Auto tiling / object placing
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Auto tiling / object placing
OK I finally managed to get DEM2L2 to produce the TDF and L2 file... (Thanks Miran !)
Now I am looking into auto-tiling and auto-object placing. I grabbed ObjectPlacer. However there are no clear help docs included with both...
- Object placer : I edited the .ini file first, as described. I open the L2 file, but when I use "Place bridges" for instance, it asks for a CSV file. How should I have gotten this CSV file? Tacedit
Hope you guys can give some pointers... I need to do this before I can start dividing the map so others can help with the tiling process (not to mention making new tiles... sigh )
PS Europe Theater website is up, see signature for URL.
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
Now I am looking into auto-tiling and auto-object placing. I grabbed ObjectPlacer. However there are no clear help docs included with both...
- Object placer : I edited the .ini file first, as described. I open the L2 file, but when I use "Place bridges" for instance, it asks for a CSV file. How should I have gotten this CSV file? Tacedit
Hope you guys can give some pointers... I need to do this before I can start dividing the map so others can help with the tiling process (not to mention making new tiles... sigh )
PS Europe Theater website is up, see signature for URL.
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
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Re: Auto tiling / object placing
Snake Man could give you a hand soon
btw, i've checked your theater site, if some countries will be neutral, why not move map a bit north?
and, Snake Man could open a new forum here for Europe theater talk.
btw, i've checked your theater site, if some countries will be neutral, why not move map a bit north?
and, Snake Man could open a new forum here for Europe theater talk.
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Re: Auto tiling / object placing
Is netherlands underwater problem fixed?quote:Originally posted by javanree:
OK I finally managed to get DEM2L2 to produce the TDF and L2 file... (Thanks Miran !)
I also had some problems on Vietnam 128 segment terrain, the southest part of vietnam was missing and there was some parts inland that were converted to ocean by DEM2L2...
I have the village util here which makes airport/city/village objects automatically. It places random factories to the cities and also city/village objects are random.quote:Now I am looking into auto-tiling and auto-object placing. I grabbed ObjectPlacer.
The LODFixer is beautiful autotiler tool, it runs fine on default texture.bin when using the default script that came with the LODFixer package.
I think that was the SAVE .csv file, where you save the bridge datas. After the Object Placer has placed the bridges, you can start TacEdit and import that bridge .csv file.quote:- Object placer : I edited the .ini file first, as described. I open the L2 file, but when I use "Place bridges" for instance, it asks for a CSV file.
I suggest you run TerrainView autotiling for river/road/city features first before handing off the theater.L2 file.quote:I need to do this before I can start dividing the map so others can help with the tiling process
Here is how I'd do it.
- load river and city features
- run Compute Feature Tiles
- clear features
- load road features
- run Compute Feature Tiles
done.
Using terrainview like that, you first tile rivers and citys, then you tile roads. As you tiled roads last, it overlaps the river/city tiling. Roads are the most important ones for ground units so its best to have them made as good as possible in autotiling. Of course you should go through the whole L2 terrain using hand tiling to make sure everything is correctly tiled.
Let me know if you need any help with autotiling/object placing. Keep asking more specific questions and I'll try to help the best I can.
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Re: Auto tiling / object placing
No not yet. I will need to manually alter the elevation I guess... My problem was that I couldn't load e00 files for more than 10 countries, or DEM2L2 would crash. Miran sent me a newer build that solved this problem.quote:Is netherlands underwater problem fixed?
DOOHH... ofcoursequote:I suggest you run TerrainView autotiling for river/road/city features first before handing off the theater.L2 file.
Here is how I'd do it.
- load river and city features
- run Compute Feature Tiles
- clear features
- load road features
- run Compute Feature Tiles
After the importing of roads, do I still need to use pathmaker or is this done automatically?
And where can I get the village util? This area is FULL of towns, would be awesome if I could have part of the process done automagically.
CCC :
If I did that, parts of Czechoslovakia would not appear. And in return I'd just get some more of Norway and Sweden. Nice, but not as important for the scenario I have in mind.quote:btw, i've checked your theater site, if some countries will be neutral, why not move map a bit north?
And this position means it is placed exactly above the Balkans theater in terms of coordinates. Going more north might also interfere with the nordic theater.
As to why not more east/west : I wanted the Netherlands in there for as much as possible (want to fly across my old home, right under the runway of Twente AFB) and at the same time I needed parts of Poland in the east to make the threat credible.
Also the scenario on the page is just for one campaign... I might also do something where Switzerland and Austria do take sides. And right now, even though they're neutral doesn't mean they don't do anything at all. They might close down their borders and airspace to both sides, and have CAP flight up to enforce their own "no-fly zones"
When I was still considering a 128 map, I was using the same south border , simply expanded 10 degrees north and both 5 east and west... but the amount of tiling (no autotiling, terrain in europe is very different from country to country) would be impossible.
Might have worked if I just went west, mostly sea, but that wouldn't be very useful, apart from including the UK and Ireland.
On the forum : if it's possible SnakeMan, could you perhaps set up such a thing? If not, I can host my own forum too, but concentrating it in one place is definately better.
