Post your questions about CATE here
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Post your questions about CATE here
Apparently, CATE has been released and is now in the download area.
So, since I'm guilty for this utility , if you have any question about CATE, post it here and I'll answer it (at least, I'll try )
Regards.
So, since I'm guilty for this utility , if you have any question about CATE, post it here and I'll answer it (at least, I'll try )
Regards.
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- FreeFalcon
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Re: Post your questions about CATE here
I don't quite remember ...
IIRC, I picked a word randomly among the huge amount of meaningless posts some orange dinosaur does at Frugal's world, or something like that ...
Regards.
IIRC, I picked a word randomly among the huge amount of meaningless posts some orange dinosaur does at Frugal's world, or something like that ...
Regards.
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- FreeFalcon
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Re: Post your questions about CATE here
Neat - he sounds like a really great guy!
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Re: Post your questions about CATE here
You think we'll be soon able to have a version of CATE that doesn't require VBasic to run? Or will that require a total rewrite?
---
Costas "Quicksilver" Stoupakis
---
Costas "Quicksilver" Stoupakis
Costas "Quicksilver" Stoupakis
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Re: Post your questions about CATE here
It does not require Visual Basic, not sure if it needs the one 137kb comdlg32.ocx file but that you can download from many places I hear.quote:Originally posted by Quicksilver:
You think we'll be soon able to have a version of CATE that doesn't require VBasic to run?
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Snake Man
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Re: Post your questions about CATE here
Nope. What CATE asks for is a file called "vb6fr.dll". Yet, after downloading and copying it to my windows/system folder, I then get another weird error message.
Any ideas?
Any ideas?
Costas "Quicksilver" Stoupakis
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Re: Post your questions about CATE here
Okie dokie... well I haven't knowingly installed Visual Basic 6 and it runs nicely on my system. There is no vb6fr.dll in my windows at all btwquote:Originally posted by Quicksilver:
I then get another weird error message.
You will get confirmation from Skyfire next week.
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Re: Post your questions about CATE here
How well is it working on large theatres?
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Re: Post your questions about CATE here
CATE works great on 128 theaters.quote:Originally posted by Ender Wiggin:
How well is it working on large theatres?
Takes couple of minutes to process ODS terrain file.
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Re: Post your questions about CATE here
Quicksilver,
CATE does not require you to have Visual Basic to run, but it does require Visual Basic runtime files (comdlg32.ocx included).
So, do a quick search on Internet for "Visual Basic 6 runtime files", and you'll come up with a lot of sites that will allow you to download these files.
Regards.
CATE does not require you to have Visual Basic to run, but it does require Visual Basic runtime files (comdlg32.ocx included).
So, do a quick search on Internet for "Visual Basic 6 runtime files", and you'll come up with a lot of sites that will allow you to download these files.
Regards.
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- FreeFalcon
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Re: Post your questions about CATE here
Ok, a serious question from me (please try not to fall out of your chair laughing).
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Re: Post your questions about CATE here
open up terrainview
goto a segment
and double clickon a tile
you'll see X1 X2 X3 there
X2 and X3 are not too important (AFAIK now.. )
just run 'compute normals' in terrainview and that will generate the right values for these 2 Xfactors
now use Cate to manipulate the normal to the color of the terrain... X1
I will explain this on a later time
as finding the normal to the color of the tile is quite a process.
basically light tiles need a low X1 value
dark tiles need a high X1 value
(ranging from 0 to 255)
for instance
Iceland water needs X1=254
ODS light dessert needs X1=3
Iceland snow needs X1=1
Iceand rock needs 1=233
etc
if you don't seek for these values the all will be set to 254 standard by either julian scripts or Miran's Dem2lf.exe
the X1 value prevents banding on the terrain
i will show some screenies soon to
let ya'll see what i mean
and also creates a depth/lighting effect..
Widmak
goto a segment
and double clickon a tile
you'll see X1 X2 X3 there
X2 and X3 are not too important (AFAIK now.. )
just run 'compute normals' in terrainview and that will generate the right values for these 2 Xfactors
now use Cate to manipulate the normal to the color of the terrain... X1
I will explain this on a later time
as finding the normal to the color of the tile is quite a process.
basically light tiles need a low X1 value
dark tiles need a high X1 value
(ranging from 0 to 255)
for instance
Iceland water needs X1=254
ODS light dessert needs X1=3
Iceland snow needs X1=1
Iceand rock needs 1=233
etc
if you don't seek for these values the all will be set to 254 standard by either julian scripts or Miran's Dem2lf.exe
the X1 value prevents banding on the terrain
i will show some screenies soon to
let ya'll see what i mean
and also creates a depth/lighting effect..
