ArmA 2 general discussion
Moderators: Lone Wolf, Snake Man
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Snake Man
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Post
by Snake Man » 2011-04-01 15:57:51
v1.59.79600
Released 04-01-11
Code: Select all
[79509] Fixed: Possible freeze after alt-tab in window mode.
[79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
[79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
[79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
[79432] New: AI able to STOL on runways shorter than 500 m.
[79412] Impoved: Aircraft can be placed on carrier deck in the editor.
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Snake Man
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by Snake Man » 2011-05-13 16:26:14
v1.59.80955
Released 05-13-11
Code: Select all
[80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev-heaven.net/issues/14397)
[79768] New: Mods can be configured using Windows Registry.
[79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915)
[79645] New: parameter "angle" for reflectors
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Snake Man
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by Snake Man » 2011-05-20 17:00:48
v1.59.81201
Released 05-20-11
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Snake Man
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by Snake Man » 2011-05-27 18:38:59
v1.59.81423
Released 05-27-11
Code: Select all
[81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev-heaven.net/issues/2314)
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Snake Man
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Post
by Snake Man » 2011-06-09 18:08:40
v1.59.81774
Released 06-09-11
Was buggy build as it gave "Shaders not valid" error and exited.
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Snake Man
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by Snake Man » 2011-06-09 20:10:44
v1.59.81785
Released 06-09-11
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Snake Man
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by Snake Man » 2011-06-13 15:33:10
v1.59.81857
Released 06-13-11
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Snake Man
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by Snake Man » 2011-06-14 08:18:40
v1.59.81867
Released 06-14-11
Yes, again no changelog posted...
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Snake Man
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by Snake Man » 2011-06-15 14:17:58
v1.59.81921
Released 06-15-11
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Snake Man
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by Snake Man » 2011-06-22 16:32:50
v1.59.82128
Released 06-22-11
Code: Select all
[82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
[81995] Fixed: AI planes were climing/diving wildly during formation flying.
[81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
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Snake Man
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by Snake Man » 2011-06-28 12:22:41
v1.59.82282
Released 06-28-11
Code: Select all
[82265] Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
[82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev-heaven.net/issues/20503)
[82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
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Snake Man
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by Snake Man » 2011-06-29 15:05:22
v1.59.82346
Released 06-29-11
Code: Select all
[82342] Fixed: AI road vehicle avoidance improved.
[82295] Fixed: Private Military Contractors videos flashing (since 80298).
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Snake Man
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Post
by Snake Man » 2011-06-30 19:44:15
v1.59.82407
Released 06-30-11
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Snake Man
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Post
by Snake Man » 2011-07-01 15:30:30
v1.59.82448
Released 07-01-11
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Snake Man
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by Snake Man » 2011-07-07 16:30:41
v1.59.82489
Released 07-07-11
Code: Select all
[82484] Improved: AI helicopter attempt to land when hit during an attach run.
[82476] Fixed: Crash opportunity when camera object was deleted.
[82464] Improved: AI landing more reliable with broken back rotor.
[82451] New: AI FSMs can be disabled using unit disableAI "FSM".
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Snake Man
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Post
by Snake Man » 2011-07-11 16:57:38
v1.59.82604
Released 07-11-11
Code: Select all
[82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
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Snake Man
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by Snake Man » 2011-07-19 16:52:33
v1.59.82901
Released 07-19-11
Code: Select all
[82899] Fixed: Signature checking of BAF/PMC addons.
[82874] New: Command line option -nosound to run the game without accessing audio devices.
[82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev-heaven.net/issues/22227)
[82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
[82621] Improved: Weapons leaving hands while turning on ground
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Snake Man
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by Snake Man » 2011-07-20 18:27:01
v1.59.82948
Released 07-20-11
Code: Select all
[82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev-heaven.net/issues/18846)
[82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
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Snake Man
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by Snake Man » 2011-07-22 16:22:38
v1.59.83015
Released 07-22-11
Code: Select all
[82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
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Snake Man
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by Snake Man » 2011-07-26 10:27:56
v1.59.83067
Released 07-26-11
Code: Select all
[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)
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Snake Man
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by Snake Man » 2011-07-27 11:25:10
v1.59.83110
Released 07-27-11
Code: Select all
[83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
[83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev-heaven.net/issues/13041)
[83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev-heaven.net/issues/6638)
[83077] Improved: AI considering threats uphill from it a bit more when planning a path.