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Re: Auto tiling / object placing
If you promise to keep us posted on all developments and such, sure I can arrange a dedicated forum area.quote:Originally posted by javanree:
On the forum : if it's possible SnakeMan, could you perhaps set up such a thing? If not, I can host my own forum too, but concentrating it in one place is definately better.
What should it be called, is this the definite "Europe" theater or Fulda Gap etc?
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Re: Auto tiling / object placing
This will be MY only Europe theater, but I don't know what others have planned...
To me Europe is fine. Anybody else have anything against it??
And yes, everybody will be kept up to date, through the webpage, this forum, and I might be setting up a news mailing list for everybody (there will definately be one for people working on the project)
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
To me Europe is fine. Anybody else have anything against it??
And yes, everybody will be kept up to date, through the webpage, this forum, and I might be setting up a news mailing list for everybody (there will definately be one for people working on the project)
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
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Re: Auto tiling / object placing
Great to hear Europe theater start to roll!
hey Javanree, there should be many european falconeers could help manual tile-correcting after first round auto-tiling, local residents would be eagar to tile/correct errors on their own land
just send news and request to all major f4 forums!
well, i urge you check some MSFS/CFS terrain tiles, see if they can be used in Europe theater. pliz check related threads here, we got some valuable links and free files.
hey Javanree, there should be many european falconeers could help manual tile-correcting after first round auto-tiling, local residents would be eagar to tile/correct errors on their own land
just send news and request to all major f4 forums!
well, i urge you check some MSFS/CFS terrain tiles, see if they can be used in Europe theater. pliz check related threads here, we got some valuable links and free files.
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Re: Auto tiling / object placing
CCC those MS tiles are protected by copyright. And I for one don't want to mess with Mickey$oft. Already had a run-in once (while at 3DGamers : we mirrored DirectX but were ordered to remove or get sued) don't want it to happen again.
Besides : what I need most at the moment are highway tiles... the autotiler makes all these pissy little roads, while in reality they're 4 lane highways So here : ANYBODY that wants to tile, email me at javanree@vanree.net and let me know what part you want to tile.
Besides I first need to auto-place villages / bridges etc etc, and I still need to learn how to use these tools before giving other people "jobs" to do.
Spent last night fooling around in Terrainmaker doing autotiling. I understand that process. Now I need to figure out a way to make the Netherlands, Denmark and parts of Germany right, all the land that's below 0ft is water at the moment. And I can't seem to find an easy way to fix this
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Besides : what I need most at the moment are highway tiles... the autotiler makes all these pissy little roads, while in reality they're 4 lane highways So here : ANYBODY that wants to tile, email me at javanree@vanree.net and let me know what part you want to tile.
Besides I first need to auto-place villages / bridges etc etc, and I still need to learn how to use these tools before giving other people "jobs" to do.
Spent last night fooling around in Terrainmaker doing autotiling. I understand that process. Now I need to figure out a way to make the Netherlands, Denmark and parts of Germany right, all the land that's below 0ft is water at the moment. And I can't seem to find an easy way to fix this
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
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Re: Auto tiling / object placing
IIRC, there's some link to free tiles, got to search again..
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Re: Auto tiling / object placing
Snake Man, can you give me some pointers as to raise the terrain to remove the unwanted area's of water? I know I can do it in terrainview, tile by tile, but is there some other way?
Also where can I find more info on the village util? I assume I can place those objects too before starting to tile?
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Jan-Albert "Anvil" van Ree | http://f4europe.vanree.net
Also where can I find more info on the village util? I assume I can place those objects too before starting to tile?
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Re: Auto tiling / object placing
[QUOTE]
Snake Man, can you give me some pointers as to raise the terrain to remove the unwanted area's of water? I know I can do it in terrainview, tile by tile, but is there some other way?
you can select more tiles than one to raise terrain and change tile number. Try holding mouse button and dragging pointer to select more tiles
Snake Man, can you give me some pointers as to raise the terrain to remove the unwanted area's of water? I know I can do it in terrainview, tile by tile, but is there some other way?
you can select more tiles than one to raise terrain and change tile number. Try holding mouse button and dragging pointer to select more tiles
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Re: Auto tiling / object placing
First unshare the segments you are goin to
alter if those segemnts are all water
I you dont do this you'll raise water all over the theater
You can do this by single clicking
on a segment in Main Map view.
Operations: Split segemnt
You gotta do this for every segment
wich is all water and you wanna alter.
After this goto segment view
click and hold the right mouse button
and drag a box over the segment
now 2 editable fields will appear
Elevation
and Tile
change elevation to for instance 10
and tile to the tile offset you want there
repeat this for every segment you wanna alter
done
Widmak
alter if those segemnts are all water
I you dont do this you'll raise water all over the theater
You can do this by single clicking
on a segment in Main Map view.
Operations: Split segemnt
You gotta do this for every segment
wich is all water and you wanna alter.
After this goto segment view
click and hold the right mouse button
and drag a box over the segment
now 2 editable fields will appear
Elevation
and Tile
change elevation to for instance 10
and tile to the tile offset you want there
repeat this for every segment you wanna alter
done
Widmak
Widmak
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