Widmak
Widmak
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- FreeFalcon
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Re: Post your questions about CATE here
Wow.
Those Microprose programmers thought of everything, huh. For as buggy as F4 was when released, it seems like those none of what the community has done would have been possible if they hadn't done a great job of laying the foundation.
Thanks, Wid!
Those Microprose programmers thought of everything, huh. For as buggy as F4 was when released, it seems like those none of what the community has done would have been possible if they hadn't done a great job of laying the foundation.
Thanks, Wid!
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- FreeFalcon
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Re: Post your questions about CATE here
When I load the conf file, should the list of rules appear in the little window?
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Re: Post your questions about CATE here
Yes, active rules are listed in the window.quote:Originally posted by T_Rex:
When I load the conf file, should the list of rules appear in the little window?
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- FreeFalcon
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Re: Post your questions about CATE here
So...if the window stays blank, then I've managed to screw something up?
Yeah, that's about par for the course for me.
I'll try again tomorrow.
Yeah, that's about par for the course for me.
I'll try again tomorrow.
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Re: Post your questions about CATE here
T-Rex :
I'm impressed : two real serious questions !
Seriously, yes, the rules of your conf file should appear in the box.
But, if they don't appear, you should have a message saying that CATE found something unusual in the conf file.
I know no way for the box to stay empty without a warning message.
So, only ideas I have for now are :
- All your rules are commented out (lines beginiing by #)
- You did not load the rule file (you clicked on Cancel instead of Open).
- Your default text color is the same than the backgound of the box. Try some selection with your mouse and look if you see some highlighted text.
BTW : which version do you have ?
Regards.
I'm impressed : two real serious questions !
Seriously, yes, the rules of your conf file should appear in the box.
But, if they don't appear, you should have a message saying that CATE found something unusual in the conf file.
I know no way for the box to stay empty without a warning message.
So, only ideas I have for now are :
- All your rules are commented out (lines beginiing by #)
- You did not load the rule file (you clicked on Cancel instead of Open).
- Your default text color is the same than the backgound of the box. Try some selection with your mouse and look if you see some highlighted text.
BTW : which version do you have ?
Regards.
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- FreeFalcon
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Re: Post your questions about CATE here
Hmmm... ver 3.12.
Do the rules appear when I load CATE or when I load the L2?
Here's the (what I thought was) simple ruleset:
[Ruleset 1]
Color=-1,-1,-1
#
ForceFog=* * *
#
TileRule=1 500 (*) (1764) * * * *
TileRule=501 1000 (*) (1880) * * * *
TileRule=1001 3000 (*) (68) * * * *
TileRule=3001 5000 (*) (689-694) * * * *
TileRule=5001 50000 (*) (1862-1865) * * * *
#
[End]
How big of an idiot am I?
Do the rules appear when I load CATE or when I load the L2?
Here's the (what I thought was) simple ruleset:
[Ruleset 1]
Color=-1,-1,-1
#
ForceFog=* * *
#
TileRule=1 500 (*) (1764) * * * *
TileRule=501 1000 (*) (1880) * * * *
TileRule=1001 3000 (*) (68) * * * *
TileRule=3001 5000 (*) (689-694) * * * *
TileRule=5001 50000 (*) (1862-1865) * * * *
#
[End]
How big of an idiot am I?
Sic Semper tyrannosauro.
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Re: Post your questions about CATE here
First, the rules will appear when you load the conf file (first Browse buttons on top of the window).
