bisurf files

ArmA editing, missions, modeling, textures, terrains

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Linker Split
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Posts: 14
Joined: 2007-10-18 22:15:44

bisurf files

Post by Linker Split » 2008-05-11 09:06:35

Hi all.
I come here and look for help:

I created my own bisurf files, which work very good:
Density = 10;
rough = 0.6;
dust = 0;
bulletPenetrability = 400;
soundEnviron = "Empty";
isWater = "false";
friction = 0.6;
restitution = 0.3;
impact = "default_Mat";
They must be applied in the Fire Geometry, and here is my question:

I made a chain fence, and I would like to create the effect that when you fire through it, then you have the sparks on the chain.

Image
To make this, I created the fire geometry, a simple fire geo, and I applied the Rvmats linking the bisurf file: AI don't shoot through it (because of the FIRE GEO LOD).

But... is there a way that via bisurf file, I can make the Ai understand that the Fire GEO LOD is penetrable? So that it can shoot through it?

Snake Man
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Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
Editing Interests: All, I (try) to edit everything.
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Post by Snake Man » 2008-05-11 09:21:03

I dont know, never had to use bisurf files yet. We are planning on adding them to VTE so learning about these is on my agenda, thanks for opening topic for them.

We'll see what information we can find out in the near future.
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Linker Split
Recruit
Posts: 14
Joined: 2007-10-18 22:15:44

Post by Linker Split » 2008-05-11 09:27:58

Snake Man wrote:I dont know, never had to use bisurf files yet. We are planning on adding them to VTE so learning about these is on my agenda, thanks for opening topic for them.

We'll see what information we can find out in the near future.
Ok m8, anyway, I'll keep you informed ;)

T_Rex
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Post by T_Rex » 2008-05-15 15:08:49

Can you make the fire geo lod consist of thin "strips" running diagonally? That way, the AI might be able to "see" through it enough to take shots. Not every shot would produce sparks (I think) but that is fairly realistic, too.

It may also be linked to one of the other lods, which sets what the AI can see through. Maybe the regular geo lod? I think there's a vid I saw that shows what the "right" lod is to use to let an AI see out.
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