CPP help
Moderators: Lone Wolf, Snake Man
CPP help
I'm having problems seeing the names of towns on my test map.
Here is the data I'm using below
class CfgPatches {
class wrptool_51km {
units[] = {};
weapons[] = {};
worlds[] = {wrptool_51km};
requiredVersion = 1.91;
};
};
class CfgWorlds {
class DefaultWorld {};
class Intro : DefaultWorld {};
class wrptool_51km : Intro {
access = 3;
description = "WrpTool 51km";
icon = "Worlds_wrptool_51km.paa";
worldName = "wrptool_51km.wrp";
cutscenes[] = {};
centerPosition[]={12800,12800,200}; //{6400,6400,0};
latitude=20;
longitude=63;
landGrid=50;
class Grid
{
offsetX=0;
offsetY=25600;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="000";
formatY="000";
stepX=100;
stepY=-100;
};
class Zoom2
{
zoomMax=1;
format="XY";
formatX="00";
formatY="00";
stepX=1000;
stepY=-1000;
};
};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class _Adiba
{
name=" Adiba";
position[]={40650.7969, 46472.9141, 0};
};
class King__Munsif_Airport
{
name="King Munsif Airport";
position[]={17320.3906, 46569.3086, 0};
};
class Port__Tawqir
{
name="Port Tawqir";
position[]={18285.2949, 47305.4023, 0};
};
class _Usaid
{
name=" Usaid";
position[]={33960.4727, 43434.9727, 0};
};
class _Suhair
{
name=" Suhair";
position[]={34376.6328, 40224.5547, 0};
};
class Fareedat_Mine_Works
{
name="Fareedat Mine Works";
position[]={7390.8423, 35454.0938, 0};
};
class Saada
{
name="Saada";
position[]={38887.9414, 38100.2188, 0};
};
class Zahara
{
name="Zahara";
position[]={16893.3535, 31844.2676, 0};
};
class Saidon
{
name="Saidon";
position[]={46699.2031, 46798.9688, 0};
};
class Kush
{
name="Kush";
position[]={26680.3965, 34788.8477, 0};
};
};
class CfgWorldList {
class wrptool_51km {};
};
After adding the new data the map is not showing up
Before adding the names, I was just using this and it worked
class CfgPatches {
class myworld {
units[] = {};
weapons[] = {};
worlds[] = {wrptool_51km};
requiredVersion = 1.20;
};
class CfgWorlds {
class DefaultWorld {
};
class Intro : DefaultWorld {
};
class wrptool_51km : Intro {
access = 3;
description = "wrptool_51km";
icon = "wrptool_51km_wrptool_51km.paa";
worldName = "wrptool_51km.wrp";
centerPosition[]={51200,51200,200};
landGrid=50;
class Grid
{
offsetX=0;
offsetY=0;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="Aa";
formatY="00";
stepX=512;
stepY=512;
};
class Zoom2
{
zoomMax=1e30; //1000000015047466219900000000000.000000;
format="XY";
formatX="A";
formatY="0";
stepX=5120;
stepY=5120;
};
};
};
};
class CfgWorldList {
class wrptool_51km{};
};
could someone help
Here is the data I'm using below
class CfgPatches {
class wrptool_51km {
units[] = {};
weapons[] = {};
worlds[] = {wrptool_51km};
requiredVersion = 1.91;
};
};
class CfgWorlds {
class DefaultWorld {};
class Intro : DefaultWorld {};
class wrptool_51km : Intro {
access = 3;
description = "WrpTool 51km";
icon = "Worlds_wrptool_51km.paa";
worldName = "wrptool_51km.wrp";
cutscenes[] = {};
centerPosition[]={12800,12800,200}; //{6400,6400,0};
latitude=20;
longitude=63;
landGrid=50;
class Grid
{
offsetX=0;
offsetY=25600;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="000";
formatY="000";
stepX=100;
stepY=-100;
};
class Zoom2
{
zoomMax=1;
format="XY";
formatX="00";
formatY="00";
stepX=1000;
stepY=-1000;
};
};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class _Adiba
{
name=" Adiba";
position[]={40650.7969, 46472.9141, 0};
};
class King__Munsif_Airport
{
name="King Munsif Airport";
position[]={17320.3906, 46569.3086, 0};
};
class Port__Tawqir
{
name="Port Tawqir";
position[]={18285.2949, 47305.4023, 0};
};
class _Usaid
{
name=" Usaid";
position[]={33960.4727, 43434.9727, 0};
};
class _Suhair
{
name=" Suhair";
position[]={34376.6328, 40224.5547, 0};
};
class Fareedat_Mine_Works
{
name="Fareedat Mine Works";
position[]={7390.8423, 35454.0938, 0};
};
class Saada
{
name="Saada";
position[]={38887.9414, 38100.2188, 0};
};
class Zahara
{
name="Zahara";
position[]={16893.3535, 31844.2676, 0};
};
class Saidon
{
name="Saidon";
position[]={46699.2031, 46798.9688, 0};
};
class Kush
{
name="Kush";
position[]={26680.3965, 34788.8477, 0};
};
};
class CfgWorldList {
class wrptool_51km {};
};
After adding the new data the map is not showing up
Before adding the names, I was just using this and it worked
class CfgPatches {
class myworld {
units[] = {};
weapons[] = {};
worlds[] = {wrptool_51km};
requiredVersion = 1.20;
};
class CfgWorlds {
class DefaultWorld {
};
class Intro : DefaultWorld {
};
class wrptool_51km : Intro {
access = 3;
description = "wrptool_51km";
icon = "wrptool_51km_wrptool_51km.paa";
worldName = "wrptool_51km.wrp";
centerPosition[]={51200,51200,200};
landGrid=50;
class Grid
{
offsetX=0;
offsetY=0;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="Aa";
formatY="00";
stepX=512;
stepY=512;
};
class Zoom2
{
zoomMax=1e30; //1000000015047466219900000000000.000000;
format="XY";
formatX="A";
formatY="0";
stepX=5120;
stepY=5120;
};
};
};
};
class CfgWorldList {
class wrptool_51km{};
};
could someone help
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
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If I'm correct, it was missing two }; from after the names. I'm not sure though I did the indent stuff from net cafe so I cannot test this, but try this cleaned example (written in stinky notepad hehe):
