if the airbase is levelled I think you need to check the underlaying tiles are set to "Plain" <--- I think.
Check the tile set and make sure those tiles are plain (I think) types.
Best regards
Search found 111 matches
- 2012-05-10 13:16:08
- Forum: Terrain / Theater
- Topic: Why did my viper explode?
- Replies: 1
- Views: 9689
Re: Why did my viper explode? Solved
Solved for Zelegend in BMS forums:
- 2012-05-10 02:18:55
- Forum: Terrain / Theater
- Topic: Why did my viper explode?
- Replies: 1
- Views: 9689
Why did my viper explode?
In some runways POH while trying to land the viper explodes. Any ideas?
I have the feeling that I'm making a mistake of beginners ....
VIDEO BUG
I have the feeling that I'm making a mistake of beginners ....
VIDEO BUG
- 2012-03-15 10:22:27
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Thank you very much, Monster.
- 2012-03-13 10:00:05
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Thanks for the reply, Monster. So how I can do to create them? It occurs to me that could convert all the textures PCX, copy them to an installation of OF, Season Switcher apply for game night textures. How I can convert mass PCX DDS textures? What program or method you advise me? I need to automate...
- 2012-03-07 22:53:50
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Here is a sample of work done with Terrain Editor Lab Window's F4Spain-POH Madrid test 1.0. BMS 4.32 By introducing the textures in dds are created texture.bin night, but the textures obtained are completely black. Lights are not created, as did the Seasonswitcher ... Is that correct? If this is inc...
- 2012-03-02 14:41:56
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Probably a limitation of FreeImage Library that I'm using to manipulate images. I'd suggest to cut the image in smaller pieces (maybe 4 parts of 4000x4000) and try to do it with these. Thanks, Monster. I will do that. Indeed, the size limit that you can import images 6500x6500 px Terrain Editor cor...
- 2012-03-02 14:37:57
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
When I enter the textures in the texture.bin night textures are created but not added lighting effects, as did the seasonswitcher.
Is it right?
Do I have to enter them manually? How? Photoshop?
Am I doing something wrong?
Thanks
Is it right?
Do I have to enter them manually? How? Photoshop?
Am I doing something wrong?
Thanks
- 2012-01-13 21:38:30
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Thanks, Monster.monster wrote:Probably a limitation of FreeImage Library that I'm using to manipulate images. I'd suggest to cut the image in smaller pieces (maybe 4 parts of 4000x4000) and try to do it with these.
I will do that.
- 2012-01-13 11:55:24
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Thank you for your prompt response It may be a matter of memory size. Use an image of a 8000x8000 px. The image is loaded, I see and I can move and resize. If I make it smaller (half size) resizing the program runs directly into the Lab tab to its original size but does not work. When I start the co...
- 2012-01-12 17:21:10
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
I have been using Window Tile Lab. When creating textures from a BMP image size 1024 px DDS textures are created but not taken as a reference the BMP image loaded. The program creates new textures from existing textures in the theater. By creating smaller textures, no problem. 512, 256 px ... A cut ...
- 2011-10-11 17:22:31
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Oh, yes. Now it works perfect.
I have taken a first look and I was impressed.
I will continue investigating their functions.
Thank you very much, Monster.
I have taken a first look and I was impressed.
I will continue investigating their functions.
Thank you very much, Monster.
- 2011-10-11 11:48:17
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
Unfortunately, although I could enter more than 256 sets in TerrainEditor without any problem, when I tried to fly in Falcon above the area of the new tiles I entered (these that belong to sets above 255), I got a CTD (in OF). Variable wise, there shouldn't be any problems, because the variable tha...
- 2011-10-11 11:43:49
- Forum: Terrain / Theater
- Topic: Practical demo:Falcon limit is 4096 textures and/or 256 sets
- Replies: 0
- Views: 11047
Practical demo:Falcon limit is 4096 textures and/or 256 sets
With regard to limit of textures that can be used in Falcon, long ago I did several tests and maintaining close contact with ComGP on the subject. Sampling at the conclusions of Monster in this post. Unfortunately, although I could enter more than 256 sets in TerrainEditor without any problem, when ...
- 2011-10-11 10:24:51
- Forum: Theater Tools
- Topic: TerrainEditor Utility
- Replies: 195
- Views: 296185
Re: TerrainEditor Utility
When I try to TerrainEditor.exe (version 3.1.1) I get this error message.
