More F-111s

Falcon 4 general discussion (please no editing discussion)

Moderators: Lone Wolf, Snake Man

mrivers
Recruit
Posts: 47
Joined: 2001-06-22 22:01:01
Location: Tampa, FL, USA

More F-111s

Post by mrivers » 2002-11-04 04:57:00

Here's a couple of variations on the F-111s

the FB-111
Image

and the F-111C
Image
(I need to strip the light strips from the C)
- VERMIN -

ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: More F-111s

Post by ccc » 2002-11-04 05:12:00

As usual, Excellent job :D

what's next? how about F-8 crusader?

Spike
2nd Lt
Posts: 89
Joined: 2001-11-01 23:01:01
Location: Germany

Re: More F-111s

Post by Spike » 2002-11-04 10:45:00

Absolutely breathtaking, Mike. :eek:

Have you made them with LOD-compiler only? I find it very difficult to handle the LODC scripts for larger models, any hints?

mrivers
Recruit
Posts: 47
Joined: 2001-06-22 22:01:01
Location: Tampa, FL, USA

Re: More F-111s

Post by mrivers » 2002-11-04 22:48:00

I make the models in a program (Demo :) called Imagine(kinda like 3ds, but crappier), including the mapping.

I wrote a conversion program to change the Imagine Objects to LODC, creating what I call the "parts" file. I never edit the parts file, what I do is reference the "parts" file from another file, in such manner:

"airplane.lds"
---------------
split
include airplane.parts wing-right
splitb
include airplane.parts fuselage
splitend
---------------

"airplane.parts"
---------------
group wing-right
POLYGON...
...
groupend

group fuselage
POLYGON...
...
groupend
----------------

This has a great benefit, the splits, switches and other LOD specific stuff is in the LDS file, which makes it managable.

, and the physical stuff (points/polys etc) are in the "parts" file. I can go back to Imagine, make changes to the original object, convert it, and recompile it without loosing the split structure.
- VERMIN -

Return to “Falcon 4 General”

Who is online

Users browsing this forum: ClaudeBot [Bot] and 0 guests