Second, IIRC (conf files have changed since version 3.12), you rules should look like that :
[Rules: Ruleset 1]
Color=-1,-1,-1
#
ForceFog=* * *
#
TileRule=1 500 (*) (1764) * * * *
TileRule=501 1000 (*) (1880) * * * *
TileRule=1001 3000 (*) (68) * * * *
TileRule=3001 5000 (*) (689-694) * * * *
TileRule=5001 50000 (*) (1862-1865) * * * *
#
[EndRules ruleset 1]
Second, IIRC (conf files have changed since version 3.12), you rules should look like that :
[Rules: Ruleset 1]
Color=-1,-1,-1
#
ForceFog=* * *
#
TileRule=1 500 (*) (1764) * * * *
TileRule=501 1000 (*) (1880) * * * *
TileRule=1001 3000 (*) (68) * * * *
TileRule=3001 5000 (*) (689-694) * * * *
TileRule=5001 50000 (*) (1862-1865) * * * *
#
[EndRules ruleset 1]
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- FreeFalcon
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Re: Post your questions about CATE here
COOLNESS!
Its working (both getting to this site and CATE).
Its working (both getting to this site and CATE).
Sic Semper tyrannosauro.
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- FreeFalcon
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Re: Post your questions about CATE here
Ok, new issue using the BMP conversion thing (very cool, BTW).
I have an area of dry land, near to but not adjacent to open water, that has a zero elevation. I want to raise it so its above zero and tile it with some desert tile. Here's what I politely asked CATE to do:
[Rules: Eastern side 0ft = 100ft Rules]
Color=255,0,99
#
ForceFog=* * *
#
TileRule=-10 500 (*) (1789,1790) * * * f100
#
[Endrules]
Where 255,0,99 is the color in the BMP where the area is. I load the .conf, and confirm the rules are what I planned. When I run CATE, she tells me that she's changed a bunch of tiles (.15% - its not that big of an area) and then I save. When I open up the new L2, it does not appear that anything has changed. The altitudes are unchanged.
I actually got this color-coding thing to work with another area, so I know I'm doing the mechanics of it right (getting the colors right, etc.)
Any ideas?
I have an area of dry land, near to but not adjacent to open water, that has a zero elevation. I want to raise it so its above zero and tile it with some desert tile. Here's what I politely asked CATE to do:
[Rules: Eastern side 0ft = 100ft Rules]
Color=255,0,99
#
ForceFog=* * *
#
TileRule=-10 500 (*) (1789,1790) * * * f100
#
[Endrules]
Where 255,0,99 is the color in the BMP where the area is. I load the .conf, and confirm the rules are what I planned. When I run CATE, she tells me that she's changed a bunch of tiles (.15% - its not that big of an area) and then I save. When I open up the new L2, it does not appear that anything has changed. The altitudes are unchanged.
I actually got this color-coding thing to work with another area, so I know I'm doing the mechanics of it right (getting the colors right, etc.)
Any ideas?
Sic Semper tyrannosauro.
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Re: Post your questions about CATE here
As I said to you in a PM at Frugal's, I think that comes from a SnakeMan's idea, who asked me to remove ocean tiles from BMP rules (so that you don't have to fine tune your BMP to avoid ocean tiles).
However, if your tiles are not ocean, but only have 0 altitude, there's something not normal.
More on this after I have checked the code.
Regards.
However, if your tiles are not ocean, but only have 0 altitude, there's something not normal.
More on this after I have checked the code.
Regards.
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Re: Post your questions about CATE here
OK, I checked the code : CATE only ignores tiles with tile number 0 (when applying BMP rules).
So, what are your tile numbers there ?
Regards.
So, what are your tile numbers there ?
Regards.
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Re: Post your questions about CATE here
Snakeman and I discussed the offset 0 thing
so we we would not accidentally tile sea
therefor we requested offset0 to be left alone
I guess Trex problem is a piece of land wich is under sea level
Dem2lf makes it sea ofset 0 automatically
(Holland .. some part of California..etc are under sea level and)
We haven't taken that into account
and now Trex has problem
maybey you can make a 0 offset on/off line in the cfg for these rare instances???
btw CATE rock..
I'm currentle in the process of creating 400-800 genric tileds for region bmp tiling
i hope to have finnished itwithin 2 weeks
Widmak
so we we would not accidentally tile sea
therefor we requested offset0 to be left alone
I guess Trex problem is a piece of land wich is under sea level
Dem2lf makes it sea ofset 0 automatically
(Holland .. some part of California..etc are under sea level and)
We haven't taken that into account
and now Trex has problem
maybey you can make a 0 offset on/off line in the cfg for these rare instances???
btw CATE rock..
