Viggen Project

Falcon 4 general discussion (please no editing discussion)

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87th_striker
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Posts: 467
Joined: 2001-01-02 23:01:01
Location: Oslo, Norway

Viggen Project

Post by 87th_striker » 2002-11-01 21:16:00

Just wanted to point to Swede's work on the Viggen and some more stuff. Nice to see so many of the 87th Stray Dogs creating 3D models.
http://hem.bredband.net/andahr/Viggen_Project.html

Ice
Recruit
Posts: 56
Joined: 2001-01-12 23:01:01
Location: The Netherlands

Re: Viggen Project

Post by Ice » 2002-11-02 00:57:00

Haleeeeluuujaaaaa.

:cool:
         "The Dutch"

Zaggy
Colonel
Posts: 380
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Location: AU

Re: Viggen Project

Post by Zaggy » 2002-11-02 05:04:00

So are we getting and F4 version, with HiRes skins and the green/brown 'splinter' camo's??? :)
Daniel "Zaggy" Bell
Old-School, Grumpy and Anti-Social
Also to be found lurking round FighterOps

Swede
2nd Lt
Posts: 97
Joined: 2001-06-16 22:01:01

Re: Viggen Project

Post by Swede » 2002-11-02 10:08:00

I have a Falcon 4 model of it to, with a polycount around 2600. I'm currently making the textures to the "main" model for Strike Fighter and a cammo skin in planed as well.
SF uses 512x512 which can also be used in F4 (as I belive)

The only problem is that I don't have much time and less time to learn LodEditor. :(
Image

Widowmaker
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Gaming Interests: Falcon 4.0
Editing Interests: Terrains
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Re: Viggen Project

Post by Widowmaker » 2002-11-03 12:35:00

quote:Originally posted by 87th_striker:
Just wanted to point to Swede's work on the Viggen and some more stuff. Nice to see so many of the 87th Stray Dogs creating 3D models.
http://hem.bredband.net/andahr/Viggen_Project.html

I cannot see any images from that site,
do I need to download a certain pluggin to view ??

/widmak
Widmak

Snail
Newbie
Posts: 7
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Location: Netherlands

Re: Viggen Project

Post by Snail » 2002-11-03 20:08:00

Fantastic work Swede! Now it's time Aeyes builds a proper cockpit :)
Image

How (s)low can you go

Swede
2nd Lt
Posts: 97
Joined: 2001-06-16 22:01:01

Re: Viggen Project

Post by Swede » 2002-11-07 18:33:00

quote:Originally posted by Widowmaker:

I cannot see any images from that site,
do I need to download a certain pluggin to view ??

/widmak
The site is a bit FUBAR with Netscape.
I post a few pictures from the "Detailed" model.

Image

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ccc
Chief of Staff
Posts: 4857
Joined: 2000-08-06 22:01:01

Re: Viggen Project

Post by ccc » 2002-11-08 05:17:00

nice models, now.....you got figure out how to ready it in LOD format, or ask some LE expert to help :D

87th_striker
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Posts: 467
Joined: 2001-01-02 23:01:01
Location: Oslo, Norway

Re: Viggen Project

Post by 87th_striker » 2002-11-08 16:58:00

Seems like CCC just volunteered !!!!

ccc
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Re: Viggen Project

Post by ccc » 2002-11-10 01:42:00

no. i've a copy of Swede's viggen model, its way too hi-poly. only LE master can handle it.

87th_striker
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Joined: 2001-01-02 23:01:01
Location: Oslo, Norway

Re: Viggen Project

Post by 87th_striker » 2002-11-27 21:54:00


ripper
Newbie
Posts: 2
Joined: 2001-03-28 22:01:01
Location: Copenhagen, Denmark

Re: Viggen Project

Post by ripper » 2002-11-30 05:47:00

Swede - i can help you do the adaptions for F4. But i'll like to have the original model, as it will most likely have to be slightly changed to make the process possible. Also, a model around 4500 polygons is the max.

Please contact me so we can talk further.

Christian "Ripper" Thomsen
87th StrayDogs
F4UT Art Manager

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