What I can do?
The traduction:
What I can do?
The traduction:
Error 52 at runtime.
File name or number of incorrect
- 2011-10-06 20:49:38
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
I'm impressed. Works great. The code I use in NSIS is:
Thank you very much again, Monster.
Code: Select all
SetOutPath $F4Root
ExecWait '"$F4Root\data\${TNAME}\lstMod.exe" -u "$F4Root\Data\Terrdata\theaterdefinition\theater.lst" "${TNAME}\${TNAME}1.tdf"'
- 2011-10-06 14:50:48
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
Thank you very much, Monster. I'm looking forward to the post.
- 2011-10-06 13:44:12
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
By the way, and what lstmod.exe can erase the lines before somehow introduced?
Function would be used in the uninstaller.
Function would be used in the uninstaller.
- 2011-10-06 13:25:39
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
There. Fixed. NSIS that is sensitive to the quotes:
Sakis thank you very much. With your permission I will include in the credits for our work.
Code: Select all
ExecWait '"$F4Root\Data\${TNAME}\Utilidades\lstMod.exe" "$F4Root\Data\Terrdata\theaterdefinition\theater.lst" "${TNAME}\${TNAME}1.tdf"'
- 2011-10-06 12:53:14
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
My new code is:
No lines are introduced in theater.lst.
Code: Select all
ExecWait '$F4Root\Data\${TNAME}\Utilidades\lstMod.exe "$F4Root\Data\Terrdata\theaterdefinition\theater.lst" "${TNAME}\${TNAME}1.tdf"'
- 2011-10-06 12:27:28
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
Re: lstupdate.exe for BMS 4.32?
That's perfect. Thanks, Monster. I tried it, command line and doing quite well. But I can not run on HM NIS Edit In MSDOS proven in that: -With the quotes it works: lstMod.exe "$F4Root\Data\Terrdata\theaterdefinition\theater.lst" "POH1.tdf" -Without the quotes does not work: lstMod.exe $F4Root\Data\...
- 2011-10-05 20:34:53
- Forum: Theater Tools
- Topic: lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
- Replies: 9
- Views: 17601
lstupdate.exe for BMS 4.32?Solved! Monster's lstMod_v1.1.0
In F4Spain , we are little we need to publish the 0.6.0 Beta and we are preparing the installer. But we have a problem. lstupdate.exe is optimized for: -AF Windows registry path: HKLM "Software \ Lead Pursuit \ Battlefield Operations \ Falcon" "basedir" -F4 (OF, RV, FF) with windows registry path: H...
- 2009-08-19 12:06:40
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
Here : Legal Issues: Use of images Print This article explains that: You can use Google Earth imagery for personal use, but cannot sell it to others. We're flattered to hear that you're further incorporating Google Earth into your online world. You can personally use an image from the application (...
- 2009-08-19 12:02:19
- Forum: Theater Tools
- Topic: Where can I find ComGP's OTP?
- Replies: 11
- Views: 14748
Re: Where can I find ComGP's OTP?
Contact established
Thanks snakeman
Thanks snakeman
- 2009-08-18 14:10:35
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
What are the GE tiles?
- 2009-08-07 21:10:58
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
nd good tutorials too (http://www.pixelpoke.com/Tutorial%20One ... orial.html as a fast google search example). good tutorial for Photoshop. Thank you. ... but this I think is the weakest point in Falcon's terrain engine, even with Thomas "tom2" Wälti tiles you can even notice the mosaic look speci...
- 2009-08-07 20:50:59
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
Snakeman wrote: But... doesn't Falcon 4 also read the texture\ directory if texture.zip is not found, or does it read it anyways. Could someone test this please on AF/OF and RV? AF reads texture.zip.There is no alternative, for now. We know they are working in Lead Pursuit... A world map type Flight...
- 2009-08-07 12:45:04
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
THE LIMIT IS THE TEXTURE.ZIP And not only the size... The number of entries: " The original ZIP format had a 4GiB limit on various things (uncompressed size of a file, compressed size of a file and total size of the archive), as well as a limit of 65535 entries in a zip archive ".... Source wiki
- 2009-08-07 10:20:07
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
Great work, ComGp.... Uffff :shock: :shock: :shock: :shock: - Make a 100% photorealistic terrain is virtually impossible, in fact, ComGp. We agree on this point. We have also studied this posibildiad. We are preparing 1024 px photorealistic textures. Well, if the ground is 100% photorealistic have t...