I'm currentle in the process of creating 400-800 genric tileds for region bmp tiling
i hope to have finnished itwithin 2 weeks
Widmak
Widmak
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Re: Post your questions about CATE here
[SF - sorry to post so many places, but after you went offline yesterday, I posted here to see if someone else knew the answer-sorry.]
Maybe make the "ignore tile 0" routine based on the use of the BMP, so that when you use a BMP, it could be disabled. It was pretty easy to "fill" the area I wanted to raise. Worst case is that it remains the same as it was before CATE - just a matter of replacing all the 0 tiles in the relatively small area I need to do.
[Heck, I'm just glad I didn't screw up the syntax of something stupid!]
Maybe make the "ignore tile 0" routine based on the use of the BMP, so that when you use a BMP, it could be disabled. It was pretty easy to "fill" the area I wanted to raise. Worst case is that it remains the same as it was before CATE - just a matter of replacing all the 0 tiles in the relatively small area I need to do.
[Heck, I'm just glad I didn't screw up the syntax of something stupid!]
Sic Semper tyrannosauro.
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Re: Post your questions about CATE here
Thanks Skyfire. That did the trick (along with getting the latest version of CATE)quote:Originally posted by Skyfire76:
Quicksilver,
CATE does not require you to have Visual Basic to run, but it does require Visual Basic runtime files (comdlg32.ocx included).
Costas "Quicksilver" Stoupakis
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Re: Post your questions about CATE here
You can run them seperately if I'm right. Haven't tested that though, let us know if the results are somewhat different.quote:Originally posted by Quicksilver:
Is it necessary to merge all these into a single .tdf file, or is there some way CATE can work with multiple files? Will simply applying each .tdf file seperately, one at a time, do the trick?
Also don't go too hard on configuring the files yet, CATE development is taking quantum leaps each day and each day I make new and improved conf files only to get newer CATE version bit later which totally pukes on my cool conf files.
Right now my CATE dir contains v3.23beta3 and if everything works well I'm receiving new version again in the morning. I haven't keep up with the versions on adding them to the downloads ... as its so fast developing util.
There will be CATE pages added into the tutorials with the "latest" version soon, this should give some rough idea for people who get are amazed by the readl2 util area's 260+ posts and refuse to read them
Stay tuned, CATEpillar is coming to town!
PMC TFW
Snake Man
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Re: Post your questions about CATE here
Hi, Quicksilver, I'm glad you can finally run CATEquote:Originally posted by Quicksilver:
Thanks Skyfire. That did the trick (along with getting the latest version of CATE)
No, you don't have to merge all TDF files into one.
You just put as many TDFFileNames rules as you want, and CATE will read all the files whose name you provide in these rules.
Don't forget that the TDF files should have correct Carriage Return + Line Feed "end-of-line", though.
Regards.
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Re: Post your questions about CATE here
Hey, another question...
...actually, more like a call for help!
...actually, more like a call for help!
Costas "Quicksilver" Stoupakis
