Choosing a programming language
Posted: 2009-03-25 15:04:13
I've have limited experience on C programming from some years back, but right now I'm thinking that since almost every day I'm in a need of some sort of command line (cmd line) or graphical user interface (GUI) util to modify the games I'm editing, that perhaps it wouldn't be a bad idea to start really learn C/C++ coding again.
Right now I was doing some research to which language really is the best option. I found this piece of text from wikipedia:
And www.langpop.com.
My friends tell me that if I just modify game data files, then perl/python is the excellent choice, also recent util released in one game title was made with Ruby. I know few (if not many) guys use C# (which has the .net requirement) to build GUI utils.
So what our game developers think, what language is the most valuable for small type cmd line / GUI tool developing?
Or is the question more deeper; it doesn't matter what language you choose, its how you understand the programming itself?
Right now I was doing some research to which language really is the best option. I found this piece of text from wikipedia:
Source measuring language usage wikipedia.Combining and averaging information from various internet sites, langpop.com claims that in 2008 the 10 most cited programming languages are (in alphabetical order): C, C++, C#, Java, JavaScript, Perl, PHP, Python, Ruby, and SQL.
And www.langpop.com.
My friends tell me that if I just modify game data files, then perl/python is the excellent choice, also recent util released in one game title was made with Ruby. I know few (if not many) guys use C# (which has the .net requirement) to build GUI utils.
So what our game developers think, what language is the most valuable for small type cmd line / GUI tool developing?
Or is the question more deeper; it doesn't matter what language you choose, its how you understand the programming itself?