- 2009-08-04 08:59:32
- Forum: Theater Tools
- Topic: Where can I find ComGP's OTP?
- Replies: 11
- Views: 14748
Re: Where can I find ComGP's OTP?
Fixed. There are many steps (but simple and quick), but the two slower phases, making by hand: A) get photorealistic images (to catch Google earth) and B) cut from the textures in the image size ( in Paint Shop Pro or Photoshop) we managed to fully automated and only takes a few minutes. The whole p...
- 2009-08-03 16:59:52
- Forum: Terrain / Theater
- Topic: Magic Number is: 2.40 km ?
- Replies: 40
- Views: 45997
Re: Magic Number is: 2.40 km ?
Luk, at F4Spain (http://www.f4spain.com) we have devised a way to get photorealistic textures in a fairly quick and automated with textures 512 px (1px = 2m). We talk about extensions of up to 200 km2. For example, Madrid and Barcelona (I have not yet included in the field volable): Barcelona was th...
- 2009-07-23 13:44:12
- Forum: Theater Tools
- Topic: Where can I find ComGP's OTP?
- Replies: 11
- Views: 14748
Re: Where can I find ComGP's OTP?
I have no email you. Closter ask him, I think he had a closer relationship.
- 2009-07-23 10:32:58
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
I tried but I failed to function. Moreover, it implies a change in the configuration of Falcon installed on the user's PC. I would like only to our theater.
Nevertheless, Thank you, Phoenix711
Nevertheless, Thank you, Phoenix711
- 2009-07-23 10:28:42
- Forum: Theater Tools
- Topic: Where can I find ComGP's OTP?
- Replies: 11
- Views: 14748
Where can I find ComGP's OTP?
Hi everyone,
Where can I find ComGP's OTP: O.T.P. = One-Touch-Proggie (is auto tile MAKER)?
Where can I find ComGP's OTP: O.T.P. = One-Touch-Proggie (is auto tile MAKER)?
- 2009-06-23 09:43:18
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
but the left hand one will have better graphic performance Indeed. Quality has a price. Would have to do tests and find a point that improves the appearance without unduly impair the frames You may try the -G17 etc additions to your falcon shortcut. This way, you can slide the graphic sliders more ...
- 2009-06-22 14:46:56
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
Thanks, ccc.
The idea that I propose more or less, in a visual way, is as follows:
Only modify the distances.
The idea that I propose more or less, in a visual way, is as follows:
Only modify the distances.
- 2009-06-22 14:10:15
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
Did not know this new ATAP program. It is very good ... Thanks, Phoenix711; You can be sure will use this wonderful tool. :wink: I see that the combination of variations aeras tiles and tiles using photorealistic textures give much realism to our theater. The variations colors is also interesting, L...
- 2009-06-22 14:01:16
- Forum: Theater Tools
- Topic: ATAP - Automatic Tile Area Placer
- Replies: 5
- Views: 11270
Re: ATAP - Automatic Tile Area Placer
thank you very, very much! Phoenyx711...
you are amazing
you are amazing
- 2009-06-18 17:17:33
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
Thank you very much, Polak
I answer with a little delay. Sorry
Indeed, the texture variations are very important to prevent boredom. Working on it. We hope to have a complete set of phoroealistic textures of desert and rocks to the end of the year.
I answer with a little delay. Sorry
Indeed, the texture variations are very important to prevent boredom. Working on it. We hope to have a complete set of phoroealistic textures of desert and rocks to the end of the year.
- 2009-01-29 03:58:40
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
It's true. This gold is not realistic. In reality this is not the texture hue. I think we have to change the color palette fartiles.pal and theater.map. our original texture resized: http://img207.imageshack.us/img207/1714/hdsrt002resizerb1.jpg the original texture ODS http://img405.imageshack.us/im...
- 2009-01-23 23:00:20
- Forum: Terrain / Theater
- Topic: POH Theater-F4Spain news:desert texture
- Replies: 19
- Views: 24007
Re: POH Theater-F4Spain news:desert texture
With Hardcopy and Google earth -Monitor to 2048x1536 resolution -Google earth without relief and a height of 1.28 kilometers (1px = 1m, remember that we are creating textures 1024 px). -I catch from the area that interests me (many catches) and edited with Paint Shop Pro -We will make variations: ab...