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Re: Post your questions about CATE here
Here is my example files which I used for European (default tileset) terrain.
CateAB.Europe.Conf
ABFileName=D:\F4Terrain\misc\CATE\csv\euroa3.csv
[AirbasesDef]
AirbaseDef=1 0 -1 1 1 (01_19,05_23,32_14,34_16,36_18)
AirbaseDef=2 -1 0 1 1 (08_26,11_29,12_30,21_03,23_05,26_08,30_12)
AirbaseDef=3 0 -1 1 1 (02_20,20_02)
[EndAirbases]
[TerrainFeatures: Default]
Airbase=1 HI (1050,1051,1048,1049,1046,1047)
Airbase=2 HI (1043,1044,1045,1040,1041,1042)
Airbase=3 HI (1043,1044,1045,1040,1041,1042)
[EndTerrainFeatures Default]
[TerrainFeatures: dry_farm]
TerrainType=1
TerrainTiles=(48,112-125,384-397)
Airbase=1 HI (954,955,952,953,950,951)
Airbase=2 HI (931,932,933,928,929,930)
Airbase=3 HI (954,955,952,953,950,951)
[EndTerrainFeatures dry_farm]
[TerrainFeatures: forest]
TerrainType=2
TerrainTiles=(64-78,272-286,288-302)
Airbase=1 HI (628,629,626,627,624,625)
Airbase=2 HI (931,932,933,928,929,930)
Airbase=3 HI (1492,1493,1490,1491,1488,1489)
[EndTerrainFeatures forest]
# EOF
CateFeat.Europe.Conf
TDFFileName=D:\F4Terrain\misc\cate\csv\tdfclean.EUROPE.tdf
[TerrainFeatures: Default]
RoadBaseTile=112
RiverBaseTile=183
CityBaseTile=207
RoadOffsets=14 13 1 0 3 5 10 6 7 4 8 2 9 11 12
CityOffsets=7 12 10 3 9 13 6 1 14 4 11 2 5 8 113
RiverOffsets=210 211 201 209 206 204 212 214 207 203 208 202 205 213 215
Bridges=369 372
[EndTerrainFeatures default]
[TerrainFeatures: WetFarm]
TerrainType=1
TerrainTiles=(160,176-190,405,406,408-509)
RoadBaseTile=176
RiverBaseTile=496
CityBaseTile=207
RoadOffsets=11 12 4 14 5 0 6 7 3 1 9 2 10 8 13
CityOffsets=7 12 10 3 9 13 6 1 14 4 11 2 5 8 113
RiverOffsets=11 9 4 0 6 1 10 12 3 2 8 5 13 7 7
Bridges=405 406
[EndTerrainFeatures WetFarm]
[TerrainFeatures: Forest]
TerrainType=2
TerrainTiles=(68,240-254,416-423,288-302,272-286,464-494)
RoadBaseTile=288
RiverBaseTile=272
CityBaseTile=480
RoadOffsets=13 8 6 5 0 1 12 4 7 2 11 3 9 10 14
CityOffsets=0 11 10 12 8 4 5 6 7 9 13 14 3 2 1
RiverOffsets=10 11 1 12 0 3 9 6 5 4 7 2 13 8 14
Bridges=129 136
[EndTerrainFeatures Forest]
# EOF
CateTrans.Europe.Conf
DoTransitions=OK
[TerrainFeatures: Farm]
TerrainType=1
TerrainTiles=(32-46,48,64-67,69-78)
TransitionDef=ToOcean (0) (39,41,42,43,44,46,34,35,45,40,32,36,38,37,33)
TransitionDef=ToForest (68) (72,73,76,66,75,77,71,64,78,67,74,65,69,70,68)
[EndTerrainFeatures Farm]
#[TerrainFeatures: City_Farm]
#TerrainType=1
#TerrainTiles=(48,112-126,208-319,369,372,384-397)
#TransitionDef=CityToFarm (320) (214,219,217,210,216,220,213,208,220,211,218,209,212,215,320)
#[EndTerrainFeatures City_Farm]
#[TerrainFeatures: City_Forest]
#TerrainType=1
#TerrainTiles=(64-78,129,136,272-286,288-302,480-489)
#TransitionDef=CityToForest (490) (492,483,484,480,488,491,493,485,494,481,489,486,482,487,490)
#[EndTerrainFeatures City_Forest]
# EOF
Hope that helps.
PMC TFW
Snake Man
CateAB.Europe.Conf
ABFileName=D:\F4Terrain\misc\CATE\csv\euroa3.csv
[AirbasesDef]
AirbaseDef=1 0 -1 1 1 (01_19,05_23,32_14,34_16,36_18)
AirbaseDef=2 -1 0 1 1 (08_26,11_29,12_30,21_03,23_05,26_08,30_12)
AirbaseDef=3 0 -1 1 1 (02_20,20_02)
[EndAirbases]
[TerrainFeatures: Default]
Airbase=1 HI (1050,1051,1048,1049,1046,1047)
Airbase=2 HI (1043,1044,1045,1040,1041,1042)
Airbase=3 HI (1043,1044,1045,1040,1041,1042)
[EndTerrainFeatures Default]
[TerrainFeatures: dry_farm]
TerrainType=1
TerrainTiles=(48,112-125,384-397)
Airbase=1 HI (954,955,952,953,950,951)
Airbase=2 HI (931,932,933,928,929,930)
Airbase=3 HI (954,955,952,953,950,951)
[EndTerrainFeatures dry_farm]
