Dem2Terrain.. and Palette

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dandixie

Dem2Terrain.. and Palette

Post by dandixie » 2010-09-27 09:34:58

Hi at all .. i follow the guide of PMC Tactical Ultimate Theater Tutorial
and all ok until i creta a map file.. dem2terrain ask me a palette file but
i try to create whit photoshop but his don't accept.. an report "bad palette" ...
need helpppp !

My theater poject is "Norway " theater for FF5.5

Image

Image

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Re: Dem2Terrain.. and Palette

Post by Snake Man » 2010-09-27 11:56:21

In Dem2Terrain you can just skip the palette part. If I recall correctly the palette can be only made in paintshop pro as its the JASC whatever format, but I'm not sure.

For Norwegian theater you can just use default Korea palette file.
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Luk
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Re: Dem2Terrain.. and Palette

Post by Luk » 2010-09-27 14:39:13

I think, you can use already created pal file from another theater. Then you can change your map file palette, using some of Monsters utils - MAPeditor or the one included in terrainEditor package.
But you should apply X1 values to your new terrain to make sense(or you can leave it - make all colours white).

Luk

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Re: Dem2Terrain.. and Palette

Post by Snake Man » 2010-09-27 15:33:22

What I meant was that you can create theater.map file with Dem2Terrain, but you can skip the .PAL file thing.
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dandixie

Re: Dem2Terrain.. and Palette

Post by dandixie » 2010-09-28 12:38:07

Thanks for the replies I strongly hope that can help me with regard to the technical and software implementation of the theater ...

Thanks Snake I can count on your great built-in support technician? :D


1)I follow your instruction and this image is contents of theater.l2 after convert 2-byte offsets to 4-byte offsets generate a greate
mistake ... how? i don't use convert???

Image



2) For the spinstall ok ... and lxnormalfix ok
but i not use seasonswitcher is change korea default ... texture ..

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Re: Dem2Terrain.. and Palette

Post by Snake Man » 2010-09-28 13:51:20

Yes I am happy to help you out.

When you have specific questions, please do extensive search using forum search and in our PMC Editing Wiki. After that if you did not find an answer, then please open a new topic for your specific issues.
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Re: Dem2Terrain.. and Palette

Post by Malc » 2010-09-28 17:04:17

Dandixie, are you opening the 4-byte terrain in terrainviewlg.exe ?

dandixie

Re: Dem2Terrain.. and Palette

Post by dandixie » 2010-09-28 17:34:26

No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?

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Re: Dem2Terrain.. and Palette

Post by Sherlock » 2010-09-28 19:41:34

dandixie wrote:No terrainview normal but in lg is ugual ..
if i not convert in 4 byte? Is ok however ?
terrainviewlg is for 4-byte Lx/Ox

terrainviewsm is for 2-byte Lx/Ox.
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dandixie

Re: Dem2Terrain.. and Palette

Post by dandixie » 2010-09-29 09:56:00

Thanks guys i leave the theater in 2 byte and ... 128 segments... ! :D

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Re: Dem2Terrain.. and Palette

Post by Sherlock » 2010-09-29 21:41:48

dandixie wrote:Thanks guys i leave the theater in 2 byte and ... 128 segments... ! :D
That's fine for editing but remember the Falcon .exe will only load it when it is in 4-byte version.
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dandixie

Re: Dem2Terrain.. and Palette

Post by dandixie » 2010-09-29 22:27:44

Ok if falcon work on 4 bit i try to convert... this result...

Befor convert in 4 bit whit view by.. terrainview

Image

I convert with lodfixer ... voew by terrainviewLG

Image

is not a good image... why ? i must use CATE software before convert in 4 byte? :idea:

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Re: Dem2Terrain.. and Palette

Post by Snake Man » 2010-09-29 23:17:08

Read my previous post how to proceed with further questions here.

This topic has ran its course, closed.
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