, I made it for F4Airbases. Maybe you want to take a look at it, change it, use it etc...
If so, let me know.
If so, let me know.
- 2003-03-07 05:03:00
- Forum: Falcon 4 Cockpits
- Topic: New 2D toy from Aeyes: F-111 pit!
- Replies: 18
- Views: 24907
Re: New 2D toy from Aeyes: F-111 pit!
BTW, I hope Aeyes agrees with that. I only rescaled the pictures 0.8 in size and converted the dat file using the program.
- 2003-03-07 05:02:00
- Forum: Falcon 4 Cockpits
- Topic: New 2D toy from Aeyes: F-111 pit!
- Replies: 18
- Views: 24907
Re: New 2D toy from Aeyes: F-111 pit!
Done buddy, mail me at matheusribeiro AT terra DOT com DOT br
2.8MB size.
2.8MB size.
- 2003-03-07 01:28:00
- Forum: Falcon 4 Cockpits
- Topic: New 2D toy from Aeyes: F-111 pit!
- Replies: 18
- Views: 24907
Re: New 2D toy from Aeyes: F-111 pit!
Hi CCC, just found a bug in the program. In the panel entries, if you have lines like object = xxx xxx xxx; object= yyy yyy; the program crashes, as it expects only one type of entry per panel. Ill fix that ASAP. Another solution would be editing the file merginf those lines, like object = xxx xxx x...
- 2003-03-06 18:55:00
- Forum: Falcon 4 Cockpits
- Topic: New 2D toy from Aeyes: F-111 pit!
- Replies: 18
- Views: 24907
Re: New 2D toy from Aeyes: F-111 pit!
I can make a rough version in minutes, but it wont be perfect. If interested, lemme know.
- 2003-03-06 01:59:00
- Forum: Falcon 4 Cockpits
- Topic: New 2D toy from Aeyes: F-111 pit!
- Replies: 18
- Views: 24907
Re: New 2D toy from Aeyes: F-111 pit!
Oh yeeeeeeeeeeeeeeeeeeeeah
- 2003-03-05 17:54:00
- Forum: Falcon 4 General
- Topic: Help building a TE
- Replies: 0
- Views: 6365
Help building a TE
Ok, I need help. I made a TE and with TacEdit I added a russian carrier and a Su33 squad. But I cannot assign flights to that squad, as falcon does not recognize it as a valid one. I can do it with F18 squads, tomcats and older planes. My question is: which flag should I change in the Su33 entry to ...
- 2003-03-02 01:12:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20363
Re: If I only made more tiles a day then screenshots
Exactly, your theater will be impressive for sure. Hope CATE does it job well =)
- 2003-03-01 20:27:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20363
Re: If I only made more tiles a day then screenshots
A small suggestion, widowmaker:
I noticed in the last pic the terrain was very plain. Try adding some small elevation points there, and use the road as a guide. Will help a lot in lo level filght sense and realism, as no terrain is flat like that.
Besides that, awesome work.
I noticed in the last pic the terrain was very plain. Try adding some small elevation points there, and use the road as a guide. Will help a lot in lo level filght sense and realism, as no terrain is flat like that.
Besides that, awesome work.
- 2003-02-24 22:04:00
- Forum: Iceland
- Topic: If I only made more tiles a day then screenshots
- Replies: 12
- Views: 20363
- 2003-02-04 23:42:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
Not sure, I know 4 of them are for the different dogfight skins. So youll have to try all them out.
- 2003-02-04 18:40:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
Edzim, that txt file is wrong. Thats not a bug, just a wrong txt file. You can even delete it if you want. It would be a bug if falcon used it for something. My guess is that you are not placing the pit in the right place, or you are making another resolution than 1024x768. The folder is: /art/ckpta...
- 2003-02-04 18:34:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
Yes, the pic shows. Nice pit, is it ready, alpha or beta?
- 2003-02-04 14:36:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
quote:Originally posted by edzim: In the cockpit.txt file I found this: F-14a 897 F-14b 651 F-14d 897 There is nothing with 1655, 2468 or 2441. ccc this cockpit is in very early stage.There is nothing to show at this moment. :( But I have a Mirage 2000c almost ready.And I will release it soon. I ca...
- 2003-02-04 00:37:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
try 1655, 2468 or 2441 as the folder name, these are for each type of f14.
- 2003-02-03 20:59:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
Just to be sure, open the f14 entry using F4browse, check the NCTR number, and use it for the pit.
- 2003-02-03 20:58:00
- Forum: Falcon 4 Cockpits
- Topic: F-14 bug
- Replies: 19
- Views: 12917
Re: F-14 bug
Nope, i tested a f14 pit sometime ago. No bug.
Re: Tile bug
Just unzip them to the terrdata/balkans/texture folder.
But twaeti files are more complete. Better use them. Also, my tiles are only hi-res, i didnt mind making the lo res ones.
And they are still a work in progress =)
But twaeti files are more complete. Better use them. Also, my tiles are only hi-res, i didnt mind making the lo res ones.
And they are still a work in progress =)
- 2003-02-01 20:01:00
- Forum: Falcon 4 Cockpits
- Topic: how to resize cockpit?
- Replies: 4
- Views: 12610
Re: how to resize cockpit?
Oh man, sorry. The resizer only resizes 2d pits. 3d pits don´t need to be resized, as they resize themselves autopmatically according to the resolution. The 2 files you need to resize are the 10_ckpit.dat and the 10_plock.dat. Unfortunatly, my program does not resize the gfx(only 2d dat files), whic...
Re: Tile bug
Oright boy, 512x512 mountain tiles...
Inside zip file. www.vod.dcc.ufmg.br/~mribeiro/hmt1rd.zip
Inside zip file. www.vod.dcc.ufmg.br/~mribeiro/hmt1rd.zip
- 2003-01-31 23:24:00
- Forum: Falcon 4 Cockpits
- Topic: how to resize cockpit?
- Replies: 4
- Views: 12610
Re: how to resize cockpit?
You have to resize the .dat file and the gfx. Its no small task. I made a program last year to resize the .dat file, and I think F4UT has another one. Mine is in java, you can grab it here: http://www.falconuk.co.uk/modules.php?n ... tit&lid=27
Re: Tile bug
Hi, I need some help here. I decided to make some 512x512 ARN tiles, but I dont know where are they used, so I can see the result. Any hint?