BTW we already had infinite terrain in ArmA (1), wonder why nobody went crazy speculating about it.
Suma posted this:
If I may emphasize the one important thing:While procedural terrain generation did not get that much effort of researchers as plants did, still I think there will be a significant progress in this area in the years to com, especially in the area of inhabited area development simulation (such simulation is important not only for entertainment, but also for community, urban or social predictions and development plans).
Infinite land will be basically empty, no roads, no buildings, no plants, only hills and grass in ArmA 2. Futhermore, while the technology for infinite terrain is "almost ready" and result look very good, we experienced some minor issues with it and we had to disable it before finalizing German master, therefore you will not see it in the first release of the game. Unless something unexpected happens, you should get in a patch sometimes later, though.
Infinite land will be basically empty, no roads, no buildings, no plants, only hills and grass in ArmA 2.