[TerrainFeatures: forest]
TerrainType=2
TerrainTiles=(64-78,272-286,288-302)
Airbase=1 HI (628,629,626,627,624,625)
Airbase=2 HI (931,932,933,928,929,930)
Airbase=3 HI (1492,1493,1490,1491,1488,1489)
[EndTerrainFeatures forest]
# EOF
CateFeat.Europe.Conf
TDFFileName=D:\F4Terrain\misc\cate\csv\tdfclean.EUROPE.tdf
[TerrainFeatures: Default]
RoadBaseTile=112
RiverBaseTile=183
CityBaseTile=207
RoadOffsets=14 13 1 0 3 5 10 6 7 4 8 2 9 11 12
CityOffsets=7 12 10 3 9 13 6 1 14 4 11 2 5 8 113
RiverOffsets=210 211 201 209 206 204 212 214 207 203 208 202 205 213 215
Bridges=369 372
[EndTerrainFeatures default]
[TerrainFeatures: WetFarm]
TerrainType=1
TerrainTiles=(160,176-190,405,406,408-509)
RoadBaseTile=176
RiverBaseTile=496
CityBaseTile=207
RoadOffsets=11 12 4 14 5 0 6 7 3 1 9 2 10 8 13
CityOffsets=7 12 10 3 9 13 6 1 14 4 11 2 5 8 113
RiverOffsets=11 9 4 0 6 1 10 12 3 2 8 5 13 7 7
Bridges=405 406
[EndTerrainFeatures WetFarm]
[TerrainFeatures: Forest]
TerrainType=2
TerrainTiles=(68,240-254,416-423,288-302,272-286,464-494)
RoadBaseTile=288
RiverBaseTile=272
CityBaseTile=480
RoadOffsets=13 8 6 5 0 1 12 4 7 2 11 3 9 10 14
CityOffsets=0 11 10 12 8 4 5 6 7 9 13 14 3 2 1
RiverOffsets=10 11 1 12 0 3 9 6 5 4 7 2 13 8 14
Bridges=129 136
[EndTerrainFeatures Forest]
# EOF
CateTrans.Europe.Conf
DoTransitions=OK
[TerrainFeatures: Farm]
TerrainType=1
TerrainTiles=(32-46,48,64-67,69-78)
TransitionDef=ToOcean (0) (39,41,42,43,44,46,34,35,45,40,32,36,38,37,33)
TransitionDef=ToForest (68) (72,73,76,66,75,77,71,64,78,67,74,65,69,70,68)
[EndTerrainFeatures Farm]
#[TerrainFeatures: City_Farm]
#TerrainType=1
#TerrainTiles=(48,112-126,208-319,369,372,384-397)
#TransitionDef=CityToFarm (320) (214,219,217,210,216,220,213,208,220,211,218,209,212,215,320)
#[EndTerrainFeatures City_Farm]
#[TerrainFeatures: City_Forest]
#TerrainType=1
#TerrainTiles=(64-78,129,136,272-286,288-302,480-489)
#TransitionDef=CityToForest (490) (492,483,484,480,488,491,493,485,494,481,489,486,482,487,490)
#[EndTerrainFeatures City_Forest]
# EOF
Hope that helps.
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
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PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- 2nd Lt
- Posts: 74
- Joined: 2001-01-02 23:01:01
- Location: Athens, Greece
Re: Post your questions about CATE here
Hey, if it works, it works. Thanks a bunch SM, I'll plug all this in right away.quote:Originally posted by Snake Man:
Hope that helps.
-EDIT- Hmm, I hope you don't have any copyright claims for using these files... getting T-Bone's approval for the name itself sounded messy enough...
Costas "Quicksilver" Stoupakis
-
- Commander-In-Chief
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- Location: PMC
Re: Post your questions about CATE here
It was first the transitions and then features of what I did, lastly airbases... let me know how you make them work out.quote:Originally posted by Quicksilver:
Hey, if it works, it works. Thanks a bunch SM, I'll plug all this in right away.
Copyright?quote:I hope you don't have any copyright claims for using these files...
Now you totally lost me... T-Bone? name?quote:getting T-Bone's approval for the name itself sounded messy enough...
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- 2nd Lt
- Posts: 74
- Joined: 2001-01-02 23:01:01
- Location: Athens, Greece
Re: Post your questions about CATE here
Aaargh! Stupid typos!
Aw, heck, I think I made a fool out of myself again. I ought to stick to flying Falcon, instead of trying to make cute jokes...
