Satellite texture + mask
Posted: 2009-08-22 01:18:49
Today I started to work on the satellite texture + mask.
As I wrote in the PMC finishing ArmA projects, read TODO here topic, I'm going to release one more CAT Afghanistan version for ArmA, after which we move to ArmA 2.
I chose the satellite texture resolution of 12800 x 12800 which is pretty big. My computer has 2gb of ram and photoshop is swapping like 5gb when I'm loading/editing/saving the 3 layered PSB file for the satellite.
As this is a port and I don't have any better resource images, I'm just using the existing OFP CAT Afghanistan textures as bases. These are 512 res tiles, one of them is the default OFP Resistance sand texture, but few others look quite nice in fact (made out of real photos etc). I'm planning on using them at the same areas as they were used in original version.
Currently I'm learning as I go when making the satellite stuff, but so far it seems that it will take some time to tweak the image to nice outcome, especially if my computer/photoshop is keeps giving me trouble when editing.
Of course I don't have unlimited time to tweak it so I must learn as much as I can and just use what I have at that point, but I'm hoping with the PS layers and stuff I can make somewhat decent terrain areas for the whole map, but can't make any promises before I really try it the first time.
Today was mostly spent in photoshop learning the ropes for 12800 res image editing and preparing the source images etc. But at the early morning hours I got the first test version ingame and it looked ok, except there is some scaling problem because it now looks like one small stone is like 1m x 1m in size heh. I need to figure out which part of the source image & satellite editing went wrong.
But I guess its a good thing that we actually have CAT Afghanistan now ingame with the high res (doesn't look that way though) 12800 x 12800 satellite image and its working. Its much easier to continue from here.
If anyone has any tips how to tweak win xp sp3 + photoshop cs3 performance in 2gb ram conditions, feel free to share as those would definitely help me.
Perhaps tomorrow I could throw in screenshots, if there is something decent to show (I'm just so damn lazy to get those shots all the way up to the http link heh).
As I wrote in the PMC finishing ArmA projects, read TODO here topic, I'm going to release one more CAT Afghanistan version for ArmA, after which we move to ArmA 2.
I chose the satellite texture resolution of 12800 x 12800 which is pretty big. My computer has 2gb of ram and photoshop is swapping like 5gb when I'm loading/editing/saving the 3 layered PSB file for the satellite.
As this is a port and I don't have any better resource images, I'm just using the existing OFP CAT Afghanistan textures as bases. These are 512 res tiles, one of them is the default OFP Resistance sand texture, but few others look quite nice in fact (made out of real photos etc). I'm planning on using them at the same areas as they were used in original version.
Currently I'm learning as I go when making the satellite stuff, but so far it seems that it will take some time to tweak the image to nice outcome, especially if my computer/photoshop is keeps giving me trouble when editing.
Of course I don't have unlimited time to tweak it so I must learn as much as I can and just use what I have at that point, but I'm hoping with the PS layers and stuff I can make somewhat decent terrain areas for the whole map, but can't make any promises before I really try it the first time.
Today was mostly spent in photoshop learning the ropes for 12800 res image editing and preparing the source images etc. But at the early morning hours I got the first test version ingame and it looked ok, except there is some scaling problem because it now looks like one small stone is like 1m x 1m in size heh. I need to figure out which part of the source image & satellite editing went wrong.
But I guess its a good thing that we actually have CAT Afghanistan now ingame with the high res (doesn't look that way though) 12800 x 12800 satellite image and its working. Its much easier to continue from here.
If anyone has any tips how to tweak win xp sp3 + photoshop cs3 performance in 2gb ram conditions, feel free to share as those would definitely help me.
Perhaps tomorrow I could throw in screenshots, if there is something decent to show (I'm just so damn lazy to get those shots all the way up to the http link heh).