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Posted: 2008-10-09 13:31:32
by ccc
quick tweak.

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Posted: 2008-10-09 14:08:38
by Joe Labrada
Impressive work. Do these models can be included in any Theater?

Posted: 2008-10-09 15:16:31
by ccc
Joe Labrada wrote:Impressive work. Do these models can be included in any Theater?
it's up to the Database editor(s), and falcon versions.

if you are good at intergrating new 3d items to falcon database, let me knwo what you want.

Posted: 2008-10-09 15:29:07
by Luke
you work whit FF? RV?
this is possible whit AF? :roll:

Posted: 2008-10-09 15:42:14
by ccc
Luke wrote:you work whit FF? RV?
this is possible whit AF? :roll:
the model format is BMS/RV exe-compatible. AF uses old lod format.. some animation nodes are not supported.. unless you are good at Lodeditor and convert those nodes back to old style.

Posted: 2008-10-11 17:00:31
by toonces
ccc,
Would you be willing to share some of your .dds numbers for the skins of a few planes in RV?

I'm looking for the A-4E, A-4M, F-4J, EA-6B, MiG-17, 19, and 21.

Thanks in advance if you can help-
Toonces

Posted: 2008-10-12 13:00:58
by ccc
toonces wrote:ccc,
Would you be willing to share some of your .dds numbers for the skins of a few planes in RV?

I'm looking for the A-4E, A-4M, F-4J, EA-6B, MiG-17, 19, and 21.

Thanks in advance if you can help-
Toonces

EA6B 1278 1279
mig17 1291 2023
mig19 681 682 166 1464
a4E 2212 2213 2214 2215 2216
a4M 2288 2289 2290 2291 2292
f4j 2008 2009 2010 2011 2429 1329

Posted: 2008-10-12 16:35:59
by toonces
THANKS! :D

Posted: 2008-10-13 04:49:49
by ccc
upgrade another old toy..
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Posted: 2008-10-14 16:29:42
by ccc
this pic to show the correct setting of taildragger..
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CoG value in acdata, should be smaller, in front of zero point and/or local main gear location to prevent "tail hit ground". previous pics show player taildraggers' tail crash on ground or jumpping.. it can be fixed by editing CoG value.

Posted: 2008-10-17 05:44:49
by ccc
While tweaking ac for taildragger style, i encountered some tail-sinking reault.. as shown in previous pic. finally i found the reason. see pic.

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the measurement for ac.dat is, start from nosetip of 3d model.

Code: Select all

# Gear X, Y, Z, Rng
            25             0             5.7         100
            45       -13.875             5.7         100
            45        13.875             5.7         100
#
# Physical data
            35  # CG Loc
            51  # Length
check the ac.dat here.. the length of ac is about 51 feet. the center of gravity, CG is 35 ft from nose!

so, in Gear XYZ location, the measurement is from the nose too..
nose gear position is 25 ft from nose, main gera is 45 feet from nose!

the result is, you can see CG is between nose gear and main gear location, so the ac sit right on the groud, no more tail sinking! :D

Posted: 2008-10-17 06:34:24
by Mapi
ccc wrote:While tweaking ac for taildragger style, i encountered some tail-sinking reault.. as shown in previous pic. finally i found the reason. see pic.
...

the measurement for ac.dat is, start from nosetip of 3d model.

Code: Select all

# Gear X, Y, Z, Rng
            25             0             5.7         100
            45       -13.875             5.7         100
            45        13.875             5.7         100
#
# Physical data
            35  # CG Loc
            51  # Length
check the ac.dat here.. the length of ac is about 51 feet. the center of gravity, CG is 35 ft from nose!

so, in Gear XYZ location, the measurement is from the nose too..
nose gear position is 25 ft from nose, main gera is 45 feet from nose!

the result is, you can see CG is between nose gear and main gear location, so the ac sit right on the groud, no more tail sinking! :D
Good! But how looks the old wrong data? :?

Posted: 2008-10-17 10:33:29
by ccc
Good! But how looks the old wrong data?
no, i don't mean old data is wrong. acutally all old data works.

i just to tell how the physical data is measured.

in my previous tweak, i mistakenly set the landing gear XYZ, with the value from lod editor.. say, nose gear X =10, main gear X = -5. guess what, the ac tail sinks because CG location is not between the two values.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-04 14:30:24
by ccc
finalizing another old toy..
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and..the "what if" scene..
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the worst 6' clock view :lol:
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-04 14:47:09
by ccc
OT - i assumed i've many russia toys for falcon..check this page.. the guy has more- plastic models! :shock:

http://www.aircraftresourcecenter.com/G ... ny/00.shtm

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-05 13:31:10
by ccc
upgrade an old toy to Hawkeye2000 standard..
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-16 14:02:46
by ccc
this one is based on an outdated FS98 free model.. some parts are replaced with my 3ds.

not a hi-quality one, just fun to have it flying in falcon world - bring back the memory of JetFighter II and Strike commander days! :mrgreen:
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Re:

Posted: 2008-11-17 08:06:07
by Mapi
[quote="ccc]
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Here nice DDS texture for the SR-71 from Maniac 2004: http://browse.files.filefront.com/Falco ... files.html

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-17 11:25:12
by ccc
thanx Mapi.. but the link is broken. :roll:

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-18 08:44:01
by Mapi
Still working here, 2.15 MB.