[83076] Fixed: Object variable space was not cleared reset between missions (http://dev-heaven.net/issues/13620)
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Snake Man
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by Snake Man » 2011-07-28 16:46:22
v1.59.83181
Released 07-28-11
Code: Select all
[83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev-heaven.net/issues/5183)
[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)
[83122] Fixed: AI no longer considering a car horn as a threat.
[83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev-heaven.net/issues/7578)
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Snake Man
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by Snake Man » 2011-07-29 17:34:26
v1.59.83261
Released 07-29-11
Code: Select all
[83258] Fixed: tugging tracks on tanks
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Snake Man
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by Snake Man » 2011-08-01 17:08:10
v1.59.83313
Released 08-01-11
Code: Select all
[83310] Fixed: More space for GameSpy QR2 signature key answer.
[83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev-heaven.net/issues/22974)
[83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
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Snake Man
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Post
by Snake Man » 2011-08-02 14:48:49
v1.59.83330
Released 08-02-11
Must be hotfix for the bug that last beta caused, where soldier had no horizontal movement of view.
v1.59.83343
Released 08-02-11
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Snake Man
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by Snake Man » 2011-08-03 09:10:36
v1.59.83363
Released 08-03-11
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Snake Man
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by Snake Man » 2011-08-08 12:31:55
v1.59.83500
Released 08-08-11
Code: Select all
[83496] Changed: AI reactions to close threats more reliable - danger FSM event DCFire is sent only when unit not in the combat mode yet
[83471] Fixed: AI units often not engaging close enemies (http://dev-heaven.net/issues/18951, http://dev-heaven.net/issues/22935)
[83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
[83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev-heaven.net/issues/4483)
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Snake Man
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by Snake Man » 2011-08-09 18:16:21
v1.59.83553
Released 08-09-11
Code: Select all
[83544] Improved: AI skill settings in difficulty options easier to use.
[83530] Improved: Soldier movement more natural when doing "scan horizon".
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Snake Man
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by Snake Man » 2011-08-10 11:25:29
v1.59.83569
Released 08-10-11
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Snake Man
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by Snake Man » 2011-08-12 14:21:45
v1.59.83633
Released 08-12-11
Code: Select all
[83597] Fixed: Attached objects no longer causing slow car movement.
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Snake Man
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by Snake Man » 2011-08-12 16:21:37
v1.59.83657
Released 08-12-11
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Snake Man
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by Snake Man » 2011-08-16 13:12:06
v1.59.83740
Released 08-16-11
Code: Select all
[83726] Fixed: Lipsync for radio not working.
[83721] Fixed: AI no longer seeing through dense grass (http://dev-heaven.net/issues/5785)
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Snake Man
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by Snake Man » 2011-08-17 12:41:10
v1.59.83780
Released 08-17-11
Code: Select all
[83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev-heaven.net/issues/4438).
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Snake Man
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by Snake Man » 2011-08-30 12:50:57
v1.59.84108
Released 08-30-11
Code: Select all
[84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
[83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
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Snake Man
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by Snake Man » 2011-08-31 13:32:39
v1.59.84156
Released 08-31-11
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Snake Man
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by Snake Man » 2011-09-01 20:27:28
v1.59.84223
Released 09-01-11
Code: Select all
[84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
[84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
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Snake Man
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by Snake Man » 2011-09-02 21:54:38
v1.59.84260
Released 09-02-11
Code: Select all
[84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev-heaven.net/issues/24046)
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Snake Man
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by Snake Man » 2011-09-06 05:06:16
v1.59.84290
Released 09-05-11
Code: Select all
[84285] Fixed: MP: Remote units jumping back when stopping (http://dev-heaven.net/issues/24034)
[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
[84266] Improved: Better error message shown when memory allocation fails because of too small page file.
[84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
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Snake Man
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by Snake Man » 2011-09-08 14:27:14
v1.59.84391
Released 09-08-11
Code: Select all
[84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
[84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
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Snake Man
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by Snake Man » 2011-09-09 15:18:59
v1.59.84426
Released 09-09-11
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