Code: Select all
class CfgPatches
{
class wrptool_51km
{
units[] = {};
weapons[] = {};
worlds[] = {wrptool_51km};
requiredVersion = 1.91;
};
};
class CfgWorlds
{
class DefaultWorld {};
class Intro : DefaultWorld {};
class wrptool_51km : Intro
{
access = 3;
description = "WrpTool 51km";
icon = "Worlds_wrptool_51km.paa";
worldName = "wrptool_51km.wrp";
cutscenes[] = {};
centerPosition[]={12800,12800,200}; //{6400,6400,0};
latitude=20;
longitude=63;
landGrid=50;
class Grid
{
offsetX=0;
offsetY=25600;
class Zoom1
{
zoomMax=0.200000;
format="XY";
formatX="000";
formatY="000";
stepX=100;
stepY=-100;
};
class Zoom2
{
zoomMax=1;
format="XY";
formatX="00";
formatY="00";
stepX=1000;
stepY=-1000;
};
};
class Sounds
{
sounds[]={};
};
class Animation
{
vehicles[]={};
};
class Names
{
class _Adiba
{
name=" Adiba";
position[]={40650.7969, 46472.9141, 0};
};
class King__Munsif_Airport
{
name="King Munsif Airport";
position[]={17320.3906, 46569.3086, 0};
};
class Port__Tawqir
{
name="Port Tawqir";
position[]={18285.2949, 47305.4023, 0};
};
class _Usaid
{
name=" Usaid";
position[]={33960.4727, 43434.9727, 0};
};
class _Suhair
{
name=" Suhair";
position[]={34376.6328, 40224.5547, 0};
};
class Fareedat_Mine_Works
{
name="Fareedat Mine Works";
position[]={7390.8423, 35454.0938, 0};
};
class Saada
{
name="Saada";
position[]={38887.9414, 38100.2188, 0};
};
class Zahara
{
name="Zahara";
position[]={16893.3535, 31844.2676, 0};
};
class Saidon
{
name="Saidon";
position[]={46699.2031, 46798.9688, 0};
};
class Kush
{
name="Kush";
position[]={26680.3965, 34788.8477, 0};
};
};
};
};
class CfgWorldList
{
class wrptool_51km {};
};
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-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
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Nice to hear you got it working. Any chance of a screenshot of the terrain?
No idea why it crashes on exit.
No idea why it crashes on exit.
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
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View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
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View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
wee preview
Hey Snake,
Here is some screenclips of one of the cities called Port Tawqir - شرف
http://www.leondus.com/egroups/I2.jpg
http://www.leondus.com/egroups/I3.jpg
http://www.leondus.com/egroups/I4.jpg
http://www.leondus.com/egroups/I5.jpg
But remember, its still a WIP and the roads need fixing and a few more items added to the port and a section build for western workers.
northen tip of map,
http://www.leondus.com/egroups/I6.jpg
But I still need to add oil fields, terrorist training camp, power plant, and more date farms.
Map history
I first did this map on hexagon paper for the roleplaying game Deluxe Revised Recon by Palladium Books and Delta Force RPG by Task Force Games in the mid 90s.
OFP is working out GREAT for converting my RPG and miniature wargaming notes.
Here is some screenclips of one of the cities called Port Tawqir - شرف
http://www.leondus.com/egroups/I2.jpg
http://www.leondus.com/egroups/I3.jpg
http://www.leondus.com/egroups/I4.jpg
http://www.leondus.com/egroups/I5.jpg
But remember, its still a WIP and the roads need fixing and a few more items added to the port and a section build for western workers.
northen tip of map,
http://www.leondus.com/egroups/I6.jpg
But I still need to add oil fields, terrorist training camp, power plant, and more date farms.
Map history
I first did this map on hexagon paper for the roleplaying game Deluxe Revised Recon by Palladium Books and Delta Force RPG by Task Force Games in the mid 90s.
OFP is working out GREAT for converting my RPG and miniature wargaming notes.
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
- Contact:
Nice city terrain there. Just out of curiosity, why dont you move to ArmA?
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
- Contact:
I hate to say this but to me that sounds like; you had a Mercedes but could not find gas tank cover to fuel it up, so you traded it for Skoda.
Hehe, try ArmA again, you will be blown away what sort of cities you can produce with it (yes, using WrpTool).
Hehe, try ArmA again, you will be blown away what sort of cities you can produce with it (yes, using WrpTool).
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
- Contact:
Well it depends of the addons you used. But its quite easy, I can walk you through it in no time.
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Re:
I might take you up on that. Just ordered ARMA Gold.Snake Man wrote:Well it depends of the addons you used. But its quite easy, I can walk you through it in no time.
-
- Commander-In-Chief
- Posts: 9351
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
- Contact:
Re: CPP help
Congratulations, you won't be disappointed. You will be amazed of the terrain making changes that ArmA provides. I just absolutely could not imagine going back to OFP WRP editing anymore.
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
Re: CPP help
I'm still going to play OFP unless I can convert what I have done so far to ARMA.
But it will be nice to make 1024 or 2048 maps
But it will be nice to make 1024 or 2048 maps
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