Test this, the "direct" dl link: http://dodownload.filefront.com/3759457 ... 9787a133ae

Mby filefront popup's ?

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-18 13:40:05
by ccc
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-18 14:41:07
by ccc
old toy, new tweak.. guns and targetting radar aim at me now :mrgreen:
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tho i added slots in lod, and edit store data with f4browse( only add Weapon, not HP), the 3d slots and f4browse data do not match.. so the SAM and gun tracers seem launching from mid point of ship model..

also the turret ROM seems limited by some file, keep jumping back to neutral position :?

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-24 10:51:40
by ccc
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-11-27 09:41:35
by ccc
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-02 14:17:24
by ccc
test a 3d toy in POH beta..note this sea tile.. seems brighter than default korea one..sunny mediterean sea? :mrgreen: the fleet is cruising in the narrowest part of Gibraltar strait.
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the ship is not happy with my fly-by.. note the meroka CIWS try to aim at me..
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take another ride over default korea sea tile.. much darker.. about to land on this mini carrier..
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alright land on the deck- a bit sink into deck due to data setting error. but i do land there and look around for a while..yeah mini carrier.. the feeling is about the same as last time i tested italian garibaldi.
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-02 20:19:53
by toonces
Those new sea tiles are the way to go---much prettier IMO.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-02 21:51:36
by Closter
So I thought when I used it. I remade all coast tiles to use this sea tile(huge work :( ). They are free to be used in other theaters, just credit me..

On the perfectionist side, I think now it is slightly too bright. Perhaps it is a common palette matter.


BTW: Thank you very much CCC for the "Príncipe de Asturias" carrier. You are so great.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-02 22:05:48
by Ears
I really really like this!

Is it possible to make some sort of addon of this so these are added in addition to the current aircraft?

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-02 22:42:05
by Joe Labrada
:D :D :D :D :D

I like very much this test.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-03 03:44:49
by ccc
heheh i knew you F4Spain team like the toy..acutally it's a simple low poly build in 2004.
the ship, and its escorts are here..
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Is it possible to make some sort of addon of this so these are added in addition to the current aircraft?
yes, you can add all new toys to customized database. AFAIW, POH has not reach Database-making status yet.. no hurry.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-03 13:25:46
by ccc
another old toy with new skin..
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alright AI wont fly closer, so i can not have a close formation flying over the carrier..maybe human MP can do it someday :mrgreen:
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-03 16:11:19
by ccc
last batch of pics on spanish carrier...compared with monster US carriers, you got to land carefully.. the safety margin is narrow :mrgreen:
look to front and 2 o'clock
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tweak to make harrier land properly ON the deck.. well.. the main gear is missing :oops:
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this view to show how it looks like when in the tower..
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BTW - i found it's very hard to do an U-turn on the deck! i tried to turn and taxi to the end of deck for takeoff run.. but the width of deck is narrow and i just fell into water.. boom! :lol:

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-08 14:10:28
by ccc
one of my favorite..
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-09 19:06:21
by molnibalage
YES! Tigershark! I love them. This AC's history is one of the saddest in the AC development.. :(

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-11 12:46:35
by derStef
molnibalage wrote:YES! Tigershark! I love them. This AC's history is one of the saddest in the AC development.. :(
yes, very sad.

a wonderful looking jet!

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-15 06:00:21
by ccc
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Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-15 12:50:19
by Snake Man
Just out of curiosity, I understand that we cannot simply add new planes to F4 (database), we need to replace old planes or leave the adding up to the big modding groups like FF/RV etc, is that correct?

In any case CCC, do you store your all models shown in these screenshots, so if one day we get to add some of them in, we can get them from you?

Perhaps RAR the models up and send to me for double backup? :)

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-15 13:29:27
by ccc
Just out of curiosity, I understand that we cannot simply add new planes to F4 (database), we need to replace old planes or leave the adding up to the big modding groups like FF/RV etc, is that correct?
Replacing old ones is easier, but adding new slots need more knowledge and experience.
only very few guys good at this part of modding.. so i suggest let capable hand do the job. no hurry.
In any case CCC, do you store your all models shown in these screenshots, so if one day we get to add some of them in, we can get them from you?
Perhaps RAR the models up and send to me for double backup?

ATM i keep sending a copy of zip to Ranger, as a backup. if you want the files, let me know.

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-15 16:52:53
by molnibalage
so if one day we get to add some of them in, we can get them from you?
Haven't see preview thread my movies and other screenshots? ccc has a VERY old topic where you could see also many 3D models. Check my feature preview movie and screenshots in preview thread. What will you see?

- New A-6E model with new skin.

- New A-50 model (and also Il-78 and Il-76 got new very fine looking 3D model).

Re: Test 3d toys in sim - warning -pics.

Posted: 2008-12-15 19:17:00
by Snake Man
I just generally meant that we can have the ability to add the "hundreds" of models ccc has posted screenshots out of. I didn't mean to replace some FF5 A-6 model or something specific like that, I'm sure the new models are superb.