T-Rex, that's who I meant, about the name "CATE" that he came up with... wasn't there a thread around here with T-Rex joking about retiring to Southern France with the money he would made from the royalties from the name "CATE"?quote:Originally posted by Quicksilver:
getting T-Bone's approval for the name itself sounded messy enough...
Aw, heck, I think I made a fool out of myself again. I ought to stick to flying Falcon, instead of trying to make cute jokes...
Costas "Quicksilver" Stoupakis
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- Commander-In-Chief
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- Location: PMC
Re: Post your questions about CATE here
Heh ok stop joking and tell how did the conf files work?
PMC TFW
Snake Man
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Major
- Posts: 244
- Joined: 2002-02-24 23:01:01
- Location: Toulouse, France
Re: Post your questions about CATE here
Hi again, Quicksilver
Thanks for the info about the problem in the ReadMe, I'll look at it.
Besides, a new version is on its way :
- Features definitions have been completly rewriten, and should be easier to understand.
- Transitions have been enhanced and modified
- You can save a bitmap of your theater. Only thing left to do with that is find a way to show altitudes. Any hint for a rule about modifying R,G,B colors following altitude will be welcome
- Rivers are a little less messy (nothing spectacular though)
I intend to include in the ReadMe a full example with screenshots about how I tiled Vietnam.
Regards.
Thanks for the info about the problem in the ReadMe, I'll look at it.
Besides, a new version is on its way :
- Features definitions have been completly rewriten, and should be easier to understand.
- Transitions have been enhanced and modified
- You can save a bitmap of your theater. Only thing left to do with that is find a way to show altitudes. Any hint for a rule about modifying R,G,B colors following altitude will be welcome
- Rivers are a little less messy (nothing spectacular though)
I intend to include in the ReadMe a full example with screenshots about how I tiled Vietnam.
Regards.
-
- Commander-In-Chief
- Posts: 9357
- Joined: 2000-07-31 22:01:01
- Gaming Interests: ArmA, ArmA 2, Falcon 4.0 and OFP.
- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Post your questions about CATE here
Can we divide the CATE release package for like exe + conf files and docs. Its so cool to quickly grab the few kilobytes sized new version.
At least until we get good solid "full" version of CATE, you should make different package for docs so we don't need to leech them over and over again with small updates to exe.
PMC TFW
Snake Man
At least until we get good solid "full" version of CATE, you should make different package for docs so we don't need to leech them over and over again with small updates to exe.
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
-
- Commander-In-Chief
- Posts: 9357
- Joined: 2000-07-31 22:01:01
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- Editing Interests: All, I (try) to edit everything.
- Location: PMC
Re: Post your questions about CATE here
Well we can define everything right now, don't we?quote:Originally posted by Skyfire76:
find a way to show altitudes. Any hint for a rule about modifying R,G,B colors following altitude
Road RGB color
River RGB color
City RGB color
Airbase? RGB color
ocean (hehe) RGB color
Altitudes like:
1-500 RGB color whatever
501-3000 RGB color whatever
3001-9000 RGB color whatever
etc
That would be great.
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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- Major
- Posts: 244
- Joined: 2002-02-24 23:01:01
- Location: Toulouse, France
Re: Post your questions about CATE here
CATE 4.00 is on its way ) is 6.2 MB ...
Yep, I could send only the exe but this time, there are really too many changes.
About the BMP, I was more thinking about something automatic in CATE ... no ?
Regards.
Yep, I could send only the exe but this time, there are really too many changes.
About the BMP, I was more thinking about something automatic in CATE ... no ?
Regards.
-
- Commander-In-Chief
- Posts: 9357
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- Location: PMC
Re: Post your questions about CATE here
Automatic... as in default values for the things I mentioned in previous post?quote:Originally posted by Skyfire76:
About the BMP, I was more thinking about something automatic in CATE ... no ?
PMC TFW
Snake Man
PMC Tactical Forum New User Registration please read new info here.
PMC since 1984
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"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
PMC since 1984
Editing knowledge, visit PMC Editing Wiki
The leading, most detailed and comprehensive modification made for the Vietnam War - Vietnam: The Experience homepage
View our videos in PMC Youtube channel
PMC Tactical forum Advanced Search is power.
"ALPHA BLACK TO PAPA BEAR. ALL RUSSIANS ARE TOAST. OVER."
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