"At War" settings
Posted: 2009-07-20 14:18:07
In one of the editing screens in Tacedit, I can't remember the specific one right now, there is the ability to set the friendly, neutral, and hostile settings between countries.
I had a really interesting idea just now while reading something.
I'm thinking in the context of Vietnam. I was trying to think of a way to simulate the restrictive rules of engagement faced by US pilots. What I want to do is make it such that the ATO won't task the US player to strike certain facilities/units, but at the same time, the units are hostile to the US, can be used by North Vietnam, and will still attack US units, but can't be attacked by the US.
For example, setting certain facilities, say Kep airfield, as US neutral, but for Vietnam, hostile to the US.
Then, you could set SAMs and such around Kep that would attack the US, but the US wouldn't attack them.
Maybe it would work if you created two N. Vietnam "countries"; NV1 and NV2. NV1 is set hostile to US; US is set hostile to NV1.
NV2 is set hostile to US; US is set neutral to NV2.
You use NV1 to designate free fire for US. You use NV2 to designate restricted areas/units.
Then you can script in the trigger file that after some point in time there is an X% chance of US becoming hostile to NV2, simulating Presidential authority to attack previously restricted areas.
Would this work do you think? Is it even worth pursuing?
Does it even make sense ?
I had a really interesting idea just now while reading something.
I'm thinking in the context of Vietnam. I was trying to think of a way to simulate the restrictive rules of engagement faced by US pilots. What I want to do is make it such that the ATO won't task the US player to strike certain facilities/units, but at the same time, the units are hostile to the US, can be used by North Vietnam, and will still attack US units, but can't be attacked by the US.
For example, setting certain facilities, say Kep airfield, as US neutral, but for Vietnam, hostile to the US.
Then, you could set SAMs and such around Kep that would attack the US, but the US wouldn't attack them.
Maybe it would work if you created two N. Vietnam "countries"; NV1 and NV2. NV1 is set hostile to US; US is set hostile to NV1.
NV2 is set hostile to US; US is set neutral to NV2.
You use NV1 to designate free fire for US. You use NV2 to designate restricted areas/units.
Then you can script in the trigger file that after some point in time there is an X% chance of US becoming hostile to NV2, simulating Presidential authority to attack previously restricted areas.
Would this work do you think? Is it even worth pursuing?
Does it even make sense ?